marithyme says:
lkenage says:
Hey guys, looking forward to the game!
I'm planning on rolling up a skillomancer, who's mechanically a jack-of-all trades. Can do face stuff, infiltration, light combat, but just knows A LOT.
If you guys think the group needs somebody else, I can always roll up another character to fill in whatever gaps are left open. Just let me know.
We do still need a decker. Can they fill that role too?
My character isn't a decker, unfortunately. To be honest, I'm a little hesitant of picking up a decker simply because I don't know the rules (ie: my decker character will probably end up being as useless as a potato), but I can give it a shot if the group agrees on needing one.
My current skillomancer does have a decker for as a contact, for whatever that's worth. :)