Travok leaps from the side of the caravan, mounting his Shield and warhammer as he does so. He'll then make a big show of standing tall, casting thaumaturgy, so his footsteps seem to rumble the Earth beneath him as he marches toward the dead horses.
LMoP game thread
Travok leaps from the side of the caravan, mounting his Shield and warhammer as he does so. He'll then make a big show of standing tall, casting thaumaturgy, so his footsteps seem to rumble the Earth beneath him as he marches toward the dead horses.
Truth be told, the bard wanted to dash down the path and attempt to rescue the men, should they be alive. He just wanted someone else to be along side him. Protecting a cart didnt often make a good story, but saving someone from the clutches of death was an entirely different story. Ambush be damned, he was the great Temerity! "But...double the glory if we hide the cart to protect its goods or take it with us and save the fallen riders!" He'd jump up and fall to the seat, grabbing the reigns of the oxen. Giving a tug, he would try to guide them to the path. If the path appeared like it would not carry the cart or was too narrow, he'd attempt to find a place away from the road to hide it and tie up the oxen.
Opportunity struck, and the goblins launched an incredibly well-executed sneak attack. It couldn't have been possible for a creature to have been waiting behind that tree? Yet two arrows fly, one from each side of the road. The archers make a swift roll back into the shrubs, wincing from the earth tremors of their hardy foe. Two more leap from concealment, screaming "AH - YEYEYEYEYEYEYEYEYE!" and thrusting their jagged scimitars high into the air, simple wooden shields half-concealing their scrawny bodies.
You are all surprised and cannot function in your first round of combat. Roll initiative and decide on your plan of action.
Gob 4: 18 (South west, Hidden)
Salix: 18
Gob 2: 14
Temerity:12
Travok: 8
Gob 3: 8 (north east goblin, hidden)
Shane: 6
Medve: 3
Rolls
Goblin 1 IN - (1d20+2)
(8) + 2 = 10
Goblin 2 IN - (1d20+2)
(12) + 2 = 14
Goblin 3 IN - (1d20+2)
(6) + 2 = 8
Goblin 4 IN - (1d20+2)
(16) + 2 = 18
Goblin 1 scimitar Travok - (1d20+4)
(14) + 4 = 18
Goblin 2 scimitar Shane - (1d20+4)
(7) + 4 = 11
Goblin 3 shoots Salix - (1d20+4)
(1) + 4 = 5
Goblin 4 shoots Temerity - (1d20+4)
(13) + 4 = 17
Goblin 3 stealth (hide) vs your passive perception - (1d20+6)
(18) + 6 = 24
Goblin 4 stealth (hide) - (1d20+6)
(1) + 6 = 7
Goblin 1 HP - (2d6)
Goblin 2 HP - (2d6)
Goblin 3 HP - (2d6)
Goblin 4 HP - (2d6)
Travok damage - (1d6+2)
(3) + 2 = 5
Temerity damage - (1d6+2)
(4) + 2 = 6
Initiative roll
Rolls
Initiative - (1d20+3)
(3) + 3 = 6
OOC: I plan on charging in like the (I promise I'm not a Paladin)War Cleric that I am. Smashing goblin heads with hammer. I'm going to be chincy with spells as I've only got a few castings at level 1.
Rolls
Inititative - (1d20+1)
(7) + 1 = 8
(Temerity plans on attacking still, but is definitely quite hurt by the arrow)
Rolls
Initiative - (1d20+2)
(10) + 2 = 12
On his turn, he will Ray of Frost at goblin 4, or any other goblin he can see, if 4 is down or hidden. Then he will move to take cover behind the cart
Rolls
Initiative - (1d20+3)
(15) + 3 = 18
Ray of Frost - (1d20+5)
(20) + 5 = 25
Damage - (1d8)
(6) = 6
Goblin 4 pulls another arrow to take another shot at his mark, before diving into the brush again, disappearing from sight.
Goblin 1 is down in one, it's face scarred by the burning frost. (Ignore gob 3 rolls) Goblin 2 lashes at Shane, "BREe GrAh TIKi!!", distracted by the blue flash of frost that slay his comrade, and the thunderous quakes coming from that direction.
Rolls
Medve initiative - (1d20+2)
(1) + 2 = 3
Goblin 4 shoots Temerity - (1d20+4)
(2) + 4 = 6
Goblin 4 stealth - (1d20+6)
(11) + 6 = 17
Goblin 3 shoots Travok - (1d20+4)
(5) + 4 = 9
With advantage - (1d20+4)
(13) + 4 = 17
Stealth - (1d20+6)
(13) + 6 = 19
Goblin 2 scimitar shane - (1d20+4)
(7) + 4 = 11
Travok bellows in rage at the pain that the arrow caused as it bit through his chainmail. "I WILL NOT BE COWED BY PATHETIC GOBLINS"
Travok turns to the Goblin near him and swings his warhammer down on the beast. Feeling Torm's fury rolling through him, he continues his onslaught any target foolish enough to stand before him.
OOC:He turns and attacks the goblin immediately to his northeast(if it's still alive), if it survives his first attack he'll use his War Priest feature to use a Bonus action to attack again.
Otherwise, if he gets lucky and one shots the first goblin, after attacking, he'll move to the NE toward where the goblin had been visible, hopefully moving into a position where he can see the goblin, and will use his bonus action attack there if he finds the goblin.
Rolls
Attack 1 w/ Warhammer - (1d20+4)
(17) + 4 = 21
Attack 1 Damage if necessary - (1d8+2)
(4) + 2 = 6
War Priest Bonus Attack - (1d20+4)
(6) + 4 = 10
Bonus Attack damage - (1d8+2)
(6) + 2 = 8
Once his enchanted words left his mouth, he'd jump back into the cart and attempt to hide behind the items there, wanting to gain some cover. That arrow in his chest really hurt.
Rolls
Vicious Mockery Damage (if it hits) - (1d4)
(1) = 1
The goblin's ears prick with pain...but it does not seem fazed. Goblins are used to being insulted, and it never hurts the same way in a foreign tongue. Travok's hammer seems to hurt it much more, dropping it to the ground with a heavy thud. Travok heads towards the woods to the north, just reaching the bottom of the embankment (providing half cover to himself. It's as if the creature had disappeared. War priest feature not expended). Sure enough though, the goblin takes a pot shot from a low shrub at his thunderous foe. The shrub shuffles and the goblin is gone.
Gob 4: 18 (South west, Hidden 40ft into forest)
Salix: 18
Temerity:12
Travok: 8
Gob 3: 8 (north east goblin, hidden, asleep)
Shane: 6
Medve: 3
Rolls
Goblin save vs. insult - (1d20-1)
(19) - 1 = 18
Goblin 3 shoots Travok (+2AC) - (1d20+4)
(1) + 4 = 5
Goblin 3 stealth - (1d20+6)
(18) + 6 = 24
Rolls
Perception to find hidden goblin - (1d20+3)
(18) + 3 = 21
Stealth to sneak while looking - (1d20+5)
(6) + 5 = 11
Rapier attack - (1d20+3)
(14) + 3 = 17
Rapier damage if necessary - (1d8)
(1) = 1
Rolls
Perception [+4] - (1d20+4)
(8) + 4 = 12
Attack Roll [+4] - (1d20+4)
(11) + 4 = 15
Damage [2-Handed] - (1d8+2)
(1) + 2 = 3
Shane climbs up the south embankment a sneaks through the trees (moving at full speed gives -5 to stealth). But he is watchful enough to spot the hidden creature 10ft ahead of him, a patch of pastel-brown skin showing through a bush. (Ready action substituted)
Medve strides swiftly forward with elven grace, and begins climbing the north embankment (half cover)
It was too late for shane, the bow was drawn. He sees it and tries to dodge. The goblin knows it's location is marked, and retreats 30ft south into the woods, where it attempts to hide. Having been shot, Shane reverts to passive perception and only knows it's rough location
Rolls
Goblin 4 shoots shane - (1d20+4)
(18) + 4 = 22
Shane damage - (1d6+2)
(5) + 2 = 7
Goblin 4 stealth - (1d20+6)
(11) + 6 = 17
At disadvantage while being watched - (1d20+6)
(11) + 6 = 17