Character Creation
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Oct 24, 2015 3:08 am
That looks great. Go ahead and level the character up to 2.
PhantomNimbus sent a note to spaceseeker19
Oct 24, 2015 9:36 pm
Let's see what I get...
Ok...I do not think I could be happier. I have tried to play necromancer so many times. Now I get to play a flying necromancer right out of the gate. I love this character.
Avian Magnetic Reanimator with a Dual Brain. Im torn between Raven and Owl type...Vulture could work too. Guess I'll sleep on it.
Ok...I do not think I could be happier. I have tried to play necromancer so many times. Now I get to play a flying necromancer right out of the gate. I love this character.
Avian Magnetic Reanimator with a Dual Brain. Im torn between Raven and Owl type...Vulture could work too. Guess I'll sleep on it.
Last edited October 25, 2015 1:05 am
Rolls
Origin - (1d10)
(2) = 2
Stats - (3d6, 3d6, 3d6, 3d6)
3d6 : (462) = 12
3d6 : (545) = 14
3d6 : (214) = 7
3d6 : (514) = 10
Mutations - (1d100, 1d100, 1d100)
1d100 : (16) = 16
1d100 : (78) = 78
1d100 : (56) = 56
Oct 25, 2015 1:11 am
Looks great. Will be a big asset to the team. Just waiting one the other new player to submit a character and we can get this adventure rolling again. :)
Oct 25, 2015 5:58 pm
Random junk rolling
Snow boots, bikini, solar powered generator (6 hour battery life requires 2 hour direct sun recharge time), skateboard gas grill toy water gun.
Well, one obviously useful item and a few that could prove handy in the right circumstances...not bad.
And lvl. 2 hp
Snow boots, bikini, solar powered generator (6 hour battery life requires 2 hour direct sun recharge time), skateboard gas grill toy water gun.
Well, one obviously useful item and a few that could prove handy in the right circumstances...not bad.
And lvl. 2 hp
Last edited October 25, 2015 7:03 pm
Rolls
Starting junk - (2d4)
(42) = 6
Actual items - (6d100)
(442628218759) = 265
Hp - (1d12)
(1) = 1
Oct 26, 2015 7:01 am
If no one objects, I'll just write myself in.
spaceseeker19 sent a note to PhantomNimbus
Mar 8, 2016 2:26 pm
Sterlin Toth, New Mutation roll (d100 from DLC document)
Hit Point rolls (1d12+ x 2)
Edit: Psychic Resistance - ha!, let the taunting of Psibocorn begin.
Hit Point rolls (1d12+ x 2)
Edit: Psychic Resistance - ha!, let the taunting of Psibocorn begin.
Last edited March 8, 2016 2:27 pm
Rolls
New mutation - (1d100)
(71) = 71
Hit points, level 3 & 4 - (2d12+4)
(37) + 4 = 14
Mar 8, 2016 4:25 pm
Psibocorn feels the venom searing through his system...
Pulse is his new mutation.
He gains 17 HP.
Picking which skills get boosted by Expertise at 4th level: Stealth and Ancient Tech.
Edit: For the third level increase, I increased INT from 18 to 20. Also, I hadn't accounted for my Formidable Constitution mutation, which bumped my CON from 16 to 20 at first level. So instead of gaining 17 HP, Psibocorn gained 21 HP.
Pulse is his new mutation.
He gains 17 HP.
Picking which skills get boosted by Expertise at 4th level: Stealth and Ancient Tech.
Edit: For the third level increase, I increased INT from 18 to 20. Also, I hadn't accounted for my Formidable Constitution mutation, which bumped my CON from 16 to 20 at first level. So instead of gaining 17 HP, Psibocorn gained 21 HP.
Last edited March 10, 2016 9:02 am
Rolls
3rd level HP increase - (1d12+3)
(7) + 3 = 10
4th level HP increase - (1d12+3)
(4) + 3 = 7
New Mutation - (1d100)
(74) = 74
Mar 9, 2016 3:18 pm
Posted in the main story. I'm good to go. Took the 3rd level bump to Dex, so as to shoot better, and Expertise in Stealth and Perception