Grizel holds up her Holy Symbol to the monster, making him shiver. Bats swarm in, and two wolves rush in beside you.
Something breaks on the west side of the building, and something like a holwing wind and a swarm of thousands of claws and teeth is evidently about to enter through a window at the end of the West hallway.
Bats h (22)
Lysander (20)
Wolf e (20)
Hotay (19)
Bats j (16)
Iskandil (16)
Wolf g (16)
Strahd (16)
Grizel (charmed) and Alastor (14)
Falfaelor (14)
Bats b (13
Katerina (13)
Wolf f (12)
Wolf h (12)
Ireena (11)
Wolf a (7, dead)
Steel (7)
Bats g (6)
Bats i (6)
Wolf b (5)
Sindar (4)
Bats a (3)
Rolls
Wisdom Save - (1d20+7)
(15) + 7 = 22
Disadvantage - (1d20+7)
(15) + 7 = 22
Secret Roll
Bats a IN - (1d20+2)
(1) + 2 = 3
Bats b IN - (1d20+2)
(11) + 2 = 13
Wolf a IN - (1d20+2)
(5) + 2 = 7
Wolf b IN - (1d20+2)
(3) + 2 = 5
Strahd IN - (1d20+4)
(12) + 4 = 16
Lysander IN - (1d20+2)
(18) + 2 = 20
Iskandil IN - (1d20+3)
(13) + 3 = 16
Sindar IN - (1d20+3)
(1) + 3 = 4
Grizel IN - (1d20)
(14) = 14
Katerina IN - (1d20+3)
(10) + 3 = 13
Falfaelor - (1d20+2)
(12) + 2 = 14
Hotay IN - (1d20)
(19) = 19
Steel IN - (1d20+1)
(6) + 1 = 7
Secret Roll
Secret Roll
Ireena IN - (1d20+3)
(8) + 3 = 11