The wagons make their slow way across the final bridge approaching town. The river stretches along as far as you can see to the east, and west, eventually meeting with the Sea of Swords far to the west of here. On the north bank, Daggerford sits behind its stone wall, where you see a number of guards walking along and keeping an eye out for danger.
You roll into town without issue and see the town, though small, is lively and people bustle along the streets, ducking in and out of shops. Straight ahead is a three-story inn from which you can hear the sound of revelry. A lively tune meets you as you approach, and you are let off while the wagons are led further into town, where they will be secured by the town guard. Even the cultists leave their wagons here and make their way to the inn.
The place is busy and a number of servers weave through the crowd, delivering food and drink to the patrons. You find a seat against a wall before being approached by a serving girl. She takes your orders quickly and makes her way to the bar to fetch your drinks. Keeping a close eye on the cultists, you see them talking among themselves before taking a seat in a corner and sitting down for a drink. You'd swear that the wool-capped man seems to be in charge at this point.