"All my money is available to buy anything for the ship. We could spend all that on misiles." says Saru while smiling maniatically...
OOC:
1200 creds makes for 2 missiles
Okay, Parvus is willing to chip in for two missiles. I have a bit over 500 creds left, but I'd still want to keep a few hundreds on me for spending money just in case, so I'd be willing to contribute 300 to by a proton torpedo instead of a missile. How much are Kalerik and Hotwire able to contribute?
I don't really know about Starslayers, but in most sci-fi games I've played, passive scans are low-powered scans which are much harder to detect and which pretty much only serves detecting active scans (typical ships' scans for life forms, fire control, ship detection, etc.).
I don't really know about Starslayers, but in most sci-fi games I've played, passive scans are low-powered scans which are much harder to detect and which pretty much only serves detecting active scans (typical ships' scans for life forms, fire control, ship detection, etc.).
Ah. That's what I thought. Just didn't know if SS had them. :-)
SCAN MODES
Each scanner has an active and a passive mode. Passive scanning, which discloses only basic information, is best when not wanting to be noticed by others. Active scanning can be provide greater details (with a second check).
Note:
Until the rules are expanded, assume each scanner has a CTN of 10-12. If the roll fumbles, no further attempts bring more information on the object or situation.
SCANNER DETECTION
Active scanning can be detected automatically by another scanner by a passive scanning check (this should be rolled by the GM without the player's’ knowledge, lest they realize they’ve been scanned). In addition, a character with a Comm or Tecscanner can try to search for active scanning within the area if he decides to check while it’s taking place.