Round Three: Necromancer
The necromancer staggers to his feet angrily and begins weaving a spell. When he completes it, a cloud of thick noxious fog appears within the room (centered on SC on map)
[ +- ] Stinking Cloud
Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.
[ +- ] Fog Cloud
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).
A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
OOC:
Everyone needs to make a DC 17 Fort save or be nauseated for 1d4+1 rds
You also can no longer see further than 5 ft away
[ +- ] Nauseated
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn
[ +- ] Enemies - AC/Touch/Flat-footed
Necromancer: 33/35, AC 14/10/14 - Displacement (50% miss chance) - Prone
Zombie 1: DEAD
Zombie 2: DEAD
Zombie 3: DEAD
Zombie 4: DEAD
Map