OOC:
Sorry for the break. Next week might also be a bit sporadic but I will try to keep things moving.
Daniel heads into the cave. The torch helps burn away the horrible smell inside but not completely. He is followed by Murt, Stearval and Lavender. As Lavender heads in the old goblin turns and starts hacking away at a wooden hut.
The light of the torch flickers on the walls throwing strange shadows. At one point Lavender sees Stearval's shadow take crow form and it seems to fight with a large dark shadow. Stearval moves his arm and the shadows disappear, their battle unresolved.
The cave is clean of organic material. No bones. No blood. Not rotting corpses. But there are many articles of clothing.
There seems to be only one direction to follow. The cave narrows then widens. It widens and you see a single shaft of light piercing the darkness. The shaft hits a small faceless totem casting a large shadow. Just past the light and shadow you see what looks like three gobos huddling together. They seem to be afraid of the light. You can see their eyes in the dark cave. There is no color, only white. They look up at you all and snarl. They are naked except for rags rotting off of their bodies. Their skin is white like ivory. Not natural for gobos at all.
One of them stands up and runs at you all. It runs into the light. As it does so the flesh smokes then bursts into flames. Only black bits of burned body reach Daniel's feet. The other two see this and run deeper into the cave.
OOC:
If you wish to do something before the grimalkin run away you need to beat my d20 roll. Use your initiative modifier.