A Time to Harvest - Chapter Four

load previous
Jan 29, 2019 7:19 pm
Sam takes the advantage, attacking again with his knife, but fails to strike.

Rolls

Sam attack - (1d100)

(71) = 71

Jan 29, 2019 7:21 pm
Mathis will attempt to use his prowess as a brawler to close in with the creature, and hit him with this alien stun gun.

Brawl skill 60
Last edited January 29, 2019 7:22 pm

Rolls

Brawl - (1d100)

(42) = 42

Jan 29, 2019 7:28 pm
With both claws holding the weapon, the creature is unable to defend as Mathis gets a right hook in, discharging the stun gun (dropping charges down to 4).

A blue flash of light discharges under the thing's carapace.
OOC:
1d10 damage please
Jan 29, 2019 7:29 pm
Damage roll

Rolls

damage - (1d10)

(9) = 9

Jan 29, 2019 7:31 pm
The explosion is intense as the creature is thrown off its feet, into the air, to crash back to the ground. The ice gun clatters across the floor and the creature begins to liquify.
Jan 29, 2019 7:44 pm
Mathis will run over and retrieve the new alien weapon, giving it doc crenshaw, seeing how he is unarmed. "Here, take this. Their tech seems to work better on them than our own. And watch my back while I search him."

Mathis then goes over to search the creature.
Jan 29, 2019 7:49 pm
By the time Mathis gets back to the corpse, there's nothing left, just a puddle of green slime.
Jan 29, 2019 7:50 pm
OOC:
Doc requires an INT roll to figure out the weapon.
Jan 29, 2019 8:01 pm
The doctor furrows his brow, scrutinizing the odd piece of machinery that Mathis hands to him, but he's unable to make heads or tails of how it might possibly operate.
Last edited January 29, 2019 8:02 pm

Rolls

INT (65) - (1D100)

(72) = 72

Jan 29, 2019 8:10 pm
Since we have one, and Mathis knows a little about this tech, he will look at it as well.

Rolls

INT (70) - (1d100)

(43) = 43

Jan 29, 2019 9:07 pm
OOC:
Doc, You can use 7 from your luck pool, if you like, or even do something risky and push the roll.
Feb 4, 2019 9:21 am
Doc shrugs and hands it over to Mathis, who inspects it carefully.

Mist Projector

A cluster of twisted metal tubes about three feet long which project a cone of icy mist in a fat cloud about ten feet across. The mist looks like thick white fog, and is intensely cold. The mist does 1D10 points of damage per round of exposure, less one point if the targets are dressed in warm clothing, or three points for thick, arctic clothing. Hiding inside a car affords four points of protection, but the mist freezes automobile engines, running or not, and they will not start or restart until they have warmed. The weapon’s projection can be sustained—mi-go generally mist over a target for several rounds.
Because the mist travels much more slowly than a bullet, investigators who have seen mist projectors in action and who have freedom of movement (ie they are not caught in an enclosed space), can dodge the slow-moving mist streams with a successful DEX roll.
The base chance for use is 25%. Max charge 20 shots (currently 19)
Feb 4, 2019 1:58 pm
Mathis will explain the weapon to the doc, and hand it back to him.
Feb 5, 2019 12:46 pm
As Mathis and Doc study the gun, the others turn to Michael and Sid. Both soldiers are frozen solid, showing no sign of life.
Feb 5, 2019 2:26 pm
Having not noticed before, mathis will turn towards the frozen comrades.
"Do you think they can be thawed out? If we hurry maybe we can save them."
Feb 5, 2019 4:29 pm
Turning to Mathis, Taffy, looking glum, shrugs, "Perhaps if we had a source or heat? Dunno, but I fear the worst."
Feb 9, 2019 6:02 pm
It seems unlikely there’s anything you can do for the two soldiers. Even if you did have a heat source, Mathis witnessed victims frozen at the library and death was guaranteed. There’s not much you can do but press on.
Feb 15, 2019 9:50 pm
"Taffy, take point. Mr Steele. Seems you've proved your mettle, keep that gun handy."
Feb 15, 2019 9:54 pm
Mathis takes his place in the line, and continues on.
load next

You do not have permission to post in this thread.