The Daimyo's Gambit - Game Thread

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Jul 7, 2015 12:25 am
"So. What's next? Who wants to run some recon. and fin' out' what's going' on o'er there? Waveborn, 'imagine you got the best skills in this area. Turn in'a'sumpin small and furry and take a look aye?"
Jul 7, 2015 4:50 am
Ai Shan grunts and inclines his head, starts creeping to the edge of the bamboo line to get a look at what lies beyond.

Rolls

Stealth - (1d20+5)

(7) + 5 = 12

Jul 7, 2015 6:48 am
Alright Ai, you go on that side I'll take the other. Just let me take off this louder than thunder chainmail.

Urki slips out of his chainmail and slips his black cloak on again. He takes a moment to cast Shield of Faith on himself.

okay, I'm ready.

He go opposite the goblin noises from Ai Shan and moves very slowly through the bushes. He slows down when he gets to a point where he can make out what is going on.

Rolls

Stealth - (1d20+9)

(5) + 9 = 14

Perception - (1d20+3)

(8) + 3 = 11

Jul 7, 2015 3:28 pm
Cassandra instinctively obeys Kildrak's command (as she sees it), and shudders into a ship's cat, underfed and bright-eyed. She prowls past Ai Shan and Urki, giving them the withering, "What are you doing here?" look that only cats can...

I knew that after that I was going to roll crappy! Well, at least I'm only a cat ;-)
Last edited July 7, 2015 3:29 pm

Rolls

Stealth +4 (cat's) - (1d20+4)

(3) + 4 = 7

Perception +7 (Cassandra's, Wisdom-based + proficiency) - (1d20+7)

(2) + 7 = 9

Jul 8, 2015 2:53 am
The three adventurers move forward, Ai Shan and Urki moving silently through shoots as
Cassandra slinks as a cat. As you get to the edge of the bamboo, the scene before you opens up. A group of Hobgoblins man a mangonel. One, wearing stylized plates of armor over his extremities and a simple kabuto with no mask shouts orders at the others that man the catapult. They work in unison to load the small boulder payload and then crank the tension down. One looks through a large iron sight and then cranks a gear to adjust the mangonel's aim. The obvious captain shouts a command at his crew of six and the stone flies into the air and down into the valley below. It is too hard to see what they are shooting at and Cassandra paws forward out of the shelter of the bamboo to see. Below, a simple goblin farmer's cart is stuck in the mud of a rice paddy. As he and a few others struggle to unstick the cart, the mangonel boulder careens toward them and takes out one of the two oxen at the front. Laughter again goes up through the group as they watch the farmers scurry for their lives. Cassandra lets out a involuntary hiss and the hobgoblins look over. One says, "Blar grob mow mow. Gur hobgrob!" He licks his lips and starts toward the cats as the others turn back to their work.
Jul 8, 2015 4:57 am
Cassandra the mow mow has no intention of being grobbed by Blar - no doubt to be made into a furry catapult stone or a hobgoblin snack! She skitters away from the hobgoblin and up a tree in a different direction from where Ai Shan and Urki are hiding. She is looking for a branch where she could sit as a human should she decide to change back.

Cats have a speed of 40 ft. and a climb speed of 30 ft., so this probably doesn't need a roll, but just in case here is one.
Last edited July 8, 2015 4:58 am

Rolls

Dexterity - (1d20+2)

(19) + 2 = 21

Jul 8, 2015 8:08 am
Urki spots the Hobgoblin looking at Cassandra and falls back into the bush. He heads back to find Kildrak and Feng.

Urki whiwpers, You guys think we can talk them up? I say we see ask them straight up what all the fuss is about. They are slinging whatever they can find in a mangorel. I have two votes, we either help them or we sneak attack the captain for distance. What do you guys say?

Urki pulls out his crossbow and looks at them with raised eyebrows Eh? and smiles.
Last edited July 8, 2015 8:09 am
Jul 8, 2015 10:04 am
Fēng nods. "I surmise these are the rock throwers Blen said have been firing on innocent farmers. And now they are after our friend Cassandra. I'll deal with the captain. Take out the others. Let's do it swiftly and quietly. There may be other mangonel teams nearby." Fēng only waits long enough for Urki to let fly with his crossbow before he himself explodes into action. Rope dart whirling in a deadly blur, his strikes come from all directions: Diamond Serpent Assault
*Two weapon attacks versus the captain: spending one ki for a Stunning Strike, and another one if he makes his CON save (DC 14) against the first. Another ki for Flurry of Blows, all against the captain until he goes down. If any of the flurries hit he must save (DEX, DC 14) or be knocked prone (Open Talon Technique).
*If the captain goes down and there are leftover strikes they go to adjacent hobgoblins. In which case the condition imposed by flurry strikes will be getting knocked back 15 feet (hopefully right off the cliff) unless they make a STR save, DC 14.
*All of Fēng's attacks are nonlethal.
Last edited July 8, 2015 1:12 pm

Rolls

Attack 1 (rope dart) - (1d20+7)

(14) + 7 = 21

Attack 1 Damage - (1d6+4)

(2) + 4 = 6

Attack 2 (rope dart) - (1d20+7)

(4) + 7 = 11

Attack 2 Damage - (1d6+4)

(2) + 4 = 6

Attack 3 (unarmed strike) - (1d20+7)

(16) + 7 = 23

Attack 2 Damage - (1d6+4)

(4) + 4 = 8

Attack 4 (unarmed strike) - (1d20+7)

(1) + 7 = 8

Attack 4 damage - (1d6+4)

(2) + 4 = 6

Attack 1 Advantage - (1d20)

(4) = 4

Attack 2 Advantage - (1d20)

(2) = 2

Attack 3 Advantage - (1d20)

(15) = 15

Attack 4 Advantage - (1d20)

(10) = 10

Jul 8, 2015 4:08 pm
"So no sneaking up on them in the dead of night I guess." Kildrak moves close enough that he can see his 'allies' (probably not Cassandra in the tree) and invokes One with the Shadows and becomes invisible, he figures the others can take care of this one hob, and when it's buddies come running to answer the screams, he will have the drop on them.

((I'll include a stealth roll here, just in case its needed. Kildrak is unconcerned if the lone hobgoblin sees him as that guy is pretty much dead. He is trying to hide from the other hobgoblins though, if they are close enough to possibly see what is happening.

Rolls

Stealth roll if needed - (1d20+3)

(18) + 3 = 21

Jul 8, 2015 9:05 pm
Seeing everyone turn to action Urki let's a bolt fly from the shadows of edges of the trees at the captain Hobgoblin.

Rolls

Stealth - (1d20+9)

(4) + 9 = 13

Attack - (1d20+3)

(10) + 3 = 13

Attack with advantage roll if needed - (1d20+3)

(7) + 3 = 10

Sneak attack damage - (1d6)

(1) = 1

Jul 9, 2015 12:35 am
Seeing the others attack without warning, Ai Shan advances 20' and lets fly with a couple javelins at the hobgoblins moving on Cassandra.

If the hobgoblins are 50' away, and I'm not sure they are? I advance into range so I'm not at disadvantage. edit: I get 2 attacks
Last edited July 9, 2015 12:37 am

Rolls

javelin hurling - (1d20+6)

(2) + 6 = 8

dmg - (1d6+3)

(3) + 3 = 6

javelin #2 - (1d20+6)

(15) + 6 = 21

dmg #2 - (1d6+3)

(4) + 3 = 7

Attack 1 Advantage - (1d20)

(20) = 20

Attack 2 Advantage - (1d20)

(8) = 8

Jul 12, 2015 4:55 pm
Attack from the party's western position, Fēng descends upon the captain, lashing out with his rope dart and pummeling him with wing and talon. The rope dart draws blood once and he connects with both flurry attacks. A crossbow bolt shoots out from the bamboo where Urki hides but misses the unassuming captain. Cassandra dodges past the would be hobgoblin gourmand and climbs up some bamboo to the south. As the hungry hobgoblin turns to chase the mow mow, a javelin skewers him in temple and flows out the other side to stick in the ground some ten feet farther. A second javelin hits a hobgoblin at the side of the catapult as Ai Shan connects with both attacks. The small band is flustered from the sudden attack and the captain is stunned and knocked to the ground. The hobgoblins jaws go slack as the one with the javelin sticking from it looks down with a lack of comprehension.

(In the wake of a successful surpise round and a stunned captain, the remaining hobgoblins are slow to act and the party is afforded initiave over the shock and awed group.)

Rolls

Stun - (1d20+2)

(11) + 2 = 13

Stun - (1d20+2)

(18) + 2 = 20

Prone - (1d20+2)

(17) + 2 = 19

Jul 13, 2015 1:15 am
Nice shot Shan. As the captain opens himself for an attack after Shan's attack, Urki aims his crossbow at him and fires.

Rolls

Crossbow attack advantage - (1d20+6, 1d20+6)

1d20+6 : (7) + 6 = 13

1d20+6 : (4) + 6 = 10

Crossbow damage - (1d8+3)

(5) + 3 = 8

Sneak attack / extra damage - (1d6)

(4) = 4

Jul 13, 2015 6:23 am
Kildrak says the words of power and fades into view, as though the invisibility were merely a cloak he had put on and now wished to discard. When the last word of the spell passes over his lips, two purple-black bolts arc from him toward two of the hobgoblins catapult team, staring dumbly at the scene.
Last edited July 13, 2015 6:01 pm

Rolls

Eldritch Blast Beam 1 (advantage from invisibility) - (1d20+6, 1d20+6)

1d20+6 : (18) + 6 = 24

1d20+6 : (9) + 6 = 15

Eldritch Blast Beam 2 (advantage from invisibility) - (1d20+6, 1d20+6)

1d20+6 : (18) + 6 = 24

1d20+6 : (15) + 6 = 21

Beam 1 damage - (1d10+3)

(9) + 3 = 12

Beam 2 damage - (1d10+3)

(3) + 3 = 6

Jul 13, 2015 3:37 pm
Seeing his javelins land Ai Shan whips out his sword and closes the distance to the wounded hobgoblin, laughing wildly.

Since I just struck him, I am assuming I no longer have advantage?

Rolls

attk 1 - (1d20+6)

(9) + 6 = 15

dmg 1 - (2d6+3)

(52) + 3 = 10

attk 2 - (1d20+6)

(14) + 6 = 20

dmg 2 - (2d6+3)

(26) + 3 = 11

Jul 13, 2015 4:25 pm
Cassandra the cat climbs down from the bamboo, and turns back into her genasi form.

Before the hobgoblins have a chance to get themselves together, Cassandra focuses her energy, drawing power from the ground water in the cliff, and releases it. From the ground under the hobgoblin's feet suddenly sprout broad strands of kelp, grasping at their ankles and making the ground slippery.

Some of cat's movement to climb down, then bonus action to change back. Casting Entangle at the most advantageous point to cover the most number of hobgoblins, starting with those nearest the PCs. 20 ft square. Ground becomes difficult terrain in any case. Str save against DC 15 or be held.
Jul 13, 2015 9:36 pm
Urki sends another bolt over the head of the prone captain as Kildrak springs forth from invisibility to shoot two hobgoblins, killing one and collapses the wind out of the other, the laugher of Paz'azast blazing deep within you. The wounded hobgoblin has enough sense to dodge away from Ai Shan's first attack but is not so lucky as to escape them both as the barbarian cleaves the gearman in half. Cassandra causes a growth of vines to lash up and grabs three hobgoblins but one shakes them off and draws his longsword and shield. The other two remain stuck.

With three dead, the captain shakes himself awake and cries out to his remaining men, "GNARK! Gob gnar gren yark!" as he pushes himself from the ground and draws a large Ōdachi from a sheath at his hip. He attacks at Feng who's honor let the captain regain his feet while getting ready to dodge his attacks. The Captain swings twice with his greatsword but is unable to hit the fluid monk.

The hobgoblin that freed himself trudges forward through the vines enough to reach Ai Shan who he swings at while his two comrades use their turns to try to break their bonds. The Hobgoblin misses with his attack even with his captain yelling at him to attack. One of the remaing Hobgoblins breaks the vines and draws his sword and shield as well.

Rolls

Hobgoblin con check from massive damage - (1d20+1)

(2) + 1 = 3

Massive Damage - (1d10)

(10) = 10

Strength Save - (1d20+1)

(13) + 1 = 14

Strength Save - (1d20+1)

(19) + 1 = 20

Strength Save - (1d20+1)

(5) + 1 = 6

Captain Attack 1 vs Feng (Disadvantage) - (1d20+4)

(2) + 4 = 6

Captain Attack 1 vs Feng (Disadvantage) - (1d20+4)

(19) + 4 = 23

Attack 1 Damage - (2d6+2)

(26) + 2 = 10

Captain Attack 2 vs Feng (Disadvantage) - (1d20+4)

(18) + 4 = 22

Captain Attack 2 vs Feng (Disadvantage) - (1d20+4)

(4) + 4 = 8

Attack 2 Damage - (2d6+2)

(14) + 2 = 7

Martial Advantage in case of hit - (3d6)

(152) = 8

Longsword Attack vs Ai Shan - (1d20+3)

(6) + 3 = 9

Leadership from Captain - (1d4)

(3) = 3

Damage - (1d8+1)

(6) + 1 = 7

Martial Advantage on hit - (2d6)

(62) = 8

Strength Check - (1d20+1)

(18) + 1 = 19

Strength Check - (1d20+1)

(11) + 1 = 12

Jul 13, 2015 10:43 pm
In order of closest to farthest, with the last two having half cover from the mangonel from most of you: The captain remains standing in combat with Feng. One hobgoblin is engaged with Ai Shan. One Hobgoblin has broken his bonds and has armed itself. One hobgoblin is at half health and unable to take reactions; it is also stuck in the Entangle spell vines.
Jul 14, 2015 9:58 am
Urki takes aim at the entangled hobgoblin, he is now visibly frustrated.

Rolls

Crossbow Attack (advantage) - (1d20+6, 1d20+6)

1d20+6 : (19) + 6 = 25

1d20+6 : (8) + 6 = 14

Crossbow damage and extra damage from advantage - (1d8+3, 1d6)

1d8+3 : (7) + 3 = 10

1d6 : (2) = 2

Jul 14, 2015 12:18 pm
As Fēng dodges the captain's sword, he twirls his rope dart around own his arm and retaliates with with his spear. A two-handed straight thrust, then a leaping, slashing attack, followed by lightning-fast kick and wing strikes: Leaping Mantis Strike
*Two weapon attacks versus the captain: spending one ki for a Stunning Strike, and another one if he makes his CON save (DC 14) against the first. Another ki for Flurry of Blows, all against the captain until he goes down. If any of the flurries hit he must save (DEX, DC 14) or be knocked prone (Open Talon Technique).
*If the captain goes down and there are leftover strikes they go the armed hobgoblin. In which case the condition imposed by flurry strikes will be getting knocked back 15 feet (hopefully right off the cliff) unless they make a STR save, DC 14.
*All of Fēng's attacks are nonlethal.
Last edited July 15, 2015 3:13 am

Rolls

Spear strike 1 - (1d20+7)

(7) + 7 = 14

Spear strike 1 damage - (1d8+4)

(1) + 4 = 5

Spear strike 2 - (1d20+7)

(5) + 7 = 12

Spear strike 2 damage - (1d8+4)

(8) + 4 = 12

Kick [Flurry] - (1d20+7)

(3) + 7 = 10

Kick damage - (1d6+4)

(3) + 4 = 7

Wing strike [Flurry] - (1d20+7)

(20) + 7 = 27

Wing strike damage - (1d6+4)

(1) + 4 = 5

Wing strike crit damage - (1d6)

(5) = 5

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