Chapter 1 - Red Larch

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Feb 15, 2018 4:18 pm
Gross, Dazzle comments as he watches Alyx get to work on the corpse.
Feb 15, 2018 6:32 pm
Oh no!
OOC:
Dang
HP: 2/11
Last edited February 15, 2018 6:35 pm

Rolls

Dex save - (1d20)

(2) = 2

Feb 15, 2018 7:56 pm
What in the hells caused that?! Walter approaches where the rocks fell and looks up, trying not to get I the line of fire of anymore falling rocks.

Rolls

perception - (1d20+4)

(11) + 4 = 15

Feb 15, 2018 10:08 pm
"We’re no worse for wear. At least no one else was injured." Xella brushes the debris off her armor.
Feb 16, 2018 12:29 am
Moofsalot says:
"We’re no worse for wear. At least no one else was injured." Xella brushes the debris off her armor.
Helm’s hammer speak for yerself dear. Have we no rogues among us to look for traps. The grumpy dwarf collects himself half pondering if he should heal himself so early into the excursion.
OOC:
with that I think Sorgrimm will stay towards the middle of the geoup to prevent getting ko’d Early on.
Feb 16, 2018 12:36 am
No rogues? Only a rogue can look for traps? What do you consider a rogue, anyway? Do they have better eyes than other people?
Last edited February 16, 2018 12:36 am
Feb 16, 2018 12:50 am
chief12justice says:
OOC:
Sorgrimm? Not Balak?
Sorgrimm had indicated he was following Xella, but I do see Balak had said something similar earlier. I'll stand by the call, lets say Balak was off to the side and just missed the falling rocks.
Feb 16, 2018 12:53 am
As your brushing yourself off, Walter sees a pair of bodies fall to the ground. As they hit, you hear bones break but they dont seem to care.

Two more zombies beside Xella, Sorgrimm, and Balak. Initiative please, advantage to Walter on that roll.

Rolls

Falling damage to Z1, Z2 - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (1) = 1

Zombie initiative - (1d20-2)

(16) - 2 = 14

Feb 16, 2018 1:01 am
OOC:
on his turn Sorgrimm will disengage and back up, preserving himself so that he is able to heal others later.
OOC:
oh come on
Last edited February 16, 2018 1:01 am

Rolls

Iniative - (1D20)

(1) = 1

Feb 16, 2018 1:29 am
OOC:
Advantage on the init? Sweet

Is one of them in melee range of one of my friends?
Last edited February 16, 2018 1:30 am

Rolls

Initiative - (1d20+3)

(19) + 3 = 22

Initiative adv - (1d20+3)

(11) + 3 = 14

Feb 16, 2018 3:34 am
OOC:
Both zombies are in melee range of three of Walt's companions.
Feb 16, 2018 3:55 am
Dazzle sighs. More zombies? I suppose there's never just one zombie.

Rolls

Dazzle's initiative - (1d20+4)

(4) + 4 = 8

Feb 16, 2018 3:59 am
"Damned zombies!"

Rolls

Initiative - (1d20+3)

(10) + 3 = 13

Feb 16, 2018 4:05 am
Walter can act, but I'll wait for Balak and Alyx's initiatives before the zombie stomp.
Feb 16, 2018 8:57 am
By the stones of Bromstagne!

Rolls

Initiative - (1d20+2)

(20) + 2 = 22

Feb 16, 2018 11:32 am
Walter drops his rapier and the torch to the ground and drawys out his bow and an arrow. Yes keeps his distance this time and fires an arrow at one of the zombies.
OOC:
........figures
Last edited February 16, 2018 11:32 am

Rolls

Shortbow - (1d20+5)

(1) + 5 = 6

Piercing and sneak attack - (2d6+3)

(16) + 3 = 10

Feb 16, 2018 2:24 pm
Walter's arrow misses as he doesn't quite get the arrow knocked before firing.

Balak is up.
Feb 16, 2018 2:56 pm
I love the dead. So many more stories to tell.

Rolls

Initiative. - (1d20+3)

(11) + 3 = 14

Feb 16, 2018 4:59 pm
Alyx is also ahead of the zombies, so he and Balak are up.
Feb 16, 2018 5:39 pm
Time for some extra firepower! I yell, launching firebolts at the nearest zombie

Rolls

firebolt - (1d20+5)

(17) + 5 = 22

Damage - (1d10)

(10) = 10

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