GP isn't letting me submit a character to the game at the moment, so I'll paste the background parts here for now.
Carrick Muhnae is a Resilient Jack who Possesses a Shard of the Sun
Carrick grew up as the normal son of Kuj, a respected fisherman, until one day as he was cleaning the fishing machinery, he found something caught in the nets. As soon as he touched the odd-looking object, he was consumed by a massive burst of light. he was found a few minutes later, rocking on knees holding his head in his hands. He recovered quickly, seemingly no worse for wear - but a lesson was learned that day to be wary of the numenera.
Fast forward several years and he has grown into a strong young man. He still works the harvest with his father and the rest of the crew and has earned the respect of those he's with. Over the years, he's discovered that whatever it was that he had grabbed when he was a boy had left an indelible mark on him. Carrick glows slightly after being in the sun for a while, and he can make an object glow just by touching it. This has proven quite useful when working on a ship, as they have been able to work longer into the night and earlier in the morning, toiling by the light provided to them by Carrick. Some of those on the other ships speak of him carrying a curse, though never to his face.
He returned to Aldiea eager to participate in the Festival and the race. Of course, part of Carrick's eagerness to return to land is due to his budding relationship with Kylia, the eldest daughter of a greenhouse farmer. While she returns his interest, her father isn't keen on his daughter getting involved with a fisher. Says she'll be alone too much of the time, and there's too great a risk of becoming a young widow. But if Carrick would leave the sea....well, that'd be different conversation entirely! I'm thinking of this family unit as my NPC1, but if you want to use it as two, that's fine
Carrick is also looking forward to how Jarlho will react to Carrick's performance in the race. Jarlho is the leader of the fisher guild and will make the final decision after the race on if Carrick will be able to join the guild and which ship he'd be on. Being Kuj's son would normally be enough to keep the family together, but with his special powers, Carrick is worried that Jarlho will split them up. NPC2
I'll need to get two cyphers and one oddity from the GM.
I also 'have strong emotional connection with another PC and can change the color of the light you create in their presence' - any takers?