Dec 5, 2017 4:17 am
You have found yourselves on a river barge headed to Davokar forest. Your destination is an inn where you will meet with a merchant who will give you precise instructions to find an ancient ruin. He has offered good pay, although the treasures that can be found in such places has provided you will all the motivation you needed.
The River Maiden has three pairs of oars and a small sail, and is a good example of the more speedy cargo ships used on Ambrian rivers and lakes. On the slow waters of the lowland, boats like her are replaced by heavy sail barges that can carry bigger loads, but where the currents are quicker the ships must have both oars and sails to be able to travel upstream. Simply put, close to Davokar and the mountains, boats like the River Maiden are superior.
Upstream the River Maiden is driven by oars, or it can cruise where the river is wide enough. Downstream she often lies in the stream bed and the oars are only used to avoid obstacles in the water.

Map of The river maiden
1. Cargo Hold. The cargo hold runs below the whole deck, but is loaded and unloaded through an opening in the foredeck covered by wooden bars.
2. Oars. Three oar-pairs propel the River Maiden when the winds are calm.
3. Mast and Lookout. When travelling foggy lakes a watcher is needed to avoid collisions. In combat, someone sitting in the lookout has an advantage against those below. Climbing to the lookout during combat requires a successful Quick test with every movement action.
4. Main Deck. On the open deck between mast and the aftercastle, the crew-members and passengers sleep under suspended sailcloths.
5. Aftercastle. "Aftercastle" may be a too fancy word for the permanent tent where the ship’s Captain has his quarters.
6. Tiller. The River Maiden is steered by a fixed oar from a podium in the stern. The podium grants a height advantage in combat and a Quick test is needed to climb it under stress (if one does not use the stairs at the very back of the boat).
Captain: Ogval
Crew: Tamri, Arelo, Nigra
Other Passenger: Harasto
Soon after you have embarked, the ship lies bobbing outside the stream bed, far from the shore. You are wakened by Tamri calling to the river mists: "Arelo, Aaarelo!? No, not you too!" Everyone onboard gather on the deck, drowsy and armed with what weapon lay closest to their beds.
The River Maiden has three pairs of oars and a small sail, and is a good example of the more speedy cargo ships used on Ambrian rivers and lakes. On the slow waters of the lowland, boats like her are replaced by heavy sail barges that can carry bigger loads, but where the currents are quicker the ships must have both oars and sails to be able to travel upstream. Simply put, close to Davokar and the mountains, boats like the River Maiden are superior.
Upstream the River Maiden is driven by oars, or it can cruise where the river is wide enough. Downstream she often lies in the stream bed and the oars are only used to avoid obstacles in the water.

Map of The river maiden
1. Cargo Hold. The cargo hold runs below the whole deck, but is loaded and unloaded through an opening in the foredeck covered by wooden bars.
2. Oars. Three oar-pairs propel the River Maiden when the winds are calm.
3. Mast and Lookout. When travelling foggy lakes a watcher is needed to avoid collisions. In combat, someone sitting in the lookout has an advantage against those below. Climbing to the lookout during combat requires a successful Quick test with every movement action.
4. Main Deck. On the open deck between mast and the aftercastle, the crew-members and passengers sleep under suspended sailcloths.
5. Aftercastle. "Aftercastle" may be a too fancy word for the permanent tent where the ship’s Captain has his quarters.
6. Tiller. The River Maiden is steered by a fixed oar from a podium in the stern. The podium grants a height advantage in combat and a Quick test is needed to climb it under stress (if one does not use the stairs at the very back of the boat).
Captain: Ogval
Crew: Tamri, Arelo, Nigra
Other Passenger: Harasto
Soon after you have embarked, the ship lies bobbing outside the stream bed, far from the shore. You are wakened by Tamri calling to the river mists: "Arelo, Aaarelo!? No, not you too!" Everyone onboard gather on the deck, drowsy and armed with what weapon lay closest to their beds.