Chapter One - The Adventure Begins

load previous
Sep 17, 2018 9:45 pm
LadyBrash sent a note to AshDrunbar
Sep 17, 2018 9:58 pm
Toe thrusts his rapier aimed at the pommel of the creature's shortsword attempting to disarm it.
OOC:
I believe because of weapon finesse I get to add my DEX bonus instead of STR. Also, I think the skulk gets an attack of opportunity since I don't have Improved Disarm feat.

Rolls

Disarm - (1d20+5)

(16) + 5 = 21

Sep 18, 2018 11:18 pm
With a tired and winded expression, Rand makes another soft lunge at the Skulk.

Rolls

Mace attack non-lethal - (1d20)

(9) = 9

Mace damage - (1d8+2)

(1) + 2 = 3

Sep 19, 2018 5:49 pm
OOC:
I feel bad about your combat rolls, guys!!
As Toe carefully thrusts his rapier toward the skulk's pommel in an attempt to disarm it, the creature takes the opportunity to make an attack of his own. The halfling is more than practiced at this maneuver however, and predicts the creature's motion. He catches the pommel of the skulk's sword and twists, sending it clattering to the floor. The skulk now stands weaponless, gaping at the halfling and wondering what he should do next.
OOC:
Dracone, Jaqir, and Kija are up

Rolls

Skulk AoO vs. Toe - (1d20+2)

(10) + 2 = 12

Sep 20, 2018 1:11 am
Jaqir pushes his hood back off his head, letting his eyes burn brightly with a guttural roar as he sends another blast of power outward, this time targeting the unarmed skulk.

Casting ray of frost as a fire spell, using my Bloodline Arcana. Ranged touch attack.
AC: 13 | HP: 9/9
F: 2/R: 3/W: 2 | DR: 5/fire
1st 5/5 (DC16/17)

Rolls

Ray of Flaming Frost (Fire Damage) - (1d20+3, 1d3)

1d20+3 : (12) + 3 = 15

1d3 : (1) = 1

Sep 20, 2018 3:48 pm
Dracone, not happy with the thing jumping out of the way, decides to strike again. Raising his shield to protect him from his opponents weapon, he spins the flail twice before again taking a low swing at his legs.

Rolls

Trip attempt - (1d20+7)

(10) + 7 = 17

Sep 20, 2018 6:43 pm
Dracone curses and swings his flail over his head, preparing to go for the dark creeper's legs again. The paladin's flail lashes out and catches the creeper on the side of his leg, sending him sprawling to the floor. The creature cries out in pain as he lands on the edge of one of the steps and hits his head against the wall.

At the same time, Jaqir unleashes a third fiery blast which streaks toward the now unarmed skulk at the end of the hall, hitting him square in the chest and knocking his back against the wall.

The other skulk, still engaged with Fhenryl and Rand, has not yet noticed that his friends have been beat. He turns slightly and takes a stab at Rand. The chameleon-skinned creature's blade slips between two of the scales on the young paladin's armor and pierces into his body between two ribs. The creature's eye gleams wickedly as he draws the blade back, now covered in blood.
OOC:
Toe, Fhenryl, and Rand are up.

Rolls

Skulk Attack vs. Rand - (1d20+2, 1d6)

1d20+2 : (19) + 2 = 21

1d6 : (6) = 6

Critical Confirmation - (1d20)

(12) = 12

Sep 20, 2018 7:07 pm
OOC:
Is the dropped weapon near me? If so, Toe will kick it as far away as he can from the skulk.
"Yield fiend! Lest we make shish kabob (or whatever fantasy equivalent) out of you."
OOC:
Toe will hold his action. If the skulk tries to get away or otherwise act in threatening manner he will poke him with the rapier.
Sep 20, 2018 10:23 pm
Fhenryl lets out a wild scream of anger as he sees the sun cleric's face contorting in pain as he's skewered by their opponent.
Grunting with rage and effort, the half-elven ranger takes a two-handed swing at the blue-skinned creature's face, putting in all his strength in a mighty sidewise blow.
Last edited September 20, 2018 10:27 pm

Rolls

Warhammer Attack - (1d20+3)

(10) + 3 = 13

Warhammer Damage (2-handed) - (1d8+3)

(8) + 3 = 11

Sep 20, 2018 10:55 pm
Feeling his warm blood run from his rib down his leg, Rand can start to feel the cold creeping in, with a throbbing headache drowning out the noise of combat.

He staggering slightly, closes his eyes. A burst of dim sunlight explodes from Rand giving everyone a sense of warmth and energy.
OOC:
Channel energy and using selective channel to ignore the 2 enemies fighting at the stairs and the one me and Fhenryl are fighting.
OOC:
Doh! looks like I'm the low roller of the group :(
Last edited September 20, 2018 10:56 pm

Rolls

Channel energy (healing) - (1d6+1)

(1) + 1 = 2

Sep 20, 2018 11:28 pm
OOC:
Man, the dice roller hates you. :(
Sep 21, 2018 3:38 am
OOC:
That damn dice roller is being pretty sluggish with everyone all right, DM included... Only Toe seems immune to the curse, it seems, too bad he has -2 on all his damage rolls ! By the way, (1)- is Kija awol ? (2)(asking LadyBrash)- should we use the OOC thread for discussions of this type, or is that fine that way ?
Last edited September 21, 2018 2:59 pm
Sep 21, 2018 3:23 pm
As the skulk's sword clatters to the floor, Toe kicks it over the edge of the balcony to land on the rug below. He demands that the creature surrender. At that moment, Fhenryl lets out a guttural cry of rage and smashes the butt of his warhammer into the face of the second skulk, crushing its skull and killing it instantly. The creature's body slumps to the ground, lifeless. Toe pokes the tip of his sword into his foe, indicating that the same fate would soon befall him unless he surrenders. The skulk slowly puts his hands up, saying nothing but glaring coldly at Fhenryl with his piercing blue eyes. The dark creeper lets go of his weapon as well, putting his hands up from where he lay sprawled on the floor at the top of the stairs.

Keygan rushes through the curtain below and looks up to assess the fight. "It's over already? You guys are something. I just went to lock the front door. It's been less than 30 seconds! These creatures have been tormenting me for months."
Sep 22, 2018 1:50 am
His chest still heaving with fury, Fhenryl sustains the glare of the remaining skulk for just long enough to make his thoughts about the creature's chances of survival abundantly clear, while wiping his weapon slowly on the carcass of his dead partner. After giving Rand a quick look to make sure the godly man isn't bleeding out, he approaches the creeper in slow, measured steps.

He comes to a stop mere inches from the half-goat, and stares at him squarely in the face, saying nothing, glowering at the creature and looking very intently at his hoofed feet. Then back at the creeper's face. Then he abruptly head-butts the creeper square in the nose, smashing it in a spray of scarlet.

As the hoofed humanoid screams in surprise and pain and attempts to stop the bleeding, reaching out to the mess of what used to be its nose, the feral half-elven has already grabbed it by the throat and shoved the back of its head against the nearest wall.

His teeth clenched in a rictus of savage, yet cold fury, the ranger pushes his face right against the creeper and roars: "THE CHILDREN: WHERE ARE THEY? I know you took them , you cloven-footed, sorry excuse for a half-human being. You better speak. NOW !!!"
OOC:
Not sure if an attack roll is needed for the surprise head-butt, since the creeper was standing still, but I'll include it along with this new intimidation check.
Last edited September 22, 2018 1:59 am

Rolls

Head-butt Attack - (1d20+3)

(18) + 3 = 21

Intimidation - (1d20-1)

(8) - 1 = 7

Sep 22, 2018 2:16 am
Toe, while still having his rapier trained on the skulk, asks aloud to his companions, "Does anyone have a length of rope with them to restrain these ne'er-do-wells?"

He turns his attention back to the skulk. He speaks in a gentle tone, "Now listen, I know you can understand me. You certainly understood enough to obey. And if you can understand Common, it's likely you can speak it. So speak while there's still chance to hold my friend here at bay." Toe nods towards Fhenryl "I don't know how much longer I can. As you can see, he's a bit... unhinged. Tell us all you know about this kidnapping operation, post-haste! We know you're all part of it."
Last edited September 22, 2018 2:17 am

Rolls

Diplomacy - (1d20+8)

(3) + 8 = 11

Sep 23, 2018 5:39 am
Fhenryl smashes his forehead against the hooked nose of the dark creeper, who screams in pain. Blood streams from his face and drips down onto his shirt. Before he can respond to Fhenryl's' demand, the skulk speaks with a thick accent. "We took the children and the others to Kazmojen to sell as slaves. You can find him in the Malachite Fortress."
Sep 24, 2018 12:56 am
" We should take them to the authorities as soon as we can."

Holding his side you hear Rand give a small prayer, his hand against his side begins to glow then fades.
Last edited September 24, 2018 12:58 am

Rolls

Cure light wounds - (1d8+2)

(6) + 2 = 8

Sep 24, 2018 1:45 am
OOC:
Do I know Malachite Fortress or Kazmojen?
Last edited September 24, 2018 1:45 am

Rolls

Knowledge (local) - (1d20+1)

(13) + 1 = 14

Sep 24, 2018 12:39 pm
It is very obvious that we need to make our way to this fortress as soon as possible. As Rand has stated, these criminals need to be turned over. The question I have though is one: Do we tell the Authorities everything we know and risk a mob of citizens going to free the children or two: do we inform them we have a lead and will investigate it and keep them posted. I personally think, if we withhold specifics, we will have a better chance of saving the children.
Sep 24, 2018 8:34 pm
None of you are familiar with the names the skulk mentioned -- either the Malachite Fortress or Kazmojen. Keygan speaks up to clarify, "There is an old gnomish enclave called Jzadirune under my shop, and below that is the Malachite Fortress. The fortress was built to guard the underside of the city from foes who would attack from the Underdark. It seems this Kazmojen has taken over and turned it into a hub for his slave trade business."
load next

You do not have permission to post in this thread.