Episode 2
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(Level 7 Battle Master)
Vitals
AC: 16
HP: 68/73
Status Effects: none
Death Saves: +0/-0
Hit Dice: 7/7d10 (Fighter)
Conditions: none
Loadout
Equipped
Armor: Breast plate
Weapons:
* Greatsword / Attack Bonus: 9 (Str 5 + 3 Prof. Bonus + 1 VW) / Damage: 2d6+7 (Str 5 + 1 WSG + 1 VW)
* Two Hand Axes / Attack Bonus: 8 (Str 5 + 3 Prof. Bonus) / Damage: 1d6+5
Carried Gear
* Crowbar
Tactics
Refresh rest times noted in parentheses
Combat Superiority Maneuvers: 6/6 (short rest)
Action Surge: 1/1 (short rest)
Second Wind: 1/1 (short rest)
Commitment to Contract: 1/1 (once per day)
Fighting Style: Great Weapon Fighting (reroll 1’s & 2’s on damage rolls, keep new roll, on melee attacks using a weapon with two hands)
Weapon Specialty Group: Heavy Blades (When using a weapon within the Specialty Group, the Fighter delivers +1 Damage on Attacks)
Martial Archetype Feature: Know Your Enemy (after 1 minute of observation, know whether an enemy is equal, superior, or inferior in regard to two of the following: Str, Dex, Con, AC, current HP, total class levels, fighter class level)
Venerated Weapon: receive +1 to Attack and Damage rolls when using a specific legacy weapon that has exceptional meaning and is an integral part of the character's history.
Saving Throws
Blue text indicates proficiency
Strength: +8
Dexterity: +1
Constitution: +7
Intelligence: +3
Wisdom: +0
Charisma: +0
Feats
Observant
Martial Adept
Sentinel
Skills
Blue text indicates proficiency
Acrobatics: +1
Animal Handling: +0
Arcana: +3
Athletics: +8
Deception: +0
History: +3
Insight: +3
Intimidation: +3
Investigation: +6 (Passive 21)
Medicine: +0
Nature: +3
Perception: +3 (Passive 18)
Performance: +0
Persuasion: +3
Religion: +3
Sleight Of Hand: +1
Stealth: +1
Survival: +0
Maneuvers
* Distracting Strike
* Feinting Attack
* Goading Attack
* Menacing Attack
* Riposte
* Trip Attack
* Precision Attack
Languages
Yuoric - Native
Dannein - Fluent
Heshbaan - ¿Donde está el baño?

Rolls
Attack #1 & damage - (1d20+9, 2d6+7)
1d20+9 : (17) + 9 = 26
2d6+7 : (55) + 7 = 17
Attack #2 & damage - (1d20+9, 2d6+7)
1d20+9 : (14) + 9 = 23
2d6+7 : (44) + 7 = 15
BR3
Thorn shoves free of the massive creature and then chops down at with a double handed overhead swing. A huge gash splits open at the front edge of the beast as the heavy blade cuts through with full weight.
The mushussu lets out a growl and flips backwards in the pain, twisting and trying to right itself when it hits the floor. But when it turns back to try to leap, it's too late. Thorn is already there, Urdav's blade driving straight down, crashing the sharp point through skull and brains even as his boot crushed down on the shoulder of the beast to pin it to the floor.
The heavy mass of flesh flaps once more then falls still.
Both Attacks: Hit
BR3
Akkeen, completely shrouded from the waist up by the oppressive monster, teeters and tilts nearly losing his footing. Still trying to fight, he turns towards the fireplace hearth and moves towards it in a stumbling run. He crashes the beast against the sharp edges of the stonework on the great pillar.
The bulk of weight is heavy on him though, and his knees begin to buckle. He leans hard against the hearth trying desperately to break free somehow.
Rolls
charge crash damage - (1d3)
(2) = 2
Rolls
Dagger with Sneak - (1d20+8, 1d4+5, 3d6)
1d20+8 : (11) + 8 = 19
1d4+5 : (3) + 5 = 8
3d6 : (543) = 12
BR3
Bryn's dagger spins end over end and then halts abruptly, stabbing into the dark gray bulk of the cloaker.
Attack: Hit
Edimmu fliers


The edimmu seem to be emboldened by the attack of the great cloakers and perhaps by the lessening of the light. They angle in closer and closer on their fluttering erratic passes.
One dives in and tries to grab one of the lamps sitting on the ground within the hearth pillar close to Bryn.
Another flies straight at Bryn, trying to flog him and grab him with its grisly neck tentacles. It shouts out all the while and begins to extend it's long tongue as it gets closer.
The agile flier that sails through the openings in the hearth pillar grabs the oil lamp with it's tentacles and then flies right out the other side. It flings the lantern off in the corner. The flame flares up brightly momentarily as the oil flashes from the spill in mid-air, but then the light goes out as the metal cannister rattles on the stone floor in the darkness.
Now there is only 1 light, the last lamp sitting on the floor in the hearth pillar - right at the feet of Bryn who is wrestling against the edimmu attacker that is trying to entangle him!
Rolls
fly-by Grab/Hit attempt at lamp - (1d20+4)
(18) + 4 = 22
Grapple Attempt Bryn prep for tongue job - (1d20+4)
(10) + 4 = 14
TR4

The beast that is firmly clamped on to Akkeen thrashes relentlessly to tip and wrap the legs of its victim.
Action 1: Tail Attack with Trip Maneuver
Result: Hit. Victim fails Save. Tripped. Begin Prone Condition.
The sharp tail is merciless, raking at the young man's legs while twisting and pulling at the same time. It is too much - Akkeen topples to the ground, hitting the floor with a dull thud.
The beast quickly shifts, flaps it's fins out in full spread against the floor at the same time as the tail completely spirals around Akkeen legs.
Akkeen begin full-body Paralyzed condition
With a surprisingly fast leap, the beast springs into the air in a lurching pulse. Now it is floating as its fins roll and flap, unnatural as it defies gravity - and Akkeen is completely wrap up beneath. Even his mouth and eyes are bound tight.
The monster is about to escape with Akkeen captive.
Situation: This cloaker is going to its Movement for Round 4. I think there are split seconds during which a couple of fast movers could sneak in Opportunity Attacks. Range Attacks could also be in play.
Ruling: no map, so I'll say first two melee Attackers on the board can get one OA each. Ranged Attackers flow normally.
Rolls
Tail Attack v. Akkeen - (1d20+6)
(19) + 6 = 25
Tail Damage v. Akkeen - (1d8+3)
(8) + 3 = 11
Akkeen STR Save vs. DC13 Trip if hit - (1d20+3)
(8) + 3 = 11
Rolls
Opportunity Attack, Disadvantage - (1d20+9, 1d20+9)
1d20+9 : (9) + 9 = 18
1d20+9 : (9) + 9 = 18
Damage, if hit - (2d6+7)
(34) + 7 = 14
Rolls
Acrobatics - (1d20+8)
(6) + 8 = 14
Rolls
Longbow - (1d20+9, 1d8+5)
1d20+9 : (7) + 9 = 16
1d8+5 : (4) + 5 = 9
Sneak attack damage (if applicable) - (3d6)
(634) = 13
Hide - (1d20+11)
(11) + 11 = 22
And if Jabe's attack doesn't account as the second OA against the cloaker, then would Maerik's OA against it count as last round's reaction and this round's reaction is the polearm atatck?
"These fucker faces are going to take our lights!" he bellows, to no one in particular.
Unarmed strike opportunity attack 25 to hit, 5 dmg
Glaive attack 1 vs heads 22 to hit, 12 dmg
Glaive attack 2 vs heads 10 to hit, 12 dmg
Polearm master opportunity attack 25 to hit, 11 dmg
Maeriks Mac Mahan Mac Hannoc ✎

Vitals
Proficiency Bonus: +3
AC: 12 (12 Hide +2 DEX +0 proficiency)
HP: 17/63
Temp HP: 0
Initiative: +2
Status Effects:
Zero HP State (ZHP)
Exhaustion 1 Disadvantage on ability checks (from ZHP)
Advantage on INT/WIS/CHA Saves for 1 hour. Then +1 to INT/WIS/CHA saves for 7 more hours after that
Death Saves: +3/-1
Hit Dice: 2/2 Druid, 5/5 Fighter
Weapons and Armor
Equipped
Armor: Hide (12)
Both Hands: Glaive / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (1d10+4) / Heavy, Two-handed, slashing
Carried
-- Glaive / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (1d10+4) / Heavy, Two-handed, Reach, slashing
-- Maul "Reave" / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (2d6+4) / Heavy, Two-handed, bludgeoning
-- Dagger / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (1d4+4) / Finesse, light, thrown (range 20/60), piercing, lanyard
-- Javelin x 3 / Attack Bonus: +7 (STR 4 + 3 proficiency) / Damage: (1d6+4) / Thrown (range 30/120), piercing
-- torches (x2)
-- small bag of fire starting material (dry shavings, lichen)
-- small bag holding rations (x1 ration)
-- waterskin
Tactics
Refresh rest times noted in parentheses
Action Surge: 0/1 (short rest)
Second Wind: 1/1 (short rest) (bonus)
Savage Attacker: 1/1 (turn)
Spell Casting
---Level 1: 0/3 (long rest)
---AB: +7, Save DC 14
Barbaric Justice:
---Must be acting on specific tenets of the Barbaric Code of Honor
---Roll with advantage (STR, CON, Some WIS, Attack, Damage): 1/1 (day)
---Add additional damage die on critical hit
Wild Shape: 2/2 (short rest)
---Dannien Longhorn Bull (Stats as brown bear )
---Multiattack. The bull makes two attacks: one with its horns and one with its hoves.
---Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
---Trample. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
---HP: 34, AC: 11
---The standard transformation time is 30 minutes to get into Wild Shape form and 5 minutes to revert back to normal.
---Fast transformation time is two turns (12 seconds) Wild Shape form and 1 turn (6 seconds) to revert. Requires DC 10 CON save or suffer 1 level of Exhaustion for 1 minute. Regardless of the result of that save, duration of the Wild Shape form will be half the normal time (1/2 hour at 2nd Level). Upon transforming back to normal after a fast transformation, the character will suffer 2 levels of Exhaustion for 5 minutes.
Saving Throws
Brown text indicates proficiency
Strength: +4
Dexterity: +2
Constitution: +3
Intelligence: +1
Wisdom: +7
Charisma:-1
Feats
Savage Attacker: Once per turn, reroll damage dice and choose result to take
Great Weapon Fighting: Reroll 1s and 2s on damage dice
Improved Critical: Crit on 19 or 20
Gourmand: Detect poisoned food, prepare special meal on long rests
Polearm Master: Opportunity atk enemies coming in range. Bonus atk with offhand.
Extra Attack: Attack 2x
Skills
Brown text indicates proficiency
Acrobatics +2
Animal Handling +6
Arcana -2
Athletics +4
Deception -1
History -1
Insight +6
Intimidation -1
Investigation -2 (Passive 8)
Medicine +6
Nature +0
Perception +4 (Passive 14)
Performance -1
Persuasion -1
Religion -2
Sleight Of Hand +2
Stealth +2 (Passive 12)
Survival +6
Tool Proficiency
Cook’s utensils, Herbalism kit, Vehicles: Water
Languages
Dannein - Native
Rolls
Unarmed strike, disadvantage, 5 dmg on hit - (1d20+7, 1d20+7)
1d20+7 : (19) + 7 = 26
1d20+7 : (18) + 7 = 25
Attacking face fucks with glaive, damage - (1d20+7, 1d10+4)
1d20+7 : (15) + 7 = 22
1d10+4 : (8) + 4 = 12
Second glaive attack, damage - (1d20+7, 1d10+4)
1d20+7 : (3) + 7 = 10
1d10+4 : (8) + 4 = 12
Opportunity attack with Polearm Master, damage - (1d20+7, 1d10+4)
1d20+7 : (18) + 7 = 25
1d10+4 : (5) + 4 = 9
Savage attacker reroll Opportunity attack damage - (1d10+4)
(7) + 4 = 11
Thorn, Maeriks, Iasu
After breaking Thorn free from the first cloaker, Maeriks wastes no time and scoops up his glaive from the floor. He immediately puts it into action on perfect timing, using the extended reach of the pole to jab out an edimmu that underestimates the spacing and flies to close. Maeriks swats it down with the blade, causing it to falter and drop down close to the floor trying to recover. It scutters away on the floor on its tentacles, barely escaping a follow up strike from Maeriks's quick pole.
Maeriks Attack 1: Hit
Attack 2: Miss
Thorn turns from the downward kill stroke from the other cloaker and quickly covers the ground to the other monster that he sees taking off with Akkeen enwrapped. Thorn makes it just in time, thrusting outward with a stab at the beast's head when it is in mid-flight. The cloaker's quick reflexes keep it from being killed; it banks wildly to dodge, but not enough to avoid the Thorn's devastating attack. Urdav's blade slides straight into the beast at the shoulder, burying deep into its back, sliding flat under the thick skin, but luckily missing Akkeen right beneath.
Thorn OA: Hit
Jumping on the opportunity of a briefly stationary target, Iasu fires quickly and sinks an arrow deep into the monster's back, just below it's flat head. The cloaker winces in response to the deep wound.
Iasu Ranged Attack: Hit
Maeriks moves up just as he sees Thorn now dealing with an impaled but still deadly cloaker at close range. As the ferocious monster growls and flaps wildly, trying its best to strike out against its attacker, Thorn averts his face to avoid the snapping mandibles. Using all of his strength, Thorn pivots while holding the blade at full extension, shifting the beast and Akkeen around to the right...
...right into the oncoming blade of Maeriks' glaive. The sharpened steel hits with full impact and slices down the monster's left outstretched fin, cutting through from top to bottom. With a gory chopping sound, a huge swath of the fin flesh splits away, dropping to the floor like a slab of meat.
Maeriks OA: Hit
Unable to maintain the swinging weight any longer, Thorn arcs his momentum and halts at the right timing to keep hold of the blade as the bulk of the dying monster slides off of the two-hander. In a crash and roll, the monster bumps down on the floor with Akkeen in tow. One bounce and roll and it stops, belly up, with Akkeen still strapped in by the lower insectoid appendages.
The monsters tail releases and slaps at the ground, but not dangerously - in the last involuntary spasms of death.
Bryn (Response to TR4 Attack)
By the narrowest of margins, Bryn ducks away from the groping tentacles and lapping tongue of the harassing edimmu. He pushes it back with his forearms while protecting his face, but the foul wretch continues to flog Bryn inside of the hearth pillar.
Grappling Tie: Defender retains status. No conditions.
The darkness is closing in around the last vestige of light coming from the last lamp on the ground nearby.
Action in for: Maeriks, Iasu
Thorn used Reaction R4, but has Action remaining.
Bryn defended against Grapple attempt (current from TR4), but has Action remaining.
Kray and Ahri have Action remaining.
Targets are somewhat limited. The edimmu Attacking Bryn is the only one in Range. Right away for Bryn. With Movement if others Move to engage.
The cloaker on the floor is downed, though its arms still seem clasped around Akkeen.