A rogue
will be sorely missed, for sure... but luckily, as Fhenryl chose the Trapper Archetype he has some decent knowledge of Disable Device as well as a solid Stealth and Climbing skill, so at least that could help with the traps the group is almost certain to run across, as well as fulfill a few of a regular rogue's functions.
For the gift of the gab, we'll have Toe, obviously.
Now we need to figure out what to do about things like picking locks and well... we can forget about sneak attacks for now, I reckon.
As far as doing a combat duet with Toe, I could see a point where our ranger could warm up to the halfling, and some interesting dynamics might be created, both from a fighting strategy as well as from a roleplaying standpoint... but let's face it, this particular half-elf's social skills are gonna take some intense warm-up work ! But if anyone can do it, I'm sure Toe is the (half)man for the job.
Last edited August 22, 2018 3:33 am