Chapter 1: Stolen Goods

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Sep 6, 2018 4:13 pm
Krogir-Vaam shoulders his maul and follows the others, pointing out the obvious to their eyes. "Yep, lots of tracks," he says. "Got some big boots here, with some medium ones, and some little ones. They go right from the door out to town. Maybe three bears, walking backwards?"
OOC:
"Assisting" the roller to try and provide advantage.
Sep 7, 2018 12:57 pm
Seraphina hunts for the tracks with zeal.

"Three bears that got jumped by a pack of wolves,"
Last edited September 7, 2018 1:10 pm

Rolls

Perception - (1d20+3)

(10) + 3 = 13

Survival - (1d20+3)

(13) + 3 = 16

Advantage dic if applicable - (1d20, 1d20)

1d20 : (14) = 14

1d20 : (4) = 4

Sep 11, 2018 5:40 pm
You don't have much difficulty picking up the trail after about 20 minutes of looking. You spot an older trail and then a fresh one, both heading toward the foothills.

Following the newer trail, it's quite clear that there are four man-sized creatures a few hours ahead (presumably the Bailey boys and their father).
OOC:
If you want to move quickly, you'll catch up faster, but you'll have disadvantage on your survival check to track them and might get lost. Otherwise, you'll catch up very slowly.
Sep 11, 2018 5:50 pm
"Wolves with boots," says Krogir-Vaam, pausing only slightly to assess the trail. "Nobody said they was werewolves."
OOC:
I'll assist again to either provide advantage, or to cancel out disadvantage if the party chooses to rush. KV's unspoken vote is to hurry up, but only because he's impatient.
Sep 14, 2018 3:44 am
"Worse than werewolves, I bet. Probably humans - no offence, Feldty."

"Let's keep moving! We ain't gonna catch 'em just standing around!"
OOC:
Unless Feldty wants to be the voice of reason and slow us down, Seraphina will want to charge ahead at full speed.
Last edited September 14, 2018 3:45 am
Sep 15, 2018 6:40 pm
OOC:
He is trying to find strange and weird magical things to occupy his time... voice of reason he ain't!
No offence taken Seraphina and right you are, let's get moving!
Sep 19, 2018 6:53 pm
Continuing to follow the trail, you move along swiftly for near to two hours. Eventually, as you see that the tracks are probably just minutes old, you hear shouting, screams, and metal clanging not too far ahead into the foothills.
Sep 19, 2018 7:07 pm
"I think they're breaking the armor," says Krogir-Vaam with a growl. "That's just not right!" He readies his maul and charges forward, eager to dispense justice upon those that would treat precious equipment that way.
Sep 19, 2018 10:35 pm
Seraphina furls her brow as she pulls out her sling and shield.

"You are absolutely correct, KV. Let's get dangerous!" she calls out, trying to keep up with the huge man despite her short legs.

"Feldty, get ready for some Frosty Gripping!"
Sep 20, 2018 1:03 am
Hah, always ready Seraphina!

12/12 HP | 10 AC
1st 2/2
Sep 25, 2018 3:38 pm
Rushing forward, you come over a hill to see four men in new-looking armor fighting a group of nine goblins. The men look awkward in their armor and are clear novices to combat. It's quite clear that they'll lose if left alone.
OOC:
The men are about 40 feet away, the goblins range from 45-60 feet away.
Sep 25, 2018 3:55 pm
Krogir-Vaam lifts his maul in a battle cry, then charges forward. He bounds from side to side, mindful of ranged attacks as he closes in.
OOC:
KV's getting into the thick of things, but he'll only move 30 feet and take the Dodge action.

I'll add an initiative roll if we're using them!
[ +- ] [url=https://gamersplane.com/characters/dnd5/7046/

Rolls

Initiative - (1d20-1)

(10) - 1 = 9

Sep 25, 2018 5:28 pm
Seraphina charges forward, adrenaline pumping.

Fucking goblins, almost as bad as slavers. Nine of them? This will be tough!

But something occurs to her though, as she sees the men struggle with the armour. She voices her doubts out loud: "Wait, are those the slavers or the missing kid's brothers?"

She yells out to the four men in the human tongue: "HEY! WHO THE HELL ARE YOU?"

Then, to KV and Feldty, telepathically *** Kill the goblins first. ***

She will move her full 25 feet in a direction to line up a clear shot on a goblin within range of her sling (30 feet), preferably one that is closest to engaging with the humans.

Rolls

Sling attack on goblin - (1d20+3, 1d4+1)

1d20+3 : (8) + 3 = 11

1d4+1 : (3) + 1 = 4

Initiative - (1d20+1)

(4) + 1 = 5

Sep 25, 2018 5:36 pm
OOC:
I'm going to give you guys a free round at this point before we jump into real initiative
Sep 27, 2018 2:00 am
Englefeldt nods as Seraphina's words flood his head. Watching her sling stone sail through the air, he raises a hand and clutches it tightly as his arcane words pour forth.

Casting chill touch. If it hits, it does necrotic damage and the target can't regain HP until the next turn.
12/12 HP | 10 AC
1st 2/2

Rolls

Chill Touch - (1d20+4, 1d8)

1d20+4 : (13) + 4 = 17

1d8 : (3) = 3

Sep 27, 2018 4:47 pm
Free Round: Party
Krogir-Vaam rushes forward to engage the enemy, but can't make it there just yet. He prepares himself to avoid any stray strikes.

Sera's sling bullet flies by the ear of one of the goblins, skipping across the scraggly grass beyond.

Englefeldt's frosty attack catches G3, draining the strength of the diminutive humanoid and causing it's knees to shake.
[ +- ] Enemies
OOC:
Another post resolving the attacks will come later!

Rolls

Enemy initiative (vs 10) - (1d20+3)

(9) + 3 = 12

Goblin Attack #1 - (1d20+4, 1d6+2)

1d20+4 : (16) + 4 = 20

1d6+2 : (3) + 2 = 5

Goblin Attack #2 - (1d20+4, 1d6+2)

1d20+4 : (18) + 4 = 22

1d6+2 : (1) + 2 = 3

Goblin Attack #3 - (1d20+4, 1d6+2)

1d20+4 : (10) + 4 = 14

1d6+2 : (4) + 2 = 6

Goblin Attack #4 - (1d20+4, 1d6+2)

1d20+4 : (2) + 4 = 6

1d6+2 : (3) + 2 = 5

Goblin Attack #5 - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (4) + 2 = 6

Goblin Attack #6 - (1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (3) + 2 = 5

Goblin Attack #7 - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (4) + 2 = 6

Goblin Attack #8 - (1d20+4, 1d6+2)

1d20+4 : (8) + 4 = 12

1d6+2 : (3) + 2 = 5

Goblin Attack #9 - (1d20+4, 1d6+2)

1d20+4 : (17) + 4 = 21

1d6+2 : (2) + 2 = 4

Sep 28, 2018 3:09 pm
Round One: Goblins
The goblins, so intent on the armored men, haven't noticed your approach yet and continue their attacks.

The armor seems to help the men, but they are still quickly being overwhelmed. One of them goes down and each of the others takes a nasty hit even through the armor that they are wearing.
[ +- ] Armored Men
[ +- ] Goblins
OOC:
KV is 10-15 ft away
Sera is 30 ft away
Feldty is 40 ft away

Armored men turn!

Rolls

Armored Man 1 - (1d20, 1d8)

1d20 : (19) = 19

1d8 : (3) = 3

Armored Man 2 - (1d20, 1d8)

1d20 : (16) = 16

1d8 : (4) = 4

Armored Man 3 - (1d20, 1d8)

1d20 : (5) = 5

1d8 : (1) = 1

Sep 28, 2018 3:12 pm
Round One: Armored Men
The armored men fight back, shouting loudly to "protect pa!" as they move to stand over the downed man. Two of the men score hits on the goblins, but none of them go down. It's not looking good for the men.
[ +- ] Armored Men
[ +- ] Goblins
OOC:
KV is 10-15 ft away
Sera is 30 ft away
Feldty is 40 ft away

Your turn!
Sep 28, 2018 7:07 pm
Krogir-Vaam curses in Giant, something about a pebble jammed up into an unmentionable body part, and leaps past the armored men to bring his maul crushing down upon the nearest goblin.
[ +- ] [url=https://gamersplane.com/characters/dnd5/7046/
Last edited September 28, 2018 7:08 pm

Rolls

Fell-Handed Maul, Bludgeoning Damage - (1d20+4, 2d6+1)

1d20+4 : (11) + 4 = 15

2d6+1 : (43) + 1 = 8

Sep 29, 2018 12:33 am
Seraphina squints extra hard before she lets her stone fly.
OOC:
Targeting a wounded one if possible.

Rolls

Sling! - (1d20+3, 1d4+1)

1d20+3 : (17) + 3 = 20

1d4+1 : (1) + 1 = 2

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