Hook Horror Hunt (3rd level, RETIRED)

Nov 3, 2018 2:08 pm
OOC:
For Stacy, Ziggy, Rettle, Tip, and Corunir. And Campeador's wizard!
The Underdark... the companions did not arrive here by choice. Happenstance, misfortune, fate... whatever brought them to this world of darkness and endless danger, all they want now is to return to the surface world.

So far, they have managed to avoid the worst threats that come from wandering the myriad tunnels and caverns, but after days of travel an event befalls them that they will remember forever - if they live through it.

The tunnel before them is lit only by whatever sources of light the party bears. The first sign of trouble is a series of heavy *clacks* that echo across the stone, the direction of the reverberating punctuations impossible to discern.

Having traveled this far in the silence of the Underdark, the companions know that anything making this much noise must either be predator or prey.
Nov 3, 2018 4:13 pm
Having been considered a prey animal most her life, Tip knows what to do. "If something with lots of teeth, or tentacles, or claws or something shows up, everybody scream."
Nov 4, 2018 7:17 am
"Indeed, should a monster dare threaten us, we shall shout a mighty battle cry!" Corunir declares, drawing "Valor", his longsword. "Onward, friends!"
OOC:
"The tunnel before them is lit only by whatever sources of light the party bears." What light sources have we got? Or does everyone besides me have darkvision?

EDIT: Since this is a playtest to see how class features work, it would be cool if everyone made their character sheets viewable by adding them to the Character Library.
Last edited November 4, 2018 7:43 am
Nov 4, 2018 2:46 pm
"A battle cry?" Tip scratches her chin thoughtfully. "I guess that's just as good."
OOC:
Tip has night vision despite being human (yay predator ranger), and we've got a dwarf and a gnome. Not sure about the other two.

The DM already has access to all our sheets. Are you meaning so that players can view them also?
Nov 4, 2018 6:35 pm
OOC:
gardensun says:
Are you meaning so that players can view them also?
Yep, if the intent is for all of us to evaluate these homebrews. But Araklusta et al only want us to evaluate our own characters and not the others, then ignore me.
Nov 4, 2018 6:39 pm
"Ugh, no crying please. I have a hangover, and I've heard crying non-stop for the past 15 years." Stacy takes another sip from her wineskin. "How about instead of a battle cry we do a battle whisper?"
Nov 5, 2018 2:02 am
OOC:
Don't worry, Jabes, I've got you. Casting Darkvision on Corunir.
"Hold on, Corunir, before you go charging off..." Zanzur weaves his magic, and Corunir's human eyesight begins to pierce the darkness. "Alright, off you go!"
OOC:
Corunir has 60ft Darkvision for 8hrs. In addition, Corunir's armor gains 2 Infusion Charges.
[ +- ] Armor Infusion
Last edited November 5, 2018 2:06 am
Nov 5, 2018 4:01 am
OOC:
I accidentally deleted my sheet so I’ll get that back up tomorrow but in the mean time...
A large red-haired man wields a flaming torch towards the front of the party as they move together.
"I hope we are not being hunted. It would not do for a Chieftainson of the Flametongue tribe to die in some dark hole."
Nov 5, 2018 4:54 am
OOC:
@Jabes - I'm certainly interested in what everyone thinks of all the subclasses. Shortly I'll make some a new thread for each of our subclasses dedicated to just delving into the nitty gritty if people want to discuss them.

For this situation.... A few of the members of this group are human, and so lack darkvision. If no magical light is available, the party has torches either of fire or harvested from glowing mushrooms found earlier.
Two large figures (Hook Horrors 1 and 2) burst suddenly from a side passage into the tunnel before the party. Each one is tall and covered in thick chitinous plates like armor. Beaks sharp enough to rip flesh from bone take up most of their faces, and each arm ends in a heavy claw - from which the clacking sounds come.

The two creatures shy away from the party's light with reptilian hisses. One raises its claws threateningly towards the companions, while the other cocks its head back towards the side passage, as though listening. From their posture, it does not seem as though they were expecting to find the party here.
Nov 5, 2018 4:54 am
Round 1 Player Phase!
OOC:
To be clear, they aren't necessarily attacking the party yet, though they certainly will if the party chooses to fight. Still, I'm dropping it into a combat round because more stuff will be happening - and also to give you all an intro to how I like to run pbp combat. If you haven't seen it yet, check out the Speedy PbP Combat rules I recently posted.

Short version here: No initiative, just post your actions for the turn. I will sum up the round's events at the end before the next round begins.

You have 24 hours from now to post your turn! Any longer than that, we assume that your character simply takes the Dodge Action.
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Nov 5, 2018 5:17 am
"Ilmater's snot!" Tip jostles the arms of the nearest party members. "Look at them! Their arms are all, 'kss kss kss!'" She hooks her fingers like claws and waves them around. "Oh, this is going to be so awesome." She unclips the twin whips from her belt and prepares to set them flying.

Tip will wait to see what her companions will do before attacking.
Last edited November 5, 2018 5:19 am
Nov 5, 2018 6:35 am
LEEROY JENKINS!!!
"For Glory!!!" Corunir yells, raising his sword high. Haloed in a corona of holy light, the paladin charges the monsters.
OOC:
Kicking the tires on this right out the gate. Move to melee. Heroic Challenge.
[ +- ] Channel Divinity: Heroic Challenge
Nov 5, 2018 7:21 am
"Have any of you ever seen a displacer beast down here? They're these big cats only they have tentacles on their back and they getcha like this: AIE-YIE-YIE!" One whip snaps along the first monster's flesh, then the other follows. (Hook Horror 1 takes 12 damage)

"Okay well they don't make a noise like that, but their tentacles do the exact same thing.

HP: 25/25
AC: 15
Last edited November 5, 2018 2:46 pm

Rolls

Attack - (1d20+5)

(10) + 5 = 15

Damage - (1d4+3)

(2) + 3 = 5

Offhand Attack - (1d20+5)

(12) + 5 = 17

Damage 2 - (1d4+3)

(4) + 3 = 7

Nov 5, 2018 9:56 am
OOC:
Looks like learning Darkvision was a total waste of spell book paper! LOL! And 2nd level at that!
Zanzur weaves another spell to bolster his friends.
OOC:
Casting Enlarge on MattParody's Barbarian.

EDIT: No, wait, if he Rages he will already have Advantage on STR checks... Enlarge Corunir instead.
Last edited November 5, 2018 10:00 am
Nov 5, 2018 1:39 pm
OOC:
@Campeador - If we were sitting around a table, you would have probably had a better idea of if Darkvision was a good spell to use. I'm fine if you want to retcon casting that spell! But notice how even with a "wasted" transmutation spell, you still get *some* use out of it with the charges!
Nov 5, 2018 2:45 pm
"Didn't your mothers teach you any manners?" Stacy slides up next to Tip and bludgeons the Hook Horror with a rolling pin. Unfortunately it bounces off doing no damage. Frustrated, Stacy attempts to bend it over her knee and give it a good paddling to teach it some manners.
Last edited November 5, 2018 2:50 pm

Rolls

Rolling Pin atrack - (1d20+4)

(5) + 4 = 9

Grapple check - (1d20+2)

(11) + 2 = 13

Nov 5, 2018 4:47 pm
Araklusta says:
OOC:
@Campeador - If we were sitting around a table, you would have probably had a better idea of if Darkvision was a good spell to use. I'm fine if you want to retcon casting that spell! But notice how even with a "wasted" transmutation spell, you still get *some* use out of it with the charges!
OOC:

I'm not bummed about the casting of the spell, but rather the learning of it. Could've learned a different 2nd-level Transmutation or Evocation spell. But it's a playtest, so it's not a big deal. The point is to test these class features, right? I'm good, thanks!

So Corunir's armor should have 4 charges now, correct? Do I get to use my reaction to detonate them in the same round I transfused them?
Last edited November 5, 2018 5:09 pm
Nov 5, 2018 5:08 pm
Zigurd tosses the torch he is holding, in hopes he might recover if this fight goes well.
He reaches up to the large metal handle over his shoulder.
From the frog on his back he draws a large, slightly curved blade.
The sword is very reminiscent of a large tooth.
"The Flametongue line will not end this day, monsters!" he yells with a rage as he charges into comabt with out of the horrors.
At that same moment, he toothy blade explodes into flames, bathing the tunnel with more fiery light than the sad torch on the ground.
OOC:
I hope I did that damage math correctly, if not, feel free to fix in post
Raging
35hp
5 temp hp
+2 fire damage on attack
Last edited November 5, 2018 5:09 pm

Rolls

Flaming sword slash - (1D20+4)

(13) + 4 = 17

Sword damage - (2D6+2)

(55) + 2 = 12

Nov 5, 2018 8:41 pm
Round 1 Summary

The large monsters move to defend themselves as the party closes in. One of the plated brutes swings an enormous claw at Corunir, but stumbles as Tip's whips crack against its face. With a screech it swings about and buffets the young ranger with a long limb, a nasty crunch sounding as it connects (Tip takes 11 damage).

The other hook horror doesn't even flinch as Stacy's rolling pin bounces off its chitin. It snatches the woman up in a claw and hurls her to the ground (Stacy takes 13 damage), but before it can do more damage Ziggy steps up to deliver a fiery smack to the creature's side that melts away the natural armor there to slag. The monster hisses and turns on the barbarian, but to its dismay finds Stacy wrapped around its leg in a mother-bear grip, holding it in place.

Corunir's light builds to a blinding glare as - thanks to Zanzur's spell - the paladin doubles in size. With him a suddenly standing head and shoulders taller than the hook horrors, they recoil against his presence and shrink away.

A chorus of strange, yipping laughter washes over both heroes and monsters as a handful of new figures lope out of the side passage the hook horrors came from. At first all that can be seen of their features are yellow eyes that are much too large, scattered amongst glimpses of ragged fur and the glint of iron weapons. Then the newcomers step crookedly into the party's light, revealing four gnolls. Their hyena features are painted with manic toothy grins, and they grip their spears with furry hands that tremble with the thrill of the hunt.

At this arrival, the two hook horrors attempt to flee. One brushes past the heroes, heedless of their attacks. The other, hampered by Stacy, nearly falls on its face, unable to rid itself of the stubborn woman.

One of the gnolls spits out a string of unintelligible, hiccuping yips, and the hunters move to attack.

Rolls

HH1 vs Corunir - (1d20+6)

(1) + 6 = 7

HH1 vs Tip - (1d20+6)

(18) + 6 = 24

HH2 vs Ziggy - (1d20+6)

(4) + 6 = 10

HH2 vs Stacy - (1d20+6)

(8) + 6 = 14

Piercing dmg to Tip - (2d6+4)

(25) + 4 = 11

Piercing dmg to Stacy - (2d6+4)

(54) + 4 = 13

HH1 wis save vs heroic challenge - (1d20+1)

(9) + 1 = 10

HH2 wis save va heroic challenge - (1d20+1)

(15) + 1 = 16

HH2 contested str check against Stacy - (1d20+4)

(7) + 4 = 11

Nov 5, 2018 9:28 pm
Round 2 Player Phase!!
OOC:
Please indicate which creatures you are attacking! Or else I just have to guess... It also helps if you sum up the damage you've dealt and to which creature.

Hook Horror 1 provokes opportunity attacks from the 4 heroes in the melee so just go ahead and roll those before taking the rest of your turn for this round. If it lives, it then runs down another side passage opposite where it came from (red diamond symbol indicating that attacking it THIS round will involve following it and moving away from the group).

Hook Horror 2 is grappled by Stacy!

@Campeador - Yes, detonating charges the same round you infuse them is cool with me. Reactions kind of take place between rounds... it's all timey-wimey. I think it's fine!

@MattParody - I would write your damage as "2d6+4" and then clarify with a quick reminder that 2 of that is fire damage.
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