Oh, okay, then she'll be down to take care of any goblins that get down on the inside.
Don't know if there are rules for that, but maybe you can even every so often pull one of them over and throw them down for Kverula to kill.
I believe it's the enemies turn then, unless I forgot someone who didn't act yet.
I threw a look into the book, and I can always be wrong, since I'm new to the system.
But from my understanding 'long' weapons give you a free attack when one enemy moves into melee range with you or you go into melee with one enemy. The Polearm mastery level gives you a free attack on all enemies when they engage you or you engage them. (both of those have the qualifier 'as long as the enemy isn't carrying a long weapon themselves).
It's just my guess, but I think it is intended to make you more dangerous to be engaged.
POLEARM MASTERY The character is initiated in the secrets of long-shafted weapons. The spear is a simple weapon and anyone can quickly learn how to make good use of its length. For this reason, the militia armies of the plains and forests are often armed with spears.
The character’s advanced skill with long weapons really shows that a simple shaft of hardened wood can be a fearsome weapon in the hands of a Trained warrior.
Novice. Passive. The damage dealt by Long weapons is increased one step, to 1D10 for spears and halberds and to 1D8 for staves.
Adept. Reaction. The character has truly mastered the long thrust. The character receives a Free Attack against all enemies who come into range of melee combat – whether it is the enemy who engages the character or vice versa is irrelevant. The only exception is when the enemy also wields a long weapon; in such a situation the character receives no Free Attack.
Master. Reaction. As a Master of long weapons, the character has the skill to keep his or her enemies at bay. The character can use the Free Attack with a polearm to keep an enemy from coming close enough to attack. For as long as the character succeeds in hitting the enemy, the enemy remains unable to attack the character with melee weapons – whether or not the damage penetrates the enemy’s armor.
Optional Rule - Perfect Hits - if a player rolls a 1 on a 1d20 for an attack, then they do an additional 1d6 damage. Similarly, a 20 on a Defense roll would result in receiving a critical.
I am loathe to institute the rule, without player feedback as these sorts of rules sometimes operate against the players more often than not. This occurs if the players are often outnumbered (which could be the case depending on this scenario, if the goblins get over the wall).
I have no problem with it (says the guy who jut rolled perfect hit, of course). I guess it's a holdover from being so used to the critical hit / critical fumble mechani I'm pretty sure most if not all of us know.
Quote:
After reducing for armor, you still exceeded its pain threshold, so you can either roll a free attack against him, or knock him prone.
I'm guessing knocking him prone will knock him off the ladder? Is falling damage a thing in this system?
Falling damage is totally a thing. However, the other goblins on the ladder might simply prop him in place (but I think the possibility of some kind of hilarious domino effect would be in order.)
First of all, I would like to apologize for my absence(s) AND for my lack of communication. Secondly, I sadly have to withdraw from the game. I think the game has been great so far, I just have too much other stuff going on in my life right now, and I feel bad for not posting for long periods and holding the game back.
I really appreciate you being patient and overbearing with me and apologize for not communicating better OoC. I should have come to this realization and decision earlier, so you could have found a replacement player instead of the game being slowed to a halt, and I hope you will do so now and continue on without me.
Lastly, you guys rock! Was a pleasure gaming with you and I hope to be able to do so again some time in the future. I am posting this same message in both of the games where I am a player as the above applies to both.