Chapter 1 - Red Larch
load previous
Feb 15, 2018 6:32 pm
Oh no!
HP: 2/11
OOC:
Dang HP: 2/11
Last edited February 15, 2018 6:35 pm
Rolls
Dex save - (1d20)
(2) = 2
Feb 15, 2018 7:56 pm
What in the hells caused that?! Walter approaches where the rocks fell and looks up, trying not to get I the line of fire of anymore falling rocks.
Rolls
perception - (1d20+4)
(11) + 4 = 15
Feb 15, 2018 10:08 pm
"We’re no worse for wear. At least no one else was injured." Xella brushes the debris off her armor.
Feb 16, 2018 12:29 am
Moofsalot says:
"We’re no worse for wear. At least no one else was injured." Xella brushes the debris off her armor.OOC:
with that I think Sorgrimm will stay towards the middle of the geoup to prevent getting ko’d Early on. Feb 16, 2018 12:36 am
No rogues? Only a rogue can look for traps? What do you consider a rogue, anyway? Do they have better eyes than other people?
Last edited February 16, 2018 12:36 am
Feb 16, 2018 12:50 am
chief12justice says:
OOC:
Sorgrimm? Not Balak?Feb 16, 2018 12:53 am
As your brushing yourself off, Walter sees a pair of bodies fall to the ground. As they hit, you hear bones break but they dont seem to care.
Two more zombies beside Xella, Sorgrimm, and Balak. Initiative please, advantage to Walter on that roll.
Two more zombies beside Xella, Sorgrimm, and Balak. Initiative please, advantage to Walter on that roll.
Rolls
Falling damage to Z1, Z2 - (1d6, 1d6)
1d6 : (3) = 3
1d6 : (1) = 1
Zombie initiative - (1d20-2)
(16) - 2 = 14
Feb 16, 2018 1:01 am
OOC:
on his turn Sorgrimm will disengage and back up, preserving himself so that he is able to heal others later. OOC:
oh come onLast edited February 16, 2018 1:01 am
Rolls
Iniative - (1D20)
(1) = 1
Feb 16, 2018 1:29 am
OOC:
Advantage on the init? SweetIs one of them in melee range of one of my friends?
Last edited February 16, 2018 1:30 am
Rolls
Initiative - (1d20+3)
(19) + 3 = 22
Initiative adv - (1d20+3)
(11) + 3 = 14
Feb 16, 2018 3:55 am
Dazzle sighs. More zombies? I suppose there's never just one zombie.
Rolls
Dazzle's initiative - (1d20+4)
(4) + 4 = 8
Feb 16, 2018 4:05 am
Walter can act, but I'll wait for Balak and Alyx's initiatives before the zombie stomp.
Feb 16, 2018 11:32 am
Walter drops his rapier and the torch to the ground and drawys out his bow and an arrow. Yes keeps his distance this time and fires an arrow at one of the zombies.
OOC:
........figuresLast edited February 16, 2018 11:32 am
Rolls
Shortbow - (1d20+5)
(1) + 5 = 6
Piercing and sneak attack - (2d6+3)
(16) + 3 = 10
Feb 16, 2018 2:24 pm
Walter's arrow misses as he doesn't quite get the arrow knocked before firing.
Balak is up.
Balak is up.
Feb 16, 2018 2:56 pm
I love the dead. So many more stories to tell.
Rolls
Initiative. - (1d20+3)
(11) + 3 = 14
Feb 16, 2018 5:39 pm
Time for some extra firepower! I yell, launching firebolts at the nearest zombie
Rolls
firebolt - (1d20+5)
(17) + 5 = 22
Damage - (1d10)
(10) = 10
load next