Here is the schematics and floorplans of the ship Ronin:
(the following is the description of the ship taken from the pdf, and slightly modified. Dex can, and probably will apply modifications to those if he wants to, so nothing written here is set in stone)
Overview
The Ronin is a
Privateer-class light freighter designed to haul cargo or passengers. This class of vessel is easily modified and has proven very popular with independent traders.
Like many independently-operated freighters, the Ronin has been modified to support a handful of offensive systems. The weapons are meant to dissuade pirates, but can also serve to fend off over-zealous custom agents should the need arise.
• The Ronin has three low-end laser cannons installed. Two are turreted in the center of the ship (one dorsal and one ventral). These can be operated by gunners, or linked and fired by the pilot or co-pilot. The third cannon is forward-facing and mounted over the cockpit. This is the only weapon system available to the command pod when detached from the main hull.
• Two linked, forward facing missile launchers are housed near the bow of the ship. each launchers carries eight missiles and reloading requires access to the exterior of the vessel.
[THESE LAUNCHERS ARE CURRENTLY EMPTY] (Fair enough...)
• Also, there are a small point-defense lasers situated at strategic locations on the hull. These function automatically and do not require the attention of a dedicated gunner. (Bummer... XD)
• Lastly the Ronin has a standard set of grapples installed. These can be used to retrieve cargo in deep space, or to grapple other ships.
Interior Areas
Air Locks & Corridors
Passenger air locks are situated on either side of the main hull and ramps can extend from these to ground level for easy access. The air locks and the corridors beyond are spartan and worn but clean and well maintained.
General Storage
Basic equipment, including tools, food, and ammunition is stored in this room — either in small transport crates or on metal shelves lining the walls. While the large bays are used for transporting commercial cargo, this area holds those items needed in the day to day operations of the Ronin.
Secure Storage
Though not a vault, this small room has a reinforced door with a high quality electronic lock. The interior is also monitored by security sensors and a camera. Valuable times or delicate cargo can be securely stored in this chamber. In a pinch, it can instead serve as a cell for transporting troublesome passengers.
Bathroom
A basic refresher and toilet facilities occupy this room. Everything is clean and serviceable, but not fancy. A small panel outside of the door indicates if the room is occupied.
Crew Quarters
There are two set of bunk beds here and a pair of storage cabinets here, as well as a common table shared by the occupants. The room is rather crowded when occupied by four people, but usually only one or two are present on any given journey.
Note that the captain and co-pilot have private quarters and so the beds in here are for additional crew or passengers.
Command Pod
The command pod is the bridge area for this ship. From here the pilot and co-pilot can operate all of the ship’s systems and weapons.
The aft section of the pod holds four passenger couches — present because the command pod can also serve as a launch. Sliding up from the hull it can operate independently, though only at sub-light speed. The launch carries enough fuel to make planet fall and then return to the Ronin and re-dock. While the command pod is away the main hull is left to operate on auto-pilot, though it can be guided somewhat using the workstation in the engineering section.
Medical
As the medical facility for this ship, this room holds
both a rejuvenation chamber and a small operating theatre (which doubles as an examination area). There are wide assortment of testing and treatment devices crowded in here and the usual array of pharmaceuticals on the shelves.
This area currently allows 1 person to receive medical care at a time. Someone recovering in this place heals at 2x the standard rate for natural healing. Upgrades: None.
Tech Lab
This room serves as a repair shop and electronic lab. There are complete tools and facilities available for doing mechanical or electrical crafting and repair work. Cabinets full of spare parts line one wall and a micro-fusion forge keeps the room a bit on the warm side (perfect for Skal’Az!). Many of the tools are of alien design, but all are top quality.
Upgrades: None.
Officer’s Quarters
Both the pilot and co-pilot have quarters adjacent to the lounge. Inside is a bed and simple cabinet.
Lounge
The central section of the main hull holds the crew’s lounge (which is also available to passengers if any are aboard). Food dispensers are built into the wall, as is a large video screen. The natal table in the center of the room can retract into the floor — providing an open area for exercise or other activities.
Engineering
The engineering room allows direct access to the ship’s drive systems. The walls and ceilings are the casings for various engine components, some of which extends well into the room. There is a multi-purpose workstation in the center of the chamber and a myriad of controls and access panels throughout the area.
The entrance to engineering is a pressure door, allowing the chamber to maintain atmosphere even when if the main habitation is breached. The doors from the interior of the cargo bays have the same function.
When the command pod is detached, the workstation here can be used to pilot the ship in a limited manner. Under these conditions the (insert ship’s name here) flies in autopilot mode but will follow basic instructions. There are no gunnery controls at this station however — the missiles cannot be fired, the the turreted lasers can be manned and fired manually.
Most of the engines, life support apparatus, fuel tanks, and other critical systems are housed in the forward tines, or in the main hull above and below the habitable area. Access is possible from the interior by removing floor or ceiling tiles but, as with most craft, it is more usual to gain access to these areas by removing exterior hull plating (best done in space dock).
The corridor immediately outside of the engineering room also sports a number of access panels and controls. It also contains the ladder which allows access to both the dorsal and ventral turrets.
Cargo Bay
The default configuration for the Ronin has a large cargo bay on either side of the aft part of the ship. Magnetic conductors in the floor are used to clamp down the metal freight boxes. The controls for these (and the lights, cargo doors, and environmental systems) are all on a workstation just inside the interior door. The cargo doors also have redundant controls at the aft end of the chamber.
The ship's stats. They are noted for D20 Modern, but I'm sure Dex will be able to make something out of this. The length of 140 ft is equivalent to about 43 meters (42.682), although they suggest making each 5-foot square measure 2 meters instead (which D20 Modern and Star Wars D20 often do anyways), which would make the ship measure 56 meters in that case...
The Ronin's floorplans with legend.
What the ship actually looks like.
The Ronin's Command pod with D20 stats for it.
The Various Ports configuration just in case we don't want to just haul cargo...
Some more nice pictures of the ship in action:
The Command Pod.
Flying over a city...
A little fly-by...
Fending off some pirates...
Edit: Modified the post to add the ship's name...
Last edited Feb 13, 2016 4:37 am