Chapter 2: The Skinsaw Murders

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Oct 8, 2018 3:50 pm
Fustrated with his inability to hit his first two targets Gongar unleashes his warhammer as the zombies try to move past him. Then tries again to trip up the casting necromancer.
OOC:
Sorry didn't mark it in the rolls but the only zombie I can attack with my whip on the necro is Z2.
Last edited October 8, 2018 3:52 pm

Rolls

AoO Z3 (attack, dam, cold) - (1d20+10, 1d8+5, 1d6)

1d20+10 : (16) + 10 = 26

1d8+5 : (7) + 5 = 12

1d6 : (5) = 5

Whip (Trip) (mischance) - (1d20+5, 1d100)

1d20+5 : (18) + 5 = 23

1d100 : (73) = 73

Hammer Attack - (1d20+6, 1d8+5, 1d6)

1d20+6 : (18) + 6 = 24

1d8+5 : (7) + 5 = 12

1d6 : (6) = 6

Oct 9, 2018 5:14 am
Naatkinson says:
Everyone: DC 13 Will save or take 12 negative energy damage. Take 6 on a successful save.
Urthask feels a coldness grip his heart, but it only adds fuel to his fury.
Last edited October 9, 2018 5:15 am

Rolls

Will save - (1d20+1)

(15) + 1 = 16

Oct 9, 2018 9:24 pm
OOC:
Sorry, I knew I was going to forget that.

Rolls

Will save - (1d20+3)

(3) + 3 = 6

Oct 10, 2018 11:33 am
Urthask presses forward with a bestial roar.

Rolls

+1 Bastard Sword Power Attack vs Z4, damage - (1d20+7, 1d10+10)

1d20+7 : (8) + 7 = 15

1d10+10 : (10) + 10 = 20

Oct 10, 2018 4:45 pm
Round Two: Urthask, Gongar
Gongar smashes Z3 with his hammer as it approaches, dropping it with a crushes skull. Lashing out with his whip, it wraps around the ankles of the necromancer. With a tug, he pulls the man off of his feet and he falls to the ground with a heavy thud. His enemy down, he smashes Z2 to the ground as well.

Urthask swings his sword and cleaves Z4 in half, leaving only the necromancer standing.
[ +- ] Enemies - AC/Touch/Flat-footed
Map
Oct 11, 2018 9:25 am
Shadow shudders as the cold energy washes over her. Frustrated at her inability to strike the magic wielder, she turns her attention to one of the zombies fighting her friends.

Rolls

Will save - (1d20+2)

(4) + 2 = 6

bow attack, damage - (1d20+7, 1d4)

1d20+7 : (13) + 7 = 20

1d4 : (2) = 2

sneak attack damage? - (2d6)

(32) = 5

Oct 11, 2018 10:22 pm
Round Two: Shadow
Aiming at the zombies, Shadow sees them all fall, so she turns her bow on the necromancer's prone form. She releases her arrow and strikes the prone man in the thigh.
OOC:
The zombies are all dead :)
Being prone doesn't give a prone target the flat-footed condition, so it won't be a sneak attack
[ +- ] Enemies - AC/Touch/Flat-footed
Map
OOC:
Enemy turn next!
Oct 11, 2018 11:24 pm
OOC:
My bad...didn't refresh the page and big gap between reading and posting! Sorry about that. Thanks for retconning what I should have aimed at.
Oct 12, 2018 12:30 am
Round Three: Necromancer
The necromancer staggers to his feet angrily and begins weaving a spell. When he completes it, a cloud of thick noxious fog appears within the room (centered on SC on map)
[ +- ] Stinking Cloud
[ +- ] Fog Cloud
OOC:
Everyone needs to make a DC 17 Fort save or be nauseated for 1d4+1 rds
You also can no longer see further than 5 ft away
[ +- ] Nauseated
[ +- ] Enemies - AC/Touch/Flat-footed
Map
OOC:
Your turn!
Oct 12, 2018 3:06 pm
OOC:
I have mixed feeling about whether to kill him or try and take him alive for questioning.
Gongar drops his whip and draws his second hammer on the way over to the necromancer growling and trying not to breath the fumes as he goes.

Rolls

Fort Save - (1d20+5)

(13) + 5 = 18

Frost Hammer (attack, damage, cold dmg, mischance) - (1d20+6, 1d8+5, 1d6, 1d100)

1d20+6 : (19) + 6 = 25

1d8+5 : (5) + 5 = 10

1d6 : (6) = 6

1d100 : (59) = 59

Cold iron hammer (attack, damage, mischance) - (1d20+4, 1d8+3, 1d100)

1d20+4 : (11) + 4 = 15

1d8+3 : (4) + 3 = 7

1d100 : (72) = 72

Oct 12, 2018 7:05 pm
.

Rolls

Fortitude save - (1d20+6)

(17) + 6 = 23

Oct 14, 2018 9:18 am
Shadow stows her bow and draws her rapier, slowly heading toward where she last saw the necromancer, trying to hold back the bile that threatens to rise up her throat.
Last edited October 14, 2018 9:19 am

Rolls

Fort save - (1d20+2)

(12) + 2 = 14

Oct 14, 2018 11:14 am
Urthask strides over, sheathing his sword on the way, and grabs the necromancer by the throat.

Rolls

Grapple - (1d20+8)

(15) + 8 = 23

Oct 14, 2018 6:20 pm
Whew! Sorry for the extended absence. Life got really busy, and this honestly just dropped off my radar entirely. First things first, let's do those saving throws:

Edit: Yikes; 12 negative energy damage it is. Nauseated roll next:
Last edited October 14, 2018 6:24 pm

Rolls

Will Save - (1d20+3)

(4) + 3 = 7

Fortitude save - (1d20+3)

(6) + 3 = 9

nausea - (1d4+1)

(2) + 1 = 3

Oct 14, 2018 6:30 pm
Salzibar, a little shaken up by the sight of the butchered bodies earlier and a bit frightened by this whole ordeal thus far, has been standing at the foot of the staircase, peeking around the corner to observe the combat. However, as he's hit by both the negative energy wave and inhales the stinking cloud, he doubles over in pain, one hand against the wall, the other clutching at this stomach, fighting the urge to retch.

HP: 18/30
Last edited October 14, 2018 6:32 pm
Oct 16, 2018 1:10 am
Round Three: Party
Gongar, able to avoid the sickness caused by the cloud, charges the necromancer, striking him in the stomach and then in the side in rapid succession.

Urthask, stumbling out of the cloud, grabs hold of the necromancer by his neck and sticks his tusked face right up against the human's, who stops struggling immediately, "Please don't kill me!"
OOC:
Everyone still within the cloud needs to make a DC 17 Fort save or be nauseated while in the cloud and for 1d4+1 rds after leaving it
You also can no longer see further than 5 ft away
[ +- ] Enemies - AC/Touch/Flat-footed
Map
OOC:
Combat over!
Oct 16, 2018 11:27 pm
Salzibar fails to keep his gag reflex in check and vomits all over the floor.
Oct 17, 2018 8:49 am
Still holding the necromancer by the neck, Urthask lifts the man up and slams him angrily against the wall. "You and your abominations murdered all those people! Why should I spare your pathetic life?"
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