Chapter 2: Do-si-do with Dame Fortune

Jun 30, 2018 1:38 am
Your group makes their preparations and sets out the next day for the further set of spires. Unfortunately, the aerial weather rapidly turns dark gray, bitter cold, and full of snow flurries, which apparently are relatively common this far north, even in the summer.

As you get out of the city and across the river, you have a choice to make. Do you turn east early, heading through the foothills before making an ascent directly to the spires or do you continue north by northeast to the mountains and make your trek there.

It's likely that the foothills will be faster and the mountains a bit more treacherous physically.
[ +- ] Survival 10+
Jul 1, 2018 4:49 am
"We're not in Kansaa Waterdeep anymore, Chhuck-chuck." Catriona breathes as she stares up at the looming spires.
Last edited July 2, 2018 8:51 pm

Rolls

Spell selection - (4d19, 2d16)

4d19 : (8694) = 27

2d16 : (149) = 23

Survival - (1d20+3)

(10) + 3 = 13

Jul 2, 2018 2:20 pm
OOC:
Grade 'A' welcome back die.
Last edited July 2, 2018 2:21 pm

Rolls

survival - (1d20+5)

(1) + 5 = 6

Jul 2, 2018 4:11 pm
Baraq looks up at the mountains and chirps wistfully.

She returns her attention to the others, and noting their lack of wings her chirps grows sullen. "You climb, or walk," she says in Common, pointing in the respective directions towards the spires and the foothills. "Climb up, maybe fall hard. Walk, maybe faster, maybe bear eat you."
Last edited July 2, 2018 4:15 pm

Rolls

Survival - (1d20+5)

(5) + 5 = 10

Jul 2, 2018 8:42 pm
OOC:
Survival

Rolls

Survival - (1d20+2)

(6) + 2 = 8

Jul 3, 2018 12:35 pm
Caveman keeps an eye out for the usual dangers as she makes her way to the spires.

Rolls

Survival - (1d20+4)

(2) + 4 = 6

Jul 3, 2018 4:08 pm
OOC:
For a bit of clarity, you are still about 9 days walk away from the spires if you take the foothill path, you can't really spot them yet. What is the group's decision: foothills for a few more days or mountain trek for the trip? If you chance the mountains themselves, it will be about 14 days of travel.
Jul 3, 2018 4:16 pm
OOC:
Baraq abstains from the voting, because she would choose option #3: fly there.
Jul 3, 2018 4:16 pm
"Make your choice, it doesn't matter to me," Aera says, hoping to prompt his land-walking companions to make a decision.
Jul 7, 2018 4:12 am
"Take to the mountains?"
Jul 16, 2018 12:38 am
Your decision seemingly made, you set sights on the mountains and begin to make your way into the sharp peaks beyond. The first thing you notice is the weather. In the mountains it is absolutely horrid. As a group, you cannot move more than about half your normal speed, between limited visibility, treacherous terrain, and unfamiliarity with the location.

Whoever is taking a lead, please make me a survival roll as well as a general D20 roll.
Jul 16, 2018 4:33 pm
Even the winged Baraq finds herself struggling to stay aloft in the horrible weather, and opts to stay grounded lest she is blown into the cliffs. Using her javelin to prod for strong footholds, she tries her best to guide the way.

Rolls

Survival - (1d20+5)

(16) + 5 = 21

General d20 - (1d20)

(9) = 9

Jul 16, 2018 5:10 pm
You spend the first two or three days in the mountains moving along at a reasonably straightforward pace, with Baraq providing excellent guidance. Along the way, not much presents itself to you. There are a few skittering lizards and the occasional mouse. You manage to find secure little hovels to tuck away into when the sun falls. The weather doesn't seem to abate, however. There ends up being a fifteen minute clear window every few hours where the avians are able to get into the air to stretch their wings, but it doesn't ever last long.
OOC:
Baraq, if you'll continue leading the group, go ahead and make the same Survival/D20 rolls. I'm not calling for all of them right now as what you may need to roll could change based on the outcome of each. However, I am fast-tracking the travel a bit where no immediate danger presents itself because day after day of "you walk, nothing happens" would just straight up suck.
Jul 16, 2018 7:37 pm
OOC:
Unless someone objects and wants to take the lead, Baraq will continue to be the pathfinder. I'll add two rolls each for now, and ignore the 2nd set if something happens from the 1st.
Forced to the ground for most of the day, Baraq chirps a bit of newfound respect at the ability of landsloggers to traverse the mountainous terrain.

Rolls

Survival x2 - (1d20+5, 1d20+5)

1d20+5 : (3) + 5 = 8

1d20+5 : (4) + 5 = 9

General d20 x2 - (1d20, 1d20)

1d20 : (16) = 16

1d20 : (3) = 3

Jul 25, 2018 5:12 pm
Baraq leads you all for another few days, though after the third day it's become pretty clear that you're treading through the same twisted mountain paths, without the ability to get up in the air it's not nearly so easy to keep your course true. However, a break in the weather finally gives your avian crew a chance to get up for some observation and correction and once more your order is set.

Baraq, go ahead and give me two more survival checks, this time at advantage, and a single d20 roll.
Jul 25, 2018 5:40 pm
Baraq sets off again with determination, her blood threatening to boil at the slow progress.

Rolls

Survival 1, Advantage - (1d20+5, 1d20+5)

1d20+5 : (5) + 5 = 10

1d20+5 : (16) + 5 = 21

Survival 2, Advantage - (1d20+5, 1d20+5)

1d20+5 : (10) + 5 = 15

1d20+5 : (14) + 5 = 19

Aug 3, 2018 12:51 am
It takes another few days of miserable trekking without sky cover, but you manage to make it to the pair of spires that were marked on the map. A brief search of the place reveals a small crack in the wall, about two feet wide and four feet tall. About four feet above that is a small circular hole in the rock. A cold whistling wind blows from the opening, though inside it appears to be pitch black as the sun has started to fall behind the mountain peaks.
Aug 3, 2018 8:04 pm
Baraq crouches to peer into the small crack in the wall, then using the shelter of the opening she lights a torch to throw further into the opening and illuminate the depth.
Aug 4, 2018 8:05 pm
The torch sails into the dark room, revealing a simple rectangular chamber about 20 feet wide and 40 feet deep. A single sarcophagus stands in the exact center of the room, with a relief carving of a regal figure on top.
Aug 9, 2018 6:56 am
"I never understand why the dead must be in boxes," hisses Baraq. She looks to see if the chamber is occupied by anything living, and ushers the others inside to take shelter from the night.
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