Char Gen
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Thanks for having me along.
So that's: 10, 12, 14, 7, 10, 14... can I go point buy after I roll if I hate this?
Rolls
Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (1622) = 11
4d6 : (6242) = 14
4d6 : (6144) = 15
4d6 : (1133) = 8
4d6 : (2244) = 12
4d6 : (5463) = 18
I'm leaning toward a shadow magic Sorc, if that works with the group.
Edit: Ignore everything re: class. I have no idea what I'm playing and all options are on the table.
(I both love and hate character creation. I spend forever on it and perseverate over every little detail :/)
Have settled on Rogue (unless someone else has their heart set on it).
4d6 - ( 2, 5, 4, 6 ) = 17-2=15
4d6 - ( 5, 3, 2, 6 ) = 16-2=14
4d6 - ( 1, 4, 4, 5 ) = 14-1=13
4d6 - ( 4, 3, 4, 1 ) = 12-1=11
4d6 - ( 2, 4, 3, 6 ) = 15-2=13
4d6 - ( 2, 2, 4, 5 ) = 13-2=11
Rolls
Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (2546) = 17
4d6 : (5326) = 16
4d6 : (1445) = 14
4d6 : (4341) = 12
4d6 : (2436) = 15
4d6 : (2245) = 13
Sure, if you roll for hp, you can choose to take the average or what you rolled afterwords. As for starting equipment, take 500 gp plus 1d10 × 25 gp to spend on whatever you wish, one free uncommon magic item, in addition to your normal starting equipment.
Rolls
Gold - (1d10)
(2) = 2
500+(5*25) = 625
Rolls
Gold (x25) - (1d10)
(5) = 5
Criminal and Charlatan, let me know if you want to work something different out then a king request.
That said, maybe she could be working as an aide to the king? Perhaps on the secretive side, either as an agent of sorts or a consultant RE: Magical things.
Stat and gold time.
Gold = 6x25 = 150 (650)
It was going so well until that six. Oof. May just point buy.
EDIT: I tell a lie, I forgot Hexblade uses charisma for melee attack rolls and damage, so I could dump it in strength.
Alas, no, point buy prevails:
STR: 10
DEX: 15 (13+2)
CON: 15 (14+1)
WIS: 10
INT: 10
CHA: 15
Then my level 4 increases will be to DEX and CHA, and my Level 8 increase to CHA exclusively, making the final stats:
STR: 10
DEX: 16
CON: 15
INT: 10
WIS: 10
CHA: 18
Rolls
Money, Money, Money - (1d10)
(6) = 6
Roll Attributes - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (6642) = 18
4d6 : (6114) = 12
4d6 : (1164) = 12
4d6 : (1631) = 11
4d6 : (1123) = 7
4d6 : (4615) = 16
EDIT: Attribute scores of 10, 16, 16, 12, 14, 8. Starting funds, 650 gp.
Rolls
Attributes - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (5232) = 12
4d6 : (5562) = 18
4d6 : (1664) = 17
4d6 : (6333) = 15
4d6 : (6253) = 16
4d6 : (3123) = 9
Money (500 + (1d10*25)) - (1d10)
(6) = 6
Rolls
Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (5434) = 16
4d6 : (3564) = 18
4d6 : (6336) = 18
4d6 : (3125) = 11
4d6 : (4615) = 16
4d6 : (3242) = 11
Wealth - (2d10)
(51) = 6
HP Rolls - (7d10)
(10312778) = 38
For the DM: I've gone with the Spy background, operating on the pretense that since she's a Shadar-Kai, she by default serves the Raven Queen, and she's currently been told to go and insinuate herself into this king's court. If it's okay with you, I'm kind of looking at the typical 'Treacherous Vizier' character, just not necessarily evil. She's not out to kill him, just that her true loyalties lie elsewhere.
Rolls
Health Rolls - (1d8+2, 1d8+2, 1d8+2, 1d8+2, 1d8+2, 1d8+2, 1d8+2)
1d8+2 : (5) + 2 = 7
1d8+2 : (2) + 2 = 4
1d8+2 : (6) + 2 = 8
1d8+2 : (1) + 2 = 3
1d8+2 : (2) + 2 = 4
1d8+2 : (3) + 2 = 5
1d8+2 : (8) + 2 = 10
Also, shady warlock aide and an ambitious sorcerer noble? Sounds like fun.
Can we still take extra gold instead of our starting equipment?
@Bleak, don't feel like you are trampling anything. I want you to play the character that you want to play within reason or not without consequences depending on the type of character. Don't feel like you're stepping on my toes; I'm the DM, my toes are made of diamonds and your puny pc feet don't harm me I'd be happy even if nobody chooses the king option and all want to work something different out.
Yes, you may take either the average hp or whatever you rolled.
You may roll for starting gold as detailed in the phb or, if you are taking the starting equipment, "exchange" the items for their price in the book.
It's good to be back, CM.
UPDATE: CRAZY HARD WORK DAY AT LEAST TODAY AND TOMORROW, MAY OR MAY NOT BE THAT ACTIVE. I WILL TRY MY HARDEST NOT TO REPEAT AND KEEP EVERYONE POSTED.
Edit: Survived today, let's see what tomorrow brings.
Either way, how should we decide where on the scale from 1-5 hundred an uncommon item would cost?
Common magic Items: 75 gold each
Uncommon magic items: 300 gold each
Rare: 2,250 gold each
When purchasing magical armour the magic cost is in addition to the base cost.
For example, should you want Adamantine Full Plate, then you'd need to buy the Full Plate (1500 gold and then buy the Adamantine (300 gold), so that item would cost 1800 gold.
Go ahead and take this again (500 gp plus 1d10 × 25 gp) and add it with your old one; or roll two if you haven't rolled for wealth yet.
And rolling again for starting wealth.
Rolls
HP from 2nd level - (1d6+3, 1d6+3, 1d6+3, 1d6+3, 1d6+3, 1d6+3, 1d6+3)
1d6+3 : (5) + 3 = 8
1d6+3 : (5) + 3 = 8
1d6+3 : (5) + 3 = 8
1d6+3 : (3) + 3 = 6
1d6+3 : (6) + 3 = 9
1d6+3 : (6) + 3 = 9
1d6+3 : (4) + 3 = 7
Second Wealth (1d20 * 25) - (1d10)
(10) = 10
And Wealth #2 = +550
Total Wealth: 625+550 = 1175
Rolls
HP (8+7d8+9 for 7d8+17) Average is 51 HP - (7d8+17)
(3382676) + 17 = 52
Second Wealth - (1d10)
(2) = 2
Once again, 650GP.
Rolls
More Money - (1d10)
(6) = 6
Rolls
Second Wealth - (1d10)
(6) = 6
Also, avatar check.
EDIT: I figured I would try on the Ry name for size and see how much more quickly I died with it ;)
Gonna roll for my stats and starting wealth now. - Clarification - DO we get one uncommon magic item for FREE? or is it all with the starting gold?
Love those rolls:
15,12,9,15,13,17
Gold is a little weak but hey...Druid right lol 225+500=725
Rolls
Starting Wealth=500+(2d10*25) - (2d10)
(45) = 9
stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (5416) = 16
4d6 : (3345) = 15
4d6 : (2234) = 11
4d6 : (1465) = 16
4d6 : (5444) = 17
4d6 : (5646) = 21
Sif's up on Beyond, only thing to note is that Beyond didn't let me take my fourth Cantrip (Sif has Eldritch Blast, obviously), and she also has a set of Glamerweave clothes, because I felt like getting a funny item with the last of my gold.
Sif Adreal
If you're wondering why she has no weapons it's because it was too much of a bother to input her pact weapon of choice.
I think it like of fits with the tone of the campaign though.
I'm still looking for something better...
PS: There are a great deal of odd elf avatars out there...
Until the seventh daughter was born. Young Eliesannor held the beauty and grace of her sisters and took to the scholarship of her mother, but there was, for lack of a better word, an oddness about her. She was polite, pleasant, and very cheerful in society and never sought offense, and by all indications progressed through childhood like any typical person of nobility. Yet those who spent time alone with her often felt an unsettled sensation, like a person walking over their grave, as the expression were. There was little one could base this uneasiness upon, not even the coy smile at the corner of Eliesannor's lips nor the seemingly odd shift in the reflection of her steady gaze.
Needless to say, this baleful aura left Eliesannor unmarried, so the Lady Teharissa emphasized her teachings of the arcane to her youngest daughter in order for her to become self-sufficient. Eliesannor proved a capable student, weaving a mastery of magic beyond her sisters, as though born with an inherent power that only needed to be sculpted and shaped.
Whatever oddity or unconventional manner surrounded the young half-elf, Eliesannor did not seem to mind. She happily practiced her letters and courtly recitations just as eagerly as her arcane lessons. Seemingly unrestrained by the obligations of her sisters, she grew to enjoy both the company of her parents as well as an independence to adventure on her own into the countryside.
The Curtis-Mirasandoral House sought employment for their youngest daughter. Through their connections, Eliesannor auditioned for entry into the ranks of the king's guard. While lacking any martial prowess, her arcane power was enough to secure a position as a lady-in-waiting to the royal family, though she was always positioned at a distance and only responsible for overseeing the safety of the women and children. Her knowledge of court etiquette would find her at many public events, daintily standing in the corner or in a non-descript balcony, blending into the crowd while keeping her steady gaze and delicate smile over everyone.
I' m thinking of buying a Hat of Disguise. In the book it says you can cast disguise self on yourself at will. That's lovely. However, Disguise Self the spell, says that if someone visually tries to discern the veracity of what he/she is seeing (I understand the difference if the person actually touches me during the spell's duration), it is an Investigation check against my spell save DC.
Problem: I don't have a spell save DC. I'm not a caster in any way. So how would this work?
Edit: Specifically, it's 8 + your spellcasting mod (+0) + your proficiency mod.
Edit: Specifically, it's 8 + your spellcasting mod (+0) + your proficiency mod.
I (admittedly hopefully) assumed that since the spell is for Bard, Wizards, or Sorcs, that I could pick either Int or Cha and use that (for the spellcasting mod).
But that makes sense. Thanks. Makes the hat a tiny bit less useful.
Decisions...
If it's something you can get behind and play your character to have fun, I'd allow it. We're not beholden to whatever lore is published in some novel or forum, even if it's considered official.
If it's something you can get behind and play your character to have fun, I'd allow it. We're not beholden to whatever lore is published in some novel or forum, even if it's considered official.
Also, reading through I believe I noticed a slight hiccup; so just to make sure everyone is on the same page: you should have 1,000 + 2d10x25 + your free uncommon item + starting equipment. You can "sell" the items you don't want from your starting equipment for their price listed in the phb, perhaps getting you some extra cash for that blanket gathering mold at the bottom of your pack. You may also choose to roll for your starting wealth (I believe this has a lesser average than if you just took your starting equipment; still an option though).
With all that said, I don't mind, if anything I encourage it. In the grand scheme of things, I'm still a baby to this game and enjoy learning about it; feel free to talk about whatever here (I should add: keep it within reason and somewhat ethical). All in all I don't mind discussion or corrections, as long as it's civial and everyone is having a good time, I'm happy.
Smuggler for hire. I can see the King hiring someone like Bannai to go along as insurance that the information (and anything else he needs) gets extricated and back to him.
I leave it up to our illustrious DM to tweak that idea or bend into a different version to suit his overall purpose.
Bannai is happy to be going along for whatever reason (so long as he gets paid).
Edit: I could use your help, in fact. I have a rogue in another game with a great personality, but in an effort to differentiate, I made this guy less team oriented. I'm worried about that. I love team first play and am struggling with how to play a character who, at his core, is a good person who cares about others, but on the surface is selfish and only cares about getting paid.
TLDR: I don't want my guy to be an a*****e. Any feedback on my backstory (if I went too far with it) would be welcome.
It might take some innovative reasoning, but if we could come up with how each player-character is important to your job, you could mix your me-first intent with justified teamwork.
For example, he values his reputation above actual coin since his reputation is what earns him jobs. He's a big picture guy. He is conflicted, but generally loves life. He likes jokes and drink, but sometimes he goes to excess in an attempt to drown out his disappointment with society and the people in it.
So, yes, he would absolutely save the life of anyone on the team because a stronger team increases his chances of success. He likes having a reputation of never failing a job.
He also derives no satisfaction from the suffering of others. He would never go out of his way to hurt anyone. He just wouldn't risk himself to help anyone unless there was something in it for him.
Edit: He keeps his distance emotionally. He doesn't sit in a corner and brood. He interacts and engages with everyone because that's how he gets what he wants. He's a talker and a con artist.
Smuggler for hire. I can see the King hiring someone like Bannai to go along as insurance that the information (and anything else he needs) gets extricated and back to him.
I leave it up to our illustrious DM to tweak that idea or bend into a different version to suit his overall purpose.
Bannai is happy to be going along for whatever reason (so long as he gets paid).
Edit: I could use your help, in fact. I have a rogue in another game with a great personality, but in an effort to differentiate, I made this guy less team oriented. I'm worried about that. I love team first play and am struggling with how to play a character who, at his core, is a good person who cares about others, but on the surface is selfish and only cares about getting paid.
TLDR: I don't want my guy to be an a*****e. Any feedback on my backstory (if I went too far with it) would be welcome.
Rolls
2 - (1d8)
(1) = 1
3 - (1d8)
(5) = 5
4 - (1d8)
(6) = 6
5 - (1d8)
(8) = 8
6 - (1d8)
(3) = 3
7 - (1d8)
(4) = 4
8 - (1d8)
(5) = 5
Solo is one of my favourite characters in fiction (despite having not seen the most recent film), so I'm not surprised he crept in to my character creation, but it wasn't my intention. When making a swashbuckler you're going to hit some of the common notes one way or another. He's likely to resemble Zoro, Han, Jack Sparrow, or one of the Musketeers regardless. Pick your poison.
I tried to make him at least somewhat different from the tropes while maintaining the swashbuckling spirit. Clearly, I failed ;)
Though, still a good question. I never asked.
Up to what level can we expect to play?
We will be going to 9th level. This game wasn't something I planned to take far, simply because I have my old games that I need to return to. This was intended as a reintroduction, a "cushion" if you will, for me to get back into this because every time I tried before this it exhausted me thinking about trying to get back up to date with all my games and I'd exhaust myself more trying to choose one over another. I felt if I ever wanted to start again I needed a clean plate; a singular game I can easily focus on while I get my feet again and, if work ever proves too much for me, I won't drop out of nowhere. I'll be able to easily drop a 'Hey, super busy, see you in like a week or something, will post sooner if allotted' or something in that vein and it is a lot simpler to pick back up 1 DM'd game then it is to pick back up the coattail list of games I have.
So in short: My plate got too full so I dumped it all on the floor and got myself a nice, simple salad. I want to deal with my mess but I don't have enough energy to so I focus on eating my salad. The salad will give me energy to get back to my mess because like, I mean, some of it is still good food; I just need to sift through it, instead of trashing it all. I'm a slob and should be treated as such. Only a little bit shorter than the long and in a weird, convoluted dining metaphor. ¯\\\_(ツ)_/¯
UPDATE: I have added the wealth and hp rolls to my first post. I think I will use the average hp instead.
P.S. I think this will be a good salad! :-)

I have submitted Tlannatar Haldreithen, Elven Horizon Walker.
Some fine-tuning required: I need to select favored enemies, and choose my spells. It will help if I know what the other spellcasters are specializing in. Tlannatar will be a highly-mobile (Mobile feat and Winged Boots) melee skirmisher, and his spells will try to augment this. But if the group is lacking them I have some space for utility spells and maybe even limited healing.
Cantrips (at will): Chill Touch, Friends, Minor Illusion, Prestidigitation, Shocking Grasp
1st level (4/4 slots): Magic Missile, Shield
2nd level (3/3 slots): Alter Self, Darkness (3 sorc pts), Mind Spike, Phantasmal Force, Suggestion
3rd level (3/3 slots): Counterspell, Major Image
4th level (2/2 slots): Dimension Door
Looks at Sif's two spell slots.
I think thats a lazy copout to disallow flying for balance reasons; especially at 8th level. Maybe at 1st, and that's a hard maybe, but at this level most of you have access or have/had the option to gain flight. Druids need to spend a slot to shift so they aren't getting flight for free. I don't know, maybe it's my inexperience, but I dont see any problem with allowing it. I'd like to hear everyone else's thoughts though.
And restrictions on swimming and flying are built into the Druid abilities. I think it’s level 6 befire you can use beasts that fly and level 4 for swimming.
I'm with HypCo. If the rules allow, go for it. As a player and a DM, I like to see other players go to their full potential. And, if it's a issue, DMs have all sorts of tools at their disposal to make encounters "balanced."
If you had/have/want an alternative introduction, let me know so I can get back to getting that done so we can start.
If you're fine with the current introduction (king's request) or wish to "return" back to it, let me know as well.
Long story short, she is a small noble half-elf with a cheery and polite disposition (as young nobles are wont to have), combined with a disturbing mindset conformed around a shadowy and dark power. Let the king make of that what he will!