1 - The missing villagers of Tar

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Jun 15, 2018 1:08 pm
OOC:
I am definitely okay with you rolling initiative!
Tianni takes her javelin and chucks it at the creature.

Rolls

Javelin throw vs. creature (w/ disadvantage due to 2nd range increment) - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (8) + 4 = 12

1d20+4 : (12) + 4 = 16

1d6+2 : (2) + 2 = 4

Jun 15, 2018 1:22 pm
Ornux sent a note to chief12justice
Your javelin flies toward the strange creature and bounces off the floor just between its legs. After that deadly threat, the creature takes a very aggressive stance, shrieks some more and charges you!

Initiative everyone !
Don't mind those spiderlings rolls, I grouped them below and rolled again.

Rolls

Spiderling (red) initiative - (1d20+3)

(13) + 3 = 16

Spiderling (blue) initiative - (1d20+3)

(5) + 3 = 8

Spiderling (green) initiative - (1d20+3)

(17) + 3 = 20

Jun 15, 2018 1:27 pm
OOC:
I'd say roll initiative for everyone, but do not split monsters. It will slow down the pace of the combat.
When enemies are grouped in the initiative order - player can also be split into their own groups and post simultaneously.
Just mine 2c
Jun 15, 2018 1:27 pm
As we are on a new page, here's the like to the map and current map state
[ +- ] Map preview and link
And the party status for reference.
Jun 15, 2018 1:34 pm
OOC:
I agree with you 100% Kuroi, I was thinking the same thing just after I sent my post. So here's what we'll do :
I'll group your enemies by [party size] to speed combats up while avoiding massively grouped actions if you ever face a large number of foes.
So here's the init for that group (I'll edit my previous post to note that those rolls are null)

Rolls

Spiderlings initiative - (1d20+3)

(10) + 3 = 13

Jun 19, 2018 10:17 am
OOC:
Guys, I'll leave a few more hours to answer and move forward, rolling your init as all those who answered agreed with that.
I'll also post a message in an OOC thread about posting attendance.
Jun 19, 2018 2:26 pm
Initiative order:

Jacques, Chathum **UP**
---
Spiderlings
---
Tianni, Mee'haïl (any order)

Rolls

Tianni - (1d20+0)

(12) = 12

Mee'haïl - (1d20+1)

(1) + 1 = 2

Jacques Delacroix - (1d20+0)

(18) = 18

Chathum Darkbane - (1d20+3)

(10) + 3 = 13

Jun 20, 2018 3:58 pm
OOC:
Time's up, moving forward.
Uncertain of what is coming for them, Jacques and Chathum go for self-preservation by readying themselves to dodge any incoming attack.
At that exact moment, they see three swift forms dashing out of the tunnel with the first two jumping on Tianna. Tianna, make a STR [edit] or DEX check to avoid ending prone!

Rolls

Red Spiderling shove attempt VS Tianna - (1d20+1)

(4) + 1 = 5

Green Spiderling shove attempt VS Tianna - (1d20+1)

(13) + 1 = 14

Jun 20, 2018 6:32 pm
Resisting the shove!

Rolls

STR - (1d20+2)

(15) + 2 = 17

Jun 20, 2018 6:53 pm
As two spiderlings fiercely jump on Tianna, the third on runs toward you... on the walls and ceiling! He gets ready to jump on the tiefling too...
Tianni, Mee'haïl you're up!

Then it goes back to Jacques and Chathum.
Jun 20, 2018 8:37 pm
Tianni pulls her longsword out from her scabbard and says, Now for some fun! She stabs at the spiderling in front of her. She keeps her shield up anticipating another lunge by the creatures.

Rolls

Longsword attack vs. Red Spiderling - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (5) + 3 = 8

Jun 21, 2018 7:59 am
  Seeing those foul creatures I grin and get the greatsword from the scabbard on my back.

— Wee ants came to play? I'm good to play! Raaaurgh!

Rage (+2 damage on melee, resistance to piercing/bludg./slash.) 「bonus」Attack (Greatsword vs Green) 「action」
OOC:
AC is 14 now
Last edited June 21, 2018 8:00 am

Rolls

Attack - (1d20+5)

(10) + 5 = 15

Greatsword (slashing) - (2d6+5)

(45) + 5 = 14

Jun 21, 2018 8:49 am
OOC:
Mee'haïl I'm guessing you dropped the torch when you grabbed your sword, can you confirm that? If you want to attack while holding it, you'll have disadvantage on the roll.
Tianna's longsword hits the carapace so hard that the creature falls to the ground shrieking before getting back on its legs. Things don't go that well for Mee'Haïl's enemy : the greatsword cuts right through the creature, spreading some kind of sticky yellowish liquid around. As the creature realizes what just happened, you hear three others screaming in pain and anger.

After seeing that the newcomers are not such easy targets, the spiderling dangling from the ceiling ponders her initial impulse.

Jacques, Chathum **UP**
---
Spiderlings
---
Tianni, Mee'haïl
Jun 21, 2018 9:12 am
OOC:
Yes, Mih dropped torch to the ground. It should still provide enough illumination, maybe about 1/3 less than usual due to position.
He would drop it behind him, not towards to enemies.
Jun 21, 2018 9:39 am
OOC:
I'm not gonna nitpick about partial illumination of the torch due to its positioning. But the fact that it dropped on the ground does have its importance. You'll learn more about that as you continue to explore the cave... ;)
Just as the torch drops on the ground, cobwebs in a 10 feet radius catch fire and burn in a snap. While the sudden fire just where you were standing surprised you, it appears to have done no actual damage.

Jacques and Chathum are still up.
[ +- ] Map preview and link
Party tracker
Jun 24, 2018 4:56 pm
OOC:
I'm gonna take control of Jacques and Chathum until they show up again, and try to get some news by PM.
The small openings he got as they jumps on this companions is all Chathum needed to react to the attack : he quickly casts a spell with his fingers fiddling in the air while staying at good distance from the melee.
Jacques extends his hand toward the spiderlings and a frost ray blasts to the creature.

Edit: I didn't mention the target. Each of them if targeting the only available enemy, the Red one.

Rolls

Eldritch Blast (force damage) - (1d20+5, 1d10)

1d20+5 : (17) + 5 = 22

1d10 : (6) = 6

Ray of Frost (cold damage) - (1d20+5, 1d8)

1d20+5 : (20) + 5 = 25

1d8 : (7) = 7

Ray of frost critical damage ! - (1d8)

(7) = 7

Jun 24, 2018 5:16 pm
Jumping from the wall, the spiderling (blue) thinks he saw an opening and takes his chance! Mee'haïl, make a STR or DEX check to avoid ending on the ground!
And you'd better succeed, because another spiderling (purple) came out of nowhere and almost dropped on you.

Mee'haïl, Tianna, you're up!

Rolls

Blue spiderling STR check to shove you - (1d20+1)

(17) + 1 = 18

Jun 24, 2018 5:21 pm
OOC:
If it's shove - can I use Athletics as per rules? :)

Anyway, it's my turn, so I can just stand up :)
Last edited June 24, 2018 5:22 pm

Rolls

Athletics (raging advantage) - (1d20+5, 1d20+5)

1d20+5 : (11) + 5 = 16

1d20+5 : (9) + 5 = 14

Jun 24, 2018 6:11 pm
  I roll backwards after being pushed by a new enemy, shake my head and with a roar retaliate with a greatsword...

Stand Up (used 15ft) 「movement」Attack (Greatsword vs Blue) 「action」

Rolls

Attack - (1d20+5)

(17) + 5 = 22

Damage (slashing) - (2d6+5)

(13) + 5 = 9

Jun 25, 2018 4:41 am
OOC:
Is the guy with the red icon dead, or just in critical condition?
Tianni slashes with her longsword at the new purple thingy.

Rolls

Longsword attack vs. Purple - (1d20+5, 1d8+3)

1d20+5 : (5) + 5 = 10

1d8+3 : (6) + 3 = 9

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