1 - The missing villagers of Tar

Jun 4, 2018 3:02 pm
The village of Tar is no spectacular thing. It sits comfortably on the Goddess Tears River with nice little stone-and-wood houses, a small bridge, a three rooms inn for traveling messengers and barely sixty souls.There is nothing but rocky cliffs in sight to the east and lifeless expenses to the west. It takes half a day to walk up the valley and then you can see it: the Spinecord Mountain Range, so massive that no one would even try to go over it. Stories from the old times talk about dwarven cities that carved the mountains to find and exploit ore veins that only them knew how to find. But those are stories, and no one alive have seen or heard of such cities being anything else than folktales: the region is poor and lives from stone cutting used to build marvelous places that none of them will ever see. And that’s fine. At least, they have the peace and calm of almost untamed nature.

https://i.imgur.com/rsbFKo7.jpg

Until two days ago. Because that is what you’ve heard about the place. But when you arrived in Tar the villagers were in such panic that you thought that was on ongoing attack of some kind. You got some information out of your investigation.
Something happened as the sun was barely set and daylight fell. People were attacked in their house and taken. Eight of them were missing, five kids and three adults. The only person who saw and chased the raiders was killed, and his last words were:
"Walking nightmares… Find them before they settle... this land is doomed if they do."
Two houses were attacked, the doors busted outward, every human taken and the only tamed wolf had his head… well, teared off or devoured. Whatever. The screams woke the neighbours that searched in the dark to discover the agonizing man.
He had three deep wounds that looked like they had been caused by some kind of war pike: straight, deep, not too large and "clean" cuts. He also had one of its legs broken. The poor man bled out alone in the night with his wife and two kids taken what who knows what…
Those of you who were in the village have been hired by the Old Lady to follow whatever lead was left, discover the raiders hideout and bring the captured people home. During this time, she will gather as much as she can for payment, with an assured minimum of her personal saving: 119 Gold Pieces and a gem necklace worth 20 or 25.
Jun 4, 2018 3:03 pm
You tracked the raiders for almost two days, going north most of the time. Despite the difficulty to spot and follow the trail, the raiders seem to make no effort to erase their… steps? You don’t know exactly what you were tracking, but it had some kind of fingered paws or claws. Maybe some tamed animal judging by the strange nature of other marks. Some passages were so hard to cross that you wondered how anyone sane would choose to go that way, but at least they didn’t seem concerned by the trail they were leaving behind them.
You lost the track again in the lower part of the mountain, as the ground became more stone than earth. And as you were trying to find them back, one of you spotted three damaged but clearly landscaped openings at the base of the mountain.


https://i.imgur.com/238Fg4w.jpg

You are facing the legendary mountains and just discovered the entrance of a place that isn't mentioned on your map. The wide but somewhat hidden path that leads to the entrance is cluttered with rocks, probably unhooked from the side of the mountain. The biggest of them are twice your size. The sun has already far exceeded its zenith, but you still have a few hours before the light begins to fall.

What do you do?
Jun 4, 2018 10:02 pm
OOC:
Would it be possible for Mih to attempt to analyze the tracks? Not for the "name" of what they were tracking, but at least some descriptors like approximate physical descriptors. Since it was several days - they should've left plenty of tracks, maybe even some fur? :D
Also the tracking party must've found raider's camping spot(s?) while pursuing, so there might've been some clues as well.

And if anyone is assisting Mih at that - would be nice :)
Jun 5, 2018 9:11 am
OOC:
Edit: Getting information from the tracks as you follow them is a passive thing Kuroi actually pointed out that it is an active use, which is very true: it is indeed part of the result roll. Here, as it happened off-screen in the introduction pitch, I used the average result. In the following message, I then took the max result (24) and gave all the appropriate information. Because why not? :)
Regarding passive skills, the rest remains true : I will automatically give you any information your character would normally get. With a DC, of course! I'll detail the passive score in the rules thread because the basic rules are somewhat poor in that regard : basically, it's 8 + mod + prof.
From the two days you spent tracking them, you got some information about the raiders. First, there was two kind of them : those with apparently normal feet and those that seems to be walking on what looks like large bony hands. Your party mate Jacques pointed out that they certainly were more numerous than the abductees, which matches what you observed in the tracks. Two or three footed creatures, and an undetermined but high number of bony-hands creatures. No traces of wheels, so they must have been carrying their victims. Which makes sense, because no trailer could go where they went.
You found several spots where they apparently took a break, but found no camping spot. They either used magical means to make and hide their camp, hid it in some place you didn't find, or didn't took more than short breaks.
Jun 6, 2018 8:53 am
The four of you are hidden about 300 feet from the entrance. No human-sized creature would leave tracks on the rocky ground your are currently standing on, but that abandoned place would make a perfect hideout for the raiders. There is no creature in sight, though, not even standing guard near the entrance.
The sun has already far exceeded its zenith, but you still have a few hours before the light begins to fall.


What do you do?
Jun 6, 2018 10:34 am
OOC:
I am writing this from the perspective that we are all at least acquainted, on a first name basis but nothing really more. Jacques would likely have tagged along from Tar, and would not have a close bond at this stage with any PC. As such, he wouldn't know much more about them except for their name and what they are wearing.
"We need to push on," Jacques announced to the party, the black clad wizard never taking his eyes from the cave entrance. "We've been at this for two days now, we must be gaining on them and the longer we wait the more of that distance we give up."

Jacques finally tore his eyes from the cave and fixed each of the companions with a steel cold glare, emphasizing his point.

"I'll sneak forward to the cave entrance. If its clear I will signal for the rest of you to join me."

Jacques adjusted his pack and pull his Belfry top hat tighter around his head as he made ready to move.
Last edited June 6, 2018 10:36 am
Jun 6, 2018 11:07 am
— Can you see in the dark? Mih stops Jacques by placing hand on wizard's shoulder. And I don't think we can be very sneaky in there. Especially with torches or other sources of light... Just follow me.

  After saying that he straps shield to his left arm, pulls out a torch and moves forward.
OOC:
Sorry, but there's no way my character allows anyone else go in first - that's not in his nature
Jun 6, 2018 11:18 am
Jacques stops dead in his tracks at the touch from the barbarian. Momentarily glaring at the barbarian's hand on his shoulder he shrugs it off. His eyes meet the barbarian's and for a moment he thinks to make something of it when a thought crosses his mind.

With a forced effort he manages a twisted smile and makes a gesture offering the barbarian to go first.

"After you then," he states. "I care not, as long as we progress before that sun sets."

Jacques makes to follow the barbarian.
Jun 6, 2018 12:52 pm
As a reminder, "the path that leads to the entrance is cluttered with rocks, probably unhooked from the side of the mountain. The biggest of them are twice your size".
It is possible to attempt to sneak to the entrance hiding behind them. If you want to try that, everyone in the group that goes make a Dexterity [Stealth] roll.
OOC:
As the question about the alternative Group Check rule (and other cleaned Core DD rules) still is in discussion, we won't use them yet.
Jun 6, 2018 1:59 pm
OOC:
Stealth roll below

Rolls

Stealth - (1d20+4)

(18) + 4 = 22

Jun 6, 2018 5:41 pm
Tianni is not very sneaky. She whispers: I'll stand back 50 feet or so to give you a chance. If something bad happens, just hollar.
OOC:
She will still attempt to be stealthy, but not sure if it would negatively affect the group to have her that far away.
Last edited June 6, 2018 5:41 pm

Rolls

Stealth (disadvantage) - (1d20, 1d20)

1d20 : (15) = 15

1d20 : (2) = 2

Perception - (1d20+1)

(15) + 1 = 16

Jun 6, 2018 10:43 pm
  While not trying to be specifically covert, Mee'haīl moves forward with swift, but soft steps...
OOC:
Does this qualify for a Passive Stealth? :)
Jun 7, 2018 8:17 am
OOC:
Waiting for @Bigdogg1990 to join us in the thread and declare what he does.
Jun 7, 2018 3:11 pm
With my eyes open and my steps soft, I move forward slowly, quietly.

Rolls

stealth - (1d20+3)

(7) + 3 = 10

Jun 7, 2018 4:07 pm
Tianni does her best to move quietly, but from time to time the three others can hear her armor's rattling echoing on the stones.

Jacques, Mee'haïl and Chathum walk quietly up the path, looking for anything suspicious around. They can hear, high in the sky, the sound of a strong wind that they cannot feel yet. Dark clouds appears on the horizon.

About 60 feet from the entrance, Mee'Haïl nearly steps on a dirty woman's clothing on the ground. There is some earth on it as well as little blood spots, and some parts of it are torn, but it doesn't look like it's been here for more than a few hours.
From here, you all can see some interesting features about the place. You already knew there were three openings, but only the middle one goes deep in the mountain ; judging by the remaining hinges, the leftmost have at some point had a strong door and bars at its only window. You can't find anything special about the last one for where you are standing.
There are large traces of copper green all around the entrance and on the mountain's side. This place probably was a copper mine. A dwarven copper mine, judging by the style. But it looks like it has been abandoned for several centuries. Maybe it ran out of copper ore?
Jun 7, 2018 4:34 pm
  After a short pause, Mee'haīl continues his advance towards the middle entrance, carefully stepping over tattered cloth.
Jun 7, 2018 6:33 pm
Tianni approaches cautiously, also, sheathing her longsword and trading it for a javelin. She plays with the javelin's grip a little bit to ready herself to throw it, and she grasps her shield tightly with her other hand.

She stands next to Jacques and Chathum briefly and whispers, Should I go further ahead? Seems like danger may be closer than we think.
Jun 7, 2018 8:08 pm
I nod a Tianni and ready my crossbow.
Jun 7, 2018 8:23 pm
Tianni takes deliberate steps forward, javelin and shield ready.

Rolls

Stealth (disadv) - (1d20, 1d20)

1d20 : (9) = 9

1d20 : (5) = 5

Perception - (1d20+1)

(2) + 1 = 3

Jun 8, 2018 1:46 am
Jacques stops as he notices the woman's discarded garments. Bending down he lifts it with his dagger and after a moments inspection pockets it within his overcoat. Standing again he looks about the entrance.

"The sun lowers," he speaks to the party members. "I say we move in now. Something more sinister occupies this mine and it ain't dwarves."

Dagger still in hand the wizard checks the shrunken night hag's head, his arcane focus, is securely at his side. Having spent many years digging graves he was not unaccustomed to the confines and earthy smells of holes within the ground, this one was just bigger.

Jacques moves toward the entrance as quiet as he can.
Last edited June 8, 2018 1:48 am

Rolls

Stealth - (1d20+4)

(2) + 4 = 6

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