The Arena (PVE Thread)
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I would like to run through a few rounds of goblin encounters or any other low level monster.
First round with a single enemy and then two of the same type and then three of the same type.
If I can make it through that then lets have 1 goblin and 1 hobgoblin. Then a round with 1 goblin and 1 bugbear and then move on to like 2 goblins and some goblin war chief.
Short rests in between major combat rounds
I would go SOLO just to learn the mechanics of play by post and get into the hang of narrating my actions, if anyone would like to join to practice also that would be OK but I would like to keep the party small so we can keep combat moving.
also i believe combat is 1 post per day reguardless the group. so 1day = 1 round?
@Both of you:
If you like, you can both make level 5 characters and I will start an arena fight for you.
Wulfram Noble Born - Fighter 1 - Warlock 4
He is standing at attention when the other combatants arrive. A dusty and travel worn young man walks into arena shortly after.
Wulfram scoffs loudly at this first question, but otherwise does not respond.
"The name is Wulfram."
"No"
Wulfram answers without making eye contact with Cailean.
"Please do not get in the way."
Wulfram takes a few steps away from Cailean and stands at attention with shield ready.
On the opposite side of the arena you see four goblins enter the arena. Two have spears and the other two have shortbows. They are seventy feet away from you.
Rolls
Distance X 10 feet - (1D20)
(7) = 7
Initiative - (1D20+2)
(13) + 2 = 15
Rolls
initiative - (1d20+5)
(11) + 5 = 16
Attack 1 - (1d20+8)
(1) + 8 = 9
Attack 1 w/disadvantage - (1d20+8)
(14) + 8 = 22
Damage attack 1 - (1d6+5)
(6) + 5 = 11
Attack 2 - (1d20+8)
(18) + 8 = 26
Attack 2 w/disadvantage - (1d20+8)
(10) + 8 = 18
Damage attack 2 - (1d6+5)
(5) + 5 = 10
"Lets see what you've got" Wulfram grins as he watches the daggers fly.
Wulfram stabs his longsword into the graound and outstretches his hand to the goblin on the left.
Range: 120 feet
Components: V, S
Duration: Instantaneous
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
Rolls
Initiative - (1d20)
(19) = 19
Ranged Spell attack (1 d 20 + Cha + Prof) - (1d20)
(11) = 11
Damage for Eldrich Blast - (1d10)
(9) = 9
Then Cailean rushes forwards and hurls two daggers. On flies wide but the other strikes with deadly accuracy. It hits one of the goblins in the eye and it falls dead. Instantly.
Then two remaining goblins rush into.the fray.
The goblin attacking Wulfram lands a crippling blow on Wulfram's left leg. His leg is now bleeding profusely.
Rolls
Melee attack against Wulfram - (1D20+4)
(20) + 4 = 24
Damage - (1D6+2)
(3) + 2 = 5
Ranged attack against Wulfram - (1D20+4)
(3) + 4 = 7
Damage - (1D6+2)
(5) + 2 = 7
Melee attack against Cailean - (1D20+4)
(11) + 4 = 15
Damage - (1D6+2)
(5) + 2 = 7
He clenches his long sword and slashes upward with fierce determination at the goblin that landed the first blow.
Rolls
Long Sword Attack - (1d20+5)
(6) + 5 = 11
Long Sword Damage - (1d8+3)
(3) + 3 = 6
Rolls
Punch - (1d20+9)
(11) + 9 = 20
Damage - (1d6+5)
(6) + 5 = 11
Bonus strike, Headbutt - (1d20+9)
(8) + 9 = 17
Headbutt damage - (1d6+5)
(6) + 5 = 11
2nd Attack Kick - (1d20+9)
(9) + 9 = 18
Kick Damage - (1d6+5)
(4) + 5 = 9
"Hahaha well done!" Wulfram lets out a deep rumbling laugh and with a grin he throws his shield down and sheathes his long sword.
Wulfram takes a wide stance, one calming breath and claps his hands together. Dark energy swirls around and when Wulframs hands part a massive Greatsword materializes.
At the opposite end of the arena are five goblins. Four look like the monsters you have just slain but one looks different. It is wearing armour and it weilds two wicked looking scimitars.
The goblins are only 10 feet away from you. They form up in some kind of weird looking phalanx. The bigger goblin is clearly having an effect on the morale and discipline of the other goblins.
Round 1 fight!
Rolls
Distance X 10 feet - (1D20)
(1) = 1
Initiative - (1D20+2)
(3) + 2 = 5
Rolls
Initiative - (1d20+5)
(3) + 5 = 8
Attack 1 - (1d20+9)
(3) + 9 = 12
Attack 2 - (1d20+9)
(15) + 9 = 24
Damage 2 - (1d6+6)
(4) + 6 = 10
Attack 3 - (1d20+9)
(18) + 9 = 27
Damage 3 - (1d6+6)
(2) + 6 = 8
Attack 4 - (1d20+9)
(10) + 9 = 19
Damage 4 - (1d6+6)
(2) + 6 = 8
Damage 1 - (1d6+6)
(1) + 6 = 7
Range: 90 feet
Components: V, S, M (the petrified eye of a newt)
Duration: Concentration, up to 1 hour
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
Rolls
Initiative - (1d20)
(6) = 6
Attack - (1d20+5)
(9) + 5 = 14
Great Sword Damage - (2d6+3)
(24) + 3 = 9
If great sword damage die is a 1,2 reroll and use this damage - (2d6)
(54) = 9
If attack roll hits add necrotic damage - (1d6)
(4) = 4
Lucky Point - Reroll Attack to hit - (1d20+5)
(3) + 5 = 8
The goblin, quickly disregards Wulfram and focuses on the bigger threat of Cailean, he orders the sole remaining goblin to do so too.
Round 2 fight!
Rolls
Goblin Boss Attack 1 - (1D20+4)
(7) + 4 = 11
Damage - (1D6+2)
(1) + 2 = 3
Regular Goblin attack against Cailean - (1D20+4)
(7) + 4 = 11
Damage - (1d6+2)
(5) + 2 = 7
Goblin Boss Attack 2 - (1d20+4)
(1) + 4 = 5
Damage - (1d6+2)
(6) + 2 = 8
"You are mine!" He shouts as the blade swings.
Rolls
To Hit - (1d20+5)
(10) + 5 = 15
Damage - (2d6+3)
(14) + 3 = 8
Reroll 2d6 die if 1 or 2 - (2d6)
(12) = 3
If hit add Hex damage - (1d6)
(1) = 1
Rolls
Attack 1 - (1d20+9)
(18) + 9 = 27
Damage 1 - (1d6+6)
(1) + 6 = 7
Attack 2 - (1d20+9)
(6) + 9 = 15
Damage 2 - (1d6+6)
(5) + 6 = 11
Attack 3 - (1d20+9)
(6) + 9 = 15
Damage 3 - (1d6+6)
(4) + 6 = 10
The lone boss strikes out at Cailean.
Round 3 fight!
Rolls
Attack 1 - (1D20+4)
(13) + 4 = 17
Damage - (1D6+2)
(3) + 2 = 5
Attack 2 - (1D20+4)
(15) + 4 = 19
Damage - (1D6+2)
(2) + 2 = 4
Rolls
Attack 1 - (1d20+9)
(4) + 9 = 13
Damage 1 - (1d6+6)
(1) + 6 = 7
Attack 2 - (1d20+9)
(9) + 9 = 18
Damage 2 - (1d6+6)
(3) + 6 = 9
Attack 3 - (1d20+9)
(18) + 9 = 27
Damage 3 - (1d6+6)
(4) + 6 = 10
Attack 4 - (1d20+9)
(18) + 9 = 27
Damage 4 - (1d6+6)
(6) + 6 = 12
"THIS ENDS NOW!" He screams as the blade moves towards the goblin boss. Wulframs blade sinks home through the goblins chest and the goblins body explodes in viscera covering Cailean and Wulfram.
Rolls
Mighty Thrust to Hit - (1d20+5)
(16) + 5 = 21
Mighty Thrust Damage - (2d6+3)
(34) + 3 = 10
Adjusted damage if first roll was a 1 or a 2 - (2d6)
(13) = 4
Damage from HEX - (1d6)
(3) = 3
"We are still standing, they will keep coming." Wulfram claps Cailean gently on the shoulder as he walks away.
You head out into the arena to find that the battlefield has changed.
You are in a cemetary. It is the witching hour and strange clouds cover the bright full moon. In the distance you hear a high pitched shreik as some kind of foe knocks open a tomb door to a mausoleum. Out steps an ancient skeleton decked in what must have been ancient relics of untold glory. It wears ancient golden armour and ceremonial weapons. It's red eyes lock onto you and if it had any emotion left, you would say that it looks hungry...
Round 3 fight!
"I hope you are not afraid of ghosts." Wulfram has a grim look of determination on his face as he proceeds forward slowly.
Rolls
Perception Check - (1d20+2)
(14) + 2 = 16
As you are "creeping" give me a stealth check. If you beat a 13 you can have advantage on your next attack.
Rolls
Str save - (1D20+2)
(20) + 2 = 22
Damage - (1D8+2)
(2) + 2 = 4
Attack 2 - (1D20+4)
(10) + 4 = 14
Damage - (1D8+2)
(3) + 2 = 5
Attack 1 - (1d20+4)
(8) + 4 = 12
"Back to the grave with you!" He shouts as he releases tendrils of dark energy.
Range: 90 feet
Components: V, S, M (the petrified eye of a newt)
Duration: Concentration, up to 1 hour
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
Rolls
Stealth w/ disadvantage - (1d20)
(5) = 5
Stealth w/ disadvantage - (1d20)
(9) = 9
Initiative - (1d20)
(4) = 4
Rolls
Greatsword attack - (1d20)
(15) = 15
Damage for GS attack with GWM (+10) - (2d6+13)
(14) + 13 = 18
Reroll for any 1s or 2s - (2d6)
(24) = 6
Hex damage - (1d6)
(3) = 3
HP 45-22 (ouch!) = 23 left.
The creature launches two attacks at Wulfram. As the first attack hits Wulfram feels part of his soul being sucked out and into the undead creature.
Constitution saving throw please DC 13
Rolls
Attack 1 - (1D20+4)
(18) + 4 = 22
Damage - (1D6+2)
(1) + 2 = 3
Attack 2 - (1D20+4)
(14) + 4 = 18
Damage - (1D8+2)
(7) + 2 = 9
Range: 60 feet
Components: V, S
Duration: Instantaneous
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Rolls
Con Save - (1d20+5)
(16) + 5 = 21
Con Save - Hex - (1d20+5)
(6) + 5 = 11
Hellish Rebuke - (3d10)
(211) = 4
Rolls
Dex Save - (1D20+2)
(9) + 2 = 11
Rolls
Attack 1 - (1d20+9)
(2) + 9 = 11
Damage 1 - (1d6+6)
(6) + 6 = 12
Attack 2 - (1d20+9)
(18) + 9 = 27
Damage 2 - (1d6+6)
(6) + 6 = 12
Attack 3 - (1d20+9)
(18) + 9 = 27
Damage 3 - (1d6+6)
(4) + 6 = 10
Attack 4 - (1d20+9)
(20) + 9 = 29
Damage 4 - (1d6+6)
(5) + 6 = 11
Bonus damage for the crit - (1d6)
(1) = 1
Rolls
Expend 1 hit die - (1d8+3)
(1) + 3 = 4
Rolls
Distance X 10 feet - (1D20)
(6) = 6
Range: 120 feet
Components: V, S
Duration: Instantaneous
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
Rolls
Initiative - (1d20)
(5) = 5
Eldrich Blast to hit - (1d20+4)
(6) + 4 = 10
Eldrich Blast Damage - (1d10+2)
(3) + 2 = 5
Rolls
Initiative - (1d20+5)
(1) + 5 = 6
Attack 1 - (1d20+5)
(4) + 5 = 9
Damage 1 - (1d8+5)
(5) + 5 = 10
Attack 2 - (1d20+5)
(15) + 5 = 20
Damage 2 - (1d8+5)
(8) + 5 = 13
It shambles its way towards Cailean and a pseudopod lashes out at him.
Rolls
Attack 1 - (1D20+5)
(16) + 5 = 21
Damage - (1D6+1)
(6) + 1 = 7
Acid Damage - (4d8)
(1681) = 16
Rolls
Attack 1 - (1d20+5)
(5) + 5 = 10
Damage 1 - (1d8+5)
(6) + 5 = 11
Attack 2 - (1d20+5)
(16) + 5 = 21
Damage 2 - (1d8+5)
(7) + 5 = 12
"Understood, attack at range." Wulfram calls out as he continues to move away.
Blue energy forms around his fist again and he releases a blast towards the cube.
Rolls
Eldritch Blast to Hit - (1d20+4)
(3) + 4 = 7
Eldritch Blast damage - (1d10+2)
(4) + 2 = 6
The creature has taken 25 damage so far.
Rolls
Eldritch blast to hit - (1d20+4)
(3) + 4 = 7
Eldritch blast damage - (1d10+2)
(2) + 2 = 4
Rolls
Attack 1 - (1d20+5)
(17) + 5 = 22
Damage 1 - (1d8+5)
(4) + 5 = 9
Attack 2 - (1d20+5)
(3) + 5 = 8
Damage 2 - (1d8+5)
(2) + 5 = 7
Next round fight!
Rolls
Eldritch Blast to hit - (1d20+4)
(6) + 4 = 10
Eldritch Blast damage - (1d10+2)
(8) + 2 = 10
Rolls
Attack - (1D20+5)
(10) + 5 = 15
"The cube is moving odd...I will try again!" Wulfram barks back to Cailean.
Rolls
Eldrich Blast to Hit - (1d20+4)
(6) + 4 = 10
Eldrich Blast Damage - (1d10+2)
(5) + 2 = 7
Next round. Fight!
Rolls
Attack 1 - (1d20+5)
(14) + 5 = 19
1d8+5
(6) + 5 = 11
1d20+5
(13) + 5 = 18
1d8+5
(4) + 5 = 9
He looks up at the oncoming blob and throws his hand out.
Rolls
Eldrich Blast to Hit - (1d20+4)
(4) + 4 = 8
Eldrich Blast Damage - (1d10+2)
(6) + 2 = 8
Next round fight!
Rolls
Attack 1 - (1d20+5)
(17) + 5 = 22
Damage 1 - (1d8+5)
(6) + 5 = 11
Attack 2 - (1d20+5)
(15) + 5 = 20
Damage 2 - (1d8+5)
(5) + 5 = 10
Final round (almost certainly!) Fight!
Rolls
Attack 1 - (1D20+5)
(12) + 5 = 17
Rolls
Longsword to hit - (1d20+5)
(15) + 5 = 20
Damage - (1d8+3)
(6) + 3 = 9
Rolls
Attack 1 - (1d20+5)
(16) + 5 = 21
Damage 1 - (1d8+5)
(6) + 5 = 11
Attack 2 - (1d20+5)
(12) + 5 = 17
Damage 2 - (1d8+5)
(5) + 5 = 10
End of the round. You return to the ready room to celebrate your victory and prepare for the next round. You are told that this round will be a battle against a group of orcs. Before you begin, a newcomer is escourted into tge room. The man bears two strange looking mechanical weapons.
"Cailean what you mean killing blow - was obvious the mighty Wulfram ended ugly blob" Wulfram turns to inspect this new creature.
"Like drunk monk said - who and what."
@Corbancash. Technically yes but probably no as I don't really have the time make it. Unless you'd like to make it yourself in google docs or something?
Rolls
Orc initiative - (1D20+1)
(13) + 1 = 14
Rolls
Initiative - (1d20+7)
(8) + 7 = 15
Stealth - (1d20+8)
(11) + 8 = 19
"Hope you have no fear of dark." Wulfram snaps his fingers and an orb of darkness settles around him and his companions. He will then take his movement to approach the hill.
Rolls
Initiative - (1d20+1)
(12) + 1 = 13
Round 2 fight!
Rolls
Attack 1 - (1D20+5)
(10) + 5 = 15
Attack 2 - (1D20+5)
(5) + 5 = 10
Attack 3 - (1D20+5)
(16) + 5 = 21
Attack 4 - (1D20+5)
(20) + 5 = 25
Crit - (2d8+3)
(33) + 3 = 9
Hit - (1D8+3)
(6) + 3 = 9
Magic Missile - (3d4+3)
(243) + 3 = 12
Rolls
Stealth - (1d20+8)
(8) + 8 = 16
Rolls
Deflect Arrows - (1d10+8)
(4) + 8 = 12
Thrown Arrow - (1d20+8)
(4) + 8 = 12
Thrown Arrow disadvantage - (1d20+8)
(12) + 8 = 20
Damage if hit - (1d6+5)
(1) + 5 = 6
Rolls
Attack 1 kick - (1d20+9)
(17) + 9 = 26
Damage 1 - (1d6+6)
(2) + 6 = 8
Attack 2 headbutt - (1d20+9)
(3) + 9 = 12
Damage 2 - (1d6+6)
(4) + 6 = 10
Attack 3 left jab - (1d20+9)
(12) + 9 = 21
Damage 3 - (1d6+6)
(5) + 6 = 11
Attack 4 Right Jab - (1d20+9)
(1) + 9 = 10
Damage 4 - (1d6+6)
(1) + 6 = 7
A bolt of blue energy erupts through the darkness heading for the magic user in the center of the group.
"Focus fire on big ugly!" Wulfram shouts to his companions
Rolls
Eldrich Blast - (1d20+4)
(6) + 4 = 10
EB Damage - (1d10+2)
(6) + 2 = 8
Cailean's first and third strike connect with the old orc but it manages to dodge away from the other two attacks. The old orc moves away from the monk
Freeze
The two orcs with spears move up and assault Cailean while the four archers take their shots at Wulfram.
Rolls
Spiritual Weapon - (1D20+5)
(13) + 5 = 18
Damage - (1D8+3)
(7) + 3 = 10
Spear 1 - (1D20+5)
(1) + 5 = 6
Spear 2 - (1D20+5)
(19) + 5 = 24
Archer 1 - (1D20+5)
(3) + 5 = 8
Archer 2 - (1D20+5)
(10) + 5 = 15
Archer 3 - (1D20+5)
(3) + 5 = 8
Archer 4 - (1D20+5)
(5) + 5 = 10
Spear damage against Cailean - (1D8+3)
(5) + 3 = 8
Rolls
Eldrich Blast to hit - (1d20+4)
(18) + 4 = 22
EB damage - (1d10+2)
(4) + 2 = 6
Rolls
Stealth - (1d20+8)
(3) + 8 = 11
Rolls
AoO - (1d20+9)
(20) + 9 = 29
Damage - (1d6+6)
(2) + 6 = 8
Woohoo crit - (1d6)
(4) = 4
Wisdom Save - (1d20+3)
(18) + 3 = 21
Rolls
Attack 1 Left jab - (1d20+9)
(19) + 9 = 28
Damage 1 - (1d6+6)
(2) + 6 = 8
Attack 2 Right Jab - (1d20+9)
(2) + 9 = 11
Damage 2 - (1d6+6)
(2) + 6 = 8
Attack 3 Kick to the Knee - (1d20+9)
(1) + 9 = 10
Damage 3 - (1d6+6)
(4) + 6 = 10
Attack 4 Headbutt - (1d20+9)
(18) + 9 = 27
Damage 4 - (1d6+6)
(1) + 6 = 7
Getting over their shock, the archers and spearman all take aim at Cailean. The chieftan pulls out his wand and another load of missiles strike out at him. The massive crude spear also comes in for an attack.
Rolls
Magic Missile - (3d4+3)
(141) + 3 = 9
Spiritual Weapon - (1D20+5)
(18) + 5 = 23
Archer 1 - (1D20+5)
(14) + 5 = 19
Archer 2 - (1D20+5)
(7) + 5 = 12
Archer 3 - (1D20+5)
(19) + 5 = 24
Archer 4 - (1D20+5)
(19) + 5 = 24
Spear 1 - (1D20+5)
(9) + 5 = 14
Spiritual Weapon damage - (1d8+3)
(4) + 3 = 7
Archer 3 damage - (1D8+3)
(2) + 3 = 5
Archer 4 damage - (1D8+3)
(3) + 3 = 6
Rolls
Deflect Arrows - (1d10+10)
(5) + 10 = 15
Rolls
Attack 1 Left jab - (1d20+9)
(10) + 9 = 19
Damage 1 - (1d6+6)
(5) + 6 = 11
Attack 2 left jab - (1d20+9)
(7) + 9 = 16
Damage 2 - (1d6+6)
(1) + 6 = 7
Attack 3 right cross - (1d20+9)
(19) + 9 = 28
Damage 3 - (1d6+6)
(4) + 6 = 10
Attack 4 uppercut - (1d20+9)
(6) + 9 = 15
Damage 4 - (1d6+6)
(2) + 6 = 8
Rolls
Attack, damage - (1d20+8, 1d10)
1d20+8 : (4) + 8 = 12
1d10 : (10) = 10
bonus, damage - (1d20+8, 1d10)
1d20+8 : (19) + 8 = 27
1d10 : (8) = 8
Rolls
Pact Weapon Attack with Advantage - (2d20+1)
(1318) + 1 = 32
Pact Weapon Damage - (2d6+13)
(21) + 13 = 16
Reroll any 1,2 for weapon damage - (2d6)
(41) = 5
The orcs let out a howl in fury and attempt to end you. The three remaining archers take shots at the darkenss and the two spearmen charge Gunther.
Rolls
Orc Archer against Wulfram - (1D20+5)
(10) + 5 = 15
Disadvantage - (1D20+5)
(12) + 5 = 17
Orc Archer 2 against Wulfram - (1D20+5)
(8) + 5 = 13
Disadvantage - (1D20+5)
(14) + 5 = 19
Orc Spearman against Gunther - (1D20+5)
(19) + 5 = 24
Orc spearman against Gunther - (1D20+5)
(19) + 5 = 24
Spear damage against Gunther - (2d8+6)
(18) + 6 = 15
While prone in the dirt, Cailean rolls over and uses his action to quietly pull out the longbow from his satchel.
Rolls
Stealth - (1d20+5)
(6) + 5 = 11
Stealth advantage - (1d20+5)
(16) + 5 = 21
You hear a howl of excitement from the sphere of darkness on the platform
Wulfram plants his feet and takes a mighty swing at the next closest enemy.
Rolls
Attack with ADV - (1d20+1, 1d20+1)
1d20+1 : (19) + 1 = 20
1d20+1 : (15) + 1 = 16
DAMAGE - (2d6+13)
(34) + 13 = 20
Reroll 1-2 - (2d6)
(52) = 7
@Wulfram. You move up to the two orc spearmen, your first attack killed one, so you may use your great weapon master feat to make another attack if you wish
Rolls
Attack w ADV - (1d20+1, 1d20+1)
1d20+1 : (18) + 1 = 19
1d20+1 : (13) + 1 = 14
Damage - (2d6+13)
(52) + 13 = 20
Reroll 1-2 - (2d6)
(21) = 3
Rolls
damage - (1d10)
(3) = 3
damage - (1d10)
(7) = 7
flintlock 1 - (1d20+8)
(15) + 8 = 23
flintlock 2 - (1d20+8)
(16) + 8 = 24
"This ends now!!!" Wulfram shouts as his blade swings.
Rolls
Attack roll with ADV - (1d20+1, 1d20+1)
1d20+1 : (7) + 1 = 8
1d20+1 : (16) + 1 = 17
Damage - (1d8+13)
(4) + 13 = 17
Reroll 1 or 2 - (1d8, 1d8)
1d8 : (3) = 3
1d8 : (6) = 6
Correct damage with pact weapon - (2d6+13, 2d6)
2d6+13 : (62) + 13 = 21
2d6 : (26) = 8
You leave the arena and enter the ready room where you are free to take a short rest.
Does anyone have any particular monster they would like to fight for a CR 7 challenge or would you prefer a surprise?
Rolls
Hit dice - (4d8+8)
(1522) + 8 = 18
Hit dice - (1d8+2)
(6) + 2 = 8
Rolls
HD - (2d8+4)
(77) + 4 = 18