If you are feeling inspired do a small montage of what your characters did the last three days.
Chapter 2: The path to enlightenment is blood
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If you are feeling inspired do a small montage of what your characters did the last three days.
After Ro Ar's arrival through the rupture, Lavender sits on the steps to her temple and pops the cork on the wine he swiped from the parakeet composer. Taking a long swig, he looks around for anyone with half a brain in the crowd. Not these simple-minded heathens bowing and scraping to a god that doesn't recognize a self-starter like me. No, I need to associate with people more of my own ilk. Like that gypsy who wasn't afraid to take on emerald demons to avenge his goblin friend. And that caravan guard who charmed the snake woman, kind of saved my hide there. Even the dirty thug girl. She's definitely got the moxie to be a survivor. Finding the faces he was searching for, Lavender waves them over to share in his wine and his desire to get out of Anthat and away from these daft ruptures.
Over the next three days Lavender seeks out the only fence in Anthat willing to deal with independent thieves like himself. He'd have to work his way up before applying to a proper guild, but Honest Mauve was a decent source of information and a way to get rid of hot merchandise. In exchange for the pilfered golden goblet he was able to secure the addresses of several of the less-destitute morons who had devoted themselves to Ro Ar's "bountiousness". Those jobs weren't the cleanest ever pulled, Lavender was still getting his feet wet as a proper thief and he may have compromised his anonymity, but who was he to care? He was about to hit the open road! The loot from those few scores was enough to outfit him with the gear he needed with enough left over to chip in for a particularly lame-looking samdu...
Shaking out of his reverie, Lavender replies to the goblin herder. "Well, she certainly is... ah..." He searches for the right word for a few seconds before looking to the rest of the group and shrugging. "...alive? I'm sure she'll do just fine for our needs. Thank you Mr. Smelly Goblin."
After they pay the man and begin walking away, Lavender addresses the group. "Alright, now don't forget our deal boys & girls. We go nab this holy relic Stearvall's crow keeps yapping about, and the rest of the treasure we split 50-50-50-50." He points to Daniel, Stearvall, Murt, and himself in turn. "And this BETTER pay off or we'll have words..." He lets the silence turn uncomfortable before laughing and slapping Stearvall on the back. "Haaaah! Just screwin' with ya, Stearvy. But seriously, I'm expecting piles of gold and jewels to get my foot in the door with one of the more notable guilds in the area so don't let me down! Let's blow this kooky town with its ruptures and its self-righteous pig goddess and head towards... uhh... where exactly are we goin' again?"
The day before they're set to leave, Daniel spends the day polishing his new armor and weapon and purchasing a shield with the last of his pay to finish his ensemble.
"She's definitely... good enough," Daniel says with a smile, then turns to Lavendar and nods, "An even split is fine with me."
And the 'fine' quality of my longsword has no mechanical benefits, correct?
"You are welcome to split anything that you find amongst your self so long as it is not holy to Malotoch, I require very little" For all the bounty of that day Stearvall is still dressed in stained clothing and only carried the dagger he carried on that fateful day 'It was enough to slay Ro Ar's daemons' I could probably use some protection.
The walk out of the city is uneventful. It does feel strange when you leave the city gates and the large tower of Praxima Cristara starts to fade into the distance. You see many Samdu herders along the way grazing their Samdu's on the limestone outside of the walls. The familiar grinding sound of teeth on stone is soothing. Your own Samdu, Bitty, picks up a stone or two and casually grinds away as she slowly, slowly walks.
Nearing sunset you start to get far from the city. It is the Month of the Cricket, the leaves are just turning red. The air is cool but not yet cold. You are just reaching a small village, a small post written in Gobbledygook shows this is a goblin village. There is a small tavern with a name you can't read (because it is in Gobbledygook) to your right. You feel you could look for a room there or press on and make camp outside of town. Daniel, the former caravan guard turned warrior, knows of this place but for some reason he can't remember the real name, he does remember caravan guards nicknamed it Spookytown. They never really liked to stay here cause of all the Gobbledygobliness.
Word has spread that the teenage thug had become a mysterious champion of the Snake Tower, having emerged from the curious depths with a burning brand of an eye and a wicked magic sword. There is a sense of awe and respect for her capability, despite her rough-around-the-edges personality; the lowlifes of the streets have come to wonder if there might be some potential to this ruthless bully who once knocked over their younger siblings for a laugh.
Having murdered a Dwarf over a Snake's promise for a sword, Murt took it upon herself to soak up the lifestyle of the rapidly famous by thoroughly beating the living hell out of anyone who dared to ask her what had happened. Over the next three days she terrorized the streets with an uncharacteristic rage and a massive bender from anyone too scared to turn down her demand that they buy her a round. Her coping skills persevered - one early noon she awoke on the cobbled streets reeking of piss, and she thought to better herself.
Having seen that some other "dumb-butt idiot guys" who did not perish in the "crazy stupid ass thing that happened", Murt decided to tag along with the team. She bought (coerced) a leather vest off of some of the local enforcers who run the dice games, and met the gang at a smelly stable.
Murt has been seethingly quiet throughout the journey, glowering at her feet and spitting angrily at the road."I hate dat fuggin bird." She may have been heard muttering, as she reflected on the prophetic crow.
When faced with the dilemma of the Goblin town, she offers Daniel her council. "Wha, you scared o' a couple 'o goobers? I ain't sleepin' in the fuggin' rain jus cuz you stoopid."
Lavender catches a bit of the grumbling goblin passing by and takes a few long steps to catch up, putting on his flowery persona. "Excuse me, venerable one! I couldn't help but overhear your concern regarding our good health. We are a group of simple travelers heading out of Anthat after the ruptures threw everything into chaos, I'm sure you have heard by now? Anyway, we were looking to stay the night here before heading back out on the road in the morn. What can you tell us about this fine looking establishment? I believe you called it the Grimalk Inn, correct?" As he is speaking, Lavender will look the goblin up & down and glance into his cart to see if he has any valuables...
To the goblin, "You said this... Grimalkin? Eats people?"
"Hell's bells! This stinking town is full of nothing but broke blokes. What d'you fellas think? Stay in town in a goblin bed or risk the forest and this 'Grimalkin' who might very well eat us?"
he leans in close to Lavender, "Do you think we can trust Murt to not kill all of them?"
You head into the unnamed tavern. The ceiling is low. It doesn't seem like tall folks like most of you don't come here often. There is a dusty farmer smell to the place. The place is quite packed. About 20 goblins sitting around low tables and low chairs. A single man sized table sits in the corner. A few dirty dishes and a dirty dish towel sit on it. It seems to not get much other use. But the most remarkable part of the whole thing is the looks you get when you enter. Mostly just blank stares. A few scowls and one largish goblin with a woodsman's axe seems to be sizing you all up.
Behind the bar is a red headed halfling. She is buxom but a bit plain looking otherwise. She looks at you all and smiles a big smile. In a funny farmer accent she calls out to you all. "Well Radhu's hairy testicles look what the cat dragged in?!" She looks over to a small goblin with a garishly painted hurly burly music box and says "Why Wobbletoof, play us some music, we got ourselves a bunch o' big people!" Wobbletoof wakes up from his drunk stupor and starts cranking on the music box. A tinny song starts to play.
The red head moves over to the table for big people and clears it off. Without asking she bring 4 large cups of mead. "Here ya go. I'll bring you a hot stew too if you have the coin for it."
Lavender notices that in the opposite corner three wealthier looking goblins are playing cards. Wobbletoof saunters over to Murt, gets the stink eye, and then moves over to Daniel and Stearvall. He pauses his cranking for a moment to shake a tin cup with a single coin in it. He smiles stupidly at the two.
Radhu=King of rabbits, patron deity of wariness, stealth, trickery & cleverness, and expeditious retreats. Neutral alignment
Food here would be 10 copper each for the mead and a meal.
Once inside, his eyes roam over the halfling bartender before locking onto the card game in the corner. Without taking his eyes off the three goblins he holds out his hand to the group and absently speaks, his voice picking up the cadence of more proper speech patterns. "Could one of you possibly spare a ten-piece? I do believe I can pay for our meals and lodging tonight but I seem to be a bit short presently."
I don't normally worry about disposable income. I think it is up to you if you want to use it for narrative reasons. I like that Lavender needs ro borrow money from his friends. And later on if you get a bunch o' gold then you can spend it on extravegant items or use it to bribe an official or whatnot.
"Gimme stew." She grunts, and puts off payment as long as humanly possible.
"Excuse me, gents. Good evening to you! I couldn't help but notice this seems to be the section of the room with some taste and class, and I figured I would come avail myself of the fine atmosphere at this table. Might I buy my way in to your game of leisure with a few drinks and an ante?" He signals the barkeep for a round of drinks for the card players and takes a seat cross-legged on the floor bringing himself down to just under their height, a smile of deference plastered onto his face.
Wobbletoof starts grinding on the hurly burly and plucking some strings. He then begins to dance in a circle. Then he looks at Daniel and shakes his cup. He smiles. "Gather round ever'one and I'll tell the tale known to all in Splokton but visitors best be warned. For as the moon shines brightest we all know what creeps out of their holes... The whole tavern yells in unison "Grimalkin!" He then plucks at his instrument and continues "Cursed creatures with a hunger for flesh. Lock yer doors and board up your windows. For at night they walk. The evil... The whole tavern yells again in unison "Grimalkin!" He plucks and plays some more music "Their claws are sharp and their teef bite deep. But a weakness they have... Wobbletoof moves over to Stearvall and jangles the cup before him asking for another donation.
The goblin woodsman, grabs his axe, stands up and looks at Murt. "I think you are ugly."
After the first hand and Wobbeltoof's first verse, Lavender begins to look a bit sheepish. "You'll have to excuse me, gents. Swords and Skulls is not my forte. What is this card's value again? And I can pair it with this one here for what outcome?" When Wobbeltoof gets to the second chorus Lavender joins in with a hearty "Grimalkin! Ahh, such a lively tavern and what a story! Surely as the movers and shakers of this fine city you must know the tale of Grimalkin, where did the legend originate I wonder?" After a few more hands of losing and pumping for information, Lavender will turn up the heat and start cleaning house if he can.
Rolls
Lavender's Luck - (1d20-2)
(11) - 2 = 9
Now here is a delicate situation, this can't be denied; the atmosphere hasn't been exactly friendly, and the gang is far from home. It will have to take all of Murt's diplomatic prowess to untangle the signals the group has given that led to this hostile encounter.
"FUCK YOU." She bellows while up-heaving her bowl of stew into the goblins face, knocking over her own table in the process of leaping to her feat, ready to fight. For now it's a bar brawl she anticipates, but her hand is near her sword in case this goober thinks its more.
Rolls
Attack Dice - (1d3)
(1) = 1
Action Dice - (1d20+1)
(20) + 1 = 21
Crit Roll - (1d12)
(9) = 9
The steaming bowl of stew scalds the goblin woodsman's face. The crowd goes silent for a moment. The woodsman flailing around miserable and blind seems unable to find his axe. He seems to be trying to find it. The crowd looks on with curiosity and not a small amount of enjoyment. Even the card players seem to be enjoying the spectacle.
Rolls
card player luck - (1d20)
(4) = 4
"No, YOU UGLY." She cracks him on the jaw, purposefully knocking a tooth out for her collection. She adds the bloody token to her bag of broken teeth and walks back into the crowded tavern, leaving the beaten wretch to himself.
Instead of sitting at the ruined table where her friends are trying to piece together how exactly they were going to settle their tabs over a mess of soup, Murt chooses to join the table where the uppity woodsman was sitting. She grabs his mug and drinks his drink, giving a promising look to any gobbo who dares question why she'd join them.
The three card players take advantage of the distraction to get out of the game not wishing to lose any more money.
Murt and her companions get 2 or 3 rounds of drinks from the fellows of the tavern and 1 round from Ginger. "I might ask you all to stay a few extra nights, it is good for business!"
Eventually though the crowd turns somber as a bell rings. The goblins get into groups, grab pitch forks, shovels and the occasional bow.
When there are only half a dozen patrons left Ginger comes over "So you want to stay the night?"
When Murt re-enters victorious to the cheers of the tavern patrons, Lavender relaxes and turns back to his game only to find the other players have vanished. Shrugging, he collects his 30 shekels and walks over to Murt's table, dropping 5 silver each in front of Stearvall and Daniel with a wink on the way. "How's that fer a return on investment, eh?"
Grabbing a seat across from Murt, Lavender slides another 5 silver across the table to her. He speaks towards the group so the others are included at the next table. "Good show, Murty! You read the room perfectly and gave th' people what they wanted. Couldn't have done it better meself! What say we adjourn for the night and hit the road again in the morning? I'm thinkin' it would be best if we did not find ourselves campin' in these parts after nightfall. Whatever these Grimalkin are, I dun wanna find out fer meself." Lavender drinks everything that he is offered.
Daniel nods his thanks to Lavender when the coins are placed in front of him and scoops them into his pouch before raising his mug in toast to the gambler.
When Ginger comes over, Daniel shrugs, "Why not?" he says, "Doubt anyone's going to mess with us after that show!"
The next day the sun rises, Stearvall's wakes up with the sun. His window is open. The rest of the party are downstairs eating hot oats with honey.
He closes his eyes and prays to Molotoch for bounty. "Carrion god please allow me to strengthen those that will aid me in your name"
Food begins to fall from the the air, and water clear water fills the empty mugs and glasses of the inn.
"We must venture after the grimalkin"
Rolls
Food of the gods - (1d20+1)
(17) + 1 = 18
Manifestation - (1d4)
(2) = 2
When Stearvall comes down and makes his announcement, Daniel quiets and leans forward to listen better. He listens closely to make sure he doesn't miss anything; It could be fatal.
Ginger looks warily at Stearval. "Best not be doing that in the evening. I'd be out of customers to buy my gruel!" She says with a hint of seriousness.
After Stearvall announces his intention, Lavender chokes on his food mid-chew. "R'you shittin' us, priest? I thought we all agreed to steer clear o' whatever these grimalkin things are, now you want to stroll right into the woods n' seek 'em out?! Did'jer god 'o carcasses tell you this?"
He chokes down a few more bites to fill his belly before gathering up enough to feed the group for the day, making sure to fill his waterskin as well.
Tying his sack closed and slinging it over his shoulders, Lavender turns to Murt. "Whaddya say Murty? Wanna pound some undead gobbos?"
"Hmph?" She grunts, looking up from her plate. "Whuz-undead?"
The walk is short. Bitty the samdu slows it down so it takes a bit longer. She continues to pause to pick up rocks to chew on along the way. To get to the village you need to take what was once a well worn but now overgrown trail through the woods. The trees are dwarf pines. The soil is a bit dry and rocky. It must be hard to grow food out here. The hike is uphill. By the time you have been walking a full bell the cool weather is not enough to cool you off and you are sweating.
Eventually you come upon a large boulder split in half. The trail leads through the boulder. Painted on the boulder in black charcoal is a large figure. Tall and imposing the figure has extra long limbs. You aren't sure if it is an accurate depiction of something or the artist just didn't understand natural proportions. The most important feature of the rock painting is the creature's face. There is no face. There is a large hole in the head. An empty gaping hole. In the creatures hands are a bunch of smaller creatures seemingly in agony. Down at the creature's feet are even more small creatures. They seem to be prostrating themselves before the large creature.
There is one other thing you notice. There is no sound in the woods. Not an insect or a bird or a squirrel. Complete silence.
With that, he straps his shield on and draws his sword.
Taking a few minutes Lavender will do just that. Finding a spot a little ways off the already overgrown path on the "safe" side of the boulder he gets Bitty settled in with a few rocks to munch. Really he is just trying to find an excuse to let Daniel and Murt move forward until he follows a little behind them. With his dagger drawn, Lavender is ready to disappear into the brush at the first sign of trouble.
Past the rock you make it to the crest of the hill. An abandoned village with a dozen or so huts is laid out in front of you. Daniel almost trips as his foot avoids stepping on what looks like the clothing of a caravan guard. The clothing is ripped and shredded. You can recognize it as a caravan guard by the broken spear and the broken shield. Oddly you see no bones, blood or flesh in the area. How can such carnage leave no blood stains?
The walls of the huts are disconcerting. Painted all over the walls are more images of the faceless black giant. Pictures also include images of sacrifices. As you wander carefully into the middle of the village you hear a loud snap! to the right of you. It is just behind a large wooden hut.
Odd = dumb move
Even = more tactical move
Rolls
Stupid Check - (1d2)
(1) = 1
"HEY!" Murt shouts at the top of her lungs. "WHO THERE? SOMEONE NAMED UNDEAD?" She yanks her sword roughly from its sheath, and a burning brand of an eye glows at her forehead. "CUZ I'MUNNA FUGGIN' KILL THAT GUY."
Rolls
Sneak Silently - (1d24+3)
(4) + 3 = 7
He seems to realize you aren't going to kill him so he reaches forward and grabs a piece of hut wall and pulls. He tugs and pulls left and right until it is loose. He then pulls it out of the wall and throws it on his cart. "Me, I aim to tear this village down. Maybe if the village is gone the grimalkin will be gone too."
He then looks down sadly. "I lost my wife to those creatures. So I want them gone more than most..."
Anyways, last winter all was quiet, but then one night one of the homes gets attacked. We know this cause one of the gobbos living there was in the woods taking a piss. He said he saw a bunch of thin white skinned gobbos come into his house and eat his family. He ran to town. When the town came with him they found nothing of his family. But in the morning they followed the tracks and found this village full of dead gobbos. They looked like they been killing themselves, painting these strange pictures all over themselves. It was bad. There were even children. All dead..."
He looks at the ground. "It was too much. Most people ran away afraid. No one dared come back... until more attacks started to occur. Houses were being attacked. All at night. So we came back here. And we found that all the bodies were gone. No bones, no blood. All gone. Eventually we realized we can stay safe if we don't go out at night and if we lock our doors and shutter our windows. Of course it was too late for my wife. She was an ornery wench but she put up with me." He looks back at the shekel. "Don't know how many there are, some say only one and some say a dozen or more. All I know is nobody dare go down that hole."
Above the large hole in the ground is a stone with more charcoal painting. The ground looks like it has many bare foot prints. There are also many small bits and pieces of clothe and tools laying scattered about. But everything is dry. Not a drop of blood and not a sliver of bone is around.
The tunnel smells terrible. Like rotten flesh. It is dark but you can see that it looks like a natural cave. The walls inside have claw marks. It seems the cave turns left about thirty feet in.
Drawing his dagger once again, Lavender dramatically motions for Stearvall to take second in line.
"Shut up." Murt grunts in response to Lavender's appeal to strategy, shoving him aside to move past. "You stink like butt rot." She follows Stearvall with her magic sword in hand.
The light of the torch flickers on the walls throwing strange shadows. At one point Lavender sees Stearval's shadow take crow form and it seems to fight with a large dark shadow. Stearval moves his arm and the shadows disappear, their battle unresolved.
The cave is clean of organic material. No bones. No blood. Not rotting corpses. But there are many articles of clothing.
There seems to be only one direction to follow. The cave narrows then widens. It widens and you see a single shaft of light piercing the darkness. The shaft hits a small faceless totem casting a large shadow. Just past the light and shadow you see what looks like three gobos huddling together. They seem to be afraid of the light. You can see their eyes in the dark cave. There is no color, only white. They look up at you all and snarl. They are naked except for rags rotting off of their bodies. Their skin is white like ivory. Not natural for gobos at all.
One of them stands up and runs at you all. It runs into the light. As it does so the flesh smokes then bursts into flames. Only black bits of burned body reach Daniel's feet. The other two see this and run deeper into the cave.
Rolls
Grimalkin run - (1d20)
(7) = 7
Rolls
Javelin Attack - (1d20)
(4) = 4
Javelin Damage - (1d6)
(2) = 2
"WHO THAT?" She bellows into the dark unknown, boldly challenging the demons without, and perhaps, challenging the demons within her own inner being. "I GUNNA BREAK YOUR HEAD AND BURN YER HOUSE DOWN."
"Good day to you, fine cave-dwelling shadow creature. I beg pardon, but your "good folk" as you call them are causing quite the disruption for the more... animated citizens of the region. You are aware your flock are completely undead and feeding off the living, yes?" As he speaks, Lavender slowly takes a few steps back away from the totem.
I’m trying to wait till at least one or two other players post for every Lavender post :)
"Before the time when time was time
the world was dark and dreary
gods were born and gods did die
and the world it was a weary
but Krom of shadow did endure
for hide he could and hide he did my deary
boo hoo, boo hoo ladeedadeedoo..."
As he sang the noise from deep down the tunnel grew louder.
@Naatkinson ah yeah. that is right!
@moldynolds OK
How about the others?
Lavender takes the torch and casts the shadow deeper into the cave as the shadow grows longer and longer you here "Come eat my children. Feast apon their flesh and bones and blood. Lala ladeedadeedoo."
A single grimalkin runs into the torch light, then another and another. It seems a village of grimalkin, twisted undead goblins, stream toward you. Mindless and hungry.
Also just a little bg info. The characters know that the world is full of gods. But it is also full of powerful malignant (and rarely benign) spirits. There are also dangerous fey creatures of varying power. It is rumored infernals and celestials roam the material plane doing the things they do. And of course there are just scary monsters and scarier people. So not everything will be related to gods. But much of it will be dangerous...
Success on deed to trip
5 damage
Rolls
Daniel Attack, Deed Die, Damage - (1d20+2, 1d3, 1d8+1)
1d20+2 : (14) + 2 = 16
1d3 : (3) = 3
1d8+1 : (1) + 1 = 2
Initiative - (1d20+1)
(11) + 1 = 12
Rolls
Move Silently - (1d20+3)
(3) + 3 = 6
Backstab - (1d20+2)
(20) + 2 = 22
Rolls
Dagger Damage - (1d4)
(4) = 4
Critical Table II - (1d10+2)
(3) + 2 = 5
Extra Damage - (3d3)
(122) = 5
Lavender’s Initiative - (1d20)
(14) = 14
Rolls
Magic Sword Damage: 1d6 + 1 (str) + 1d3 (warrior) + 1d3 (magic) - (1d6+1, 1d3, 1d3)
1d6+1 : (4) + 1 = 5
1d3 : (2) = 2
1d3 : (2) = 2
Attack - (1d20+1, 1d3, 1d3)
1d20+1 : (3) + 1 = 4
1d3 : (3) = 3
1d3 : (1) = 1
Initiative - (1d20+0)
(13) = 13
Initiative order
Lavender, Murt and Daniel
grimalkin (8 remaining, 2 are prone)
Rolls
grimalkin initiative - (1d20)
(8) = 8
He wheels about, dagger brandished, ready to jump back in any direction in order to force any grimalkin that comes after him to enter the shaft of light.
Rolls
Torch throw/kick (Attack, Deed) - (1d20+1, 1d3)
1d20+1 : (13) + 1 = 14
1d3 : (3) = 3
The singing and laughter of the shadow disappears as the grimalkin wail in agony.
I love the team work!
Initiative order
Lavender, Daniel
Murt
grimalkin (8 remaining, 2 are prone)
On a separate note Gamersplane keeps timing out when I try to access the site. I have been almost completely unable to access the site for the past two days. Just FYI if I become scarce until this issue fixes itself...
I am still around and will be for many months. So hopefully after the site issues are resolved we can get things going again.
The singing and laughter of the shadow disappears as the grimalkin wail in agony.
Initiative
Murt
grimalkin (8 remaining, 2 are prone)
Also if Stearval is MIA we may want to change the goal. Let me know in the OOC what your characters might be after.
Thanks :)
Rolls
Attack - (1d20+1, 1d3, 1d3)
1d20+1 : (20) + 1 = 21
1d3 : (1) = 1
1d3 : (3) = 3
Damage - (1d6+1, 1d3, 1d3)
1d6+1 : (5) + 1 = 6
1d3 : (3) = 3
1d3 : (1) = 1
A grimalkin runs behind Daniel and jumps on him from behind. He lands on Daniels back and bits at his neck and scratches at his expose arms. Another creature attacks from the front but Daniel fends it off with his sword. But a third grimalkin takes advantage to attack Daniel and finds some soft tissue on the back of his leg. A fourth grimalkin lifts its body up from falling over and charges at Daniel but Daniel dodges.
Three blood thirsty grimalkin lunge and attack Murt with a whole lot of crazy in their eyes. But they get crazy back as Murt bites, kicks and punches them keeping them at bay.
Strangely as the small statue continues to burn the grimalkin begin to shake violently. One seems to try to speak, "Shaaaaa krommm..."
Initiative order
Lavender, Daniel Murt
grimalkin (7 remaining, 2 are prone)
Rolls
4 Grimalkin attack Daniel - (1d20, 1d4, 1d20, 1d4, 1d20, 1d4, 1d20, 1d4)
1d20 : (18) = 18
1d4 : (2) = 2
1d20 : (4) = 4
1d4 : (2) = 2
1d20 : (17) = 17
1d4 : (3) = 3
1d20 : (2) = 2
1d4 : (1) = 1
3 Grimalkin attack Murt - (1d20, 1d4, 1d20, 1d4, 1d20, 1d4, 1d20, 1d4)
1d20 : (8) = 8
1d4 : (4) = 4
1d20 : (9) = 9
1d4 : (4) = 4
1d20 : (2) = 2
1d4 : (2) = 2
1d20 : (19) = 19
1d4 : (2) = 2
Rolls
Lavender's Backstab Attack - (1d20+2)
(1) + 2 = 3
Lavender's Fumble (-2 for Luck mod) - (1d4-2)
(3) - 2 = 1
Rolls
Attack, Deed, Damage - (1d20+2, 1d3, 1d6+1)
1d20+2 : (5) + 2 = 7
1d3 : (2) = 2
1d6+1 : (4) + 1 = 5
Or we can just continue with only two characters
And of course Murt crits!
Rolls
Murt Attack - (1d20, 1d3, 1d3)
1d20 : (20) = 20
1d3 : (1) = 1
1d3 : (2) = 2
The creature facing Murt cannot get close to the whirlwind of ferocity that is a 19 year old girl.
Stearvall also joins the fray. He moves forward unafraid of the grimalkin mumbling "Molotoch is my savior the savior is with me" he reaches forward and attempts to lay his hands on Daniel. Unfortunately the sound of a crow screams "No! If he is to die then leave him be!"
Murt, Daniel and Lavender's turn.
Rolls
2 Grimalkin attacks Daniel - (1d20, 1d4, 1d20, 1d4)
1d20 : (18) = 18
1d4 : (3) = 3
1d20 : (15) = 15
1d4 : (1) = 1
2 Grimalkin attacks Lavender - (1d20, 1d4, 1d20, 1d4)
1d20 : (1) = 1
1d4 : (1) = 1
1d20 : (13) = 13
1d4 : (4) = 4
1 Grimalkin attacks Murt - (1d20, 1d4)
1d20 : (5) = 5
1d4 : (3) = 3
Stearval lay on hands Daniel - (1d20+1)
(4) + 1 = 5
"YOU DUMB IDIOTS ARE STUPID!" She advises to her noble foes, hoping for a sporting retort as she advances for another lunge!
Rolls
Attack - (1d20+1, 1d3, 1d3)
1d20+1 : (6) + 1 = 7
1d3 : (2) = 2
1d3 : (2) = 2
Damage - (1d6+1, 1d3, 1d3)
1d6+1 : (6) + 1 = 7
1d3 : (3) = 3
1d3 : (3) = 3
Rolls
Attack/Deed/Damage - (1d20+2, 1d3, 1d8+1)
1d20+2 : (11) + 2 = 13
1d3 : (3) = 3
1d8+1 : (2) + 1 = 3
He makes contact and tries to retreat, but can't seem to get away without opening himself up to another pair of claws or jaws...
Rolls
Lavender's Attack - (1d20+2)
(12) + 2 = 14
Lavender's Damage - (1d4)
(1) = 1
The pieces of the statue fall to the ground. All goes silent.
Stearval speaks darkly. "I believe Mortoch will be pleased. Flesh will be ripe for eating once more."
The tunnel goes on further a bit.
I decided to end the fight. I was hoping the grimalkin might be able to do a bit more damage but it seems decidedly over.
Daniel is now in a lot of pain!
Rolls
1 grimalkin attacks Daniel - (1d20, 1d4)
1d20 : (5) = 5
1d4 : (3) = 3
1 grimalkin attacks Lavender - (1d20, 1d4)
1d20 : (5) = 5
1d4 : (1) = 1
1 grimalkin attacks Murt - (1d20, 1d4)
1d20 : (11) = 11
1d4 : (4) = 4
I guess i wasn't tracking HP well. That could have been a deadly encounter!
Lavender finds a small coin purse, also with Sefran half coppers. He continues looking and sees what looks like a knights helmet with a strange visor. As he touches it the visor glows red. Strangely he doesn't see the armor of the body anywhere. The disembodied head makes a hollow tin sound. "The misss...ssss...ssssion..."
100 Seafran Half coppers, 40 silver shekels and 4 Anthat gold chits.
1 decent shield and a few rusty weapons seem to be the things of value.
Murt turns to the others with a bright smile on her face. "Hey guys, awhile ago I punch a guy so hard he SHIT HIMSELF! AN' ALL HE HAD ON 'EM WAS COPPERS LIKE THESE ONES!" Her stuttering, snorting laughter echoes in the chamber of dead men.
Seeing little reaction from the others, she approaches the gathering around the helmet.
"Like, A LOT. He messed his fancy clothes! Haha!! He start crying an' all, an' these lil coins ain't worth ANYTHIN'."
Upon seeing the attention of the group is elsewhere, however, she naturally gets quite angry.
"WHAT? Why you starin' at that stupid helmet?!"
Lavender stares at the helmet in confusion until a light goes off and his eyes light up. "Wait... Praxima... Thas the spell-lady what's tryin t' wrestle wit King Titamus fer control over Anthat! She got that wizard tower n' everything! She sent these poor souls down here t' die for some reason... but why? And somethin' 'bout a gate and savin' us from th' gods... What in the blazes did we walk into here, fellas?"
You are then guided higher up the mountain. Eventually, late in the afternoon, you are led through a small mountain pass. The walls of the pass are not natural. The stone has geometric patterns carved into them. The patterns are tiny and intricate but make no sense. They seem like the amount of work to create them would be impossible to imagine. The deeper into the pass you go the more you mind begins to swim with the patterns. At one point you hear Stearval retch, you look back and it seems as if there are two of him. You blink and then there is only one.
We are near in proximity to the gate. You may feel some discomfort as you draw nearer.
Rolls
Fort Roll - (1d20)
(3) = 3
The effect lasts for a while. Characters can come up with ways to overcome it to get a re-roll at the lower dice tier.
One speaks up. "Ahhhh, there it is. We need to align the stones, three rubies 170 degrees clockwise from the gold marker in perihelion, that is the large gold marker at the top. The agate 30 degrees, the three jade stones 45 degrees, the onyx 320, the nightstone 200 degrees, the silver trapezoid 4 rotations from its current position and rough oxidized copper globe must be in line exactly with the gold marker."