LMoP game thread

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Jul 9, 2015 3:05 pm
"What cowardice was this? To ambush a convoy instead of wait for open battle? Torm will show me the perpetrators"

Travok leaps from the side of the caravan, mounting his Shield and warhammer as he does so. He'll then make a big show of standing tall, casting thaumaturgy, so his footsteps seem to rumble the Earth beneath him as he marches toward the dead horses.
Jul 9, 2015 3:22 pm
"Fools and Cowards. Anyone could see that this was clearly a perfect place for an ambush. And it appears that there is the path that the cowards ran away on. Gentlemen, I fear we have a paradox of sorts." Temerity would jump onto the driver's seat of the cart and stand tall for the moment. "It appears these men were taken, or at the worst, killed. But we have been hired to take this caravan through to Phandalin, and we would be doubly humiliated if we were to lose the cart because we left it to help others."

Truth be told, the bard wanted to dash down the path and attempt to rescue the men, should they be alive. He just wanted someone else to be along side him. Protecting a cart didnt often make a good story, but saving someone from the clutches of death was an entirely different story. Ambush be damned, he was the great Temerity! "But...double the glory if we hide the cart to protect its goods or take it with us and save the fallen riders!" He'd jump up and fall to the seat, grabbing the reigns of the oxen. Giving a tug, he would try to guide them to the path. If the path appeared like it would not carry the cart or was too narrow, he'd attempt to find a place away from the road to hide it and tie up the oxen.
Last edited July 9, 2015 3:24 pm
Jul 9, 2015 3:26 pm
You could easily drive the cart around the horses if you wished to continue your journey to it's completion. The forest is not too thick but it's evident that you could hide a cart in there with a little bit of work.
Jul 9, 2015 3:32 pm
"Temerity is right. We can't abandon the cart, but we have to hope that Gundren and his companion are still alive. If we save them, you can bet we will earn more than ten gold pieces!"
Last edited July 9, 2015 3:32 pm
Jul 9, 2015 3:33 pm
"Help me with this cart, you ragtag band of misfits! And then let us make haste after these coward bandits! They felled two horses and likely took their riders as hostages!" Temerity would guide the oxen towarad the forest, hoping others would help speed up the effort to hide the cart and oxen for the moment. With the ambush all ready sprung, he felt that another group was unlikely to use the spot in the immediate future. The potential for double the glory and maybe more gold was full worth the risk in his mind.
Jul 9, 2015 3:34 pm
"If these are indeed the horses of our patron, then even if greed were my motivator we'd need him alive. We should stow the oxen and seek out these perpetrators."
Jul 9, 2015 3:41 pm
Shane assists by cutting low hanging branches to use to conceal the cart.
Jul 9, 2015 4:05 pm
http://s16.postimg.org/cm85pql9f/Screenshot_2015_07_09_17_09_44.png

Opportunity struck, and the goblins launched an incredibly well-executed sneak attack. It couldn't have been possible for a creature to have been waiting behind that tree? Yet two arrows fly, one from each side of the road. The archers make a swift roll back into the shrubs, wincing from the earth tremors of their hardy foe. Two more leap from concealment, screaming "AH - YEYEYEYEYEYEYEYEYE!" and thrusting their jagged scimitars high into the air, simple wooden shields half-concealing their scrawny bodies.

You are all surprised and cannot function in your first round of combat. Roll initiative and decide on your plan of action.
Gob 4: 18 (South west, Hidden)
Salix: 18
Gob 2: 14
Temerity:12
Travok: 8
Gob 3: 8 (north east goblin, hidden)
Shane: 6
Medve: 3

Rolls

Goblin 1 IN - (1d20+2)

(8) + 2 = 10

Goblin 2 IN - (1d20+2)

(12) + 2 = 14

Goblin 3 IN - (1d20+2)

(6) + 2 = 8

Goblin 4 IN - (1d20+2)

(16) + 2 = 18

Goblin 1 scimitar Travok - (1d20+4)

(14) + 4 = 18

Goblin 2 scimitar Shane - (1d20+4)

(7) + 4 = 11

Goblin 3 shoots Salix - (1d20+4)

(1) + 4 = 5

Goblin 4 shoots Temerity - (1d20+4)

(13) + 4 = 17

Goblin 3 stealth (hide) vs your passive perception - (1d20+6)

(18) + 6 = 24

Goblin 4 stealth (hide) - (1d20+6)

(1) + 6 = 7

Goblin 1 HP - (2d6)

Goblin 2 HP - (2d6)

Goblin 3 HP - (2d6)

Goblin 4 HP - (2d6)

Travok damage - (1d6+2)

(3) + 2 = 5

Temerity damage - (1d6+2)

(4) + 2 = 6

Jul 9, 2015 4:12 pm
Shane will attempt to get out of the fray, then sneak around behind the nearest goblin to attack.


Initiative roll
Last edited July 9, 2015 4:54 pm

Rolls

Initiative - (1d20+3)

(3) + 3 = 6

Jul 9, 2015 4:16 pm
"You want battle then?! Har! Torm will happily oblige."

OOC: I plan on charging in like the (I promise I'm not a Paladin)War Cleric that I am. Smashing goblin heads with hammer. I'm going to be chincy with spells as I've only got a few castings at level 1.

Rolls

Inititative - (1d20+1)

(7) + 1 = 8

Jul 9, 2015 4:48 pm
Even if he was surprised, he felt like he should have known that they would be there. And apparently he left himself wide open, as he took an black feathered arrow to the chest. It certainly looked like it hurt, but Temerity seemed undeturred. "Wretched goblins! As if an arrow would take me down!"

(Temerity plans on attacking still, but is definitely quite hurt by the arrow)

Rolls

Initiative - (1d20+2)

(10) + 2 = 12

Jul 9, 2015 5:04 pm
Salix was just heading around the cart to help the others, when the whole clearing seemed to fill with goblins. An arrow wings past his head and he ducks out of the way, looking to see where it came from, and seeing nothing. He sees another archer in the woods, though, and calls on the power of ice.

On his turn, he will Ray of Frost at goblin 4, or any other goblin he can see, if 4 is down or hidden. Then he will move to take cover behind the cart

Rolls

Initiative - (1d20+3)

(15) + 3 = 18

Ray of Frost - (1d20+5)

(20) + 5 = 25

Damage - (1d8)

(6) = 6

Jul 9, 2015 8:43 pm
Medve Fa rolls IN

Goblin 4 pulls another arrow to take another shot at his mark, before diving into the brush again, disappearing from sight.
Goblin 1 is down in one, it's face scarred by the burning frost. (Ignore gob 3 rolls) Goblin 2 lashes at Shane, "BREe GrAh TIKi!!", distracted by the blue flash of frost that slay his comrade, and the thunderous quakes coming from that direction.

Rolls

Medve initiative - (1d20+2)

(1) + 2 = 3

Goblin 4 shoots Temerity - (1d20+4)

(2) + 4 = 6

Goblin 4 stealth - (1d20+6)

(11) + 6 = 17

Goblin 3 shoots Travok - (1d20+4)

(5) + 4 = 9

With advantage - (1d20+4)

(13) + 4 = 17

Stealth - (1d20+6)

(13) + 6 = 19

Goblin 2 scimitar shane - (1d20+4)

(7) + 4 = 11

Jul 9, 2015 9:23 pm
After Temerity's action...

Travok bellows in rage at the pain that the arrow caused as it bit through his chainmail. "I WILL NOT BE COWED BY PATHETIC GOBLINS"

Travok turns to the Goblin near him and swings his warhammer down on the beast. Feeling Torm's fury rolling through him, he continues his onslaught any target foolish enough to stand before him.

OOC:He turns and attacks the goblin immediately to his northeast(if it's still alive), if it survives his first attack he'll use his War Priest feature to use a Bonus action to attack again.

Otherwise, if he gets lucky and one shots the first goblin, after attacking, he'll move to the NE toward where the goblin had been visible, hopefully moving into a position where he can see the goblin, and will use his bonus action attack there if he finds the goblin.

Rolls

Attack 1 w/ Warhammer - (1d20+4)

(17) + 4 = 21

Attack 1 Damage if necessary - (1d8+2)

(4) + 2 = 6

War Priest Bonus Attack - (1d20+4)

(6) + 4 = 10

Bonus Attack damage - (1d8+2)

(6) + 2 = 8

Jul 9, 2015 9:46 pm
Seeing how Medve rolled a 1, I'll wait to see what happens before deciding on what action to take.
Jul 9, 2015 10:29 pm
Two of the goblins disappeared back into the forest, so he aimed his attack at goblin 2. It wasn't an attack directly, but he struck a chord as he spoke. "Even if your friends hit me with their arrows, they have done nothing to harm us at all! Your puny little pathetic weapon cannot even scratch us!" (Vicious Mockery, Goblin 2 needs to make a Wisdom Save DC13, if failed, he takes 1d4 damage (below) and has disadvantage on his next attack)

Once his enchanted words left his mouth, he'd jump back into the cart and attempt to hide behind the items there, wanting to gain some cover. That arrow in his chest really hurt.

Rolls

Vicious Mockery Damage (if it hits) - (1d4)

(1) = 1

Jul 10, 2015 10:32 am
http://s16.postimg.org/bue1ci0wz/Screenshot_2015_07_10_11_46_41.png

The goblin's ears prick with pain...but it does not seem fazed. Goblins are used to being insulted, and it never hurts the same way in a foreign tongue. Travok's hammer seems to hurt it much more, dropping it to the ground with a heavy thud. Travok heads towards the woods to the north, just reaching the bottom of the embankment (providing half cover to himself. It's as if the creature had disappeared. War priest feature not expended). Sure enough though, the goblin takes a pot shot from a low shrub at his thunderous foe. The shrub shuffles and the goblin is gone.

Gob 4: 18 (South west, Hidden 40ft into forest)
Salix: 18
Temerity:12
Travok: 8
Gob 3: 8 (north east goblin, hidden, asleep)
Shane: 6
Medve: 3

Rolls

Goblin save vs. insult - (1d20-1)

(19) - 1 = 18

Goblin 3 shoots Travok (+2AC) - (1d20+4)

(1) + 4 = 5

Goblin 3 stealth - (1d20+6)

(18) + 6 = 24

Jul 10, 2015 2:18 pm
Shane looks around and doesn't immediately see another goblin. He will sneak while looking for another enemy. If he finds a goblin he will attempt a rapier attack.

Rolls

Perception to find hidden goblin - (1d20+3)

(18) + 3 = 21

Stealth to sneak while looking - (1d20+5)

(6) + 5 = 11

Rapier attack - (1d20+3)

(14) + 3 = 17

Rapier damage if necessary - (1d8)

(1) = 1

Jul 10, 2015 5:29 pm
Medve, caught a little off guard by all of the sudden action, grabs his staff and will take a look to where he thinks he may have seen one of the goblins run off to. If he's able to find one, he will attack with is staff.

Rolls

Perception [+4] - (1d20+4)

(8) + 4 = 12

Attack Roll [+4] - (1d20+4)

(11) + 4 = 15

Damage [2-Handed] - (1d8+2)

(1) + 2 = 3

Jul 10, 2015 5:56 pm
http://s1.postimg.org/d6pzix0xp/Screenshot_2015_07_10_19_25_30.png

Shane climbs up the south embankment a sneaks through the trees (moving at full speed gives -5 to stealth). But he is watchful enough to spot the hidden creature 10ft ahead of him, a patch of pastel-brown skin showing through a bush. (Ready action substituted)

Medve strides swiftly forward with elven grace, and begins climbing the north embankment (half cover)

It was too late for shane, the bow was drawn. He sees it and tries to dodge. The goblin knows it's location is marked, and retreats 30ft south into the woods, where it attempts to hide. Having been shot, Shane reverts to passive perception and only knows it's rough location

Rolls

Goblin 4 shoots shane - (1d20+4)

(18) + 4 = 22

Shane damage - (1d6+2)

(5) + 2 = 7

Goblin 4 stealth - (1d20+6)

(11) + 6 = 17

At disadvantage while being watched - (1d20+6)

(11) + 6 = 17

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