OOC Banter

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Aug 20, 2018 11:26 pm
did we lose a player?
Aug 21, 2018 1:08 am
twotonkatrucks says:
did we lose a player?
Aw man, it does look like Razlus hopped off the wagon. And thinking I built my whole backstory off his character, what a bummer !
...
Mmh thinking of it now, I hope he didn't feel pressured, there.
Still, we really could use a rogue in this group. Although Fhen does have some skills at Disable Device and Stealth, but still... aaaarh, I feel gutted now.
Aug 21, 2018 2:17 am
Hi everyone,

Razlus has stepped out of the game, so it's just the 6 of you. He didn't think he could keep up and didn't want to hold us up. It was a friendly and respectful parting. ^.^ Ash, you can keep the backstory about your brother if you'd like, or you can alter it. Let me know.
Aug 21, 2018 2:47 am
LadyBrash says:
Hi everyone,

Razlus has stepped out of the game, so it's just the 6 of you. He didn't think he could keep up and didn't want to hold us up. It was a friendly and respectful parting. ^.^ Ash, you can keep the backstory about your brother if you'd like, or you can alter it. Let me know.
Okay, if you don't have any objections I'd rather keep the story since I've enjoyed writing it, but I have to wonder what will happen to poor Sdion now...

But maybe you have plans for him. In any case, I'll obviously leave that up for you to decide, but sofar Fhen still has a brother, and as far as I can guess he's probably still intent on finding him, and find out whatever he got himself into (see Notes & Journal thread).
Aug 22, 2018 12:10 am
If we need a Rogue, I have no problem switching, I usually play a rogue when I get in a game. i can make a tanky 1/2 orc rogue.
Aug 22, 2018 12:35 am
I'd prefer you stay with the Paladin, personally. I think my character will function primarily as support for a tanky melee type with good damage output - at least for now. I can help flank, disarm, trip, etc. so that another melee character can more easily deal real damage. My damage output will be minuscule so I need a "partner" in melee combat basically and I can function as his/her support.

EDIT: for instance, one of my class ability "Underfoot assault" would be perfect for this. I can basically invade a foe's space so that they get -4 penalty to attack rolls and CMB to any of my allies - also if there's any allies adjacent to me and the foe, the foe is considered flanked.
Last edited August 22, 2018 12:40 am
Aug 22, 2018 3:31 am
A rogue will be sorely missed, for sure... but luckily, as Fhenryl chose the Trapper Archetype he has some decent knowledge of Disable Device as well as a solid Stealth and Climbing skill, so at least that could help with the traps the group is almost certain to run across, as well as fulfill a few of a regular rogue's functions.
For the gift of the gab, we'll have Toe, obviously.
Now we need to figure out what to do about things like picking locks and well... we can forget about sneak attacks for now, I reckon.

As far as doing a combat duet with Toe, I could see a point where our ranger could warm up to the halfling, and some interesting dynamics might be created, both from a fighting strategy as well as from a roleplaying standpoint... but let's face it, this particular half-elf's social skills are gonna take some intense warm-up work ! But if anyone can do it, I'm sure Toe is the (half)man for the job.
Last edited August 22, 2018 3:33 am
Aug 22, 2018 10:44 am
No problem I'll stay paladin. Was just making sure we had a handle on things.
Aug 22, 2018 10:44 am
No problem I'll stay paladin. Was just making sure we had a handle on things.
Aug 22, 2018 7:39 pm
Plus, don't forget mr. fireface! He may not be the MOST diplomatic, but something about him is smooth with his words when he wants to be (plus, gotta love that whole 20 CHA, CHA of 22 in terms of ALL sorcerer spells because of his race and bloodline. :) )

He will become more diplomatic as we go on, he's currently just good at intimidating people into what he wants.
Aug 27, 2018 3:08 pm
Always wondered about using charisma to Intimidate people... I'd thought a negative charisma modifier would be good to scare NPCs, right? But I guess it can be interpreted any which way, that's the beauty of this game.

Talking about game mechanics, anyone enjoying Fhenryl's critical failure at Nature Knowledge, following his natural 20 at Tracking? What were the odds of that, now ?
[ +- ] Fhen tracking small happy pigs
Last edited August 27, 2018 3:09 pm
Aug 27, 2018 3:43 pm
It's more that Charisma is also raw force of personality, not just looks. So it's that person that is just so overwhelmingly present that a twitch of difference in look goes from giving you fawning fans vs trembling supplicants.
Aug 27, 2018 10:10 pm
Hi everyone, I'll post for you all later tonight. My daughter just got home AND I got hit with a big deadline project at work. I'm not neglecting you, just want to take some time to be able to sit and think about my responses and write them out.
Aug 27, 2018 10:27 pm
No worries! Your daughter is more important!

So I did some research, and I think two-weapon fighting for swashbuckler was a mistake as some of the benefits of swashbuckler needs one handed fighting like precise strike. It seems that I can be more effective by aiming for Fencing grace instead which would allow me to apply DEX modifier to damage - so that I can actually be useful as a damager in combat situation. I know I've been asking for a lot, but this will be the final modification to my character build I will ask if you allow me. I'd like to scrap two-weapon fighting and instead stack Inspired blade archetype* with mouser then take Fencing grace as my feat. I am perfectly fine if you say no to this so no pressure.

* - Per PFSRD, you can take more than one archetype so long as they don't conflict.
Quote:
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as the other alternate feature.
Inspired Blade and Mouser archetypes don't replace or alter the same class features.
Last edited August 27, 2018 10:31 pm
Aug 27, 2018 11:04 pm
It's ok Ladybrash, no worries here. Life get in way sometimes ... Well most of the time.
Aug 27, 2018 11:22 pm
(What they said)

Thanks for letting us know, though ! Keeping communication flowing, always a good thing.
Enjoy the family visit... and success with the deadliney thing.
Aug 28, 2018 4:07 am
Tonka, I don't have any problems with that modification. I get that the system is new, and all the things you have asked for are perfectly reasonable and haven't come into play in the game yet. All good.
Aug 28, 2018 8:22 pm
Just to make sure, here: since Fhenryl hasn't spent any ranks into his Knowledge(Religion) skill - so basically, hasn't "learned" or assimilated anything of that particular skill, he won't be able to even try a simple roll, right? Even at +0 modifier ?
[ +- ] Favored Enemy Modifier
Last edited August 28, 2018 9:39 pm
Aug 28, 2018 9:38 pm
I usually allow my players to make general Intelligence checks for Knowledge that they're untrained in. The training represents specialized knowledge/bonuses in specific areas. So... YES, you may make untrained knowledge checks in my games.
Aug 28, 2018 9:44 pm
To add to LadyBrash, I found this on the PFSRD.
Quote:
If you are not trained in the skill (and if the skill may be used untrained), you may still attempt the skill, but you use only the bonus (or penalty) provided by the associated ability score modifier to modify the check.
Not sure if Knowledge is a skill that can be used untrained (I would think so but per RAW I don't know) but, sounds like at least the DM is treating it as one.

Per table on that page:

Untrained skill check = 1d20 + ability modifier + racial modifier.
Last edited August 28, 2018 9:44 pm
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