Ravenloft game thread

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Aug 4, 2015 7:43 pm
"It is no man you have let in, but I, your grand host, Strahd von Zarovich!! Roll Initia...hey, what are you doing?!"

Grizel holds up her Holy Symbol to the monster, making him shiver. Bats swarm in, and two wolves rush in beside you.

Something breaks on the west side of the building, and something like a holwing wind and a swarm of thousands of claws and teeth is evidently about to enter through a window at the end of the West hallway.

Bats h (22)
Lysander (20)
Wolf e (20)
Hotay (19)
Bats j (16)
Iskandil (16)
Wolf g (16)
Strahd (16)
Grizel (charmed) and Alastor (14)
Falfaelor (14)
Bats b (13
Katerina (13)
Wolf f (12)
Wolf h (12)
Ireena (11)
Wolf a (7, dead)
Steel (7)
Bats g (6)
Bats i (6)
Wolf b (5)
Sindar (4)
Bats a (3)
http://tbx.me/_p_.png

Rolls

Wisdom Save - (1d20+7)

(15) + 7 = 22

Disadvantage - (1d20+7)

(15) + 7 = 22

Secret Roll

Bats a IN - (1d20+2)

(1) + 2 = 3

Bats b IN - (1d20+2)

(11) + 2 = 13

Wolf a IN - (1d20+2)

(5) + 2 = 7

Wolf b IN - (1d20+2)

(3) + 2 = 5

Strahd IN - (1d20+4)

(12) + 4 = 16

Lysander IN - (1d20+2)

(18) + 2 = 20

Iskandil IN - (1d20+3)

(13) + 3 = 16

Sindar IN - (1d20+3)

(1) + 3 = 4

Grizel IN - (1d20)

(14) = 14

Katerina IN - (1d20+3)

(10) + 3 = 13

Falfaelor - (1d20+2)

(12) + 2 = 14

Hotay IN - (1d20)

(19) = 19

Steel IN - (1d20+1)

(6) + 1 = 7

Secret Roll

Secret Roll

Ireena IN - (1d20+3)

(8) + 3 = 11

Aug 4, 2015 8:48 pm
The commotion outside has me springing to my feet. I position myself to have as clear a path as possible to the door as I ready a spell to strike the first hostile creature I see.
"[OOC: Readying my action to cast magic missile at the first enemy I see.]

Rolls

Magic Missile - (1d4+1)

(4) + 1 = 5

other 2 magic missiles - (2d4+2)

(13) + 2 = 6

Aug 4, 2015 11:45 pm
"By the will of Saga, begone foul one!" Lysander shouts as he runs down the hall. His holy symbol flares and a ray of divine light streaks toward Strahd.

Moving into the hallway and stopping 15' back from the wolf by Gizel . Then casting Guiding Bolt as a 2nd level spell.if I did my counting right I should still bE 5ft from the bats also.

Rolls

Guiding bolt attack - (1d20+7)

(4) + 7 = 11

Guiding bolt Radiant damage - (5d6)

(24323) = 14

Aug 5, 2015 3:50 am
Katerina was about to answer Grizel when the knocking started. She was overcome witha strange panic as the walls began to close in on her. She wanted to say stop as they went to open the doors but she was unable as a paralyzing foreboding washed over her. She was not surprised to see this Strahd and his evil minions. She drew her rapiers and jumped into action. She filled the gap and struck at Strahd who seems to have bedazzled her teammate.

I can roll new attacks if you want but I chaged the target to Strahd who I should be able to move up to and see.
Last edited August 10, 2015 4:22 am

Rolls

Rapier 1 v Wolf - (1d20+6)

(14) + 6 = 20

Rapier 2 v Wolf - (1d20+6)

(15) + 6 = 21

Rapier Off Hand v Wolf - (1d20+6)

(8) + 6 = 14

Rapier 1 Damage - (1d8+3)

(2) + 3 = 5

Rapier 2 Damage - (1d8+3)

(8) + 3 = 11

Rapier Off Hand Damage - (1d8+3)

(4) + 3 = 7

Flanking advantage - BF - (1d20+6, 1d20+6, 1d20+6)

1d20+6 : (7) + 6 = 13

1d20+6 : (6) + 6 = 12

1d20+6 : (20) + 6 = 26

Offhand crit - BF - (1d8)

(8) = 8

Aug 5, 2015 10:01 am
Don't forget about cover - Strahd might have 1/2 cover if there is anyone between you and him and 3/4 if there are 2 direct ranks blocking him (same for anyone). I wouldn't count wolves as they are lower but firing through bats might have interesting effects?!

Lysander had to aim high to avoid Grizel, and Strahd didn't even need to dodge.

Strahd counters by striking Grizel. His speed and composure are supernatural, as if blessed by some powerful God. The light seemed to distract him for a moment, however, causing him to miss.

Hotay panics, jostling left and right with futility.

Strahd Strikes at Grizel again, but the blow is deflected.

Rolls

Strahd strikes Grizel - (1d20+9)

(1) + 9 = 10

Hotay morale - (1d20)

(8) = 8

Unarmed vs Grizel - (1d20+9)

(4) + 9 = 13

Aug 5, 2015 4:02 pm
"Begone, monster!" Grizel yells as she slashes mightily at the vampyr. Alastor rears up and pummels the nearest wolf with his hooves.
Last edited August 5, 2015 7:51 pm

Rolls

Greatsword attack 1 vs Strahd - (1d20+6)

(3) + 6 = 9

Greatsword attack 2 vs Strahd - (1d20+6)

(9) + 6 = 15

Attack 1 damage - (2d6+3)

(63) + 3 = 12

Attack 2 damage - (2d6+3)

(11) + 3 = 5

rerolling 2nd damage roll - (2d6+3)

(61) + 3 = 10

Divine Smite damage - (3d8)

(374) = 14

Alastor vs. wolf - (1d20+4)

(19) + 4 = 23

2nd attack roll if advantage from flanking - (1d20+4)

(14) + 4 = 18

hooves damage - (2d6+4)

(15) + 4 = 10

Aug 6, 2015 5:51 pm
I forgot to mention - the area is completely dark, apart from the indicated areas on the map (and any spot outside), which are dim light. You'll have disadvantage when attacking creatures in darkness unless you have darkvision. I've not heard from Grazzt in a week so will get Iskandil to use a cantrip if I don't hear from him later

Iskandil steps out, casting poison spray at the nearest bats and returns to position in the room.

Strahd seems frustrated, and bows to Grizel, exuding a chilling but comfortable aura: "Forgive me, lady, but may I come in?"

Rolls

Bats wis save - (1d20+1)

(14) + 1 = 15

Grizel wis save - (1d20+3)

(10) + 3 = 13

Bats a poison damage (con save, not wis) - (1d12)

(1) = 1

Aug 7, 2015 4:46 pm
Grizel drops her guard and bows to Strahd. "My dear Count. How nice of you to visit! Please come in!" She ushers the vampyr into the hallway and closes the door behind him. The paladin has not sheathed her sword but shows no signs of wishing to fight Strahd. In fact she is smiling at him! Grizel has taken a sacred oath to destroy evil and fight tyranny...how can this be? Perhaps this vile creature Strahd has her ensorcelled and she is now his puppet?
Last edited August 9, 2015 5:22 am
Aug 8, 2015 8:15 am
Strahd passes in smiling, taking a small bow. He steps into the lower swarm of bats, gently brushing one away. "I hope you don't mind some extra GUESTS, I think they have found their own way in".
You hear bashing noises from the east and west entrances of the manor house.
The lower swarm of bats fly into Sindar, swooping and biting.

Katerina bravely steps into Swarm of Bats A, making several quick steps and rapier strikes against Strahd, who is watching his back against Sindar. All three strikes connect, with the final hit causing a serious gash. His body and cloak feels like thick cotton through your blade, and it resists some of the force of the weapons.

This enrages Strahd, who instantly lunges for a bite attack, sinking into her neck and drawing some blood. It stings for a prolonged moment of time and she feels her energy draining at the same time.

Rolls

Bats b bite Sindar - (1d20+4)

(18) + 4 = 22

Sindar damage - (2d4)

(12) = 3

Strahd bite Katerina - (1d20+9)

(13) + 9 = 22

Kat piercing damage - (1d6+4)

(6) + 4 = 10

Kat necrotic damage, subtracted also from max HP - (3d6)

(212) = 5

Aug 10, 2015 3:25 pm
Ireena rushes forward to help with strange confidence. She steps beside Katerina, and leaps into the air to slash furiously at the bats, enraged at the presence of the vile rodents in her residence. One tiny bat falls out from the swarm and falls into the hay bedding.

Wolf A attempts to overrun Ireena, who blocks it's path. It turns around and attacks Sindar instead, disoriented, and misses

Steel senses the urgency of the situation, and summons willpower even without Lysander nearby. He rears up, coming down on Wolf A and killing it under his weight.

Wolf B strikes at Sindar, who feels pressed in, surrounded by foes and surprisingly few allies. Wolf B sinks it's teeth into his leg, forcing him to kick it away.

http://tbx.me/7uBiPo.png

Rolls

Ireena dagger > bats, flanking advantage - (1d20+5, 1d20+5)

1d20+5 : (7) + 5 = 12

1d20+5 : (2) + 5 = 7

bats damage - (1d4+3)

(2) + 3 = 5

Overrun: Wolf vs. Ireena (athletics, bonus action) - (1d20+1, 1d20+1)

1d20+1 : (6) + 1 = 7

1d20+1 : (8) + 1 = 9

Wolf A bite Sindar - (1d20+4)

(4) + 4 = 8

Steel Morale - (1d20+1)

(20) + 1 = 21

Steel HOOFS wolf A, flanking advantage - (1d20+4, 1d20+4)

1d20+4 : (10) + 4 = 14

1d20+4 : (2) + 4 = 6

Wolf damage - (2d6+4)

(33) + 4 = 10

Wolf B bites Sindar, flanking advantage - (1d20+4, 1d20+4)

1d20+4 : (12) + 4 = 16

1d20+4 : (4) + 4 = 8

Sindar damage - (2d4+2)

(43) + 2 = 9

Aug 12, 2015 12:36 pm
Seeing his friend acting strangely, Lysander moves quickly and casts his spell.
"Saga, grant us your grace so we may see the truth behind the lies of this world!"

i'm Using inspiration on this Check

Rolls

Dispel Magic caster check - (1d20+7)

(11) + 7 = 18

Dispel magic caster check w/inspiration - (1d20+7)

(13) + 7 = 20

Aug 12, 2015 6:30 pm
Sindar strikes Strahd, drawing his Rapier in the same swift action.

The bats on Katerina continue to bite, getting more aggressive now. More bats appear from the west (right) corridor, giving evidence that more creatures have broken in.

Lysander steps out into the corridor, directing his spell at Grizel, who immediately comes round (no check/inspiration required). He hears the battering of running paws and wings behind him. Hotay stays still, unable to flee.

Rolls

Sindar rapier > strahd, flanking - (1d20+6, 1d20+6)

1d20+6 : (6) + 6 = 12

1d20+6 : (17) + 6 = 23

Damage, sneak attack - (1d8+3, 2d6)

1d8+3 : (2) + 3 = 5

2d6 : (32) = 5

Bats (a) bite Katerina - (1d20+4)

(20) + 4 = 24

Katerina damage - (4d4)

(3132) = 9

Secret Roll

Secret Roll

Secret Roll

Hotay morale - (1d20)

(17) = 17

Aug 12, 2015 7:28 pm
http://tbx.me/auM.png
Round 2
Bats h (22, near death)
Lysander (20, Spirit Guardians 15')
Wolf e (20)
Hotay (19)
Bats j (16, barely injured)
Iskandil (16)
Wolf g (16)
Strahd (16)

Falfaelor (14)
Grizel (grappled) and Alastor (14)
Bats b (13
Katerina (13, weakened)
Wolf f (12)
Wolf h (12)
Ireena (11)
Steel (7)
Bats g (6)
Bats i (6)
Wolf b (5)

Sindar (4, weakened, dying)
Bats a (3, barely injured)
Aug 12, 2015 11:50 pm
With the emergence of the other "guests", I quickly summon the energy for a spell as I stare down swarms of bats just before unleashing streams of fire at the flying vermin.
[OOC: Casting Scorching Ray on Bats h (2 rays) & j (1 ray).]
Last edited August 12, 2015 11:51 pm

Rolls

1st ray attack - (1d20+7)

(2) + 7 = 9

1st ray at Bats H - (2d6)

(15) = 6

2nd ray attack - (1d20+7)

(15) + 7 = 22

2nd ray at Bats H - (2d6)

(66) = 12

3rd ray attack - (1d20+7)

(7) + 7 = 14

3rd ray at Bats J - (2d6)

(21) = 3

imposing Wild magic roll - BF - (1d20)

(17) = 17

Aug 13, 2015 7:44 pm
Iskandil rushes to the back of the hallway to offer support to Falfaelor in the darkness, casting Shillelagh as he goes. He strikes the bat swarm with his staff, guided by the power of nature, knocking a few rodents from the swirling black storm. A wolf runs towards him at pace from the right corridor, snarling and drooling.

Strahd makes a quick flourish to push Sindar against the door, only missing. He strikes again, but instead of pushing him forward, he pulls him inward, making it impossible to escape his blood-scarred teeth. He laughs menacingly, booming and intimidating: HAHAHAHAHAHAAA! (Sindar is subject to the grappled condition)

Falfaelor's first ray extinguishes itself on the polished oak wall, leaving a burn mark. The next two rays hit Bats h (including final ray, due to cover). Faelor feels a shiver of unstable magical energy, as often happens when casting powerful spells.

Strahd sinks his teeth into Sindar once more, and he falls limp, prompting Strahd to release him to the ground.
http://tbx.me/NIbGd.png

Rolls

Iskandil quarterstaff (2h) bats h - (1d20+7)

(20) + 7 = 27

Damage - (2d8+4)

(42) + 4 = 10

Strahd strikes Sindar - (1d20+9)

(3) + 9 = 12

Strahd strikes Sindar - (1d20+9)

(16) + 9 = 25

Sindar damage - (1d6+4)

(6) + 4 = 10

Sindar necrotic damage, also lowers max HP - (3d6)

(524) = 11

Sindar damage - (1d6+4)

(3) + 4 = 7

Sindar necrotic damage, also lowers max HP - (3d6)

(232) = 7

Aug 14, 2015 8:59 am
Grizel is about to defend Strahd when Lysander breaks the vampyr's hold on the paladin. Alastor regains his resolve at Grizel's return to her senses. Nostrils flaring, the warhorse rears up and pummels Strahd with his hooves.

Seeing Sindar bleeding out at her feet, Grizel knows she must act quickly or he may die. With a snarl she slashes at Strahd, her furious attack crashing through the vampire's defenses. She slashes twice before launching herself at Strahd.
OOC:
Crit generates bonus melee attack [Great Weapon Master] for a total of 3 attacks.
Using the last attack to grapple Strahd and move him as far away as she can from Sindar.
Last edited August 14, 2015 12:47 pm

Rolls

Alastor hooves attack vs. Strahd (adv from flank) - (1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (9) + 4 = 13

hooves damage - (2d6+4)

(33) + 4 = 10

Grizel greatsword attack vs. Strahd (adv from flank) - (1d20+6, 1d20+6)

1d20+6 : (5) + 6 = 11

1d20+6 : (20) + 6 = 26

Greatsword damage - (2d6+3, 2d6)

2d6+3 : (53) + 3 = 11

2d6 : (63) = 9

Bonus greatsword attack vs. Strahd (adv from flank) - (1d20+6, 1d20+6)

1d20+6 : (13) + 6 = 19

1d20+6 : (2) + 6 = 8

Greatsword damage - (2d6+3)

(16) + 3 = 10

rerolling that ace - (1d6)

(5) = 5

Grapple roll - BF - (1d20+6)

(2) + 6 = 8

advantage (flanking) - (1d20+6)

(12) + 6 = 18

Grapple check [Athletics] (adv from flank) - (1d20+6, 1d20+6)

1d20+6 : (1) + 6 = 7

1d20+6 : (10) + 6 = 16

Aug 14, 2015 12:06 pm
Grizel makes two powerful strikes against the vampire, both connecting, before leaping forward to restrain him. Strahd is strong but you successfully retrain him.

Bats b move to Grizel in defence, bouncing off her armour.

Rolls

Bats b munch on Grizel - (1d20+4)

(7) + 4 = 11

Strahd's opposing roll (athletics) - (1d20+4)

(8) + 4 = 12

Aug 14, 2015 2:21 pm
Seeing the enemy grappled by Grizel, Katerina redoubles her attacks against the Vampyr lord.

Attack action, Bonus Action Off Hand, Action Surge Attack action. All with advantage due to grappled condition.

Rolls

Attack 1 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (7) + 6 = 13

1d20+6 : (20) + 6 = 26

Attack 1 Damage - (1d8+3)

(4) + 3 = 7

Attack 2 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (15) + 6 = 21

1d20+6 : (8) + 6 = 14

Attack 2 Damage - (1d8+3)

(2) + 3 = 5

Attack 3 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (6) + 6 = 12

1d20+6 : (18) + 6 = 24

Attack 3 Damage - (1d8+3)

(5) + 3 = 8

Attack 4 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (2) + 6 = 8

1d20+6 : (4) + 6 = 10

Attack 4 Damage - (1d8+3)

(4) + 3 = 7

Attack 5 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (8) + 6 = 14

1d20+6 : (4) + 6 = 10

Attack 5 Damage - (1d8+3)

(8) + 3 = 11

Critical Damage Attack 1 - (1d8)

(4) = 4

Aug 14, 2015 2:29 pm
You're thinking of restrained - grappled condition does not confer advantage, so I'll take your first roll each time. It only reduces their speed to 0; basically his limbs are somewhat free and Strahd can struggle/maneuver still. Grappler feat required to restrain a creature
If you're ok with it I can move you opposite Alastor - you can move there and back (thus gaining flanking) without provoking any AOOs

The first 3 hits are effective, but they really don't seem to hurt him as much as they would a normal humanoid. While he is grappled, you notice that the earlier wounds you gave him have healed up, leaving only small cuts in his clothing. He is in a worse condition now than before but his eyes tell you his body is still full of vitality.

The pounding of paws in the corridor does not stop. The grey shapes of bouncing wolves, almost colliding with each other, captures Falfaelor's eyes as they bound in for the attack.

"Stop!" cries Ireena, moving into position and driving her dagger at Strahd.

Steel stops attacking now that his mark is dead, and holds position patiently, knowing that the bats are not going to harm him yet.

The corridor becomes filled with bats and wolves, thickening with a swarm of deadly animals of the night.

Wolf B attacks Alastor, sweeping under his legs while he is attacking Strahd and using the distraction to it's advantage. Alastor is getting weak, having suffered wounds earlier in the day.

Sindar is coughing and writhing on the floor, holding his wounds to stay conscious as long as possible.

Katerina is attacked once more by the bats, which cause no more real damage. Bats also move onto Iskandil, mainly being a nuisance. (casting spells in the bats will require a dexterity check if they require Somatic components.)

Strahd groans in pain, and attempts to grab Grizel. He is successful, and returns the grapple. The two of them are now locked in contest.

Rolls

Ireena stab Strahd, flanking - (1d20+5, 1d20+5)

1d20+5 : (16) + 5 = 21

1d20+5 : (20) + 5 = 25

Damage - (2d4+3)

(42) + 3 = 9

Steel morale - (1d20+1)

(13) + 1 = 14

Wolf B bite Alastor, pack tactics - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (12) + 4 = 16

Alastor piercing damage - (2d4+2)

(32) + 2 = 7

Sindar first death saving throw - (1d20)

(15) = 15

Bats (a) bite Katerina - (1d20+4)

(3) + 4 = 7

Bats h bite Iskandil - (1d20+4)

(5) + 4 = 9

Secret Roll

Strahd unarmed > Grizel - (1d20+9)

(9) + 9 = 18

Aug 14, 2015 3:30 pm
"Oh great Saga, lend us your favor and send us your allies that they may defend us and guide us against this evil!" As Lysander finishes his prayer light pools in his chalice and overflows like water. It pools at his feet and creates a radius of light. Three spectral Valkyrie erupt from the pool of light like dolphins breaching the waters of the ocean. They dance and spin around Lysander, swords flashing and slashing in protective arcs. The Warriors fade in and out of being as they dance. The light created by them is not significant but it bolsters the spirit of those who see it. Lysander moves forward slipping in between Grizel and Irene's, facing Strahd toe toe-to-toe. He brandishes his weapon and shield ready to fight.

Lysander casts Spirit Guardians then moves adjacent to Strahd. Any enemy that enters or starts its turn within 15ft of Lysander needs to make a DC 15 saving throw or take 3d8 damage. Half damage on a miss. Allies are unaffected.
Last edited August 14, 2015 3:33 pm
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