Chapter One - The Adventure Begins
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Rolls
Disarm - (1d20+5)
(16) + 5 = 21
Rolls
Mace attack non-lethal - (1d20)
(9) = 9
Mace damage - (1d8+2)
(1) + 2 = 3
Rolls
Skulk AoO vs. Toe - (1d20+2)
(10) + 2 = 12
Casting ray of frost as a fire spell, using my Bloodline Arcana. Ranged touch attack.
AC: 13 | HP: 9/9
F: 2/R: 3/W: 2 | DR: 5/fire
1st 5/5 (DC16/17)
Rolls
Ray of Flaming Frost (Fire Damage) - (1d20+3, 1d3)
1d20+3 : (12) + 3 = 15
1d3 : (1) = 1
Rolls
Trip attempt - (1d20+7)
(10) + 7 = 17
At the same time, Jaqir unleashes a third fiery blast which streaks toward the now unarmed skulk at the end of the hall, hitting him square in the chest and knocking his back against the wall.
The other skulk, still engaged with Fhenryl and Rand, has not yet noticed that his friends have been beat. He turns slightly and takes a stab at Rand. The chameleon-skinned creature's blade slips between two of the scales on the young paladin's armor and pierces into his body between two ribs. The creature's eye gleams wickedly as he draws the blade back, now covered in blood.
Rolls
Skulk Attack vs. Rand - (1d20+2, 1d6)
1d20+2 : (19) + 2 = 21
1d6 : (6) = 6
Critical Confirmation - (1d20)
(12) = 12
Grunting with rage and effort, the half-elven ranger takes a two-handed swing at the blue-skinned creature's face, putting in all his strength in a mighty sidewise blow.
Rolls
Warhammer Attack - (1d20+3)
(10) + 3 = 13
Warhammer Damage (2-handed) - (1d8+3)
(8) + 3 = 11
He staggering slightly, closes his eyes. A burst of dim sunlight explodes from Rand giving everyone a sense of warmth and energy.
Rolls
Channel energy (healing) - (1d6+1)
(1) + 1 = 2
Keygan rushes through the curtain below and looks up to assess the fight. "It's over already? You guys are something. I just went to lock the front door. It's been less than 30 seconds! These creatures have been tormenting me for months."
He comes to a stop mere inches from the half-goat, and stares at him squarely in the face, saying nothing, glowering at the creature and looking very intently at his hoofed feet. Then back at the creeper's face. Then he abruptly head-butts the creeper square in the nose, smashing it in a spray of scarlet.
As the hoofed humanoid screams in surprise and pain and attempts to stop the bleeding, reaching out to the mess of what used to be its nose, the feral half-elven has already grabbed it by the throat and shoved the back of its head against the nearest wall.
His teeth clenched in a rictus of savage, yet cold fury, the ranger pushes his face right against the creeper and roars: "THE CHILDREN: WHERE ARE THEY? I know you took them , you cloven-footed, sorry excuse for a half-human being. You better speak. NOW !!!"
Rolls
Head-butt Attack - (1d20+3)
(18) + 3 = 21
Intimidation - (1d20-1)
(8) - 1 = 7
He turns his attention back to the skulk. He speaks in a gentle tone, "Now listen, I know you can understand me. You certainly understood enough to obey. And if you can understand Common, it's likely you can speak it. So speak while there's still chance to hold my friend here at bay." Toe nods towards Fhenryl "I don't know how much longer I can. As you can see, he's a bit... unhinged. Tell us all you know about this kidnapping operation, post-haste! We know you're all part of it."
Rolls
Diplomacy - (1d20+8)
(3) + 8 = 11
Holding his side you hear Rand give a small prayer, his hand against his side begins to glow then fades.
Rolls
Cure light wounds - (1d8+2)
(6) + 2 = 8
Rolls
Knowledge (local) - (1d20+1)
(13) + 1 = 14