Rolls
Magic Missile (automatic hit) - (1d4+1, 1d4+1, 1d4+1)
1d4+1 : (3) + 1 = 4
1d4+1 : (2) + 1 = 3
1d4+1 : (4) + 1 = 5
Be sure to read and follow the guidelines for our forums.
Magic Missile (automatic hit) - (1d4+1, 1d4+1, 1d4+1)
1d4+1 : (3) + 1 = 4
1d4+1 : (2) + 1 = 3
1d4+1 : (4) + 1 = 5
Breezy's Initiative - (1d20+2)
(5) + 2 = 7
Bandit Light Crossbow (Disadvantage) - (1d20+3, 1d20+3)
1d20+3 : (19) + 3 = 22
1d20+3 : (10) + 3 = 13
Damage (if hit) - (1d8+1)
(3) + 1 = 4
Secret Roll
Breezy Crossbow Attack on the Bandit - (1d20+4)
(16) + 4 = 20
Breezy Crossbow Damage on the Bandit - (1d8+2)
(3) + 2 = 5
I Now Pronounce You Healed - (1d4+3)
(4) + 3 = 7
Fire bolt - (1d20+2)
(7) + 2 = 9
Damage - (1D10)
(1) = 1
Attack - (1d20+6)
(2) + 6 = 8
Damage - (1d8+4)
(8) + 4 = 12
Sneak attack damage (in case Keavan is close enough to the bandit to trigger it) - (1d6)
(2) = 2
Crossbow 1 (Disadvantage, dodge) - (1d20+3, 1d20+3)
1d20+3 : (16) + 3 = 19
1d20+3 : (9) + 3 = 12
Crossbow 2 (Disadvantage, dodge, add +2 AC for 1/2 cover) - (1d20+3, 1d20+3)
1d20+3 : (2) + 3 = 5
1d20+3 : (1) + 3 = 4
Crossbow 3 (Disadvantage, dodge, add +2 AC for 1/2 cover) - (1d20+3, 1d20+3)
1d20+3 : (19) + 3 = 22
1d20+3 : (14) + 3 = 17
Bandit 1, DEX save - (1d20+1)
(16) + 1 = 17
Crossbow 1 DMG - (1d8+1)
(5) + 1 = 6
Crossbow 2 DMG - (1d8+1)
(7) + 1 = 8
Crossbow 3 DMG - (1d8+1)
(6) + 1 = 7