Hey, everyone, I've been toying with the idea of changing Initiative to be more like End of the World. I'm running a campaign of that and I like how the initiative system works a little better for play by post. Essentially at the start of an encounter between two or more factions I determine which side goes first, pretty much just a judgement call based on who should go first. Obviously in this situation your team would go first against this sea hag, since you initiated the combat.
In end of the world each of you just takes a turn. Whoever goes first goes first. You each get one turn, then the initiative changes to the other side and any monsters I had would then take their turn. It just kind of jumps back and forth from side to side like that, without such set numbers.
It seems to work more in a play by post setting because not everyone has a chance to get initiative in or take their turn right away when their initiative number comes up.
If we were to use this we would just drop initiative rolls for you and opponents, and determine which side of a conflict acted first. You guys, or your enemies.
What does everyone think about that idea?