Investigation on a stormy night
Rolls
Run! - (1d6)
(2) = 2
Wild die - (1d6)
(4) = 4
You can't see the man but suddenly hear a scream that's untelligable. The boy stirs in your arms and you look back to see the deer's antlers flying forward to gouge you.
Rolls
Deer Dash - (1d8, RA)
Maker Wild - (1d6, RA)
Maker - (1d6, RA)
Deer Strike - (1d8+2, RA)
(2) + 2 = 4
Rerolling Deer Strike since I have 4 bennies XD - (1d8+2, RA)
(7) + 2 = 9
Damage with a raise - (2d6+2, RA)
(42) + 2 = 8
Deer Dash - (1d8, RA)
Maker - (1d6, RA)
Maker wild - (1d6, RA)
Deck Draws
Rolls
Wild die - (1d6)
(2) = 2
Spirit - (1d6)
(6) = 6
Ace - (1d6)
(4) = 4
Rolls
Agility - (1d6)
(3) = 3
Wild die - (1d6)
(4) = 4
Rolls
Benny - (1d6)
(4) = 4
Wild die - (1d6)
(3) = 3
Deck Draws
Rolls
Agility - (1d6)
(5) = 5
Wild die - (1d6)
(6) = 6
Ace - (1d6)
(4) = 4
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Deck Draws
Rolls
Agility - (1d6)
(5) = 5
Wild die - (1d6)
(2) = 2
Rolls
Secret Roll
Secret Roll
Secret Roll
Deck Draws
Rolls
Wild Maker Attack - (1d6+2, RA)
(6661) + 2 = 21
Wild die - (1d6+2, RA)
(4) + 2 = 6
Holy crap that's a lot of damage with a knife though... - (1d4, 2d6+2, RA)
1d4 : (2) = 2
2d6+2 : (21) + 2 = 5
"Hey! Kid!" Sal barks in a harsh whisper. "My name is Sal Malo, and your parents hired me to find you. Do you know that sick freak that you were with? Also, I'm sorry guns scare you." He whips out his gun, and fires it down into the exit he just came out of, hoping to hit something, but also hoping it gives his pursuers pause.
Rolls
Vigor - (1d6)
(5) = 5
Wild die - (1d6)
(3) = 3
"Mister I wanna go home..." the boy states in a quiet voice. You see his lower lip starting to quiver as he looks around.