Chapters 1, 2, and 3
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Rolls
Attack on Specter 2 - (1d20+7, 1d6+5, 1d6)
1d20+7 : (9) + 7 = 16
1d6+5 : (2) + 5 = 7
1d6 : (3) = 3
Rolls
Perception - (1d20+4)
(1) + 4 = 5
Rolls
Attack - (1d20+4)
(3) + 4 = 7
Attack (advantage because of Pack tactics?) - (1d20+4)
(4) + 4 = 8
Damage - (2d4+2)
(44) + 2 = 10
Specter 1 once again draws on Xeliss' life force, pulling her from her wolf form (7 damage)
Specter 2 moves to stand beside Soliin and reaches in to crush his heart (25 damage), he feels the cold wash over him as the creature touches him and he falls to the ground.
Soliin and Xeliss must roll a DC 10 con save or lose max hp equal to the damage done (carryover damage from wolf form for Xeliss) This hp comes back after a long rest
Soliin may want to use his Inspiration on this check, because he dies if he fails it
Player turn!
Rolls
Jimjar attack on Specter 2 - (1d20+4, 1d20+4, 1d6+2, 1d6+2, 2d6)
1d20+4 : (17) + 4 = 21
1d20+4 : (1) + 4 = 5
1d6+2 : (6) + 2 = 8
1d6+2 : (5) + 2 = 7
2d6 : (32) = 5
Specter 1 attack on Xeliss - (1d20+4, 3d6)
1d20+4 : (11) + 4 = 15
3d6 : (151) = 7
Specter 2 attack on Soliin - (1d20+4, 3d6)
1d20+4 : (20) + 4 = 24
3d6 : (534) = 12
Specter 2 crit - (3d6)
(265) = 13
Soliin Death Save - (1d20)
(19) = 19
Rolls
Don't die! - (1d20)
(19) = 19
Rolls
Short sword 1 - (1d20+5)
(1) + 5 = 6
piercing damage - (1d6+5)
(3) + 5 = 8
Short sword 2 - (1d20+5)
(8) + 5 = 13
piercing damage - (1d6+5)
(2) + 5 = 7
Rolls
Con Save vs DC 10 - (1d20+2)
(5) + 2 = 7
Casting 'Healing Word' on self - (1d4+2)
(3) + 2 = 5
...Wow... those are some terrible rolls....
Rolls
Jimjar attack - (1d20+4, 1d20+4, 1d6+2, 1d6+2, 2d6)
1d20+4 : (3) + 4 = 7
1d20+4 : (6) + 4 = 10
1d6+2 : (6) + 2 = 8
1d6+2 : (4) + 2 = 6
2d6 : (51) = 6
Adv on attacks - (1d20+4, 1d20+4)
1d20+4 : (4) + 4 = 8
1d20+4 : (5) + 4 = 9
Rolls
Specter 2 attack on Mai'ngor - (1d20+4, 3d6)
1d20+4 : (2) + 4 = 6
3d6 : (343) = 10
Rolls
Sword 1, damage - (1d20+5, 1d6+5)
1d20+5 : (2) + 5 = 7
1d6+5 : (4) + 5 = 9
Sword 2, damage - (1d30+5, 1d6+5)
1d30+5 : (14) + 5 = 19
1d6+5 : (3) + 5 = 8
Just for the sake of keeping things even I am going to grant the xp to everyone in the party
Rolls
Stabilize Soliin (Medicine) - (1d20+1)
(17) + 1 = 18