Casting magic missile. 2 for Goblin 5, 1 for goblin 6.
12/12 HP | 10 AC
1st 1/2
Rolls
Missiles for gobbo 5 - (2d4+2)
(14) + 2 = 7
Missile for gobbo 6 - (1d4+1)
(4) + 1 = 5
Missiles for gobbo 5 - (2d4+2)
(14) + 2 = 7
Missile for gobbo 6 - (1d4+1)
(4) + 1 = 5
Goblin Attack 1 - (1d20+4, 1d6+2)
1d20+4 : (1) + 4 = 5
1d6+2 : (6) + 2 = 8
Goblin Attack 2 - (1d20+4, 1d6+2)
1d20+4 : (9) + 4 = 13
1d6+2 : (3) + 2 = 5
Goblin Attack 3 - (1d20+4, 1d6+2)
1d20+4 : (19) + 4 = 23
1d6+2 : (6) + 2 = 8
Goblin Attack 4 - (1d20+4, 1d6+2)
1d20+4 : (10) + 4 = 14
1d6+2 : (1) + 2 = 3
Goblin Attack 5 - (1d20+4, 1d6+2)
1d20+4 : (11) + 4 = 15
1d6+2 : (3) + 2 = 5
Goblin Attack 6 - (1d20+4, 1d6+2)
1d20+4 : (4) + 4 = 8
1d6+2 : (3) + 2 = 5
Armored Man attack 1 - (1d20, 1d8)
1d20 : (19) = 19
1d8 : (7) = 7
Armored Man attack 2 - (1d20, 1d8)
1d20 : (20) = 20
1d8 : (5) = 5
Man 2 Crit - (1d8)
(5) = 5
Maul vs Goblin1, Bludgeoning Damage - (1d20+4, 2d6+1)
1d20+4 : (20) + 4 = 24
2d6+1 : (33) + 1 = 7
Critical damage for the fun of it - (2d6)
(11) = 2
Great Weapon Fighting reroll for the fun of it - (2d6)
(62) = 8
Sling! - (1d20+3, 1d4+1)
1d20+3 : (4) + 3 = 7
1d4+1 : (1) + 1 = 2
Magic Missile goblin 3 - (1d4+1)
(2) + 1 = 3
Magic Missile goblin 4 - (1d4+1)
(4) + 1 = 5
Magic Missile goblin 9 - (1d4+1)
(1) + 1 = 2
medicine check - (1d20+1)
(3) + 1 = 4
Medicine - (1d20+3)
(7) + 3 = 10