Episode 3

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Jan 2, 2018 10:59 am
OOC:
Everyone can roll initative and Butler you may roll your attack, don't think they will get to do anything anytime soon. The half-elf has Adversary 1, which means all combat checks vs him upgrades once.

Rolls

Half-Elf Viglance

3 Advantage

Total: 3 Advantage

Goblin Vigilance

Jan 2, 2018 11:13 am
As Butler swings his sword round at the half elf he maneuvers his shield in a defensive posture.
OOC:
Assuming it's a maneuver to get into melee, taking 2 strain for a second maneuver to activate Shield Wall (costs another 2 Strain), action to attack - 7 damage in total

Strain threshold: 16, Current strain: 5
Wound threshold: 16, Current wounds: 0

Defence - Melee: 2, Ranged: 1
[ +- ] Shield Wall
Last edited January 2, 2018 11:15 am

Rolls

Attack

3 Success, 2 Advantage, 2 Failure, 2 Threat

Total: 1 Success

Jan 2, 2018 1:00 pm
Aery pops his head out from behind the door and the sounds of Butler moving in are heard and the clamor from inside.

Alright guess we're brawling in the furnace room Aery thinks to himself and shrugs.
Last edited January 2, 2018 3:47 pm

Rolls

Vigiliance

4 Success, 2 Advantage

Total: 4 Success, 2 Advantage

Jan 2, 2018 2:50 pm
Sweet Mama... A Half Elf with goblins? Maybe his other half is... Goblin?

Rolling Vigilance. Moving toward Butler to help him out and hopefully prevent him from being flanked by enemies.

Rolls

Vigilance

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Jan 3, 2018 6:01 am
I'm thinking about tossing a Regenerate on Butler and then slamming the door behind him. Nah, I'll just move up to the door on my turn and if I can go before Aery, I'm going to Empower Aery so he can pull off something awesome.
[ +- ] Empower Details
OOC:
So, can I use the 3 Advantages to recover 3 strain and use the Triumph to Empower Aery?
Last edited January 3, 2018 6:06 am

Rolls

Vigilance

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Empowering His Aeryness

3 Success, 4 Advantage, 1 Triumph, 2 Failure, 1 Threat

Total: 1 Success, 3 Advantage, 1 Triumph

Jan 3, 2018 1:16 pm
OOC:
Sure, I'll even let the Triumph do it so it lasts out the encounter.
Jan 4, 2018 3:14 am
OOC:
Hell Yeah! I love it! Aery, I hope you do something awesome with this, turn someone inside out or something!
Jan 4, 2018 1:11 pm
OOC:
I was actually going to be boosting before I did anything.
Aery seeing Bulter wail on someone gripped his staff tighter and moved into the room and to the side feeling his body get lighter and the heat of the fires not being so bad as he thought they'd be. He turned his head towards Father Lee and nodded.

Aery's voice boomed out over the machinations of the furnace, breaking glass, and combatants,

"Its just one of those days...
Where you don't want to wake up"
he belts out wiping the length of his face with his hand.

"Everything is stuck,
Everybody sucks,
You don't really know why,
But you want to justify,
Rippin' someone's head off!
he continues his voice getting more guttural.
[ +- ] Inspiring Song
OOC:
Didn't see this coming: 1 Failure, 1(+2 from Star) Advantage, 2 Triumph, the failure should cancel out no? Let me know what I have to use left over for spends.
Last edited January 4, 2018 1:14 pm

Rolls

Inspiring Song (Av Leadership Check)

2 Success, 1 Advantage, 2 Triumph, 1 Failure

Total: 1 Success, 1 Advantage, 2 Triumph

Jan 4, 2018 1:45 pm
OOC:
Seems the system still don't recognize Triumph as a success as well. Should be 1 success total. That's quite the roll. Any ideas for how you want to spend your triumphs and 3 advantages (with the 2 from Jimmy).
Jan 4, 2018 2:11 pm
OOC:
-3 Adv : Ashdown's target drops his weapon due to disturbing little man with a big voice plus shattering glass around him from the effects
-1 Triumph Smith's next check upgrades one die from green to yellow bolstered by the party halfpint sidekick.
-1 Triumph Aery's next check upgrades one die from green to yellow since the air pressure in here is 'Juuuust' right.

Since I got 1 success everyone besides me gets 1 Boost die for the next 2 checks to allies within medium range.
Aery's voice reverberates from the guttural last words of the song verse dying into a growl in his throat his eyes dancing as sparks crackle around him and a grin creeps over his face looking for a target.
Jan 5, 2018 5:06 pm
Attacking the Half-Elf.
Abelsbrother sent a note to SelectiveAmnesia
Spending 1 Advantage to attack with Nienor.

Turin: So, 11 damage, 2 Pierce to the Half-Elf

Nienor: 11 more damage, 2 Pierce to the Half-Elf if he's still standing.

I'd like to use the Triumph to trigger criticals on my enemies if I can.

Thank you for the upgrade to my attack Aery.
Last edited January 5, 2018 7:46 pm

Rolls

Túrin

7 Success, 1 Advantage, 1 Triumph, 1 Failure

Total: 6 Success, 1 Advantage, 1 Triumph

Jan 8, 2018 3:58 pm
Butler runs into the room, shield raised and slashes into the half-elf, who screams out in return.

Jimmy focuses his powers, and Aery can feel power surging through his body.

Aerys’ voice booms into the room. It seems to reverberate through the glass in some fashion and for a moment it seems to come from everywhere at the same time, almost a divine voice of retribution.

The half-elf shuffles backwards at the effect, his bow falling to the ground.His eyes opens wide, as he realizes he’s made a huge mistake.

As he does, he looks on in horror as Alaric closes in with a flurry of blows. Unable to dodge, several cuts leave him in a bloody heap on the floor. A blood-filled cough the only sign that he is still alive.

You are sure the goblins will turn and run, but instead seeing their leader falls seems to fill them with rage. "Longshanks! Get ‘em," one of them croaks. While a undisciplined group, they attack with fury. Some of them are wielding tongs, dripping with molten glass instead of swords.

The first group of goblins charges at Butler, wild eyes as they attack. He is able to avoid their attacks with ease. The same with Alaric who is surrounded by another group of the vicious little creatures.
OOC:
Group 1, uses 2 threat from Morale to give them 2 damage. Then 2 threat to give them a setback due to fighting badly together. Then one threat means another damage.

Group 2 uses 3 threat to upgrade their check once, then another 2 to add a black. Then the last one to damage them once. They use their advantage to add Boost to their next action.

New round, everyone gets to act before the goblins which I was sure was going to flee :P

Rolls

Crit for Triumph - (1d100)

(46) = 46

Crit for Exceeding Wound Treshold - (1d100+10)

(42) + 10 = 52

Goblin Group 1 Morale

2 Success, 1 Failure, 4 Threat

Total: 1 Success, 4 Threat

Goblin Group 2 Morale

2 Success, 6 Threat

Total: 2 Success, 6 Threat

Goblin Group 1 vs Butler

2 Success, 2 Advantage, 2 Failure, 3 Threat

Total: 1 Threat

Goblin Group 2 vs Alaric

3 Success, 2 Advantage, 5 Failure, 1 Threat

Total: 2 Failure, 1 Advantage

Jan 8, 2018 5:19 pm
"Oh we are so very Got." Aery states slamming down the butt of his staff and flings a hand out at the group by Alaric attempting to channel arcane energies.
OOC:
Aiming + Upgrade from one of the triumphs. Remember if you're name isn't Aery you got a boost die. Wizard's Bolt -2 Strain
OOC:
Adv Spend there's a +2 from Star that I'll use to recoup the spell cost.
-6 Damage to Target Group
-2 Adv to activate Disorient 2 on the target
-1 Adv to Give the next allied character +1 Boost die
-2 Adv to give the following Allied Character +1 Boost dice
-1 Adv Notice an important point/clue during the conflict (Like we're my breakfast maker?)
Last edited January 8, 2018 5:23 pm

Rolls

Wizard Bolt (Juiced+Aiming)

3 Success, 6 Advantage, 2 Failure

Total: 1 Success, 6 Advantage

Jan 9, 2018 9:46 am
OOC:
Your detail: Despite the noise of the furnace, you can for a moment hear sounds coming from a stairwell leading down to the basement.
Jan 9, 2018 3:11 pm
"Right! There might be tunnels lets walk this engagement to the basement. Or at least someone's down there."
Jan 9, 2018 6:51 pm
Enchanting Butler's sword with fire.
[ +- ] Enchant Item Rank 2
Using upgrade and advantage from Aery for the first time, so I should have another use of the upgrade for next round.

I'll use the 2 advantage to recover 2 strain, use the Triumph to upgrade Butler's next attack.
OOC:
Counting on Butler to finish that Half Elf.
Last edited January 9, 2018 6:57 pm

Rolls

5 Success, 4 Advantage, 1 Triumph, 2 Failure, 2 Threat

Total: 3 Success, 2 Advantage, 1 Triumph

Jan 9, 2018 8:22 pm
Turning his attention from the fallen half elf for a moment Butler swings his sword into the group of goblins, flames licking out behind it. As he finishes his swing he levels his shield in a protective stance again.
OOC:
I get the 2nd Boost from Aery and an upgrade from Jimmy....based on the description the half elf’s down for the count at the moment so I’m afraid I’m not going for him. Activating Shield Wall for 2 Strain so any attacks against Butler will be upgraded until his next turn

So 11 Damage in total, I’d like to use the triumph to say the half elf is completely out of it for the duration of the encounter but still alive so we can try and rouse him for questioning after if that’s ok?

Strain threshold: 16, Current strain: 7
Wound threshold: 16, Current wounds: 0

Defence - Melee: 2, Ranged: 1
Last edited January 9, 2018 8:25 pm

Rolls

Melee (base damage 6)

5 Success, 1 Advantage, 1 Triumph, 3 Threat

Total: 5 Success, 2 Threat, 1 Triumph

Jan 9, 2018 9:08 pm
OOC:
Did you get the boost from Inspiring Song or the advantage spend from when I did Wizard Bolt? You have both.
Jan 9, 2018 9:56 pm
OOC:
I'm using the 2nd Boost from Aery and using a maneuver to Aim. Attacking Group 2 goblins.
OOC:
I like Butler's plan to capture the Half-Elf.
Turin: 11 damage, 2 Pierce.

Using 1 Advantage to attack with Nienor.

Nienor: 11 damage, 2 Pierce.

Using the remaining 2 Advantages to give the Half-Elf a Setback to his next action.
Last edited January 9, 2018 10:22 pm

Rolls

6 Success, 4 Advantage, 1 Failure, 1 Threat

Total: 5 Success, 3 Advantage

Jan 20, 2018 3:09 pm
OOC:
Placeholder

Rolls

Goblin Group 1 vs Butler

2 Success, 3 Advantage, 2 Failure, 2 Threat

Total: 1 Advantage

Goblin "Group" 2 vs Alaric

4 Success, 1 Advantage, 1 Failure, 4 Threat

Total: 3 Success, 3 Threat

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