Okay, maybe I'm not making myself understood here. I'm not complaining because the encounter is too hard, I'm merely letting chocokiko know he made a conversion error which resulted in an unwinnable encounter. It would be like in a D&D module, replacing the Cornugon which is supposed to guard the room with a Pit Fiend. I checked to make sure, and even in the introductory scenario Lord of the Rats in the book, they changed the stone golem there from 3rd edition to a clay one in 4th; even the people who made the game know not to put a stone golem against a 1st level party...
Listen, if chocokiko wants to give us a super hard encounter which will kill half the party to stay old school, I don't mind, he can simply change the stone golem with a crystal one and accomplish just that; half of us will die and the rest of the party will carry on, and you will hear not a peep from me or Dex. However, with a stone golem, this party will die, and then the next party we roll up to replace this one will die as well, on probably the next one after that as well; the stone golem in 4th edition has simply been beefed up too much.
Listen, chocokiko, maybe you don't know what FFs are or how they work, but I urge you to read up on the Foe Factor and hopefully you'll understand why leaving a stone golem here is a wrong idea before we're stuck all rerolling our 6th character... Yes, dying can be fun, but when the encounter is designed to tpk your players by mistake, this can get frustrating quick. I hope this clarifies a few things.