Okay here is a breakdown of the last few posts. TMNT actions for Round 2 have been resolved and the results recorded. A couple of times m4 was selected as a target even though Don-Yi had already killed it (probably because I had been unable to remove its token from the battle grid) so I just went ahead and applied the attacks to whichever target made sense.
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Round 2: Lio
• DEX save vs. acid burst: 3 vs DC 13: FAILED. 5 acid damage.
• STR save vs. Aberrant Ground: 16 vs. DC 10: SUCCESS.
• WIS save vs. Gibberring: 15 vs. D 10 (
disadvantage roll: 5):
FAILED! SUCCESS!
• Talwar attack vs. m4: HIT. 8 slashing damage. Spawns m6!
• Flurry of Blows: scratch 1 ki.
• Unarmed strike 1 vs. m4: MISS.
• Unarmed strike 2 vs. m4: HIT. 6 damage.
Round 2: Don-Yi
• Starts turn outside Aberrant Ground and Gibbering AoE.
•
DEX save vs acid burst: 7 v. DC 13: FAILED. 5 acid damage. Is out of range when acid burst occurs.
• Spear haft attack vs. m4: HIT. 10 damage. KILLS m4.
• Flurry of Blows: scratch 1 ki.
• Unarmed strike 1 vs. m6: HIT. 6 damage.
• Unarmed strike 2 vs. m6: HIT. 7 damage.
Round 2: Myche
• Starts turn outside Aberrant Ground and Gibbering AoE.
•
DEX save vs. acid burst: 14 vs. DC 13: SUCCESS. Is out of range when acid burst occurs.
• Throwing star vs. m6: HIT. 7 damage.
• Falls back 10ft.
Round 2: Rafiel
• DEX save vs acid burst: 10 vs DC 13: FAILED. 5 acid damage.
• Kattar attack 1 vs. m3: MISS.
• Kattar attack 2 vs. m3: HIT. 5 damage.
The following PC actions for Round 3 sent in advance are in the bank, but the situation may change as the mini mouthers take their actions. Notably, starting in Round 3, all WIS saves against Gibbering will be at DISADVANTAGE because of the number of mouthers present. Save DC's for all effects are unchanged.
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Round 3: Baracus' saves
• STR save vs. Aberrant Ground: 8 vs DC 10: FAILED.
• WIS save vs. Gibbering: 10 vs. DC 10: disadvantage roll required.
•
DEX save vs acid burst: 11 vs. DC 13: FAILED. 5 acid damage.
Round 3: Ybus
• DEX save vs acid burst: 3 vs. DC 13: FAILED. 5 acid damage.
• STR save vs. Aberrant Ground: 14 vs DC 10: SUCCESS.
• WIS save (disadvantage) vs. Gibbering: 14 vs. DC 10: SUCCESS.
• Two-Handed Spear vs. m5: HIT. 10 piercing damage.
Round 3: Urban
• DEX save vs acid burst: 3 vs DC 13: SUCCESS.
• Shield attack vs. mm: HIT. 10 bludgeoning damage.
• Shove attempt: 16. Possible 9 damage.
• STR save vs. Aberrant Ground: 21 vs DC 10: SUCCESS.
• WIS save (disadvantage) vs. Gibbering: 14 vs. DC 10: SUCCESS.