OoC stuff

Mar 14, 2018 5:45 pm
It's all OoC! Well yeah but this is about stuff not related to how to build a game. Like how Guillermo is sleeping with Raul's Mistress and they has no idea they're half brothers. But she does!
Mar 23, 2018 3:18 am
As posted to the Absences Thread:
Jabes.plays.RPG says:
Going on a trip March 25-29. Posting will be spotty, and the game I DM will take priority over the two-dozen or so other games I'm involved in.
Apr 10, 2018 5:25 pm
Hi everyone! First of all I'd like to apologize for my two-week absence. I'm back with some sad news (sad for me anyhow).

The day I was hoping would never come has arrived: Due to recent changes in my life (some good, others not so much) I am going to be forced to drastically cut back on my game involvement: I am currently involved in over two-dozen games on GP, and I intend to cut that number in half or worse. For now, this paring down doesn't include withdrawing from DW Builder. Though if I find myself still struggling I may make more sacrifices in the future. Keeping my fingers crossed that I can continue here because I think this is a great opportunity to learn.

Thanks!
Last edited April 13, 2018 6:04 pm
Apr 13, 2018 4:44 pm
bwbaggagaag i totally forgot what i put as my avatar as it's been weeks since we started/created this. I deffintaly just loled pretty hard at work.
Apr 24, 2018 2:19 pm
Remnant says:
@Jabes.plays.RPG for combat everyone goes whenever but everyone gets an action before we go around again so I'll keep your actions in mind for the stack on what happens. Going with you attacking one of the two larger beetles as the approach. Resolving the Discern Reality first. Arcane Bladework with add ons will be resolved the next go around. Maximiano +1 XP
Yeah sorry, am just anticipating that I won't be around as much as I'd like, so intentionally sent in a bit of a stack so I don't end up delaying the action. :-)
May 14, 2018 5:07 pm
"How may I be of service?" - the little guinea pig squeals enthusiatically.
May 14, 2018 7:02 pm
Well this game was more to give people an idea on how to run a game. Remnant Session 1 is winding down from a scene I put everyone through, people will eventually all do the same with their own games (PCs would change slightly due to who's GM'ing). So for now figure out a PC build and read up.
May 15, 2018 4:47 am
Welcome, GV!
May 15, 2018 4:51 am
Remnant, for mine I'd like to learn how to properly put Fronts and Portents together. First thing I'd like to see is an example: how you developed that game where I played Tezoc (sorry I've forgotten the title).
May 15, 2018 3:38 pm
Tale of Selva (Portugese for Jungle).

Short Version - Main Story Front Planar Forces
[ +- ] Long Version
For the first session/Adventure you were on short version: Cursed Place - Ship was an interesting spin on this.
[ +- ] Elaborated version
May 15, 2018 9:58 pm
Remnant says:
Well this game was more to give people an idea on how to run a game. Remnant Session 1 is winding down from a scene I put everyone through, people will eventually all do the same with their own games (PCs would change slightly due to who's GM'ing). So for now figure out a PC build and read up.
Well, I never played DW before, so it's not GM'ing for me, I signed up for test subject job, being a player under a GM. So, a PC, then.
May 15, 2018 10:44 pm
Basics
middle-aged (elf?) woman
drive: make a choice based solely on aesthetics instead of common sense
tattooded body - blue, silver and orange patterns resembling waves and swirling mists
golden eyes with different misty patterns every day
waist-length braided dark blue hair
dark and medium grey clothes, like a martial artist's practical ones, decorated with dozens of sky-blue ribbons

Background
Alenia was born into a sophisticated society of elves along the coast of a great sea. She spent most of her childhood studying arts and carousing among peers, enjoying life and learning how to 'flow'. She spent much time on ships, but not as a sailor, that's never been her calling. However, she was entranced by moving along the railing, up the ropes and masts, practicing footing and balance. She had her share of accidents - the sea is not kindergarten, after all - which made her tough. Tough in a way that she simply learnt to disregard pain and useless muscle, as those interfered with the flow.

She was on a patrol cruise one day when pirates attacked the trio of elven ships. They fought with tooth and nail, but could not stop the raiders. However, hanging gracefully high up on the sinking ship, the Silver Mist, she realized they stalled the attackers long enough for the navy in harbor to rally. This meant she did her job properly. With this though she turned towards the surface coming closer and closer, and as the swirling patterns mesmerized her, she decided they were much more welcoming than possibly being taken prisoner by the savages if rescued. She went down through the waves with a rapturous smile.

She was rescued later by friendly ships scouring the area, unconscious, hovering on death's door, and still smiling.

Numbers
Armor ? / Hp 17 / Damage d4+2
[STR 8] . [DEX 15] . [CON 9]
[INT 13] . [WIS 12] . [CHA 16]

Moves
Swift - When you use your superior speed to Defy Danger, treat a result of 7-9 as a 10+.

All eyes on me - When you showcase your most difficult moves, roll +CHA.
* On a 10+, you draw attention on you and transfix the public. You and your allies get +1 Forward.
* On a 7-9, you draw unwanted attention on you. Your allies take +1 Forward, but you get -1 Forward.

Parry - While you wear no armor and wield a weapon, take +1 armor.

Wardance - When you find the pulse of battle and slip into your wardance, roll +CHA.
* On a 10+, hold 3 Flow.
* On a 7-9, hold 2 Flow.
* On a miss hold 1 Flow but lose yourself to a trance-like dance -- the GM makes a hard move against you.
As long as you hold Flow, you are wardancing. You can spend Flow to activate the wardance style moves you know.

Shadow Coils - While you perform a dance of erratic but fluid movements, spend 1 Flow to move through foe and fray without endangering yourself and take +1 Forward to Defend.

Muse - Something inspires you greatly and gives you purpose and drive when you dance. Say what and hold 1 extra Flow when you use the wardance move.

Whirling Death (Advanced) - While you spin frenetically, extending your weapon outward, spend 1 Flow and roll +DEX.
* On a 10+, deal 1d4 damage to all foes in your weapons' range.
* On a 7-9, deal 1d4 damage to all foes in your weapons' range but you suffer the Shaky debility.

Gear
* Elven bread (7 uses, ration, 1 weight)
* Adventuring Gear (5 uses, 1 weight)
* 2 short incurved blades (close, sharp, precise, 1 weight)
* Throwing daggers (thrown, reach, ammo 3, 0 weight)
* Bandages (3 uses, slow, 0 weight)
* Poultices and Herbs (2 uses, slow, 0 weight)
Last edited May 15, 2018 10:47 pm
May 15, 2018 10:48 pm
I applied with this character to a game, but didn't play. Is it acceptable?
May 16, 2018 4:53 pm
What playbook is this?
May 17, 2018 6:56 pm
Wardancer from here.

So, I'm mainly here to be used and abused by would-be GMs to test things on players. This character is not something super-important me to play, but it was ready and I just had to copy it.
Last edited May 17, 2018 6:57 pm
May 17, 2018 7:35 pm
Actually in this setup the players are the GMs I just first to explain a short bit... you too will be GMing a game (I look forward to see how you kill or almost kill us) since you signed up.
May 19, 2018 12:14 pm
Ummm, I never even played DW, is that not a problem?
May 19, 2018 11:33 pm
Not really, some GMs never get to play but they have a good breath of rules to GM so they could if someone else GMs.
May 20, 2018 12:04 am
Ok, so how do I jump in?
May 20, 2018 5:45 pm
arrise from the pile of travelers traveling with us?
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