So, what's the plan here folks? Eithne has found a ten foot gap in the walkway around the edge of the room. Everyone else is standing just outside the room (as far as I know), and Boide spent 20 min backtracking to get a pocketful of lead discs.
I was considering calling the game, because I need to cut back on my obligations if I am to finish my PhD on time, however, I think if we're all willing to tolerate a slower pace I can keep this one going (something like 1 post a week from me). We're almost 2/3 of the way through the dungeon.
Also, spaceseeker seems to be sleepin', so perhaps Boide should take the fancy magic hammer from her? I'm inclined to just keep on with the 4 of us and not recruit another.
That was my hope, as well, hence Boide's last-ditch effort to physically stop one of them. Of course, with a crit fail I shudder to think what will happen. :)
I could maybe impede our friends temporarily with stone barriers but that's a delay at best, not a solution. Maybe we knock 'em unconscious? I could wildshape into shomething that can grapple them but someone still needs to deal with the kelpies. I could wildshape into something aquatic but I don't know if I can take them on alone.