General Discussion

load previous
Sep 11, 2015 7:04 pm
Yes, that is pretty much what a 1 to 1 test is. You may succeed at your task of not freaking the eff out, but it's trying to see if the stress of the situation sticks.

Generally any physical attack against something will incur a negative dice, unless situationally it wouldn't. Like if you were shooting something from a distance, and you've done this a million times before. Most melee scuffles will be at least one negative dice. Like killing your first dog is hard. Killing the 10th will get easier, so you won't have the "first time" dice anymore.

Also remember, as you fill a level on your stress track for any feature, anytime you do a test in that feature, if there are negative dice remaining after the roll you can choose to ignore one of those for every track level you have filled.

You can also convert stress into trauma to heal yourself if you get like 5 minutes to rest and cope with it.

Edit: Sorry, I mixed the word feature, which is like your features in a category, with category, which is like physical, mental, and social.

Edit: Edit: Also, I don't know if I mentioned it by enemy health generally works the same as far as the number of stress hits. So it seems like it will take a lot of hits, but weapons don't just add positive dice, they often will add positive stress to a successful hit. So your blunt weapons add a positive dice when you roll, AND if you hit they add +1 stress to however many successes you have.
Sep 11, 2015 7:40 pm
I should also probably describe the general rolls you will get for the weapons you are carrying. The metal improvised rails you are swinging at this dog give 1 positive dice, and add +1 to any stress dealt (which are however many successes you have on any given attack roll).

The pistol adds 1 positive dice, and +3 damage

A larger improvised melee weapon would actually add a negative dice instead of a positive because it isn't the most wieldy. But it actually adds +4 damage.

The cutter arm as a large-bladed weapon would add 2 positive dice and +3 damage.
Sep 11, 2015 7:46 pm
Dang - There's prolly a paper cutter on each floor, y'all.
Sep 12, 2015 3:11 am
NEVER SPLIT THE PARTY! We're going to be eaten by Dug
http://25.media.tumblr.com/3acd74587435fd9bf0189ef4a7eb0e1b/tumblr_n06soxJxsR1s7sa8fo3_250.gif
Last edited September 12, 2015 3:11 am
Sep 12, 2015 3:13 am
My justification for attacking the dog:

1. We needed to break our combat 'cherry', thought it best to be something non-human
2. The dog would've smashed through the window after us, making noise.
3. Could've then faced multiple dogs outside in the open. Cubicles may limit flanking, etc.
Sep 13, 2015 3:29 am
I just realized that I've been hit and if this is normal zombie memes I'm dead.
Sep 13, 2015 3:32 am
Dextolen says:
I just realized that I've been hit and if this is normal zombie memes I'm dead.
Can I have your gear?
Sep 13, 2015 3:37 am
Yes. But rescue my family and 2 pugs.

https://lh4.googleusercontent.com/-UIgw8F7TbEg/VemH--AOkpI/AAAAAAAAFVU/VYWfyh5cuZw/w1520-h855-no/20150820_211609.jpg
Sep 13, 2015 5:55 am
szemely, you can have Jacob skip this turn if you would like, it is up to you. Kel did take a good bite, but the dog is almost dead after John fired upon it. (You guys should look into finding guns) Lol.
Sep 13, 2015 4:12 pm
I think he will. It just seems to match up with a failing of a check like that. He'll scream for this turn and catch his wits at the start of the next one.
Sep 13, 2015 11:08 pm
Between the guff Howard's giving everyone and the fact that he has more traumas than any other character, I expect that Howard's going to be grabbed by zombies through the window any turn now...
Sep 15, 2015 4:05 am
Before I post about it in the story thread i just want to make sure it wasn't destroyed or anything, but if Andrew's car is there he's gonna drive his own car.
Sep 15, 2015 5:43 am
No, yeah, like I said the cars are there.
Sep 18, 2015 2:00 am
OK - I've been reading a lot of reviews of EotW and one common 'problem' with playing 'yourself' is that everyone just wants to escape and get their family/loved ones. I say we roll with it. Let's find an RV dealer and steal one, run around and grab all of our kin and head to the mountains.
Sep 18, 2015 2:11 am
So the soon to be zombie wants to round up some food and take it to the mountains? Sounds suspicious to me! :-)
Sep 18, 2015 2:15 am
Dex, it isn't so much a problem as a great thing I can leverage during the game. How else would I get you into situations that involved a boring suburban neighborhood? I think the people that review it poorly for that are people that doesn't know how to leverage a very strongly built in tie. You created your own character hooks. In a D&D story that would be loved by a GM because it makes for a more interesting and immersive story, it does the same here, really.
Sep 18, 2015 6:11 am
Since I am very likely to be in combat soon - or other contested rolls - I have a question about how to proceed to keep the game flowing.

Would it be OK if I role-play some to incorporate my character's positive features and then add them as separate positive rolls when I roll for an action in the same post? You could then decide which (if any) to allow, and/or tell me to roll more negative dice as needed.

OR should I just role play, and then ask what to roll from you first?
Sep 18, 2015 11:35 am
I'm thinking to keep this game going on the forum, since this is a more table talk portion of the system, do that. I'll try and give a base dice amount for most things, but feel free to add more dice if you do things, and put in OOC arguments if you think negative dice should be removed (but roll them anyway) I'll review and let you know when I post the results.
Sep 18, 2015 3:04 pm
By the way, I've been meaning to comment on how much entertainment I get out of the place names, like the street called "LARPenter." I wonder if the gaming puns will keep coming; maybe we'll visit the Dicentennial Park next?

...if we survive that long...
load next

You do not have permission to post in this thread.