Baraq dives low, stashing her shortbow in favor of a javelin. She pushes once with her wings before extending them in a glide, savoring the taste of battle and the chance to prove her dominance of the world. In a reckless rage, she flings her javelin for the claw-handed orc.
[ +- ] [url=https://gamersplane.com/characters/dnd5/3597/
Baraq's Stats[/url]"]Armor Class 19 (Unarmored, Shield)
Hit Points 30/30 (3/3d12+9)
Speed 25 ft., fly 50 ft.
STR 17 (+3); DEX 19 (+4); CON 17 (+3); INT 16 (+3); WIS 17 (+3); CHA 13 (+1)
Saving Throws Str +5, Con +5
Skills Athletics +5, Nature +5, Perception +5, Survival +5
Damage Resistances While raging, resistance to bludgeoning, piercing, and slashing damage.
Senses Passive Perception 15
Languages Aarakocra, Auran, Common
Armor Proficiencies Light armor, medium armor, shields
Weapon Proficiencies Simple weapons, martial weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Danger Sense Advantage on Dexterity saving throws against effects that can be seen.
Spirit of the Wolf While raging, allies have advantage on melee attacks against any hostile creature within 5 feet.
Actions
-- Reckless Attack Advantage on melee attack rolls using STR, attacks against have advantage until next turn.
-- Talons Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 slashing damage.
-- Warhammer Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 bludgeoning damage, or 1d10+3 bludgeoning damage if used with two hands to make a melee attack.
-- Club Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 bludgeoning damage.
-- Shortbow Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 1d6+4 piercing damage.
-- Javelin Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 30/120 ft., one target. Hit: 1d6+3 piercing damage.
Bonus Actions
-- Rage 2/3 long rest; for 1 minute, advantage on STR checks and STR saves; +2 extra damage on melee attacks.
Conditions Rage