Chapter 1 - The Beginning

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Sep 30, 2015 1:08 pm
Aelar hears the weeping, so similar to his dream, and by the look on their faces his friends had the same one. He stumbles up to the deck, barely remembering to grab his rapier in his haste.
Sep 30, 2015 2:07 pm
I follow Aelar in a daze towards the noise above deck.
Sep 30, 2015 2:44 pm
Crolwell will bound updeck as fast as he can (and while trying to keep his robe on). He will have his axe slung across his shoulder and is bumping it into the side the boat or cabin (but hopefully not people).
Sep 30, 2015 4:48 pm
As you come to the top of the stairs leading up to the deck you find someone already standing at the top of the stairs. She is not weeping but she is gripping a rapier in her hands.

"Have you had the vision too?", she gestures out across the ships deck and you can see another form near the starboard side. It looks like a female figure draped in robes. She is weeping loudly. The sound carries through the air. You realize the area all around you is foggy, but mostly it is calm. There is no wind. You don't even feel waves. The sails hang limp, no air propels them.

"I don't have a good feeling about this", Torment says.
Sep 30, 2015 4:53 pm
Aelar takes a deep breath, and steps out past Torment, walking slowly toward the weeping figure. He tries to think of any legends or stories he has heard of about anything like this. He stops about 15 feet from the figure and speaks, "Who are you and why are you here?"
Last edited September 30, 2015 4:54 pm

Rolls

Arcana/History - (1d20+3)

(13) + 3 = 16

Sep 30, 2015 6:14 pm
PhantomNimbus sent a note to Naatkinson
As Aelar calls out she continues to weep. Seeming not to notice the sound.
Sep 30, 2015 6:24 pm
Aelar calls to the rest of the party, "Don't approach her, something is seriously wrong here," he calls back. He will maintain his 15 feet of distance and walk behind her, looking to see if he can see anything that stands out or gives him a clue to the nature of this creature.
Last edited September 30, 2015 6:25 pm

Rolls

Perception - (1d20+2)

(19) + 2 = 21

Sep 30, 2015 6:29 pm
The figure has her hands covering her face as she weeps. It appears to be a female human woman. She looks old and haggard.

"Please... please help me", she sobs.

PhantomNimbus sent a note to Naatkinson
Sep 30, 2015 6:41 pm
Aelar will cautiously move back to the party, "I get the feeling that whatever this thing is is hiding its true form, it seems to be shrouded in some sort of magic..."

Naatkinson sent a note to PhantomNimbus

Rolls

Int Check - (1d20+1)

(5) + 1 = 6

Sep 30, 2015 6:48 pm
Aelar can't seem to discern much else about the appearance of this thing.

As he is relaying this to the party the figure, still covering her face and weeping starts to walk across the deck of the ship towards the group.

"Please, please help me. You must help me. Please...", her voice trails off into sobs.
Sep 30, 2015 7:04 pm
Aelar narrows his eyes at the approaching creature and speaks to it, "Don't come any closer, I'm warning you," he will prepare a spell for if she gets too close.

Readying an action to cast Dissonant Whispers on it if it gets closer than 20 feet to us

DC 13 Wisdom save. Failed save makes the creature move as far away as its speed allows it to. Successful save halves damage and doesn't make it retreat


EDIT: I'm assuming that Crolwell approaching her will trigger my readied action

EDIT 2: Rolled initiative, in case it's necessary
Last edited September 30, 2015 7:18 pm

Rolls

Dissonant Whispers Damage - (3d6)

(166) = 13

Initiative! - (1d20+4)

(14) + 4 = 18

Sep 30, 2015 7:07 pm
Crolwell bounces on the balls of his feet. In a sudden flash he loses control of the situation. It is all just incredibly eery. He'll run up to the figure and swing his axe toward her midsection. While shutting his eyes and grimacing.
There is no way that this is a good thing... right?

Rolls

Attack - (1d20+6)

(6) + 6 = 12

Sep 30, 2015 7:16 pm
As the old woman staggers closer Aelar looses his spell. The woman grabs her head as the psychic damage hits her. As Crolwell is charging in her visage changes. The old woman melts apart as her skin turns scaley sickly green. Her robes fade away and you see her emaciated body, jagged and bony. Her hair is a tangle of sea weed. Her mouth slices across her face and becomes a mockery of anything human or any form of fish. The vision of this is so horrific those that see it must try and hold their fears within themselves.

[ GM: Everyone, except Crolwell, who now has his eyes closed must make a DC11 Wisdom saving throw or become frightened. The creature has taken 6 damage from Aelar, but Crolwell's wild swinging attack has missed. We all should also roll for initiative. ]

Rolls

Saving throw against Dissonant Whisper (DC: 13) - (1d20+1)

(19) + 1 = 20

Initiative for Creature - (1d20+1)

(8) + 1 = 9

Sep 30, 2015 7:28 pm
OOC: Rolling my save

Ha! Made it!

Initiative is in my earlier post as well :)


Aelar's heart jumps into his throat for a moment while he is overcome with fear. With great difficulty he forces the fear down and prepares to fight.
Last edited September 30, 2015 7:30 pm

Rolls

Wis Save - (1d20)

(12) = 12

Sep 30, 2015 7:46 pm
My eyes grow wide at the hideous figure in front of us. What magic is this? I am horrified, but also a bit intrigued. This creature needs further study!

Rolls

Wisdom Save - (1d20+4)

(8) + 4 = 12

Initiative - (1d20+3)

(17) + 3 = 20

Sep 30, 2015 10:04 pm
Ütés' excitement about the prospect of being on a ship quickly vanished the first day after a rousing bout of sea-sickness from which she has just about recovered from. She stands on deck, eyes barely open, as her companions try to discover the mystery of the sobbing women.

"WHAT THE HELL IS THAT!?!?"

Rolls

Wisdom Saving Throw vs Fear [+2] - (1d20+2)

(17) + 2 = 19

Initiative - Assuming not Frightened [+2] - (1d20+2)

(7) + 2 = 9

Sep 30, 2015 10:40 pm
"Well, clearly it's...it's..." I search the deepest recesses of my mind to see if I remember reading anything about a creature such as this.

Rolls

Arcana/History? - (1d20+6)

(10) + 6 = 16

Sep 30, 2015 11:21 pm
[ Handing note to Xadira ]

PhantomNimbus sent a note to Moofsalot
Oct 1, 2015 10:45 pm
"...incredibly dangerous! I would avoid looking at her if I were you, and not just for aesthetic reasons, oh no. They say these sea hags have a deadly gaze, and their illusory magic not to be trifled with! But I suppose we'll know for ourselves soon enough!"
Oct 2, 2015 2:51 am
Alright, I'm dropping in a new rule for initiative for combat. Check out the general discussion for full details, but now instead of rolling initiative. I will just determine what "team" in a battle has initiative based on the situation. Then each person on that "team" gets to take their turn in whatever order. After that entire "team" has gone then the opposing "team" goes and each of them takes a turn. It jumps back and forth like this until combat is over.

It's from End of the World, and it seems to work well in Play by Post to keep things moving. So your "team" has initiative in this combat. You all go first. The sea hag goes after you all have gone. Then back to you guys.
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