Greenest: Marpenoth 22nd, 1489 DR
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With the keep finally within sight you reach the last building before an open field between there and the keep stretches for about 100 feet. You can see just to the south of your current position a group consiting of two humanoids wearing robes and some kind of head garb, 5 kobolds and another creature that resembles a kobold but has a pair of wings.
Also I will be changing up the way I do the battle maps a little, let me know feedback if you like it better or not. I'm not sure if its going to be more or less work for me in the long run so I'm not 100% yet but your feed back will impact my decision.
Rolls
Secret Roll
Rolls
Stealth - (1d20+2)
(2) + 2 = 4
Disadvantage - (1d20+2)
(3) + 2 = 5
Taking Ready Action to fire an arrow as a reaction if seen.
Rolls
Stealth - (1d20+6)
(4) + 6 = 10
These people will not make it unless we cause a distraction.
How about you both and I draw the enemies southward while the rest rush into the keep? That should buy them some time, and it would help our other fighting friends get some flanking advantage.
What say you?
Rolls
Stealth - (1d20+5)
(4) + 5 = 9
Bickering fools, but they’re certainly brave.
He clears his throat,
"Ahem, I could cause a distraction without anyone risking their lives. A little illusion should do it."
Rolls
Stealth - (1d20+2)
(6) + 2 = 8
Rolls
Stealth - (1d20+4)
(17) + 4 = 21
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Rolls
cure wounds - (1d8+4)
(8) + 4 = 12
On the count of three, Thorndyke, you cause the illusion on the southwest corner of that house there, as if someone is sneaking, that way the group investigates. ONE...TWO...THREE!!!
Harold has his bow ready.
Save your magic boy. Let me. Oliver pulls out a holy symbol and stretches out his arms. The symbol begins to glow and an aura begins to form around the cleric.
Iniative Order....rolling
Rolls
Iniative: Actaeon, Bartholomew, Harold, Oraten, Thorndyke, Varl - (1d20+4, 1d20+3, 1d20+3, 1d20+2, 1d20+2, 1d20+4)
1d20+4 : (7) + 4 = 11
1d20+3 : (2) + 3 = 5
1d20+3 : (17) + 3 = 20
1d20+2 : (11) + 2 = 13
1d20+2 : (2) + 2 = 4
1d20+4 : (4) + 4 = 8
Townfolk - (1D20)
(2) = 2
Cultist - (1d20)
(4) = 4
Kobolds - (1d20+2)
(11) + 2 = 13
Winged Kobold - (1d20+3)
(5) + 3 = 8
Harold, Oraten
Kobolds
Actaeon, Varl
Winged Kobold
Bartholomew, Thorndyke G
Cultist
Townfolk
Battle Map
Rolls
Reaction: Attack - (1d20+6)
(20) + 6 = 26
Damage - (1d8+4)
(2) + 4 = 6