The Arena (PVE Thread)
As you are "creeping" give me a stealth check. If you beat a 13 you can have advantage on your next attack.
Rolls
Str save - (1D20+2)
(20) + 2 = 22
Damage - (1D8+2)
(2) + 2 = 4
Attack 2 - (1D20+4)
(10) + 4 = 14
Damage - (1D8+2)
(3) + 2 = 5
Attack 1 - (1d20+4)
(8) + 4 = 12
"Back to the grave with you!" He shouts as he releases tendrils of dark energy.
Range: 90 feet
Components: V, S, M (the petrified eye of a newt)
Duration: Concentration, up to 1 hour
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
Rolls
Stealth w/ disadvantage - (1d20)
(5) = 5
Stealth w/ disadvantage - (1d20)
(9) = 9
Initiative - (1d20)
(4) = 4
Rolls
Greatsword attack - (1d20)
(15) = 15
Damage for GS attack with GWM (+10) - (2d6+13)
(14) + 13 = 18
Reroll for any 1s or 2s - (2d6)
(24) = 6
Hex damage - (1d6)
(3) = 3
HP 45-22 (ouch!) = 23 left.
The creature launches two attacks at Wulfram. As the first attack hits Wulfram feels part of his soul being sucked out and into the undead creature.
Constitution saving throw please DC 13
Rolls
Attack 1 - (1D20+4)
(18) + 4 = 22
Damage - (1D6+2)
(1) + 2 = 3
Attack 2 - (1D20+4)
(14) + 4 = 18
Damage - (1D8+2)
(7) + 2 = 9
Range: 60 feet
Components: V, S
Duration: Instantaneous
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Rolls
Con Save - (1d20+5)
(16) + 5 = 21
Con Save - Hex - (1d20+5)
(6) + 5 = 11
Hellish Rebuke - (3d10)
(211) = 4
Rolls
Dex Save - (1D20+2)
(9) + 2 = 11
Rolls
Attack 1 - (1d20+9)
(2) + 9 = 11
Damage 1 - (1d6+6)
(6) + 6 = 12
Attack 2 - (1d20+9)
(18) + 9 = 27
Damage 2 - (1d6+6)
(6) + 6 = 12
Attack 3 - (1d20+9)
(18) + 9 = 27
Damage 3 - (1d6+6)
(4) + 6 = 10
Attack 4 - (1d20+9)
(20) + 9 = 29
Damage 4 - (1d6+6)
(5) + 6 = 11
Bonus damage for the crit - (1d6)
(1) = 1