Ravenloft game thread

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Jun 26, 2015 1:55 pm
http://cdn.obsidianportal.com/assets/30691/barovia.jpg
To a party of seasoned adventurers such as yourselves, this is but another dull tavern in another dull town in some nameless province. It is but another passage of time between the challenges of true adventuring. Such is the doldrum of existence waiting for another opportunity. Outside the Inn, a fog lies over the town this evening, draping everything in its clammy grasp. The damp cobbled street shines as the light of street lanterns dances across the slick stones. The cold fog chills the bones and shivers the soul of anyone outside. Yet inside these tavern walls the food is hearty and the ale is warm and frothy. A fire blazes in the hearth and the tavern is alive with the tumbling voices of country folk. Suddenly, a hush falls over the tavern. Even the flagons of ale seem to silence themselves. The tavern door swings open. Framed by the lamp-lit fog, a form strides into the room. His heavy, booted footfalls and the jingle of his coins shatter the silence. His brightly colored clothes are draped in loose folds about him and his hat hangs askew, hiding his eyes in shadows. Without hesitation, he walks directly up to your table and stands proudly in a wide stance with folded arms. His accented voice speaks, "I have been sent to you to deliver this message! If you be creatures of honor, you will come to my master's aid at first light. It is not advisable to travel the Svalich woods at night!" He pulls from his tunic a sealed letter, addressed to all of you in beautiful flowing script. He drops the letter on the table. "Take the west road from here some five hours march down through the Svalich woods. There you will find my master in Barovia." Amid the continued silent stares of the patronage, the gypsy strides to the bar and says to the wary barkeeper, "Fill the glasses, one and all. Their throats are obviously parched." He drops a purse heavy with gold on the bar. With that, he leaves. The babble of tavern voices resumes, although somewhat subdued. The letter is lying before you. Dated yesterday, the ink is still not dry and the parchment is crisp. The seal is of a crest you don't recognize.
Jul 1, 2015 3:19 am
Katerina picks up the letter to read. After she finishes digesting the document, she turns it over in her hands to gleen what information she can from the written text and the materials it is made from. Also, she takes care to recall the intonations and context of the Vistani traveler to make more sense of the brief introduction. The path leading to Theodore had led her here. This letter, this man, this journey. And she was no closer to actually finding a clue as to where her father had disappeared. She looks around to table at the others, seeing who drinks of the paid for drinks and if any abstain if she does. She pulls the waterskin from her bag and takes a small sip. She does not need much to keep going but the days of travel prior had been tiring. Last night, before this strange meeting, her dreams had once again been plagued by shadows whose shapes walked past her while she frozen could not run at all.

"Each player must accept the cards life deals him or her: but once they are in hand, he or she alone must decide how to play the cards in order to win the game." She says to the table. "Will we play together? Or are there those among us here that would rather play for themselves? I have no manner of distate to give greater than that for one who contracts for business and decides instead that personal gain is more important then the team's mission."
Last edited July 1, 2015 6:22 pm

Rolls

Investigation - (1d20+4)

(12) + 4 = 16

Jul 1, 2015 4:23 am
"For myself, the mystery of a stranger, from a strange land, who can send his man into a tavern to find a specific group of individuals who are staying here merely out of coicidence, that alone is worth the time. I would see this amazing person." Lysander places his copper goblet on the table and pours a swig of the drink into it, an offering to Saga you are used to seeing him perform when libations are given to him. He reaches for the purse and opens it. He examines the coin inside, intending to get enough money out to pay for the drinks with a generous tip.

"What pray tell of the letter? Is it anymore forthcoming than it deliverer?"
Last edited July 1, 2015 4:24 am
Jul 2, 2015 12:20 am
As I watched the stranger leave, I wondered just what sort of intrigue was headed my way. Lost in my thoughts, I wear my usual half smile as I gently touch the foreign seal. Without hesitation, I happily sip from my cup that was so graciously refilled by our strange visitor's gold. "Were we playing a game, my dear Katerina, perhaps you would be in a better mood." I teased the warrior with a raised cup before taking another drink. I saw no need for good drink to go to waste.
Last edited July 2, 2015 8:35 am
Jul 2, 2015 2:11 am
"I'm awake!" Iskandil barks, his hand gripping the hilt of the dagger at his belt. A moment later, he realizes there is no immediate danger, and he slumps back in the chair he had been sleeping in. He looks into his cup, and is pleased to find there is still ale in it. He gulps the rest of it down and considers the strange man's message. In particular, the last part.

"Parched, yes," he says, and gives a sharp whistle to attract the barkeep's attention. He waves his empty cup to make his meaning clear, and sways slightly as he waits for Katerina to report on the letter's contents.
Jul 2, 2015 9:03 am
http://s17.postimg.org/4rk60a79p/Screenshot_2015_07_02_09_06_26.png
Hail to thee of might and valor:

I, a lowly servant of the township of Barovia, send honor to thee. We plead for thy so desperately needed assistance within our community. The love of my life, Ireena Kolyana, has been afflicted by an evil so deadly that even the good people of our town cannot protect her. She languishes from her wound and I would have her saved from this menace. There is much wealth in this community. I offer all that might be had to thee and thy fellows if thou shah but answer my desperate plea. Come quickly, for her time is at hand! All that I have shall be thine!

Kolyan Indrirovich,
Burgomaster


As with the seal, there is little you recognise in his accent or manner. Fluently spoken and not restrained by the trappings of his somewhat lost dialect, his communication imparts a charm that could not be interpreted as being suspicious. The parchment is well-formed and white as the new moon outside, telling of the honesty and earnest of its contents, at least in the promise of wealth.
Jul 2, 2015 1:59 pm
Iskandil stands and manages to weave his graceful way to stand behind Katerina to read over her shoulder. He scratches his head as he reads the message, trying to gather his thoughts and see what if can recollect anything about the Svalich Woods or the town of Barovia.

"Funny that they knew we'd be here tonight, or maybe the messenger was just looking for any adventurers?" he mutters, mostly to himself. Then he speaks a bit louder, addressing the group. "As mysterious as the circumstances are, the message seems clear enough. This Ireena woman has been woundedsomehow, and the people need our aid. If it is within our power to help, I think we must. At the very least, I would speak to this burgomaster and see what the evil is that oppresses Barovia."

Rolls

Intelligence check (Barovia or Svalich Woods) - (1d20)

(8) = 8

Jul 2, 2015 3:55 pm
Sindar sits up straighter, as Iskandil mentions the evil oppressing Barovia. The road had been long up to this point, and this unlikely group of adventurers he had fallen in with were an interesting group.

"What evil? Does the letter specify? I hardly think all this drama with the gypsy would be necessary if the good Burgomaster were seeking a simple healer. Evil takes many forms, and I've a bad feeling about these circumstances. I am in agreement with Iskandil that it warrants investigation"


As if they would be leaving immediately, Sindar stands adjusting his coat. The flaps of the long coat barely covering hand crossbows and the pommel of a finely silvered rapier.
Jul 2, 2015 3:59 pm
You have not heard anything by those names, nor had you spotted woods in that direction. But then, it had been dark even when you had arrived.
Jul 2, 2015 5:31 pm
"A noble and worthy cause, and promise of payment to boot. I am all for going and talking to 'master Indrirovich. A direct interview should reveal what we want to know and then we can decide if it is a task we are worthy of undertaking. We could head out tonight and camp at the meeting place. Or just meet him at first light as requested?"
Jul 2, 2015 6:45 pm
Rolling my eyes, I set my cup down on the table harder than I intend. My frustration showed despite my attempts to remain civil. A small sigh of disgust escaped me. "Yes, yes, yes. Of course we're going to help this poor woman. Why would we not? Someone quite powerful has requested our aid. I for one will not refuse to assist a woman who for all we know is dying." I don't meet anyone's gaze, slightly embarrassed by my outburst, but I quickly compose myself. "If you will excuse me, I believe it's time for me to turn in for the night." I gather my belongings and head toward my room that was previously arranged as I attempt to keep my head held high in the noble manner I was taught.
Jul 2, 2015 6:56 pm
"Falfaelor is right. Better to rest now in clean dry beds with a roof over our heads. Since that means an early morning though, I too will call it a night. Good evening everyone." With that Lysander pushes his mostly untouched drink into the middle of the table, indicating it is free to anyone who wants it, then picks up the goblet holy symbol bows his head and says, "May this grant me the wisdom I am lacking." and empties the cup. He then stands and goes to his room.
Jul 3, 2015 7:54 am
Grizel pulls her hood up over her head and moves further into the shadows of the booth. Someone knowing exactly where to find her is a bad, bad thing, even if they know nothing of her past. But the thought of a woman in dire need and a community rallying but failing to protect her, stokes the fire that had burned in Grizel's heart since that day so long ago. The day she died and was reborn as a sword of vengeance.

Born a commoner and not one for fancy words, she says grimly from the shadows of her hood, "I'll answer this summons. Alone if I must, though it looks like we're all in agreement here. Rest and then tomorrow we'll see what's what. But don't sleep too soundly. Think about it: people know who we are and where to find us."
Last edited July 5, 2015 1:14 pm
Jul 3, 2015 10:48 am
Now all in agreement, you sleep soundly that night. A pale, soft mist carpets the dirt outside when you awaken. The bar is strangely empty downstairs, and as you exit the tavern you spot the Svalich woods to the west, barely showing through the screen of fog. Like a painting, it has a firm semblance of reality.
Jul 3, 2015 5:55 pm
Lysander practically hops down the stairs, but is somewhat considerate of those still sleeping. He heads to the stables and begins to saddle Steel, his war horse. He figures the stable boys probably are supposed to do this for him, but he is a trained soldier. He wouldn't feel right unless he inspected their work was sufficient, and if he was going to bother with doing that he might as well do it himself and let the.boys sleep more, or at least give them one less chore to do before the others on their list.

In a short, but not sloppy amount of time Lysander and Steel are prepped and ready to ride. When his companions appear they are greeted with a warm chipper smile and a hearty "Good Morning!"
Last edited July 3, 2015 5:56 pm
Jul 4, 2015 3:21 am
Refreshed and ready for the travels ahead of us, I merrily enter the common area of the tavern to await the group gather. Upon being greeted so warmly by Lysander, I can't help but smile. Truly I have surrounded myself with good people. "And a very good morning to you, Lysander." I take my seat, wondering if breakfast will be served. "Are we the first to rise?"
Jul 4, 2015 3:58 am
"It seems so."
Jul 4, 2015 6:04 am
Lysander and Faelor hear a whinny and a clatter at the gate. It is Grizel with a new war horse. She has been up much earlier than they, it appears, communing with her deity and summoning a steed. For as long as the others have known her Grizel has summoned a new steed almost every day partly to maintain her anonymity. None of them know what evil she escaped from - she never speaks of it. They have heard her refer to herself as The Orphan on more than one occasion, and the scar that mars her beautiful face seems to have something to do with it as well.

Grizel enters the yard on a black destrier with white fetlocks. And greets Lysander and Faelor by rising her mailed fist. "Mornin'! Are the others still sleepin'? I'm anxious t'be on our way."
Last edited July 4, 2015 2:33 pm

Rolls

Warhorse HP [Find Steed] - (3d10+3)

(516) + 3 = 15

Jul 4, 2015 12:41 pm
Iskandil climbs down from the hayloft when he hears the others in the stable. He leads his donkey out and puts him in the harness of the cart. He seems none the worse for wear this morning, but sniffs the breeze enthusiastically before he faces the group.
"I guess we're ready to go, " he says, taking a playful swing at the mist with his staff.
Jul 4, 2015 1:22 pm
Katerina finishes clasping on her armor over her traveling clothes. She tests the sheath speed of her swords before stowing the dual Mordentish rapiers by her sides. She too head down the stairs but with nowhere near the energy of Lysander. If she is going to travel a long distance, she will have to find a horse to borrow. Finding appropriate accommodations does not take long and she meets the others at the inn.

How much to borrow a horse? If it's too expensive Katerina will just walk.
Jul 4, 2015 6:33 pm
There is a young riding horse at the stables but no-one is tending it. There is no-one around to ask and you remember the bar being unattended when you came down.
Jul 4, 2015 7:34 pm
Katerina looks around to barter for the young horse. She searches the inn for some one in charge to negotiate a rate with. That notwithstanding, she will ride in the cart.

Rolls

Investigation - (1d20+3)

(12) + 3 = 15

Jul 4, 2015 11:25 pm
Iskandil shakes his head. "The cart's for gear. If you're too weak to walk, maybe one of these gents will let you double up."

The cart is quite full of his still and supplies., and the elf walks alongside it as the group travels.
Jul 5, 2015 3:10 am
I was half a breath from inquiring about the cart when Iskandil denied Katerina. Promptly clamping my mouth closed, I look away, slightly embarrassed by the weakness insinuation. Composure, I remind myself as I clasp Iskandil on the shoulder with a diplomat's grin. "Then I would walk with you." I turn to look if anyone in the group shares my next sentiment. "Though I would surely like some breakfast before we go. Do we know how long the travel shall be?"
Jul 5, 2015 3:24 am
"We were told it was five hours to the rendezvous point where out patron is expecting us. I have cheese and salted pork I am happy to share."
Jul 5, 2015 3:32 am
"Ah, yes. Thank you Lysander. I would be happy to partake, though I wonder about everyone else."
Jul 5, 2015 4:01 am
Iskandil gives Falfaelor a hesitant smile and reaches into the pockets of his long cloak. First he produces a badly bruised apple, which he feeds to Hotay, then a carrot which he clenches between his teeth. Finally _,he finds the small leather bottle he was looking for. He opens the stopper and takes a drink, then offers the bottle to his companions.
"Apple brandy. Very strong." He walks alongside the donkey, using his staff as a walking stick and occasionally taking a bite of the carrot.
Jul 5, 2015 9:46 am
A gruff native-looking stranger with his grey hood draped over his shoulders appears from the shadows and greets the young riding horse, swiftly withdrawing and mounting without making eye contact with any of you. A shortsword flaps from each side of his belt as he breaks into a gallop towards the Svalich woods.
Jul 5, 2015 9:54 am
The barkeep is there when you re-enter, nodding with awknowledgement and surprise. "Journey safe. Your patron seems to be an interesting man. Do take this". He hands you a folded parcel containing enough simple food supplies a person could ration for 2 days.
Jul 5, 2015 10:01 am
You begin your journey. Black pools of water stand like dark mirrors about the muddy roadway. Thick, cold mists spread a pallor over the road. Giant tree trunks stand on both sides of the road, their branches clawing into the mists. In every direction the mists grow thicker and the forest grows more oppressive.
Jul 5, 2015 1:36 pm
"I doan' like anythin' about this business. Not one teeny bit!" Grizel grumbles, "Folks knowin' when an' where t' find us drinkin' an' jestin' unawares. Strange riders hurryin' ahead an' tellin' who knows what that we's on our way!" She scans the woods, one hand on the reins, the other on her sword. "We're exposed here. I doan like it!" Her warhorse, sharing its master's sentiment, snorts loudly.

Rolls

Perception - (1d20+3)

(5) + 3 = 8

Jul 5, 2015 3:21 pm
Fear mildly washes over the back of your neck. There is no sign of anything dangerous as you travel. Wildlife is no more scarce here than anywhere, and occasionally a burrowing rodent will scramble off the road at the sound of the beating hooves.
Jul 5, 2015 3:56 pm
"I don't like it much either," Iskandil agrees, sipping from his waterskin. Hotay doesn't seem to like it either, startling at everything, and sometimes nothing, and needing to be coaxed along by the elf. As they travel, Iskandil studies the forest, or what he can see of it from the road.

Rolls

Nature (to determine if the forest is unnatural) - (1d20+3)

(18) + 3 = 21

Jul 5, 2015 4:23 pm
You feel with certainty that there is nothing unusual about your environment, be it the trees, plants or animals. Perhaps the mist is behaving strangely, as it is a little heavy and not blown that easily by any breeze. It lightens as you get closer to the woods, and feels refreshing to breathe as it moistens the back of your throat.
Jul 5, 2015 7:13 pm
"You're both being paranoid. It is odd that we were approached so suddenly and asked to meet our potential patron out on the road but there are hundreds of reasons why that could be. We were at the inn for a while, maybe someone knew of the woman's plight and sent this man word of our presence. And perhaps caring for her kept him from coming to see us himself, for all we know this is the halfway point between her domicile and the inn. As for the weather, well nature is fickle and can hardly be expected to accommodate our moods when it must answer to so many masters."

You all can tell Lysander's optimistic outlook is at least partly show. He strives to be an eternal beacon of hope, but you know he has the same foreboding feelings the rest of you share, if not for the same reasons.
Jul 5, 2015 9:24 pm
"Nature is fickle?" Iskandil snorts. "Everything in nature occurs as it is intended to. Every morning the sun rises at the appointed time. Every evening it sets. You merely think it fickle because you don't see the purpose."

Hotay leans over and shoves Iskandil with his nose, causing the elf to step into a deep mud puddle.

"Nobody ever said donkeys were natural," Iskandil tells the donkey irritably, but he's already reaching into his pocket for another apple.
Jul 6, 2015 1:15 am
The 5 hours pass quickly. Now before you, jutting from the impenetrable woods on both sides of the road, high stone buttresses loom up gray in the fog. Huge iron gates hang on the stonework. Dew clings with cold tenacity to the rusted bars. Two statues of armed guardians silently flank the gate. Their heads, missing from their shoulders, now lie among the weeds at their feet. They greet you only with silence.
Jul 6, 2015 2:38 am
Katerina keeps a close eye out for anything out of the ordinary as she walks up to the gates and through them if they are open. If not she looks for a knocker to annouce the party's presence.

Rolls

Perception - (1d20+5)

(1) + 5 = 6

Jul 6, 2015 3:23 am
Sindar took a moment to survey his surroundings, if things went south, he'd want some reliable cover he could dash to if needed. He walks up alongside Katerina, one hand under his cloak ready to pull out a crossbow if they were jumped.
Jul 6, 2015 10:46 am
As you approach, the gates glide open. If the spectacle was designed to scare you away, perhaps the gates wouldn't have been well oiled. You detect a pale, welcoming glow when squinting your eyes, perhaps a mile in the distance, though it is difficult to gauge
Jul 6, 2015 12:07 pm
"Let's get this over with." Grizel spurs her steed forward and leads the party towards the light. She does not draw her sword yet but she focuses her will and posture forward - the grim paladin herself is a drawn sword.
Jul 6, 2015 12:15 pm
Iskandil follows, though he is all but dragging Hotay through the gate. Once through, though, it is the elf who digs his heels in, as the donkey seems intent on getting as far from the strange gates as possible.

Edit: autocorrect errors.
Last edited July 6, 2015 2:52 pm
Jul 6, 2015 12:20 pm
You pass through, and after gaining 50 feet of ground, the gates clamp back together with a solid rattle which echoes quietly towards you. Towering trees, whose tops are lost in heavy gray mist, block out all save a death-gray light. The tree trunks almost touch. The thick, damp undergrowth presses in on you, making it impossible even to see one another at all times. The woods have the silence of a forgotten grave, yet exude the feeling of an unsounded scream.

A lone wolf cries in the distance.

Rolls

Secret Roll

Jul 6, 2015 2:37 pm
The hairs stand up on the back of Sindar's neck as the gates clamp shut. There goes that escape route. He tightens his grip on his crossbow under his cloak as the party continues on toward the light that was visible before the mists settled in.
Jul 6, 2015 2:50 pm
Another wolf howls in conversation with the first, and it appears difficult to determine their location by the sound alone
Jul 6, 2015 2:58 pm
Iskandil mumbles under his breath as he walks along, waving his hands, casting Shillelagh on his walking stick.

for 1 minute, the staff uses Wisdom instead of Strength for attack and damage, and does d8 damage. It also becomes magical
Jul 6, 2015 3:15 pm
Sindar cocks his head at the second wolf howl, working to discern what he can about their numbers and orientation.

OOC:
Trying to leverage my Natural explorer to see if I can gain any insight into the wolves intentions or locations. I gave both bonuses just in case.

Rolls

Survival (+7), Nature +1 - (1d20)

(14) = 14

Jul 6, 2015 3:46 pm
http://s13.postimg.org/w4twktqkn/20150706_135958.jpg
You hear three wolves. They are a little more distant this time but it is hard to discern their intentions. You do notice, however, a dead figure in the underbrush, wearing a grey cloak. A shortsword lays by his side and the other hangs from its sheath. He holds an envelope crumpled in his hand. The remains of his armour and clothes are torn and raked with claw marks. Paw prints of many large wolves are pressed into the clay around the body. The man has obviously been dead for a short time.
Jul 6, 2015 4:11 pm
"Hold, there's a body in the trees. Looks like the wolves got him" Sindar alerts the party members. He then carefully approaches the corpse, kneeling down to recover the crumpled envelope held in his hand.
Jul 6, 2015 5:00 pm
"Is this the man from the inn who took the horse?" Lysander asks...well, anyone who got a good look at the man. Lysander remembers the twin swords that man wore but that was all the details he picked up on.
Jul 6, 2015 7:43 pm
The letter is sealed with a large "B." The parchment is worn and flimsy. Unmistakably now, this is the shredded remains of the traveller who shunned you before you began your journey. A pack of wolves sound their cries in the distance, and you think you can count four such beasts.
Jul 6, 2015 7:53 pm
"Well, well," Iskandil says, looking over Lysnader's shoulder. "Another mysterious letter. No, I won't let the wolves eat you." The last seems to be directed at Hotay, who is stamping his hoofs and blowing. For good measure, he recasts Shillelagh.
Jul 6, 2015 8:23 pm
"With your permission, I would like to scrutinize that epistle. Perhaps it will reveal who this man was or how he is connect to us as this is the very place we were meant to be." Katerina takes the letter and breaks the seal if it is not clear this is for the Burgomaster.

Rolls

Investigation - (1d20+4)

(6) + 4 = 10

Jul 6, 2015 8:41 pm
Carefully scanning the text, you recognise that the writing is similar but a little untidier:

"Hail thee of might and valor:

I, the Burgomaster of Barovia send you honor — with despair. My adopted daughter, the fair Ireena, has been these past nights bitten by a creature calling its race "vampyr." For over 400 years he has drained this land of the life-blood of its people. Now, my dear Ireena languishes and dies from an unholy wound caused by this vile beast. Yet I fear, too, that the creature has some more cunning plan in mind. He has become too powerful to be fought any longer. So I say to you, give us up for dead and encircle this land with the symbols of good. Let holy men call upon their power that the evil one may be contained within the walls of weeping Barovia. Leave our sorrows to our graves, and save the world from this evil fate of ours. There is much wealth entrapped in this community. Return for your reward after we are all departed for a better life.

Kolyan Indirovich,
Burgomaster"

You are chilled to the bone by the intense howling of five wolves, surrounding you, nearby and just detectable through the folds of mist.

Rolls

Stealth (wolves) - (1d20+4)

(11) + 4 = 15

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jul 6, 2015 9:13 pm
"Make ready friends, the wolves are nearing our position. I'll not let them get in the way of our snuffing out this Vampyr threat"

Sindar reaches down, and loads two regular bolts into his hand crossbows, then scans the trees, readying to defend himself and the party.
Jul 6, 2015 9:17 pm
http://s13.postimg.org/z0mm2ix2v/20150706_221132.jpg

As they approach, their eyes seem to glow faintly red through the fog, as if reflecting light. But from what source?

all but Lysander and Iskandil are surprised. All PCs are granted inspiration. Sindar may execute a readied action at the end of the surprise round

Rolls

Wolf 1 Initiative - (1d20+2)

(17) + 2 = 19

Wolf 2 Initiative - (1d20+2)

(6) + 2 = 8

Wolf 3 IN - (1d20+2)

(19) + 2 = 21

Wolf 4 IN - (1d20+2)

(7) + 2 = 9

Wolf 5 IN - (1d20+2)

(4) + 2 = 6

Jul 6, 2015 9:43 pm
Iskandil rolls initiative...

and fwiw, it may not be a bad idea to roll everyone's initiative, just to keep things speedy.

Rolls

Initiative - (1d20+3)

(4) + 3 = 7

Jul 6, 2015 9:50 pm
Grazzt says:
and fwiw, it may not be a bad idea to roll everyone's initiative, just to keep things speedy.
I will do this from now on. I think I have your DEX scores memorised?

Rolls

Lysander IN - (1d20+2)

(20) + 2 = 22

Sindar IN - (1d20+3)

(18) + 3 = 21

Grizel IN - (1d20)

(10) = 10

Katerina IN - (1d20+3)

(20) + 3 = 23

Faelor IN - (1d20+2)

(12) + 2 = 14

Jul 6, 2015 9:54 pm
Katerina 23
Lysander 22
Wolf 3 21
Sindar 21
Wolf 1 19
Faelor 14
Grizel 10
Wolf 4 9
Wolf 2 8
Iskandil 7
Wolf 5 6
Jul 6, 2015 10:02 pm
So if I've read the rules properly Lysander gets and Iskandil get actions this round. So I'm rolling initiative and casting Bless then getting off Steel (warhorse) and positioning myself facing toward the wolf that is behind the party. Hope that makes sense.

Lysander cries out when the wolves appear then intones a prayer while grasping for his holy symbol. "Oh! Saga bless and guide we fools. Part the veil of mystery and show us the light of truth!" With a sweeping motion of his arm Lysander poors a blue flame from his cup. It dissipates quickly but bright sparks flutter down on the heads of Iskandil, Karenina and Sindar. You feel the divine presence if Saga ready to guide your hand and help you stave off injury.

Those three characters have Bless on them. Roll an extra d4 on attacks and saving throws (1d20+1d4) until I say otherwise.

Cross posted there...ignore my initiative...I like yours DM. Actions remain the same.
Last edited July 6, 2015 10:05 pm

Rolls

Lysander Initiative - (1d20+2)

(14) + 2 = 16

Jul 6, 2015 10:38 pm
The wolves close in. A wolf running towards Faelor changes paths when you cast, spitting with ferocity as it lashes at the glowing cleric.

Rolls

Wolf 3 bite Sildar - (1d20+4)

(16) + 4 = 20

Wolf 1 bite Iskandil - (1d20+4)

(1) + 4 = 5

Wold 4 bite Lysander - (1d20+4)

(8) + 4 = 12

Wolf 2 bite Iskandil - (1d20+4)

(16) + 4 = 20

Wolf 2 bite Iskandil, pack tactics (adv) - (1d20+4)

(6) + 4 = 10

Jul 6, 2015 10:44 pm
http://s7.postimg.org/50u594eej/Screenshot_2015_07_06_23_44_06.png

Sindar knocked prone

Rolls

Sindar damage - (2d4+2)

(22) + 2 = 6

Sindar STR save or knocked prone - (1d20+1, 1d4-1)

1d20+1 : (2) + 1 = 3

1d4-1 : (4) - 1 = 3

Iskandil damage - (2d4+2)

(11) + 2 = 4

Iskandil STR save - (1d20+1, 1d4-1)

1d20+1 : (16) + 1 = 17

1d4-1 : (1) - 1 = 0

Jul 6, 2015 11:20 pm
Katerina draws a sharp inhale as the wolves rush from the forest. They sounded so far off. Not wanting to waste time now that they have harried Sindar to the ground, she remembers her intense training at the hands of Theodore. In one lithe movement, she draws both her swords. She can feel the power of the cleric's god coursing through her, making every strike more potent.

Katerina will draw her twin rapiers as part of her Move, and use the Attack action against the wolf in base contact with her (presumably Wolf 1). She will attack until it is dead and then move into its space to engage the other two. She will use a bonus action to use an Off hand attack and then action surge to use a second Attack action for 5 total attacks. I will roll all attacks seperately in consecutive edits.

Rolls

Attack 1 against Wolf 1 with bless roll seperate - (1d20+6)

(4) + 6 = 10

Bless Roll - (1d4)

(1) = 1

Attack 1 damage - (1d8+3)

(2) + 3 = 5

Attack 2 against Wolf 1 with bless roll seperate - (1d20+6)

(17) + 6 = 23

Bless - (1d4)

(3) = 3

Attack 2 damage - (1d8+3)

(6) + 3 = 9

Attack 3 against Wolf 1 with bless roll seperate - (1d20+6)

(5) + 6 = 11

Bless - (1d4)

(1) = 1

Attack 3 damage - (1d8+3)

(8) + 3 = 11

Attack 4 against Wolf 1 with bless roll seperate - (1d20+6)

(8) + 6 = 14

Bless - (1d4)

(1) = 1

Attack 4 Damage - (1d8+3)

(4) + 3 = 7

Attack 5 against Wolf 3 with bless roll seperate - (1d20+6)

(17) + 6 = 23

Bless - (1d4)

(4) = 4

Attack 5 Damage - (1d8+3)

(7) + 3 = 10

Jul 7, 2015 1:39 am
I had been, up until this moment, hopeful that the wolves would keep their distance. Realizing I wouldn't get my wish today, I get my crossbow out, ready to strike the first beast I see.

Rolls

Attack - (1d20+5)

(18) + 5 = 23

Damage - (1d8)

(1) = 1

Jul 7, 2015 12:50 pm
Iskandil swings his staff at the wolf nearest Hotay.

Edit: Note to self: remember that you are blessed. +1d4. You got away with it this time, but don't let it happen again.
Last edited July 7, 2015 4:12 pm

Rolls

Shillelagh Attack - (1d20+7)

(6) + 7 = 13

Shillelagh Damage - (1d8+4)

(2) + 4 = 6

Jul 7, 2015 1:23 pm
Lysander arms himself with his mace and strikes at the wolf that attacked him.

Rolls

Melee Attack vs. Wolf(#?) - (1d20+3)

(14) + 3 = 17

Damage vs Wolf (#?) - (1d6)

(5) = 5

Jul 7, 2015 2:59 pm
http://s21.postimg.org/sil3kb3jr/Screenshot_2015_07_07_23_27_43.png

Iskandil crushes the first, evidently arthritic, wolf. The wolf near to Lysander rushes in to find a weak spot in his armour. Hotay rears up, panicked as he hears the tearing of flesh and smells blood through the mist. A few items fall off the cart.

The warhorse, startled by hotay, backs away, unsure if to flee or to stay by its master. Steel remains strong, holding a defensive position.

Katerina strikes at the central wolf, which cannot possibly dodge all of her quick flourishes. Three cuts and it falls with a whelp as the pain surges to it's wounds. Lysander lunges at a wolf, it's blunt force seemingly not impairing it.

The remaining wolf facing the front of the party backs off (disengage), rushing to Lysander's exposed back.

Katerina
Lysander
Wolf 3
Sindar
Faelor
Grizel
Wolf 4
Iskandil
Wolf 5

Rolls

Wolf 5 bite Lysander

Wolf 5 bite Lysander (pack tactics)

Hotay (draft horse) morale - WIS saving throw - (1d20)

(6) = 6

Steel morale - (1d20+1)

(15) + 1 = 16

Other warhore morale (remind me of name) - (1d20+1)

(5) + 1 = 6

Hotay advantage (quick kill/distance) - (1d20)

(3) = 3

Jul 8, 2015 12:37 am
Sindar gathered himself as after the wold tackled him to the ground. He let his momentum carry him back, and rolled to his knees, crossbows trained on the offending wolf.

Half move to rise to knees, attack action to fire main hand crossbow, then bonus action to fire offhand crossbow

Rolls

Attack w/first hand crossbow - (1d20, 1d4+6)

1d20 : (11) = 11

1d4+6 : (4) + 6 = 10

Attack with offhand - (1d20, 1d4+6)

1d20 : (5) = 5

1d4+6 : (1) + 6 = 7

Damage with first hand crossbow - (1d6+3)

(5) + 3 = 8

Damage with second hand crossbow - (1d6)

(2) = 2

Jul 8, 2015 3:23 am
Iskandil moves to the nearest wolf threatening the group and strikes at it with his staff.

Rolls

attack roll - (1d20+7)

(13) + 7 = 20

damage - (1d8+2)

(7) + 2 = 9

Jul 8, 2015 9:42 am
The first bolt penetrates a leg, giving it a kilter while it runs through the spooked horse's space to Lysander. The other shaves fur into the fog as it disappears from view
Jul 8, 2015 11:19 am
Grizel leaps off Alastor's back and with a snarl to rival those of the wolves, slashes at the wolves. Divine power courses through her sword-arm, lending strength to her sword strikes. The paladin communicates reassurance through her telepathic link with her steed, "Whoa, get a hold o' yeself, Alastor! These beasties're no match for th' likes o' us!"
OOC:
*Rerolling Attack 2 damage as I got a 1 & a 2 [Great Weapon Fighting]
*Just a reminder: if either of these attacks drop a wolf, Grizel gets another melee attack as a bonus action [Great Weapon Master]
Last edited July 8, 2015 1:06 pm

Rolls

Greatsword attack 1 - (1d20+6)

(9) + 6 = 15

Attack 1 damage - (2d6+3)

(53) + 3 = 11

Divine Smite damage - (2d8)

(48) = 12

Greatsword attack 2 - (1d20+6)

(4) + 6 = 10

Attack 2 damage - (2d6+3)

(12) + 3 = 6

Divine Smite damage - (2d8)

(56) = 11

Rerolling Attack 2 damage [Great Weapon Fighting] - (2d6+3)

(66) + 3 = 15

Jul 8, 2015 3:49 pm
Despite it it not being the best option Lysander feels his mace is not sufficient to dispatch these beasts, so he calls upon the Saga once again and casts Sacred Flame

"Great lady, grant me your divine fire so that it may burn untruth from the world."

In his hand his goblet fills with blue holy fire and with a flick of his wrist he flings it at one of the wolves.

I am unsure which wolves might remain. Please have this target a wolf that is already injured. Now to the other confusing part of this situation. From what I have read casting in melee no longer provokes "Attacks of Opportunity" only movement not part of the Disengagedoes that. However casting a ranged spell in melee does cause disadvantage for the attacker. BUT, Sacred Flame does not require an attack roll, it gives the target a Dexterity saving throw.

So, the way I see it is that the wolf I am attacking gets Advantage on it's Dexterity saving throw, because I would have disadvantage normally, so that translates to advantage for the wolf. Does that make sense? Am I missing anything? reference pg 195 for Opportunity Attacks and pg 204 for Spell Casting Saving Throws and Attacks.

Finally...the DC for the Dex Saving throw is 15

Rolls

Sacred Flame damage (no damage on save) - (1d8)

(8) = 8

Jul 10, 2015 10:15 am
Grizel hits the nearest wolf square on, nearly disintegrating it. The second attack is a miss (no spell slot spent). Iskandil injures another wolf, which now looks feeble, barely able to flee. But then, it lashes at Lysander once more, who chars it with a flash of holy fire before it can even reach. The last wolf, bolt in flesh, prepares to limp away and bleed to death.

All players gain 41 EXP

Rolls

Wolf 5 bite Lysander - (1d20+4)

(2) + 4 = 6

Wolf 5 DEX saving throw (no advantage by RAW) - (1d20+2)

(20) + 2 = 22

Jul 10, 2015 1:55 pm
"May your hunts be successful in the next world," Iskandil says, sprinkling a handful of dirt from the forest floor over the bodies of each of the dead wolves. He looks at the trail of the one who fled for a long moment, as if he was considering following it, and then he shakes his head and feeds Hotay yet another apple. As he strokes the donkey's neck, calming it, he frowns.

"Another letter from someone claiming to be the burgomaster," he says, thinking aloud. "Telling a story that begins the same, but hopes for a very different end. Why was this man returning to Barovia when he hadn't delivered his message?"
Last edited July 10, 2015 1:55 pm
Jul 10, 2015 6:52 pm
Relief flooded over me when the last wolf was dealt with. I shook away the tingle of magic itching to be released. These were just wolves. There was no need to expend my energy, not yet. "I don't suppose it'll do us any good to stand here guessing wildly. I suggest we find this burgomaster and discover the truth of the matter." Reloading my crossbow, I keep it in hand in case there's need of it again soon, waiting for the group to continue moving on.
Jul 10, 2015 7:53 pm
Katrina takes both letters and reads them side by side. "We have no need for guesses. Look closely here at the content and where it divides from what we saw earlier. If this Burgomaster is even present in this domicile any longer, it would be fair to question him but the action of these wolves to attack a well guarded company is an aberration of their bestial nature, even were they savage. This land is unhallowed and we unwittingly have walked into an evil place. This burgomaster may be just as guilty for luring us here with platitudes. This vampyr I personally am unprepared to fight. If it has greater machinations than sending us to our early deaths, we best stay close and work together if we have a hope to defeat it."
Jul 10, 2015 8:55 pm
You notice that the styles are really quite different, perhaps one was plagiarised from the other as the signatures seem to flow quite convincingly in the same manner. The party continues onwards, and it takes some time following the road, but you finally reach the village of Barovia.
Tall shapes loom out of the dense fog that surrounds everything. The muddy ground underfoot gives way to slick, wet cobblestones. The tall shapes become recognizable as the dwellings of the village of Barovia. The windows of each house stare out from pools of black nothingness. No sound cuts the silence except for a single mournful sobbing that echoes through the streets from a distance. The river Ivlis flows as clear as a blue winter sky through the valley; at least, that is what you think you hear, gently flowing some distance to the south.
Jul 11, 2015 9:25 am
Grizel, sword drawn and eyes darting, leads the group forward in the direction of the sobbing. She sends her senses outwards, wary of the stench of evil.
OOC: Grizel expends one use of Divine Sense. Also, here's a perception roll for good measure.

Rolls

Perception - (1d20+3)

(9) + 3 = 12

Jul 11, 2015 10:58 am
All seems calm, you detect that you are safe in your immediate location. The mist registers as faintly evil. You can't see a thing other than the houses on both side of the street, folding out of and into the fog. You travel further, a warm glow becoming detectable again as the wailing becomes more perceptable...heading down this straight road, you approach a circular hub, two buildings being the source of the faint glow.
On your left, some kind of shop. The sparse light from this building spills out from behind drawn heavy curtains. A sign over the door creaks on its hinges, proclaiming this "Bildrath's Mercantile."
From the right, a single shaft of light thrusts into the main square, its brightness like a solid pillar in the heavy fog. Above the gaping doorway, a sign hangs precariously askew proclaiming this the "Blood on the Vine Tavern." The tavern building is about 60 feet square.

The wailing is louder again, coming from a path to the left. As you step into the square, you see that there are two more paths buried in the fog.
Jul 11, 2015 7:17 pm
Lysander glances quizzically at the shops, but is more interested in the noise. He turns Steel down the path to the left and moves on (unless his companions do not.)
Jul 12, 2015 4:13 am
I look around with one raised eyebrow at the seemingly empty buildings. "Do you think this is the place?"
Jul 12, 2015 10:19 am
"It would be curious if it were not, " Iskandil says, and follows towards the sound of crying. The town unnerves him, but most towns do. He grips his staff tightly and keeps an eye out for danger.
Jul 12, 2015 1:31 pm
Lysander leads the party down the south (left) path.
A moaning sob floats through the still, gray streets, coloring your thoughts with sadness. The sounds flow from a dark, two-story townhouse, 60ft down the road.

Rolls

Secret Roll

Jul 13, 2015 4:02 am
Katerina draws her blades from her hips and stands on guard as she looks around the house. "If there be the devil in here, I should be the first to pray him back to hell with assistance from my fellow clergy." She flicks the tips of her swords up at the last word. She keeps a sharp eye as she looks down the road and closes the distance to the house.
Last edited July 13, 2015 4:02 am
Jul 13, 2015 6:30 am
Lysander boldly follows Katerina, holy symbol chalice in one hand, shield ready in the other.
Jul 13, 2015 8:03 am
Grizel dismounts. Leaving Alastor untied, she waits until her friends have gathered before she advances on the house.
OOC: Is my Divine Sense still in effect?
Jul 13, 2015 8:30 am
The house is barricaded up from the inside. However, the door is not, and opens with a creak. The crying comes from upstairs.
Divine Sense lasts only 2 turns (12s), so no
Jul 13, 2015 12:42 pm
"Stay and stand guard," Grizel sends through the telepathic link with Alastor, before she ducks inside the house. The paladin to gestures for Lysander to follow her upstairs, whispering to the others, "Will ye stand guard down here? Wouldn't want something slippin' in after us and attackin' us from behind." Then she starts carefully up the stairs.
Last edited July 13, 2015 12:44 pm
Jul 13, 2015 12:59 pm
A woman sits in the middle of the floor of an upstairs bedroom. She is lost in her sorrow and despondency. She barely recognizes your presence in the room, and continues weeping.
Jul 13, 2015 1:48 pm
Sindar will holster his crossbows, entering the room behind Grizel.

"Madam? Hello?" Sindar will talk calmly to the weeping woman.

OOC: I'd like to have a good look at the woman, to see if anything about her is amiss. If she starts talking to us, I'll try to use Insight to gleam more information from he mannerisms.

Rolls

Perception +7 (expertise) - (1d20+7)

(2) + 7 = 9

Insight, if we start to interact with her - (1d20+5)

(2) + 5 = 7

Jul 13, 2015 6:13 pm
Lysander is clearly torn between offering sympathies to this woman and his general apprehension at how strange the situation is. He hesitates for a moment and slings his shield into his back again. Then he approaches with a woman drawing a handkerchief from a pocket..
"Miss, we are travelers from foreign lands who have come to alieve the troubles of this land. Please tell us what ails you, and we will do for you what we can.
Jul 13, 2015 7:36 pm
"The...the...poor girl...I let her rot here...confined...I thought she would be safe? ...sob...why, why did you run? Oh Gertruda...she must be dead by now...Gertruda!"

She seems too upset to talk, almost beyond sanity. You notice she is poor, wearing stitched-up clothing, and is a little weak from malnutrition.
Jul 13, 2015 9:15 pm
Katerina sheaths her blades and fetches half a day's rations from her pack as she tends to anything else the woman may need assistance with. She gives her the food and asks. "Tell us about Gertruda. What did the child look like?"
Jul 13, 2015 11:15 pm
Following silently behind Katerina, I can feel my brow furrow in concern for the poor woman. Unsure of what to say that might comfort her, I stay silent, blocking my view with the bodies of my companions.
Jul 14, 2015 8:56 am
"Oh...my sweet girl! Thanks be to you...but, you can't save her...there is no hope here, only DESPAIR! But it's my fault, all mine. Please, if you find her body, return it to me...I can only fear the worst. She is a young Barovian woman, so innocent and sweet, with curly brown hair and bright green eyes...she wears a brown ribbon and has a mark...a mark on her wrist. Please find her so I can mourn her true fate. Clearly you are not from here, you smell so different...but soon you will be the same as all of us! I ask you leave me to my sorrows. There is little I can do to repay your kind words and actions."

She talks to the group as if one entity, perhaps too distraught to entertain you each as individuals.
Jul 14, 2015 1:51 pm
Down on one knee in front of the weeping woman, Grizel looks over her shoulder at her companions crowded into the small room. She turns back to the woman and gently tries to get more information out of her, "What's caused this then? Your Getruda, this whole town, tell us what's happened. We're here to help."
Jul 15, 2015 1:50 am
"If we can disciver Gertrude's fate, we will bring her back here, or what answers we can. We were sent for by your Burgomaster Kolyan Indrirovich. Can you tell us where to find him?"
Jul 15, 2015 9:18 am
The lady tries to compose myself: "I suppose I am as fit as any to tell you. In that I am not. It's been several hundred years since our village was trapped like this, at least as anyone can determine. We work hard to sustain our community but there is little we can do to grow strong crops. That creature, Strahd, who calls himself Vampyr, dwells in an old castle high in the sky. When you are outside, look to the North West and your may hear great thunderclouds signalling it's eternal presence. Sometimes you can see it high above Barovia when the fog is a little clearer.

My name is Mary. I doubt you shall now me much longer for I feel I will perish in my grief soon.

The Burgomaster lives just at the bottom of this road. He is the wealthiest person in our community, but his mansion is boarded up just like all of our buildings. For at night, he comes with his wolves...

He has two children, Ireena and Ismark. I do not know why he has sent for you, for it is an extreme unkindness to trap you here. There is no way out...I hope his intentions are true and honorable

As for my daughter, she fled my care. I kept her trapped here for her own safety"

Although she seemed to have calmed for talking you through the situation, bringing up her daughter again seems to cause her more stress. She falls silent and sullen.
Jul 15, 2015 12:19 pm
Iskandil nods as the pieces fall into place. The vampyr's influence is what causes the wolves to act so unnaturally.

"We will see. The vampyr may find that he has caught more in his trap than he bargained for."
Jul 15, 2015 4:09 pm
"I think it is the burgomaster who we owe our first visit. He is directly responsible for bringing us here. He was somehow in control of those wolves it seems. He brought us here. We should deal with him, then see to freeing the rest of these people from this dread creature, Strahd"
Jul 15, 2015 4:19 pm
"Agreed, if this Burgomaster is in league with the evil Vampyr he needs to be stopped. If only to stop those wolves from terrorizing more villagers. There is something most unnatural in the way those wolves behaved."

Sindar makes ready to move to the Burgmaster's estate.
Jul 15, 2015 6:24 pm
Grizel stands up and nods her agreement. She is visibly angered by the poor woman's plight. "You're right. Let's pay this Burgomaster a visit. Then we'll deal with this Strahd." The paladin spins on her heel, strides down the stairs and mounts her steed.
Jul 15, 2015 7:00 pm
Katerina, looking down at the sullen woman, takes another day's ration out of her bag and gives it to the woman. "We will return, one way or the other, and when we do, you will know then the fate of your dearest Gertrude. Stay alive until that moment, for only then will you truly know if yet your happiness lives." She looks at the woman. "You must needs have heard, we are here to punish this evil."

Though she is last to leave, she pushes herself to the front of the column to help lead on to the Burgomaster's mansion. She walks with purpose as she pushes forward into the mists. "The quality of mercy shall not be bestowed this creature of the night."

Rolls

Perception - (1d20+5)

(17) + 5 = 22

Jul 16, 2015 12:15 am
Grizel resists the urge to gallop ahead, leaving the group behind, and slay this Burgomaster all by herself. Instead she rides beside Katerina at the front of the party as the odd woman strides along purposefully. In the short time they have been adventuring together Grizel has come to respect the other woman's fighting skill but still knows very little about her. There was mention of a search for a man - a father or an uncle, or was it a mentor? Grizel decides to make an effort to get know the woman when the present business is over.

What manner of foul immortal must this Strahd be to lord over this land for a century? No matter, this is precisely the kind of tyranny that Grizel has sworn to end. But first, this Burgomaster. Remembering the wolf ambush, she keeps a sharp lookout.
OOC: Grizel activates Divine Sense. Also, here's a Perception check.

Rolls

Perception - (1d20+3)

(9) + 3 = 12

Jul 16, 2015 10:05 am
Mary thanks you quietly, and seems to be in agreement. Her sobbing seems to have ceased entirely.

Remember that your perception checks will be at disadvantage due to the thick mist, which lightly obscures anything at 10ft, and heavily obscures anything at 20ft. However, all you find are more boarded up building as you walk south down this straight road.

One building is a larger plan like a guest house, and is not fortified like the others. You pass this on your left immediately after leaving Mary's.

After pressing about 70ft further through the mist, you approach the estate. A weary-looking mansion squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast aside while the left swings crazily in the wind. The stuttering squeal and clang of the gate repeats with mindless precision. Weeds choke the grounds and press with menace upon the house itself. Yet, against the walls, the growth has been trodden under to form a path all about the domain. Heavy claw markings have stripped the once-beautiful finish of the walls. Great black blottings tell of the fires that have assailed the walls. Not a pane nor shard of glass stands in any window. All the windows are barred with heavy planking, each plank marked with stains of evil omen.

You estimate the mansion to be approximately 120 feet long east to west and 50 feet wide north to south. The door ahead of you is nestled firmly shut.
Jul 16, 2015 3:09 pm
Iskandil will find a bit of wood to wedge in the gate to stop it clanging. Then he will thump on the door with his staff.

"We have come in answer to your summons, burgomaster," he calls out loudly. Then he mutters to the others. "Looks like he's had some trouble. Wolves and fire. Do vampyrs use fire?"
Jul 16, 2015 3:25 pm
It is a short time before you get a response. You hear a muffled female voice from behind the door. "Who visits me at this hour? Ismark, is that you?"
Jul 16, 2015 4:08 pm
The second comment, clearly meant for the group and not those inside, gets a raised eyebrow from Lysander.

edit: The names are similar and I read to fast. Forgive my screw up
Last edited July 16, 2015 6:44 pm
Jul 16, 2015 4:32 pm
Sindar cringes as Iskandil boldly walks up and raps on the door with his staff. He takes a position out of direct line of sight if the door were to fly open, and readies his crossbows.
Jul 16, 2015 5:19 pm
"It is not your Ismark here, Burgomaster. Instead it is we, brave adventurers who have heeded your call for aid. Prithy you open this door and show us hospitallity that we may discuss the manner of ill that affects this land."

Katerina looks about for the source of the voice as well as any obvious traps.

Rolls

Perception (Disadvantage) - (1d20+5)

(18) + 5 = 23

Perception (Disadvantage) - (1d20+5)

(10) + 5 = 15

Jul 16, 2015 6:08 pm
Grizel noticed an evil presence in the unboarded house as you passed

You do not see anyone nearby, but it is certain that the voice comes from the door.

It opens: "please come in. My name is Ireena Kolyana and I think I could use your help."

Rolls

Secret Roll

Secret Roll

Jul 16, 2015 6:16 pm
While Katerina is speaking with Ireena, Grizel whispers so only her companions will hear: "I sense evil in that unboarded house we passed close to Mary's. But nothing to fear here, it seems."
Last edited July 17, 2015 3:34 am
Jul 17, 2015 6:20 am
"Ireena Kolyana is a name I have heard in the past. Informed was I of your condition and I tarry not to inform you that we are not experts in medicine. Tell me, Ireena Kolyana, what has become of your father?" As Katerina speaks, she approaches the door. She stays at least ten feet away from outside of the house. She keeps her hands in plain sight and not on guard. She presents a vulnerable target in her posture.
Jul 17, 2015 9:22 am
She seems intrigued, but not offended, and opens the door, stepping out a little: "It is suspicious that you know my name, and of my wound. Unfortunately my father passed a tenday ago. The other villagers refuse burial and will not approach me. Come in, I shall explain the situation and provide what hospitality I can."

It is obvious that some evil is snarling in the mist behind you. Ireena widens her eyes, and beckons you in with haste: "those dogs are here, hurry in!"

Rolls

Secret Roll

Jul 17, 2015 1:45 pm
Lysander readies his shield and mace and moves behind the group to guard their backs. "All well and good, but we have animals. Do you have a stable we might use to protect them?"
Jul 17, 2015 2:21 pm
Grizel, unmounted, wheels her warhorse around. "My horse'll fight alongside me, won't you, Alastor?" She draws her sword. "Who else is with me?" Grizel draws her palm against the edge of her sword, drawing blood. She takes her amulet in her bloody hand and raises it, chanting.
OOC: Grizel readies Bane spell at Level 2 (up to four targets). The trigger is when the wolves are in sight and in range (30ft)
Last edited July 17, 2015 7:28 pm
Jul 17, 2015 2:57 pm
She speaks rapidly: "I see. You look like capable fighters, and with war mounts. I shall assist you."

She draws a sharp dagger.

(More rolls, map and order to come. I have rolled HP for Hotay and Steel...let me know if you already have. Alastor's stats belong to Grizel)

Sindar (28)
Worg (21)
Steel (18)
Iskandil (17)
Lysander (14)
Ireena (11)
Grizel (READY) and Alastor (8)
Hotay (7)
Faelor/Katerina (7 - you decide)

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Hotay IN - (1d20)

(7) = 7

Steel IN - (1d20+1)

(17) + 1 = 18

Secret Roll

Lysander IN - (1d20+2)

(12) + 2 = 14

Iskandil IN - (1d20+3)

(14) + 3 = 17

Grizel IN - (1d20)

(8) = 8

Faelor IN - (1d20+2)

(5) + 2 = 7

Sildar IN - (1d20+3)

(20) + 3 = 23

Katerina IN - (1d20+3)

(4) + 3 = 7

Jul 18, 2015 7:17 am
https://s-media-cache-ak0.pinimg.com/736x/9a/80/55/9a8055dd59445e81cdf3bf0c23c29db3.jpg

Rolls

Alastor's hit points - (3d10+3)

(819) + 3 = 21

Jul 18, 2015 5:08 pm
"Last time they seemed to take offense at my ability to channel the holy power of Saga. There is a spell I can cast that will create a damaging barrier. It may serve us well to form ranks, melee up front and flanking the ranged in the back. I can only choose three others to shield from the spirits wrath.
Last edited July 18, 2015 5:09 pm
Jul 19, 2015 12:54 am
"Thank you Lysander but I don't plan on being close enough to those creatures to require your blessings."
Magical energies begin to coalesce around me as I consider which spell to cast.
Last edited July 19, 2015 12:55 am
Jul 20, 2015 2:10 pm
"I believe you, Grizel and Katerina would be best served with your holy shield" Sindar tells Lysander, then backs up a few steps, looking to find some concelment when the melee begins. He trains his crossbows on the gates, ready to spring on the first unfortunate beast through the gates.
Jul 20, 2015 4:09 pm
Ireena beckons Sindar behind the mansion door, stepping out to join the fray in the back ranks. She takes a ready stance to attack a hostile creature with her dagger, and looks steady as a trained warrior.

A fell creature breaks out of the mist, but it was not the wolf you were expecting. A much larger, faster, more monstrous creature darts towards the group, choosing Faelor as an obvious target. Sindar launches a bolt from behind the hefty door, which implants into the creature, a fine shot considering the crowd of his companions close by.

The worg snaps it's powerful jaws at Faelor, sensing his magical prowess, but misses in it's blind rage.

Steel is spooked, being pressed against a wall at the start of the engagement, and darts behind Alastor, keeping an eye on Lysander.
http://tbx.me/DhrgPG.png
Sindar (28)
Steel (18)
Iskandil (17)
Lysander (14)
Ireena (11)
Worg 1 (10, near death, stunned)
Grizel and Alastor (8)
Worg 3 (8)
Hotay (7)
Faelor (7)
Katerina (7)

Rolls

Sindar shoots hand crossbow at worg - (1d20+6)

(18) + 6 = 24

worg damage - (1d6+3)

(1) + 3 = 4

Worg bites Faelor - (1d20+5)

(3) + 5 = 8

Steel morale - (1d20+1)

(2) + 1 = 3

Jul 21, 2015 6:45 am
Lysander moves toward Steel and says a prayer, casting a spell. "Holy Saga, guide us to victory and show us the true path!' His holy symbol fills with a brilliant white light which Lysander dips his fingers into. As he pulls them out and levels his hand at the worg, the light is like liquid and his fingers glow. At the conclusion of his prayer the light coalesces and shoots out in a beam of brilliant energy searing the wolfs fur.

((casting Guiding Bolt, using my second 1st level spells for the day. If this is a hit, the next attack aggainst this vreature has advantage))

Rolls

Guiding Bolt Attack Roll - (1d20+7)

(18) + 7 = 25

Guiding Bolt damage - (4d6)

(5314) = 13

Jul 21, 2015 1:24 pm
Iskandil snarls and steps towards the creature. At the same moment, he changes, his clothes and gear seem to be absorbed into the form of the dire wolf that stands where he stood a moment earlier. Still snarling, his teeth snap at the creature that is attacking.

Bonus Action to Wild Shape into Dire Wolf
Action to bite. On a hit, DC 13 strength save or prone.
Current AC 14/hps 37/Str 17 Dex 15 Con 15

Rolls

Bite to hit (with advantage) - (1d20+5)

(11) + 5 = 16

Bite to hit (with advantage) - (1d20+5)

(6) + 5 = 11

Bite Damage - (2d6+3)

(33) + 3 = 9

Jul 21, 2015 2:09 pm
Iskandil wrestles the worg down in a great display of strength and finesse. A quick flash of light strikes the same target, rendering it stunned and lifeless. Another Worg emerges from the mist, blindly following it's pack leader into what could be a slaughter. It chooses Iskandil as it's opponent, seeing him, a great beast, as the dominant threat, sinking it's jaws in.

Ireena darts sideways across the battlefield, dodging Iskandil and swiping the worg with her dagger, making a skilful lunge into the worg's muscle tissue.

Two more Worgs pounce from the mists, fiendishly lunging at any threats they perceive. Iskandil takes another bite wound from a second challenge (total 23 damage), but the other worg is blinded as Grizel unleashes the bane spell.

You hear the pounding of claws further out in the mist - it is certain that this is not the full pack.

http://tbx.me/tm6p.png

let me know if my images are showing up ok - I'm using Tinybox

Rolls

Worg bite Iskandil - (1d20+5)

(10) + 5 = 15

Iskandil piercing damage - (2d6+3)

(56) + 3 = 14

Ireena dagger > worg - (1d20+5)

(11) + 5 = 16

Worg piercing damage - (1d4+3)

(4) + 3 = 7

Worg bite Iskandil - (1d20+5)

(19) + 5 = 24

Worg bite Grizel - (1d20+5)

(3) + 5 = 8

Iskandil piercing damage - (2d6+3)

(24) + 3 = 9

First worg saving throw - (1d20-1)

(14) - 1 = 13

Middle worg saving throw - (1d20-1)

(20) - 1 = 19

Save for Worg near Grizel - (1d20-1)

(3) - 1 = 2

Oops - forgot the Worg's save - (1d20+3)

(20) + 3 = 23

Jul 21, 2015 2:56 pm
((I'm seeing the images now. It was intermittent before. So I think you've got it now.))
Jul 21, 2015 5:20 pm
Alastor charges the nearest worg and bludgeons it with his hooves.
OOC:
Worg must succeed on a DC 14 Str save or be knocked prone. If the target is knocked prone, Alastor can take a
bonus action this round to make another hooves attack. Rolling that bonus attack now just in case.
I'm not certain which worgs have been affected by Grizel's Bane spell. Those would have 1d4 penalty on attacks and saves.
Last edited July 22, 2015 2:17 am

Rolls

Trampling Charge - (1d20+4)

(11) + 4 = 15

Hooves damage - (2d6+4)

(12) + 4 = 7

Bonus hooves attack - (1d20+4)

(20) + 4 = 24

Bonus attack damage - (2d6+4)

(56) + 4 = 15

Jul 22, 2015 12:43 am
The worg's foul breath and clamping jaws caused me to retreat as much as I could from the beast.
[ooc: disengage action.]
Last edited July 22, 2015 12:43 am
Jul 22, 2015 1:04 am
Katerina jumps into battle as well. She cries out, "Ireena, move back to cover!" before launching herself at the closest worg. Best to kill one beast with the dire wolf that was thankfully on her side before moving onto the others that had arrived. "Everyone else, work together! Kill them together!"

Even as she shouts she begins to enter her battle trance and can feel herself limber as she draws her swords and then dances about flitting her attacks in where they will hurt the worgs the most.

Katerina moves up to the worg, drawing her swords as part of her move, and then uses the Attack action for two attacks followed by a bonus action off hand attack.

Rolls

Attack 1 agaist Worg 1 - (1d20+6)

(20) + 6 = 26

Attack 1 Damage - (1d8+3)

(6) + 3 = 9

Attack 3 agaist Worg 1 - (1d20+6)

(9) + 6 = 15

Attack 2 Damage - (1d8+3)

(1) + 3 = 4

Attack 4 agaist Worg 1 - (1d20+6)

(16) + 6 = 22

Attack 3 Damage - (1d8+3)

(1) + 3 = 4

Crit Attack 1 - (1d8)

(7) = 7

Jul 22, 2015 3:33 am
"Saga's Sacred Flames!" Lysander throws more holy light. This time it targets the beast targeting Grizel.

((DC 15 Dexterity save or take the damage below. Target cannot benefit from cover))

Rolls

Sacred Flame Damage - (2d8)

(14) = 5

Jul 22, 2015 7:35 am
Alastor turns away from the worg to get some distance, and thunders towards the nearest worg. His full weight is used to maximum effect, and the worg suffers massive damage from the assault, unable to get back up again.

Another worg emerges from the mist, veering left to stick with the pack, taking a bite of Ireena, who remains powerfully composed. Hotay freaks and tries to pull the cart around the side of the building.

Faelor steps away carefully, weary of being marked, to make way for Katerina, who makes three successful piercing jabs. The worg ducks to the ground and snarls.

Another worg emerges through a fold of mist, squaring off with Alastor, making a successful bite attack.

Rolls

Worg trample save - (1d20+3)

(6) + 3 = 9

Bane - (1d4)

(3) = 3

(Trample attack 2 was a crit) - (2d6)

(52) = 7

Worg bite Ireena - (1d20+5)

(12) + 5 = 17

Ireena piercing damage - (2d6+3)

(23) + 3 = 8

Hotay morale - (1d20)

(3) = 3

Worg 6 bite Alastor - (1d20+5)

(19) + 5 = 24

Alastor piercing damage - (2d6+3)

(14) + 3 = 8

Jul 22, 2015 10:29 am
http://tbx.me/rQS.png
Sindar (28)
Steel (18)
Iskandil (17)
Lysander (14)
Ireena (11)
Worg 1 (10)
Grizel and Alastor (8)
Worg 3 (8, injured, prone)
Hotay (7)
Faelor (7)
Katerina (7)
Worg 6 (3)
Jul 22, 2015 12:05 pm
Bleeding badly, Iskandil throws his wolfish form against the attacking worgs. His teeth snap viciously. ((Since I get advantage from pack tactics against any of the 3 adjacent to me, I'll go after whichever isn't debuffed, preference shown to the one in the middle))

On a hit, DC 13 strength save or prone.

Rolls

attack - (1d20+5)

(2) + 5 = 7

attack - (1d20+5)

(8) + 5 = 13

damage - (2d6+3)

(35) + 3 = 11

Jul 22, 2015 4:24 pm
Sindar, crouched in the doorway, takes aim with both of his hand crossbows at the Worg engaged with Katerina.

Attack action, followed by bonus action attack. Will re-target if necessary for second attack.

Rolls

Attack - (1d20+6)

(4) + 6 = 10

Damage w/crossbow - (1d6+3)

(5) + 3 = 8

Bonus Attack - (1d20+6)

(16) + 6 = 22

Damage - (1d6+3)

(5) + 3 = 8

Sneak Attack Damage to first successful hit - (2d6)

(52) = 7

Jul 22, 2015 9:24 pm
Sindar downs the worg with a smooth sniper shot. (Don't forget to count out your ammunition - you receive half back if you spend 1m to search the battlefield after each fight)

Steel falls back, not comfortable in the constant thick mist, staying close to Lysander but keeping distance from the fray.

Iskandil wrestles the (east) worg to the ground, returning to position as another holy light strikes his foe.

Ireena hears the call and disengages from the enemy: "the fight is yours. I will see to your beast". She retreats west and places a gentle hand on hotay's mane.

Worg 1 (left) appears to follow, but instead circles Iskandil to flank, evidently feeling him as the main threat. He is able to wrench the dire wolf's ankle.

Rolls

Steel morale - (1d20+1)

(4) + 1 = 5

Worg 3 (right) str save - (1d20+3)

(5) + 3 = 8

Worg 3 dex save - (1d20+1)

(7) + 1 = 8

Worg 1 bite iskandil - (1d20+5)

(11) + 5 = 16

Advantage - (1d20+5)

(19) + 5 = 24

Iskandil piercing damage - (2d6+3)

(24) + 3 = 9

Jul 22, 2015 10:45 pm
http://tbx.me/rnPOfA.png
Sindar (28)
Steel (18)
Iskandil (17)
Lysander (14)
Ireena (11)
Worg 1 (10, near death, stunned)
Grizel and Alastor (8)
Hotay (7)
Faelor (7)
Katerina (7)
Jul 22, 2015 11:43 pm
Iskandil Direwolf form -32/37hps. Noted for my own record keeping. Healing not a priority, since if they drop me to zero I revert back to human form. Yay Wild Shape!
Jul 23, 2015 9:40 am
Heeding Katerina's call for a more concerted offense, Grizel turns to rally towards her companions, but Alastor, reading his master's intentions, is quicker. The warhorse charges the downed worg.
OOC:
*Alastor Trampling Charge vs the downed Worg 3. I don't know if he automatically gets his bonus attack (because the worg is already prone) or if Worg 3 still gets a chance to avoid the bonus attack by making its DC 14 Strength saving throw vs being knocked prone.
*Alastor draws Worg 6's opportunity attack so Grizel can move freely.
Last edited July 23, 2015 10:39 am

Rolls

Alastor hooves attack vs Worg 3 - (1d20+4)

(20) + 4 = 24

Alastor 2nd attack roll (advantage vs prone) - (1d20+4)

(13) + 4 = 17

Hooves damage - (2d6+4)

(14) + 4 = 9

Hooves crit. damage - (2d6)

(55) = 10

Alastor bonus attack - (1d20+4)

(11) + 4 = 15

2nd attack roll for bonus attack (advantage vs prone) - (1d20+4)

(13) + 4 = 17

Hooves damage - (2d6+4)

(14) + 4 = 9

Jul 23, 2015 10:00 am
Worg 3 suffers massage damage and death under the heavy, trampling hooves.

Hotay pulls away from Ireena, a stranger even if a kind one, and drags the cart further across the overgrown lawn, nearly knocking Ireena prone.

Rolls

Hotay morale - (1d20)

(6) = 6

Worg 6 opportunity attack against Alastor - (1d20+5)

(1) + 5 = 6

Ireena DEX saving throw - (1d20+4)

(9) + 4 = 13

Jul 23, 2015 10:03 am
Grizel utters a word of power and slashes mightily at the worg in front of her before following hot on the warhorse's heels to carve a path towards Iskandil.
OOC:
*Bonus action for Thunderous Smite vs. Worg 6. Extra 2d6 damage and Str save or get knocked back 10 feet and prone.
*Grizel then charges Worg 1 with Divine Smite.
Last edited July 23, 2015 10:11 am

Rolls

Greatsword attack vs Worg 6 - (1d20+6)

(13) + 6 = 19

Greatsword damage - (2d6+3)

(45) + 3 = 12

Thunderous Smite damage - (2d6)

(64) = 10

Greatsword attack vs Worg 1 - (1d20+6)

(15) + 6 = 21

Greatsword damage vs worg 1 - (2d6+3)

(14) + 3 = 8

Divine Smite damage vs worg 1 - (2d8)

(26) = 8

Rerolling the ace on that last damage roll [Great Weapon Fighting] - (1d6)

(1) = 1

Rerolling the reroll - (1d6, RA)

(2) = 2

Sorry for all the rolls! I am supposed to reroll aces & deuces - (1d6, RA)

(2) = 2

*facepalm* - (1d6, RA)

(62) = 8

Jul 23, 2015 10:26 am
Great Weapon Fighting stipulates that you must stick with the new roll, (in other words, you might re-roll a 2 and get a 1). You aren't supposed to re-roll a re-roll, or it might as well be 1d4+2
I also wondered when you figured out you could attack at the same time as your mount!

Worg 6 takes 22 damage (massive damage, attack one) and dies instantly in shock.

Grizel charges at Worg 1, dealing 16 damage (massive damage) and stunning the creature!

Rolls

Massive damage CON save - (1d20+3)

(10) + 3 = 13

Thunderous Smite STR save - (1d20+3)

(6) + 3 = 9

Massive damage effect - (1d10)

(1) = 1

Worg 1 CON save massive damage - (1d20+3)

(3) + 3 = 6

Worg 1 system shock - (1d10)

(5) = 5

Jul 23, 2015 10:32 am
Biscuitfiend says:
Great Weapon Fighting stipulates that you must stick with the new roll, (in other words, you might re-roll a 2 and get a 1). You aren't supposed to re-roll a re-roll, or it might as well be 1d4+2
I also wondered when you figured out you could attack at the same time as your mount!
OOC: Thanks for correcting me! Will try to remember next time :-)
Last edited July 23, 2015 10:40 am
Jul 25, 2015 7:22 am
Sindar (28)
Steel (18)
Iskandil (17)
Lysander (14)

Ireena (11)
Worg 1 (10, near death, stunned)
Grizel and Alastor (8)
Hotay (7)
Faelor (7)
Katerina (7)
Jul 25, 2015 1:36 pm
Iskandil sees the last remaining worg is wounded and backs away, shifting back into his elfin shape as he moves towards Ireena and Hotay.

"You're a donkey with the heart of a chicken," he says, his soothing tone at odds with his irritable words. He takes hold of the reins and continues trying to calm the beast. "They're only worgs. They're nothing to be afraid of."

Rolls

Animal Handling - (1d20+7)

(7) + 7 = 14

Jul 25, 2015 3:09 pm
Hotay grunts appreciatively now that his master has dealt with the threat, and clings to any comfort he can as the mist presses in.

"They are dead?" Ireena asks amusedly in her distinctive accent. "We should go indoors. Beasts too...there is no other way".
Jul 26, 2015 2:02 am
As I see the last worg struck down, I look around incredulously and shake the magical energy off like water but in a far more festive array of colors. "Yes. Indoors at once I think."
Jul 26, 2015 4:00 pm
Grizel stalks over to the last, stunned, but still breathing worg and hacks at it savagely with her huge sword. She then takes Alastor's bridle and starts ushering her companions into the house after Ireena. She keeps a sharp lookout for more foes as the others enter before leading Alastr inside. She closes and bars the door before standing guard, sword still drawn.
OOC: What was the nature of the evil I sensed back at the house we passed? Was it worg or was it something else?
Last edited July 27, 2015 5:12 am

Rolls

Attack 1 - (1d20+6)

(4) + 6 = 10

advantage vs stunned - (1d20+6)

(14) + 6 = 20

Damage - (2d6+3)

(11) + 3 = 5

Attack 2 - (1d20+6)

(14) + 6 = 20

advantage vs stunned - (1d20+6)

(7) + 6 = 13

Damage - (2d6+3)

(21) + 3 = 6

Attack 1 damage reroll - (2d6+3)

(43) + 3 = 10

Attack 2 damage reroll - (2d6+3)

(66) + 3 = 15

Perception (keeping a lookout) - (1d20+3)

(10) + 3 = 13

another roll in case disadvantage due to mists - (1d20+3)

(20) + 3 = 23

Jul 26, 2015 5:54 pm
Iskandil will lead Hotay into the house, and the cart as well if the door is wide enough. He shows no sign of having taken any harm from the worg's attacks as he unhitches Hotay from the cart. He unpacks a bottle of apple brandy from a wooden case, and spreads the straw it was packed in on the floor under the donkey. He sets the bottle on the table and gives Ireena a careful look.

"Is this entire land overrun by these deranged wolves?" he asks. "And you, are you well? Has the vampyr continued its attacks?" Then, realizing they've hardly really had the chance to be introduced, he clears his throat. "Forgive me. I am Iskandil. How can it be that your father has been dead the past ten days, when we recieved a letter from him that was dated the day before yesterday."
Jul 27, 2015 11:03 am
Jabes.plays.RPG says:
OOC: What was the nature of the evil I sensed back at the house we passed? Was it worg or was it something else?
There were no creature types you recognise, you just recall seeing an evil presence in the building. There is no way to tell what kind of evil was lurking.

Everyone gains 85 EXP from defeating the Worg pack - add to character sheet
http://tbx.me/US.gCa.png
Ireena leads you and your mounts indoors, and Grizel closes the heavy door onto the swirling mists. You notice that the day has grown unnaturally dark.

The interior of the house is well furnished, although the fixtures show sign of considerable wear. Obvious oddities are the boarded-up windows and the overuse of holy symbols in every room. The stench in the house is horrible.

There is a large opening inside the house. Ireena instructs you to keep your mounts here - any that are left outside will not survive the night in Barvia and so all livestock is led into buildings. "You have horses like Strahd. I know they might prefer to sleep in hay, so I will fetch what I can later. For now, please enter..."

She leads you to the first door on the right of a corridor up ahead. There are four loungers which each could comfortably fit three people each, and four tables, spread to each corner of the room. She beckons you to sit in the south side of the room, and takes the very corner.

"If that is wine, may I drink? I have never tasted the product of another land, from which no doubt you all are from. Perhaps we will need some comfort for the news I must break to you."

She explains to you that the Burgomaster is in a side drawing room — dead. He is lying in a room that is dark, despite the candles burning in his honour.

"I am afraid you are all trapped in our community, from what we have gathered. I don't recall any villager ever entering Barovia from outside, but those who leave are choked by the fog. That is, those who can survive the dogs. They attack the house each night, tearing apart any living flesh that strays outside, with other, terrible, unspeakable creatures. My father could not stand the assault and his heart gave in one night, and no-one of the village has enough steel to help Ismark to bury him. The wolves stopped attacking the very night after father died.

Those dogs outside, though...they are servants of the Count, warped by his magic. We call them 'Worgs'.

I must tell you the truth, one that the villagers cannot take but I am in the hopes that you might. I have been twice bitten by this creature, Strahd, who calls himself Vampyr...he comes here and drains my blood, like I am a goat to be milked. I have been defiled by that evil creature, and what is more, the Holy Symbol has been stolen. It was the one thing the creature was afraid of, and now I have no means of protection other than your timely appearance here. Perhaps you are sent of the Gods to me?".

You say you have a letter from my father - please let me see it? I was not aware that he had sent word outside"
Jul 27, 2015 2:35 pm
Grizel remains standing, sword now sheathed. She grasps her amulet grimly. "This Strahd is a tyrant and that makes him a monster even if he didn't drink the blood of women and command worgs. He's got to be destroyed!"
Last edited July 27, 2015 3:18 pm
Jul 27, 2015 2:58 pm
Katerina listens to the story with a wary ear. Something is not adding up with all this. "We have somehow been beguiled into traveling here. If your father did not beseech our company, then who has?"

Rolls

Insight on Ireena - (1d20+2)

(10) + 2 = 12

Jul 27, 2015 3:02 pm
Ireena appears troubled, but you feel her intentions are true. She is just as confused as you about the letter.
Jul 28, 2015 4:38 pm
"What of the messenger? A man in bright clothes and a wide hat that hid his eyes in shadow." Lysander will give as much detail as he can about the mam from the inn last night. "He lured at least one other man into the same trap using your father's name. The other victim may have been a horse thief, but nobody deserves the gruesome death that befell him."
Jul 28, 2015 4:56 pm
"He sounds like he may be one of the travelling folk - they sometimes call themselves gypsies. They camp along the West path, over the other side of the river Ivlis...they own the Tavern here too. Madam Eva is a very wise woman, perhaps you should visit her? She can read of the fates and stars, and the gods bless her. I've heard she has a potion to escape the mists! It's only a rumour, but it would make sense as to how my father's word would leave the village. I am glad he tried to protect me...I only wish he had not left me here alone.

You say a man was killed - you think one of the gypsies is responsible? They are a law to themselves but they would do no harm unless they had good reason to.

It is a mystery to me why anyone would use my father's name in this scheme. They clearly know much about me".

The original letter is no doubt a forgery!

The stench of the Burgomaster's corpse still seeps through with the door shut, as if it is pressed into the walls.
Jul 28, 2015 6:40 pm
I graciously accept Ireena's hospitality, bowing to her with a diplomat's smile before taking me seat and surveying my surroundings, but not commenting on them. After listening to the beginnings of the conversation, I angle my posture in order to keep a better eye on the door that separates us from the late Burgomaster. The discovery of a forgery wasn't really a surprise to me. At least we were making progress toward the truth.
Jul 28, 2015 6:46 pm
Grizel is trying her best not to gag at the stench. Might there be something more sinister in this house than an honest man's dead body?
OOC: Burning another use of Divine Sense
Jul 28, 2015 10:38 pm
The house has been desecrated in some small way, though there is no true evil lurking nearby.

(Doesn't work for creatures behind cover btw)
Jul 29, 2015 12:42 am
"Do you know a girl named Gertrude? She is from the town we are told. She is believed to ba another victim of Strand."
Jul 29, 2015 9:41 am
"Yes, she was such a naive girl. Her mother never let her outside the house unattended, and I assume that's why she ran. She'll be here somewhere, there are many abandoned houses in Barovia. As for Mad Mary...she never shuts UP with her wailing! It's been over a tenday. Strahd may have claimed her, but it's too dangerous to look enough to be sure".
Jul 29, 2015 5:29 pm
The slight stink of death that was permeating the house was enough to make Sindar uneasy. He'd encountered his share of undeath, with the usual smells that accompanied beasts like that, but this was a little too surreal, being in such an appointed mansion such as this.

"Let us rest while we have a safe roof over our heads comrades. I'll keep watch. Ireena, are the windows boarded up on the second level? I'll keep watch over the front street while my comrades bind their wounds."
Last edited July 29, 2015 5:29 pm
Jul 29, 2015 6:37 pm
"You fought bravely, all of you. I have never seen such valour in my life, although to be honest I have never passed the mists that surround this place. I half expected you to suffer heavy casualties from the attack. I will assist you, please wait while I find some cloth and spices".

She returns with antiseptic herbs, strange bandages, and a thick, black hot liquid, which has a bitter but fragrant aroma.

You take a short rest, so spend hit dice if necessary
Jul 29, 2015 10:58 pm
Iskandil spends the hour relaxing, sharing his apple brandy, and explaining why donkeys are far more useful animals than horses.
Jul 29, 2015 11:04 pm
I've been using draft horse statblock for hotay, I only just realised there's one for mule. You may notice a sudden transformation...

Rolls

Secret Roll

Jul 29, 2015 11:17 pm
He was never really intended as a combat mount. Or really, anything other than a nuisance.
Jul 30, 2015 2:24 pm
"I have some beds down the hall, enough for three. Others could sleep in here. I do not have enough to feed you all, but at least I have bedding for your mounts. We could get grain tomorrow if you have lots of gold, or they will have to eat the grass here".

She supplies 3 rations, including crackers, cheeses, small pale cabbages and simple herbs.
http://tbx.me/54fsoq.png
Jul 30, 2015 3:40 pm
"If the threat of night is close, then we have not much time to sleep. We must make preparations. Your home, while safe for now, is not adequately fortified in the case of continuous assaults. Whomsoever is master of the large beasts we put down will come looking. Those things had a glint of intelligence behind their brutality. Whomsoever needs to sleep should but after this brief reprive, I myself shall tend to the defense of this position. Any are welcome to join me."
Last edited July 30, 2015 3:40 pm
Jul 30, 2015 4:11 pm
Not to be outdone by Katerina, Grizel joins her on watch duty. "Any other entrances, exits or other weak spots we should be guarding here, Ireena?"
Jul 30, 2015 5:11 pm
"All of the windows are boarded, and all of the doors can be barred. You are right that the wolves are intelligent, but they can break down fortifications with mere strength. We could check them all for weakness...there has not been an attack for a tenday, but now that you are here..."

Thunder rumbles quietly outside...
Aug 2, 2015 4:53 pm
A routine inspection shows that all of the boards meet a basic standard of protection, at least with the materials available. Grizel and Katerina begin watch in the hallway, and you assume that the sky as darkening outside as you hear the wolves beginning to howl around the village. Ireena has fetched some loose straw bedding, barely enough for your 3 beasts and less than well-dried. The animals are uncomfortable.
http://tbx.me/_bZG-.png
Aug 3, 2015 7:23 am
Seeing Alastor's discomfort, Grizel debates whether to dismiss him back to his native plane. But she is unsure whether she will get any rest tonight and may be unable to summon a new steed. "What d'ye think we're in for, Katerina? Obviously we're defendin' Ireena tonight, but when mornin' comes what then? Shouldn't we be marchin' up to this Strahd's mansion right now? I'm not afraid o' this 'vampyr' but I gotta tell ye I woan be at me best if I doan get any rest. Nor Alastor either."
Aug 3, 2015 6:19 pm
With that you hear a thud on a window, along with a muffled snarl. Claws pull on a board somewhere else in the house.

Rolls

Secret Roll

Secret Roll

Aug 4, 2015 3:44 pm
Sindar is shaken from his light slumber with the sound of snarling and clawing. He instinctively goes for his crossbows, then tries to locate the source of the disturbance.

OOC: I'll give a perception, and an investigation roll, in case one of them is more appropriate

Rolls

Perception +7 (expertise) - (1d20+7)

(13) + 7 = 20

Investigation +4 - (1d20+4)

(3) + 4 = 7

Aug 4, 2015 6:30 pm
You listen at the right moment, for you hear a voice coming down the hallway where the animals are shifting about. Someone is thudding on the door.

"Ireena. Ireena! It's Ismark. You have to let me in...the wolves! There are eyes everywhere. Please let me in before they kill me!"

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Aug 4, 2015 6:43 pm
Grizel rushes to Ireena's side. "What's this, Ireena? Are ye sure it's yer brother and not some trap? If it's really him then we're fer helpin' him! But what's he doin' walkin' about in the middle of all this?!"
Aug 4, 2015 6:59 pm
She had fallen asleep, as she looked quite drained of energy before.

"Ismark! I totally forgot! Ismark lives here, but normally stays 'til late at the Tavern. Where is he?"

Heavy thuds batter the house from the East and West. It appears that creatures are trying to smash open the boarded windows.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Aug 4, 2015 7:07 pm
"Help...help me! Arrghhhh!"
Aug 4, 2015 7:09 pm
Grizel rushes for the door to help Ireena let Ismark in. Grim-faced, she draws her sword.
OOC:
-I hope the other party members are coming to help keep the wolves at bay!
-Readied action: Channel Divinity (Abjure Enemy). Trigger: if any hostile creature comes through the door.
Last edited August 4, 2015 7:25 pm
Aug 4, 2015 7:10 pm
"Nine hells, let the man in! We can be ready to overpower him if he's been afflicted with anything."

Sindar rushes toward the door, waiting for some backup, or Ireena to open the door for Ismark on the other side.
Aug 4, 2015 7:38 pm
Ireena stands in the hallway, clutching dagger. Together, Sindar and Grizel lift the crossbar on the door. At first, opening the door just a little, you do not see anyone there, only hearing the scratching wolves echoing inside and out.

A few seconds later, the doors burst open.
Aug 4, 2015 7:43 pm
"It is no man you have let in, but I, your grand host, Strahd von Zarovich!! Roll Initia...hey, what are you doing?!"

Grizel holds up her Holy Symbol to the monster, making him shiver. Bats swarm in, and two wolves rush in beside you.

Something breaks on the west side of the building, and something like a holwing wind and a swarm of thousands of claws and teeth is evidently about to enter through a window at the end of the West hallway.

Bats h (22)
Lysander (20)
Wolf e (20)
Hotay (19)
Bats j (16)
Iskandil (16)
Wolf g (16)
Strahd (16)
Grizel (charmed) and Alastor (14)
Falfaelor (14)
Bats b (13
Katerina (13)
Wolf f (12)
Wolf h (12)
Ireena (11)
Wolf a (7, dead)
Steel (7)
Bats g (6)
Bats i (6)
Wolf b (5)
Sindar (4)
Bats a (3)
http://tbx.me/_p_.png

Rolls

Wisdom Save - (1d20+7)

(15) + 7 = 22

Disadvantage - (1d20+7)

(15) + 7 = 22

Secret Roll

Bats a IN - (1d20+2)

(1) + 2 = 3

Bats b IN - (1d20+2)

(11) + 2 = 13

Wolf a IN - (1d20+2)

(5) + 2 = 7

Wolf b IN - (1d20+2)

(3) + 2 = 5

Strahd IN - (1d20+4)

(12) + 4 = 16

Lysander IN - (1d20+2)

(18) + 2 = 20

Iskandil IN - (1d20+3)

(13) + 3 = 16

Sindar IN - (1d20+3)

(1) + 3 = 4

Grizel IN - (1d20)

(14) = 14

Katerina IN - (1d20+3)

(10) + 3 = 13

Falfaelor - (1d20+2)

(12) + 2 = 14

Hotay IN - (1d20)

(19) = 19

Steel IN - (1d20+1)

(6) + 1 = 7

Secret Roll

Secret Roll

Ireena IN - (1d20+3)

(8) + 3 = 11

Aug 4, 2015 8:48 pm
The commotion outside has me springing to my feet. I position myself to have as clear a path as possible to the door as I ready a spell to strike the first hostile creature I see.
"[OOC: Readying my action to cast magic missile at the first enemy I see.]

Rolls

Magic Missile - (1d4+1)

(4) + 1 = 5

other 2 magic missiles - (2d4+2)

(13) + 2 = 6

Aug 4, 2015 11:45 pm
"By the will of Saga, begone foul one!" Lysander shouts as he runs down the hall. His holy symbol flares and a ray of divine light streaks toward Strahd.

Moving into the hallway and stopping 15' back from the wolf by Gizel . Then casting Guiding Bolt as a 2nd level spell.if I did my counting right I should still bE 5ft from the bats also.

Rolls

Guiding bolt attack - (1d20+7)

(4) + 7 = 11

Guiding bolt Radiant damage - (5d6)

(24323) = 14

Aug 5, 2015 3:50 am
Katerina was about to answer Grizel when the knocking started. She was overcome witha strange panic as the walls began to close in on her. She wanted to say stop as they went to open the doors but she was unable as a paralyzing foreboding washed over her. She was not surprised to see this Strahd and his evil minions. She drew her rapiers and jumped into action. She filled the gap and struck at Strahd who seems to have bedazzled her teammate.

I can roll new attacks if you want but I chaged the target to Strahd who I should be able to move up to and see.
Last edited August 10, 2015 4:22 am

Rolls

Rapier 1 v Wolf - (1d20+6)

(14) + 6 = 20

Rapier 2 v Wolf - (1d20+6)

(15) + 6 = 21

Rapier Off Hand v Wolf - (1d20+6)

(8) + 6 = 14

Rapier 1 Damage - (1d8+3)

(2) + 3 = 5

Rapier 2 Damage - (1d8+3)

(8) + 3 = 11

Rapier Off Hand Damage - (1d8+3)

(4) + 3 = 7

Flanking advantage - BF - (1d20+6, 1d20+6, 1d20+6)

1d20+6 : (7) + 6 = 13

1d20+6 : (6) + 6 = 12

1d20+6 : (20) + 6 = 26

Offhand crit - BF - (1d8)

(8) = 8

Aug 5, 2015 10:01 am
Don't forget about cover - Strahd might have 1/2 cover if there is anyone between you and him and 3/4 if there are 2 direct ranks blocking him (same for anyone). I wouldn't count wolves as they are lower but firing through bats might have interesting effects?!

Lysander had to aim high to avoid Grizel, and Strahd didn't even need to dodge.

Strahd counters by striking Grizel. His speed and composure are supernatural, as if blessed by some powerful God. The light seemed to distract him for a moment, however, causing him to miss.

Hotay panics, jostling left and right with futility.

Strahd Strikes at Grizel again, but the blow is deflected.

Rolls

Strahd strikes Grizel - (1d20+9)

(1) + 9 = 10

Hotay morale - (1d20)

(8) = 8

Unarmed vs Grizel - (1d20+9)

(4) + 9 = 13

Aug 5, 2015 4:02 pm
"Begone, monster!" Grizel yells as she slashes mightily at the vampyr. Alastor rears up and pummels the nearest wolf with his hooves.
Last edited August 5, 2015 7:51 pm

Rolls

Greatsword attack 1 vs Strahd - (1d20+6)

(3) + 6 = 9

Greatsword attack 2 vs Strahd - (1d20+6)

(9) + 6 = 15

Attack 1 damage - (2d6+3)

(63) + 3 = 12

Attack 2 damage - (2d6+3)

(11) + 3 = 5

rerolling 2nd damage roll - (2d6+3)

(61) + 3 = 10

Divine Smite damage - (3d8)

(374) = 14

Alastor vs. wolf - (1d20+4)

(19) + 4 = 23

2nd attack roll if advantage from flanking - (1d20+4)

(14) + 4 = 18

hooves damage - (2d6+4)

(15) + 4 = 10

Aug 6, 2015 5:51 pm
I forgot to mention - the area is completely dark, apart from the indicated areas on the map (and any spot outside), which are dim light. You'll have disadvantage when attacking creatures in darkness unless you have darkvision. I've not heard from Grazzt in a week so will get Iskandil to use a cantrip if I don't hear from him later

Iskandil steps out, casting poison spray at the nearest bats and returns to position in the room.

Strahd seems frustrated, and bows to Grizel, exuding a chilling but comfortable aura: "Forgive me, lady, but may I come in?"

Rolls

Bats wis save - (1d20+1)

(14) + 1 = 15

Grizel wis save - (1d20+3)

(10) + 3 = 13

Bats a poison damage (con save, not wis) - (1d12)

(1) = 1

Aug 7, 2015 4:46 pm
Grizel drops her guard and bows to Strahd. "My dear Count. How nice of you to visit! Please come in!" She ushers the vampyr into the hallway and closes the door behind him. The paladin has not sheathed her sword but shows no signs of wishing to fight Strahd. In fact she is smiling at him! Grizel has taken a sacred oath to destroy evil and fight tyranny...how can this be? Perhaps this vile creature Strahd has her ensorcelled and she is now his puppet?
Last edited August 9, 2015 5:22 am
Aug 8, 2015 8:15 am
Strahd passes in smiling, taking a small bow. He steps into the lower swarm of bats, gently brushing one away. "I hope you don't mind some extra GUESTS, I think they have found their own way in".
You hear bashing noises from the east and west entrances of the manor house.
The lower swarm of bats fly into Sindar, swooping and biting.

Katerina bravely steps into Swarm of Bats A, making several quick steps and rapier strikes against Strahd, who is watching his back against Sindar. All three strikes connect, with the final hit causing a serious gash. His body and cloak feels like thick cotton through your blade, and it resists some of the force of the weapons.

This enrages Strahd, who instantly lunges for a bite attack, sinking into her neck and drawing some blood. It stings for a prolonged moment of time and she feels her energy draining at the same time.

Rolls

Bats b bite Sindar - (1d20+4)

(18) + 4 = 22

Sindar damage - (2d4)

(12) = 3

Strahd bite Katerina - (1d20+9)

(13) + 9 = 22

Kat piercing damage - (1d6+4)

(6) + 4 = 10

Kat necrotic damage, subtracted also from max HP - (3d6)

(212) = 5

Aug 10, 2015 3:25 pm
Ireena rushes forward to help with strange confidence. She steps beside Katerina, and leaps into the air to slash furiously at the bats, enraged at the presence of the vile rodents in her residence. One tiny bat falls out from the swarm and falls into the hay bedding.

Wolf A attempts to overrun Ireena, who blocks it's path. It turns around and attacks Sindar instead, disoriented, and misses

Steel senses the urgency of the situation, and summons willpower even without Lysander nearby. He rears up, coming down on Wolf A and killing it under his weight.

Wolf B strikes at Sindar, who feels pressed in, surrounded by foes and surprisingly few allies. Wolf B sinks it's teeth into his leg, forcing him to kick it away.

http://tbx.me/7uBiPo.png

Rolls

Ireena dagger > bats, flanking advantage - (1d20+5, 1d20+5)

1d20+5 : (7) + 5 = 12

1d20+5 : (2) + 5 = 7

bats damage - (1d4+3)

(2) + 3 = 5

Overrun: Wolf vs. Ireena (athletics, bonus action) - (1d20+1, 1d20+1)

1d20+1 : (6) + 1 = 7

1d20+1 : (8) + 1 = 9

Wolf A bite Sindar - (1d20+4)

(4) + 4 = 8

Steel Morale - (1d20+1)

(20) + 1 = 21

Steel HOOFS wolf A, flanking advantage - (1d20+4, 1d20+4)

1d20+4 : (10) + 4 = 14

1d20+4 : (2) + 4 = 6

Wolf damage - (2d6+4)

(33) + 4 = 10

Wolf B bites Sindar, flanking advantage - (1d20+4, 1d20+4)

1d20+4 : (12) + 4 = 16

1d20+4 : (4) + 4 = 8

Sindar damage - (2d4+2)

(43) + 2 = 9

Aug 12, 2015 12:36 pm
Seeing his friend acting strangely, Lysander moves quickly and casts his spell.
"Saga, grant us your grace so we may see the truth behind the lies of this world!"

i'm Using inspiration on this Check

Rolls

Dispel Magic caster check - (1d20+7)

(11) + 7 = 18

Dispel magic caster check w/inspiration - (1d20+7)

(13) + 7 = 20

Aug 12, 2015 6:30 pm
Sindar strikes Strahd, drawing his Rapier in the same swift action.

The bats on Katerina continue to bite, getting more aggressive now. More bats appear from the west (right) corridor, giving evidence that more creatures have broken in.

Lysander steps out into the corridor, directing his spell at Grizel, who immediately comes round (no check/inspiration required). He hears the battering of running paws and wings behind him. Hotay stays still, unable to flee.

Rolls

Sindar rapier > strahd, flanking - (1d20+6, 1d20+6)

1d20+6 : (6) + 6 = 12

1d20+6 : (17) + 6 = 23

Damage, sneak attack - (1d8+3, 2d6)

1d8+3 : (2) + 3 = 5

2d6 : (32) = 5

Bats (a) bite Katerina - (1d20+4)

(20) + 4 = 24

Katerina damage - (4d4)

(3132) = 9

Secret Roll

Secret Roll

Secret Roll

Hotay morale - (1d20)

(17) = 17

Aug 12, 2015 7:28 pm
http://tbx.me/auM.png
Round 2
Bats h (22, near death)
Lysander (20, Spirit Guardians 15')
Wolf e (20)
Hotay (19)
Bats j (16, barely injured)
Iskandil (16)
Wolf g (16)
Strahd (16)

Falfaelor (14)
Grizel (grappled) and Alastor (14)
Bats b (13
Katerina (13, weakened)
Wolf f (12)
Wolf h (12)
Ireena (11)
Steel (7)
Bats g (6)
Bats i (6)
Wolf b (5)

Sindar (4, weakened, dying)
Bats a (3, barely injured)
Aug 12, 2015 11:50 pm
With the emergence of the other "guests", I quickly summon the energy for a spell as I stare down swarms of bats just before unleashing streams of fire at the flying vermin.
[OOC: Casting Scorching Ray on Bats h (2 rays) & j (1 ray).]
Last edited August 12, 2015 11:51 pm

Rolls

1st ray attack - (1d20+7)

(2) + 7 = 9

1st ray at Bats H - (2d6)

(15) = 6

2nd ray attack - (1d20+7)

(15) + 7 = 22

2nd ray at Bats H - (2d6)

(66) = 12

3rd ray attack - (1d20+7)

(7) + 7 = 14

3rd ray at Bats J - (2d6)

(21) = 3

imposing Wild magic roll - BF - (1d20)

(17) = 17

Aug 13, 2015 7:44 pm
Iskandil rushes to the back of the hallway to offer support to Falfaelor in the darkness, casting Shillelagh as he goes. He strikes the bat swarm with his staff, guided by the power of nature, knocking a few rodents from the swirling black storm. A wolf runs towards him at pace from the right corridor, snarling and drooling.

Strahd makes a quick flourish to push Sindar against the door, only missing. He strikes again, but instead of pushing him forward, he pulls him inward, making it impossible to escape his blood-scarred teeth. He laughs menacingly, booming and intimidating: HAHAHAHAHAHAAA! (Sindar is subject to the grappled condition)

Falfaelor's first ray extinguishes itself on the polished oak wall, leaving a burn mark. The next two rays hit Bats h (including final ray, due to cover). Faelor feels a shiver of unstable magical energy, as often happens when casting powerful spells.

Strahd sinks his teeth into Sindar once more, and he falls limp, prompting Strahd to release him to the ground.
http://tbx.me/NIbGd.png

Rolls

Iskandil quarterstaff (2h) bats h - (1d20+7)

(20) + 7 = 27

Damage - (2d8+4)

(42) + 4 = 10

Strahd strikes Sindar - (1d20+9)

(3) + 9 = 12

Strahd strikes Sindar - (1d20+9)

(16) + 9 = 25

Sindar damage - (1d6+4)

(6) + 4 = 10

Sindar necrotic damage, also lowers max HP - (3d6)

(524) = 11

Sindar damage - (1d6+4)

(3) + 4 = 7

Sindar necrotic damage, also lowers max HP - (3d6)

(232) = 7

Aug 14, 2015 8:59 am
Grizel is about to defend Strahd when Lysander breaks the vampyr's hold on the paladin. Alastor regains his resolve at Grizel's return to her senses. Nostrils flaring, the warhorse rears up and pummels Strahd with his hooves.

Seeing Sindar bleeding out at her feet, Grizel knows she must act quickly or he may die. With a snarl she slashes at Strahd, her furious attack crashing through the vampire's defenses. She slashes twice before launching herself at Strahd.
OOC:
Crit generates bonus melee attack [Great Weapon Master] for a total of 3 attacks.
Using the last attack to grapple Strahd and move him as far away as she can from Sindar.
Last edited August 14, 2015 12:47 pm

Rolls

Alastor hooves attack vs. Strahd (adv from flank) - (1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (9) + 4 = 13

hooves damage - (2d6+4)

(33) + 4 = 10

Grizel greatsword attack vs. Strahd (adv from flank) - (1d20+6, 1d20+6)

1d20+6 : (5) + 6 = 11

1d20+6 : (20) + 6 = 26

Greatsword damage - (2d6+3, 2d6)

2d6+3 : (53) + 3 = 11

2d6 : (63) = 9

Bonus greatsword attack vs. Strahd (adv from flank) - (1d20+6, 1d20+6)

1d20+6 : (13) + 6 = 19

1d20+6 : (2) + 6 = 8

Greatsword damage - (2d6+3)

(16) + 3 = 10

rerolling that ace - (1d6)

(5) = 5

Grapple roll - BF - (1d20+6)

(2) + 6 = 8

advantage (flanking) - (1d20+6)

(12) + 6 = 18

Grapple check [Athletics] (adv from flank) - (1d20+6, 1d20+6)

1d20+6 : (1) + 6 = 7

1d20+6 : (10) + 6 = 16

Aug 14, 2015 12:06 pm
Grizel makes two powerful strikes against the vampire, both connecting, before leaping forward to restrain him. Strahd is strong but you successfully retrain him.

Bats b move to Grizel in defence, bouncing off her armour.

Rolls

Bats b munch on Grizel - (1d20+4)

(7) + 4 = 11

Strahd's opposing roll (athletics) - (1d20+4)

(8) + 4 = 12

Aug 14, 2015 2:21 pm
Seeing the enemy grappled by Grizel, Katerina redoubles her attacks against the Vampyr lord.

Attack action, Bonus Action Off Hand, Action Surge Attack action. All with advantage due to grappled condition.

Rolls

Attack 1 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (7) + 6 = 13

1d20+6 : (20) + 6 = 26

Attack 1 Damage - (1d8+3)

(4) + 3 = 7

Attack 2 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (15) + 6 = 21

1d20+6 : (8) + 6 = 14

Attack 2 Damage - (1d8+3)

(2) + 3 = 5

Attack 3 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (6) + 6 = 12

1d20+6 : (18) + 6 = 24

Attack 3 Damage - (1d8+3)

(5) + 3 = 8

Attack 4 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (2) + 6 = 8

1d20+6 : (4) + 6 = 10

Attack 4 Damage - (1d8+3)

(4) + 3 = 7

Attack 5 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (8) + 6 = 14

1d20+6 : (4) + 6 = 10

Attack 5 Damage - (1d8+3)

(8) + 3 = 11

Critical Damage Attack 1 - (1d8)

(4) = 4

Aug 14, 2015 2:29 pm
You're thinking of restrained - grappled condition does not confer advantage, so I'll take your first roll each time. It only reduces their speed to 0; basically his limbs are somewhat free and Strahd can struggle/maneuver still. Grappler feat required to restrain a creature
If you're ok with it I can move you opposite Alastor - you can move there and back (thus gaining flanking) without provoking any AOOs

The first 3 hits are effective, but they really don't seem to hurt him as much as they would a normal humanoid. While he is grappled, you notice that the earlier wounds you gave him have healed up, leaving only small cuts in his clothing. He is in a worse condition now than before but his eyes tell you his body is still full of vitality.

The pounding of paws in the corridor does not stop. The grey shapes of bouncing wolves, almost colliding with each other, captures Falfaelor's eyes as they bound in for the attack.

"Stop!" cries Ireena, moving into position and driving her dagger at Strahd.

Steel stops attacking now that his mark is dead, and holds position patiently, knowing that the bats are not going to harm him yet.

The corridor becomes filled with bats and wolves, thickening with a swarm of deadly animals of the night.

Wolf B attacks Alastor, sweeping under his legs while he is attacking Strahd and using the distraction to it's advantage. Alastor is getting weak, having suffered wounds earlier in the day.

Sindar is coughing and writhing on the floor, holding his wounds to stay conscious as long as possible.

Katerina is attacked once more by the bats, which cause no more real damage. Bats also move onto Iskandil, mainly being a nuisance. (casting spells in the bats will require a dexterity check if they require Somatic components.)

Strahd groans in pain, and attempts to grab Grizel. He is successful, and returns the grapple. The two of them are now locked in contest.

Rolls

Ireena stab Strahd, flanking - (1d20+5, 1d20+5)

1d20+5 : (16) + 5 = 21

1d20+5 : (20) + 5 = 25

Damage - (2d4+3)

(42) + 3 = 9

Steel morale - (1d20+1)

(13) + 1 = 14

Wolf B bite Alastor, pack tactics - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (12) + 4 = 16

Alastor piercing damage - (2d4+2)

(32) + 2 = 7

Sindar first death saving throw - (1d20)

(15) = 15

Bats (a) bite Katerina - (1d20+4)

(3) + 4 = 7

Bats h bite Iskandil - (1d20+4)

(5) + 4 = 9

Secret Roll

Strahd unarmed > Grizel - (1d20+9)

(9) + 9 = 18

Aug 14, 2015 3:30 pm
"Oh great Saga, lend us your favor and send us your allies that they may defend us and guide us against this evil!" As Lysander finishes his prayer light pools in his chalice and overflows like water. It pools at his feet and creates a radius of light. Three spectral Valkyrie erupt from the pool of light like dolphins breaching the waters of the ocean. They dance and spin around Lysander, swords flashing and slashing in protective arcs. The Warriors fade in and out of being as they dance. The light created by them is not significant but it bolsters the spirit of those who see it. Lysander moves forward slipping in between Grizel and Irene's, facing Strahd toe toe-to-toe. He brandishes his weapon and shield ready to fight.

Lysander casts Spirit Guardians then moves adjacent to Strahd. Any enemy that enters or starts its turn within 15ft of Lysander needs to make a DC 15 saving throw or take 3d8 damage. Half damage on a miss. Allies are unaffected.
Last edited August 14, 2015 3:33 pm
Aug 14, 2015 3:38 pm
Wolf e emerges from the swarms in the corridor and ends up next to Faelor and Iskandil, attacking Iskandil while he is beating off the bat swarm.

Hotay takes his chances and flees blindly into the lounge whilst the door is open (I assume he is untied from the cart while at rest)

Bats move onto Faelor, provoking AoO from Iskandil. (Faelor may have difficulty casting, DEX check for Somatic components)
I forgot Faelor's readied magic missiles spell from earlier, so I adding the damage to bats j. Sorry!

A wolf charges at Falfaelor from the corridor.

Grizel can not escape the expert skill of Strahd, who maneuvers the grapple to take his first bite of Grizel. The spirit guardians flit around the battlefield, and Strahd's skin turns from moonlight blue to cracked grey, peeling into dust. "You cannot kill me with just magic, cleric!"

Rolls

Wolf e bites Iskandil - (1d20+4, 1d20+4)

1d20+4 : (10) + 4 = 14

1d20+4 : (13) + 4 = 17

damage - (2d4+2)

(44) + 2 = 10

Hotay morale - (1d20)

(9) = 9

Iskandil quarterstaff (2h) bats j - (1d20+7)

(9) + 7 = 16

Bats j bite Faelor - (1d20+4)

(10) + 4 = 14

Bats j damage - (1d8+4)

(3) + 4 = 7

Faelor damage - (2d4)

(34) = 7

Wolf g bite Falfaelor, pack tactics - (1d20+4, 1d20+4)

1d20+4 : (8) + 4 = 12

1d20+4 : (11) + 4 = 15

Falfaelor damage - (2d4+2)

(33) + 2 = 8

Grizel piercing damage (bite auto-hit) - (1d6+4)

(4) + 4 = 8

Grizel necrotic damage, also lowers MAX hp - (3d6)

(343) = 10

Strahd radiant damage (SG) - (3d8)

(577) = 19

Aug 16, 2015 8:59 am
Strahd uses his final action to kick Lysander

Rolls

Strahd unarmed > Lysander - (1d20+9)

(1) + 9 = 10

Aug 16, 2015 9:01 am
(Faelor will cast a l3 spell before he pops it!)
Faelor's hands streak with bright blue energy, filling the corridor with the destructive energy of pure lightning!

(Bats j, i, wolves f, g are dead. Mixed them up!)

The corridor is cleared, but a small fire has started smouldering against the rear wall.

Strahd sinks his teeth into Grizel again, draining more precious life energy.

http://tbx.me/2eBT.png

Rolls

Dex saves for bats j, i, f - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (10) + 2 = 12

1d20+2 : (4) + 2 = 6

1d20+2 : (7) + 2 = 9

Wolves g, j - (1d20+2, 1d20+2)

1d20+2 : (7) + 2 = 9

1d20+2 : (3) + 2 = 5

Bat j lightning damage - (8d6)

(14534112) = 21

Bat i lightning damage - (8d6)

(16562426) = 32

Bat f lightning damage - (8d6)

(41431416) = 24

Wolf j lightning damage - (8d6)

(45122624) = 26

Wolf g lightning damage - (8d6)

(26132654) = 29

Wild magic - (1d20)

(10) = 10

Grizel piercing damage (bite auto-hit) - (1d6+4)

(1) + 4 = 5

Grizel necrotic damage, also lowers MAX hp - (3d6)

(222) = 6

Aug 16, 2015 5:03 pm
Grizel is light-headed from the wounds she has taken and the life that the vampire has sapped from her. She can hardly lift her sword anymore. Tears of frustration stream down her face. "I've got to fight on! I can't give up!" Desperately, she claws at her amulet. It glows, and she feels strength surge back into her limbs.

Alastor is heartened by Grizel's resolve but the warhorse is also at his limit. He rears to deliver one last barrage on Strahd.
Grizel uses Lay On Hands to bring herself up from 3hp to 18hp. (10hp now remain in healing pool)

Rolls

Alastor's hooves attack vs Strahd (flanking advantage) - (1d20+4, 1d20+4)

1d20+4 : (8) + 4 = 12

1d20+4 : (4) + 4 = 8

Hooves damage - (2d6+4)

(51) + 4 = 10

Aug 16, 2015 8:57 pm
Katerina see Grizel heal herself and realizes this fight is taking much out of the paladin. "Concentrate your attacks on this fiend of the night!"

Flanking with Sindar, she follows her own advice and lunges and twists, stabbing her rapiers in a stoccato pitch.
Last edited August 16, 2015 8:58 pm

Rolls

Attack 1 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (16) + 6 = 22

1d20+6 : (20) + 6 = 26

Attack 1 Damage - (1d8+3)

(4) + 3 = 7

Attack 2 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (13) + 6 = 19

1d20+6 : (18) + 6 = 24

Attack 2 Damage - (1d8+3)

(2) + 3 = 5

Attack 3 vs Strahd (Advangage) - (1d20+6, 1d20+6)

1d20+6 : (1) + 6 = 7

1d20+6 : (5) + 6 = 11

Attack 3 Damage - (1d8+3)

(4) + 3 = 7

Attack 1 Crit - (1d8)

(7) = 7

Aug 16, 2015 9:59 pm
After Grizel's action, Strahd flails in desperation to push Lysander off balance. Alastor cannot strike easily while Grizel is wrestling him, though he is held in place. The hooves hover reluctantly in the air.

The swarm of holy spirits rip bats out of the unnatural colony. The remaining few bats make a frenzied assault on the cleric.

because Sindar is dying, he cannot be used to flank. There doesn't seem to be a way to get advantage with the current placements so I'll take first rolls

Katerina makes 2 cuts into his mottled but tough flesh, and the blunt force seems to be causing lasting damage now.

Another wolf runs down the corridor, just dodging the low embers, and runs to maul Iskandil.

Ireena cuts down a bat from Lysander's space. Steel is holding ground.

Faelor is assaulted by bats, but Iskandil makes a sharp swing to stop them.

Wolf b makes a killing lunge at Alastor, failing when a bright white spirit collides with it mid-flight, slamming into into a wall.

Another board splinters loudly elsewhere, and rabid barking echoes from the left corridor.

Rolls

Strahd unarmed > Lysander - (1d20+9)

(1) + 9 = 10

Bats b radiant damage - (3d8)

(177) = 15

Bats b bite Lysander - (1d20+4)

(12) + 4 = 16

Wolf h dex save in fire - (1d20+2)

(9) + 2 = 11

Wolf h bites Iskandil, pack tactics - (1d20+4, 1d20+4)

1d20+4 : (5) + 4 = 9

1d20+4 : (1) + 4 = 5

Ireena slashes at bats b - (1d20+5, 1d20+5)

1d20+5 : (1) + 5 = 6

1d20+5 : (14) + 5 = 19

Damage - (1d4+3)

(2) + 3 = 5

Steel morale - (1d20+1)

(10) + 1 = 11

Iskandil aoo - (1d20+7)

(14) + 7 = 21

damage - (1d8+4)

(4) + 4 = 8

Bats g bite faelor - (1d20+4)

(7) + 4 = 11

Wolf B bite Alastor, pack tactics - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (20) + 4 = 24

damage - (4d4+2)

(1332) + 2 = 11

Spirit guardians may stop wolf - (3d8)

(455) = 14

Sindar death saving throw (1 success) - (1d20)

(18) = 18

Bats a guardian damage - (3d8)

(414) = 9

Bats (a) bite Katerina - (1d20+4)

(4) + 4 = 8

Bats h bite Iskandil - (1d20+4)

(5) + 4 = 9

Secret Roll

Secret Roll

Secret Roll

Aug 20, 2015 12:05 pm
Lysander swirls his cup, calling forth a flash of Sacred Flame. Strahd barely avoids it, throwing Grizel from side to side in the process.

Wolf e makes a lunge at Falfaelor.

Iskandil will strike Wolf e, downing it in one.

Strahd pulls Grizel close like an expert ballroom dancer, draining life blood from her veins, and she remains strong. Edit - Grizel still has HP!

Creatures are approaching from the left corridor towards Faelor, but they are not within reach yet.

Strahd lunges at Lysander to attack. Lysander was expecting to be grabbed, but Strahd throws a punch, sending him off balance, and the spirit guardians disappear from sight, leaving a hazy aura in the air.

Rolls

Strahd DEX save - (1d20+9)

(5) + 9 = 14

Wolf e bite Faelor - (1d20+4)

(19) + 4 = 23

bite damage - (2d4+2)

(12) + 2 = 5

Hotay morale - (1d20)

(14) = 14

Iskandil hits wolf e - (1d20+7)

(8) + 7 = 15

damage - (1d8+4)

(6) + 4 = 10

Grizel damage - (1d6+4)

(4) + 4 = 8

Grizel necrotic damage (also lowers max HP) - (3d6)

(111) = 3

Strahd takes damage from SG - (3d8)

(633) = 12

Strahd unarmed > Lysander - (1d20+9)

(15) + 9 = 24

Lysander damage - (1d8+4)

(3) + 4 = 7

Lysander concentration DC10 - (1d20-1)

(5) - 1 = 4

Aug 20, 2015 2:06 pm
As the Spirit Guardian's fade, Lysander draws on the power Saga once again. Light fills his chalice again and bursts outward from it. There is a wave of light and energy that buffets everyone nearby. Lysander's voice booms with authority and power for a moment. "BEGONE!"

::Using Turn Undead, DC 15 Wisdom, Range 30 ft., in case any of the other monsters are undead, though it seems it might just be Strahd. Last ditch effort I think.::
Last edited August 20, 2015 2:10 pm
Aug 20, 2015 2:46 pm
I howl in pain from the wolf's bite. After shaking it loose, magical energy flares to life around my hand. Three bright points of red light fly from my hand, zooming to strike the wolf.
[OOC: casting magic missile at wolf e.]
[OOC: Also spending one Sorcery point to reroll damage for the missile dealing only 1+1 damage (Empowered Spell).]
[OOC: and for only 1 more damage, the total damage is 12.]
Last edited August 20, 2015 2:49 pm

Rolls

Magic Missile - (3d4+4)

(412) + 4 = 11

Wild Magic - (1d20)

(17) = 17

Magic Missile - (1d4+1)

(2) + 1 = 3

Aug 20, 2015 4:30 pm
Grizel and Alastor are both fading. They each draw what could be their last breaths, and strike! "I'll see you in hell, monster! I'll tear your shade to pieces and spit in your ashes even if I have to fight the lords of hell to get to you!"
Last edited August 21, 2015 4:04 am

Rolls

Alastor's hooves attack vs Strahd (flanking advantage) - (1d20+4, 1d20+4)

1d20+4 : (5) + 4 = 9

1d20+4 : (8) + 4 = 12

Hooves damage - (2d6+4)

(42) + 4 = 10

Grizel greatsword attack 1 vs Strahd (flanking advantage) - (1d20+6, 1d20+6)

1d20+6 : (6) + 6 = 12

1d20+6 : (16) + 6 = 22

Attack 1 damage - (2d6+3)

(15) + 3 = 9

re-rolling that ace [Great Weapon Fighting] - (1d6)

(5) = 5

Grizel greatsword attack 2 vs Strahd (flanking advantage) - (1d20+6, 1d20+6)

1d20+6 : (16) + 6 = 22

1d20+6 : (11) + 6 = 17

Attack 2 damage - (2d6+3)

(66) + 3 = 15

Aug 20, 2015 11:02 pm
"Someone, tend to the wounds of Sindar before he dies!" Her blades dart forth to skewer the undead monster.

Rolls

Attack 1 vs Strahd - (1d20+6)

(4) + 6 = 10

Attack 1 Damage - (1d8+3)

(7) + 3 = 10

Attack 2 vs Strahd - (1d20+6)

(7) + 6 = 13

Attack 2 Damage - (1d8+3)

(4) + 3 = 7

Attack 3 vs Strahd (Bonus Action) - (1d20+6)

(16) + 6 = 22

Attack 3 Damage - (1d8+3)

(5) + 3 = 8

Aug 21, 2015 11:06 am
Faelor destroys wolf h, leaving only bats in sight. Grizel makes 2 powerful strikes against Strahd, grazing his tough flesh.

Lysander is continuously assaulted by bats, but they are ineffectual.

Katerina's strikes are caught by Strahd in his hands, like a tough leather glove. She twists the last cut and he recoils, although seeming not even to tire from battle.

Ireena tries to free Lysander from the bats, and cries: "in here. Carry the fallen!" Before retreating to the lounge where hotay is.

Bats g moves onto Faelor's space to attack, and Iskandil tries to stop them again.

Bats a viciously swarm on Katerina, causing serious damage. More bats appear behind you in the middle of the hall.

Rolls

Bats b bite Lysander - (1d20+4)

(5) + 4 = 9

Ireena stab bats b, flanking - (1d20+6, 1d20+6)

1d20+6 : (16) + 6 = 22

1d20+6 : (9) + 6 = 15

Damage - (1d20+3)

(1) + 3 = 4

Steel morale - (1d20+1)

(14) + 1 = 15

Iskandil aoo bats g - (1d20+7)

(2) + 7 = 9

Bats g bite Faelor - (1d20+4)

(17) + 4 = 21

Sindar death save - (1d20)

(12) = 12

Faelor damage - (2d4)

(11) = 2

Bats (a) bite Katerina - (1d20+4)

(20) + 4 = 24

Damage (crit/half swarm balance out) - (2d4)

(43) = 7

Bats h bite Iskandil - (1d20+4)

(8) + 4 = 12

Strahd WIS save vs. Turn - (1d20+7)

(14) + 7 = 21

Hotay Morale - (1d20)

(13) = 13

Aug 21, 2015 11:37 am
Strahd responds by swinging Grizel around, being held by her one arm, to bite Lysander while he presents his symbol. He draws quite some blood and seems revitalised in the process.

Wolf d appraches Faelor from behind and goes to bite his legs. Iskandil strikes the bats on him, swatting the remaining few.

Strahd makes a few frenzied attacks. "You are not very welcoming, friends?"

Rolls

Strahd bite Lysander - (1d20+9)

(9) + 9 = 18

Lysander damage - (1d6+4)

(4) + 4 = 8

Lysander necrotic damage (lowers max hp also) - (3d6)

(616) = 13

Wolf d bites Faelor - (1d20+4)

(9) + 4 = 13

damage - (2d4+2)

(11) + 2 = 4

Iskandil quarterstaff (2h) bats h - (1d20+7)

(19) + 7 = 26

Damage - (1d8+4)

(6) + 4 = 10

Strahd strikes Grizel - (1d20+9)

(15) + 9 = 24

Strahd bites Lysander - (1d20+9)

(4) + 9 = 13

Grizel damage - (1d8+4)

(8) + 4 = 12

Aug 21, 2015 2:07 pm
The bats nearly took it out of me, but the wolf that surprises me from behind does me in. A yelp of pain is all I can get out before collapsing to the floor.

Rolls

First death save - (1d20)

(16) = 16

Aug 21, 2015 6:41 pm
http://tbx.me/rZ!Z.png
Strahd moves up the hallway, running up the wall as he goes, as if gravity does not hold him down. He is too fast for opportunity attacks.

He leaps onto Iskandil's back to drain blood.

Rolls

Grizel death save - (1d20)

(5) = 5

Strahd bite Iskandil - (1d20+9)

(14) + 9 = 23

Damage (piercing, necrotic) - (1d6, 3d6)

1d6 : (3) = 3

3d6 : (465) = 15

Aug 23, 2015 5:23 pm
Katerina, risking hits, runs after Strahd, circling around him to prevent any further advance on his part and then brandishes her rapiers fiercely, stabbing in punctuation.

That's odd. I rolled all my attacks and damage but only some of them went through ...
Last edited August 23, 2015 5:25 pm

Rolls

Damage 1 - (1d8+3)

(4) + 3 = 7

Damage 2 - (1d8+3)

(5) + 3 = 8

Attack 3 vs Strahd - (1d20+6)

(16) + 6 = 22

Damage 3 - (1d8+3)

(3) + 3 = 6

Attack 1 vs Strahd - (1d20+6)

(19) + 6 = 25

Attack 2 vs Strahd - (1d20+6)

(5) + 6 = 11

Crit Damage - (1d8+3)

(4) + 3 = 7

Aug 24, 2015 4:47 pm
Katerina suffers an AOO from the bats but they only flitter on and off her armour. She moves in place, blocking Strahd from the hallway. 2 attacks connect.

Ireena flanks with her, swinging a dagger.

Faelor is bitten by the remaining bat hovering in his space (1 failed death save)

Lysander is also assaulted by bats

Rolls

Bats (a) bite Katerina - (1d20+3)

(12) + 3 = 15

Ireena slashes at Strahd, flanking - (1d20+5, 1d20+5)

1d20+5 : (6) + 5 = 11

1d20+5 : (19) + 5 = 24

Damage - (1d4+3)

(4) + 3 = 7

Steel morale - (1d20+1)

(10) + 1 = 11

Bats g bite faelor - (1d20+4)

(18) + 4 = 22

Faelor damage - (1d4)

(2) = 2

Bats (a) bite Lysander - (1d20+4)

(19) + 4 = 23

Damage - (1d4)

(1) = 1

Bats h bite Iskandil - (1d20+4)

(5) + 4 = 9

Bats c bite Katerina - (1d20+4)

(12) + 4 = 16

Ireena aoo vs Bats c - (1d20+5)

(6) + 5 = 11

Aug 25, 2015 10:29 am
Round 6
Bats c (20, badly injured)[/color]
Lysander (20)
Wolf d (16)
Iskandil (16, dying)
Bats e (15)[/color]
Falfaelor (14, near death, prone)
Grizel (weakened, dying) and Alastor (14)
Katerina (13, weakened)
Ireena (11)
Steel (7)
Bats a (3, injured)
http://tbx.me/9osCq.png
Aug 27, 2015 11:57 pm
Laying there unconscious, I dream of my home with all the comforts and luxuries I gave up to adventure.
[OOC: Don't I have to make 3 successful saving throws (10+) in a row to become stable?]

Rolls

Death Saving Throw - (1d20)

(20) = 20

Aug 28, 2015 8:49 am
A 20 means you're back in at 1hp and can immediately take a turn (start prone). They don't have to be consecutive

Lysander casts Sacred Flame on bats a, exuding radiant light like a barrier but dissipating harmlessly.

Wolf d jumps over Faelor's body, lunging at Katerina.

Iskandil smacks Strahd with his magically imbued quarterstaff.

"I MUST LEAVE NOW! I bid you farewell..."

Strahd tries to clear a path through Iskandil. Ireena and Katerina will get AoO if he can make it!

Iskandil falls, taking a punch on the ground. Strahd flees up the hallway, followed by bats (disengage). Strahd shoots further out of sight, leaping over the smouldering fire.

"HAHAHAHAHAHAHA!", his voice echoes, audible probably throughout Barovia. The bats and wolves twitch responsively, ready to guard their master's retreat.
http://tbx.me/5YryEp.png

Rolls

Bats a dex save - (1d20+2)

(17) + 2 = 19

Wolf d bites Katerina, pack tactics - (1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (5) + 4 = 9

Katerina damage - (2d4+2)

(43) + 2 = 9

Iskandil quarterstaff (2h) Strahd - (1d20+7)

(12) + 7 = 19

Damage - (1d8+4)

(1) + 4 = 5

Strahd bite Iskandil - (1d20+9)

(16) + 9 = 25

Strahd strike Iskandil - (1d20+9)

(7) + 9 = 16

Overrun Iskandil if necessary - (1d20+4)

(17) + 4 = 21

Ireena aoo Strahd - (1d20+5)

(7) + 5 = 12

Iskandil damage (piercing, necrotic, bludgeoning) - (1d6+4, 3d6, 1d8+4)

1d6+4 : (4) + 4 = 8

3d6 : (524) = 11

1d8+4 : (5) + 4 = 9

Aug 28, 2015 4:07 pm
Attacking Strahd's retreating form.

Rolls

Opportunity Attack - (1d20+6)

(1) + 6 = 7

Damage - (1d8+3)

(1) + 3 = 4

Aug 29, 2015 12:43 am
With a surge of willpower to stay in the living realm, my eyes open wide suddenly only to see Strahd retreat with that ridiculous quip. "WHAT IN THE NINE HELLS WAS THAT ABOUT?!" I shout as I slam my fist on the ground, angry at being played with. That's when I realize the other creatures are still present. Redirecting my anger to them, I quickly summon magical energy to launch beams of fire at the wolf and swarms of bats.
[OOC: casting Scorching Ray at wolf d, bats c & d.]

Rolls

Wild Magic - (1d20)

(2) = 2

Scorching Ray - (2d6)

(65) = 11

Scorching Ray - (2d6)

(65) = 11

Scorching Ray - (2d6)

(35) = 8

Ranged attack - wolf d - (1d20+7)

(5) + 7 = 12

Ranged attack - bats c - (1d20+7)

(12) + 7 = 19

Ranged attack - bats d - (1d20+7)

(9) + 7 = 16

Aug 29, 2015 7:34 am
The creatures are all evidently retreating from whence they came.

Strahd's hollow laughter echoes throughout the night, reverberating with unnatural force. He is far beyond your reach now, but it certainly doesn't feel like your last meeting.

The remainder of the creatures swarm around you, although less aggressive it seems.
http://tbx.me/_BKAV.png

Rolls

Grizel death save - (1d20)

(6) = 6

Katerina attacks bat H - (1d20+6)

(13) + 6 = 19

damage - (1d8+3)

(4) + 3 = 7

Katerina attacks bat C - (1d20+6)

(1) + 6 = 7

Katerina attacks bat C - (1d20+6)

(6) + 6 = 12

damage - (1d8+3)

(2) + 3 = 5

Ireena tries to stabilise Grizel - (1d20+4)

(19) + 4 = 23

Steel morale - (1d20+1)

(18) + 1 = 19

Sep 1, 2015 12:52 pm
The creatures are gone. Ireena stems the bleeding from Grizel's neck, and now all you can hear from them are the echoes of Strahd's laughter.

There is little you can do but to regather, tend to wounds and take a long rest. (we can meet the new players then as well!)

Long rest - Regain 1/2 of total hitdice, all HP and spell slots, etc.

All players who participated gain 808 experience points


The following morning when you wake, it appears that Iskandil, Sindar and Lysander left during the night with Hotay and Steel, leaving no clue as to why.

"Something is different", muses Ireena. "I have never seen the Count attack with such aggression. Perhaps we should attend the church to Pholtus to speak with the priest. I am not well received there but you may go. We also should visit the Tavern and possibly Madame Eva, who has the most knowledge of all in the village. Getting it from her will be a challenge I suspect..."

The day is dark outside, sun obscured by clouds and heavy fog.
Sep 1, 2015 4:56 pm
As her wounds heal, Grizel is haunted by fevered dreams. Fangs...dark, fluttering, chittering... claws...filthy, clammy fog... Forgive me, lady, but may I come in?" The vampyr's face is that of Garrett Carnley. He forces open the door to Grizel's room... poor Jonas and Ellie... Wolves everywhere, snarling, drooling...she thought they were her friends! Wolves in friends' clothing. She killed them all to get to the Lords Carnley. She killed them all but Strahd stops her... He toys with her like a puppet. Laughs at her. He pushes her down. Umbert Carnley. Garret Carnley. Strahd.

Grizel wakes with a start. "STRAHD!!"
Last edited September 1, 2015 5:37 pm
Sep 1, 2015 5:22 pm
Grumpy from an uncomfortable sleep, I look at Grizel without turning my head, tired eyes stare at the paladin. "The child monster is gone. Apparently he was done playing with us." After my experience with Strahd, I am convinced that we were being playing with.
Sep 2, 2015 9:15 am
"You seem distressed, Grizel. Do not fear, there are no ill effects from the bite that cannot be reversed with rest..."

All PCs who lost max hp regain upon long rest

"I know little of him...but I know this. His mind is powerful, but it is not sound. The power that is given him, to that creature, must too instill madness, but not of the usual kind. Obsession, jealousy and fear seem to torture his mind.

Perhaps your description is more accurate, and his sensibilities are truly infantile"
Sep 3, 2015 2:31 am
Katerina is unable to sleep restfully. Throughout the night she wakes, starting at the shadows. Something about all this reminds her of forgotten memories. She tries to go back to sleep and eventually finds the fitful slumber enough to restore her for the day.

When she wakes she dons fresh clothes and puts on her armor over. She listens as Ireena and Grizel speak. "This Madame, why would she make difficult the retrieval of inportant informations? Does not this vampyr threaten her as well?"
Sep 3, 2015 11:38 am
"Madame eva is neutral in all matters, subject only to the fates and stars. "Their will is my will", she always says. All the gypsies keep to their own...except for the tavern, which belongs to them. When the creatures come out at night I'd be glad to have them around. If you want to see her, they reside on the road to the castle"
Sep 3, 2015 5:54 pm
Grizel struggles to a sitting position. She finds that her friends have washed her wounds and stacked her armor and weapons carefully nearby. Wordlessly she starts putting her armor on starting with the sabatons and the greaves, and working her way up. She listens to her friends speak with Ireena about what to do next. She stays quiet, busying herself with her vambraces.

Grizel is afraid. She almost died last night, but that is not what chills her to the bone. Strahd made a puppet out of her. A toy. After what the Carnlys had done to her she had sworn no man would ever treat her like that again - a plaything to be tossed aside when one is finished. But that monster did, and without even lifting a finger. She must end him!

Her dark thoughts are interrupted when she realizes she cannot feel Alastor through the bond. Did he perish during the fight? She finishes with her armor, and straps on her weapons. If Alastor has gone back to his home plane then she will need to find a new steed.
Last edited September 3, 2015 7:13 pm
Sep 3, 2015 6:30 pm
Still in a rather sour mood, I watch Grizel don her armor. The worry is etched into her face. My own visage softens as I pull myself out of my own dark well of emotions. We had all nearly died, but she had been violated in a far worse manner. I didn't have to know her whole story to understand her feelings about what had happened last night. It was times like these my mother would say some kind nicety to placate someone, but there were no appropriate words to say to her now. Grizel seemed more like a person of action.
"We should see this Madam Eva right away. We know very little and it's precisely people like her that can shed light on ... our situation."
Sep 3, 2015 10:41 pm
Alastor is alive, at full health, but hungry and thirsty. Nutrition is needed for him to retain material form, but he can go hungry for a while.

Ireena agrees and quietly leads you back to the village square. She begins to turn you down the west road past the river, but several figures emerge through the fog, with a recognisable invitation letter.

enter the new players!
Sep 3, 2015 11:14 pm
"Oh hello there travelers, ho!", you hear in a high mock voice. As the figure nears you see a small rock gnome next to a tall quarterstaff. The top of the staff is created in a copper crows head. "Yes, yes, you there.", the staff says, the beak of the crow is moving, voicing the words. As it speaks to you again you notice that the mouth of the gnome is also moving. He also seems to be flipping something on the handle of the staff.

In a lower, and more normal voice the gnome chastises the crows head, "Hush now bird, let me handle this", he then turns and addresses you directly, "Could you assist us? I think this is the direction we should indeed be traveling. But I'm not so certain." he is wildly waving a small folded letter.
Sep 3, 2015 11:24 pm
A Tiefling approaches you cautiously, the letter gripped firmly in her hand. She says nothing, but listens intently to every word being spoken. You can tell she is almost forcing herself to have a nice and friendly smile on her face. Her hands are constantly shaking, but she does not appear nervous nor anxious.
She will nod once as she approaches.
Sep 4, 2015 12:07 am
The gnome looks back over his shoulder at the Tiefling for a moment, then whispers to you, "We met a few miles down the road, she has been like this the whole way. Not a very good traveling companion." His whisper is maybe a bit too loud.
Sep 4, 2015 12:24 am
"Meet and be met, travelers. Your invitation to this dismal place is unfortunately some elaborate ruse, one that my companions and I are on the way to solve. I know not what manner of travelers you are but the foe here is a dark creature of the night and is powerful beyond measure. Our wounds and furrowed brows are testament to his skill. I hope you are formidable allies or this town may very well end up your grave."
Sep 4, 2015 12:39 am
The gnome looks at his letter, crinkled in his hand, for a few moments quietly. "So...there isn't a local lord who wants me to smuggle money out of the region for him?" His demeanor deflates slightly.

"I guess I should have known. This isn't the first time...", he says sullenly as he crumples the parchment. "I shall take you up on your offer then and travel with you to right this wrong."

"Who offered?!", the brass crows head asks abruptly. The gnome eyes the crow crossly.
Last edited September 4, 2015 12:43 am
Sep 4, 2015 1:29 am
Up to this point I had been lingering a good half dozen paces behind the group, such that I was little more than an obscured figure in the fog. Hearing the woman's words I crumble the invitation and stuff it into my overcoat pocket.

I step forward briskly, stopping a pace ahead of the gnome, "Zinnarath." I introduce myself with a tone and cadence suggesting that the name alone carries weight, "I'm not keen to donate my time. I'm less keen to be led into a trap like some stock animal. What do we know and how do we kill it?"
Sep 4, 2015 1:47 am
"Kiss ass!", the bronze crows head caws loudly, still in the high mock voice, as the gnome continues to fiddle with something on the handle of the quarterstaff, his mouth visibly moving with the crows.

He quickly clamps his other hand around the now closed beak of the bird and looks terrible embarrassed. "A thousand apologies madame. It seems such a long time on the road has arrested his manners. Simply locked them up without warrant.", he states.

The gnome readjust and starts to address Zinnarath, "I was just telling our new friend here that I, Sir Victor Von Fisk...the third...esquire, would join in the cause as well." As he is speaking he is reaching out for the hand of the young woman who had told him about the letter, but not wanting to break eye contact with Zinnarath he simply ends up repeatedly grabbing at the air about a foot away from where the woman stands.
Sep 4, 2015 3:15 am
Assuming the letter is some sort of practical joke, Justice will point to the fog behind herself. She will look quizzically at Katerina and say (in a stuttering voice that is thick with an infernal accent. An accent that only a few who follow the demons of the underdark still possess).
"L-leave?"
Sep 4, 2015 3:38 am
"Most she has said in the last few miles", he whispers to Zinnerath and Katerina, though he again says it in a volume more of a quiet announcement. He quickly walks over to the teifling and seizes her hand trying to pull her closer to the group, "I'm sorry dear, we can't hear you very well over there. You seem formidable with those horns and red skin, tell me, can you do any sort of tough sounding roar or growl?"

Rolls

Strength to try and pull Justice closer to the group. - (1d20-1)

(6) - 1 = 5

Sep 4, 2015 3:50 am
After shrugging the gnome off, Justice attempts to talk louder and faster, but her words quickly garble into Infernal. A broken word here and there in Common, but most of it is unintelligible. She calms down, but doesn't speak for a while after that (however she does move closer to the group).
Last edited September 4, 2015 5:25 pm
Sep 4, 2015 4:12 am
Victor looks at her quizzically, "Hmm...yes, that will do nicely. Now just do that when our enemy is within reach."

"Ass!", the crows head screeches towards the gnome in it's high mock voice.

"Enough from you", Victor says, shaking the staff a little.

He joins back up with the rest of the group after this small exchange.
Last edited September 4, 2015 4:14 am
Sep 4, 2015 4:34 am
"Our assailant is like none I've ever seen. He feeds off the life force of our warriors, has bats and wolves and wargs at his command, and has the power to ensorcel any one of our number. Beside that, he is tough. Any assault on him must be done with concentrated force for even what little we could do was brushed aside. We are presently engaged in seeking more information from a local soothsayer of sorts. If there in information to be had, our host Ireena here tells us it lies with her. By mine honor as Lamplighter, and that of my father's, we shall clear this town of this insufferable evil." Katerina begins to walk again, setting a followable pace for any that wish to join her, her half-plate shimmering in the muted sunlight.
Sep 4, 2015 4:40 am
Victor begins to follow closely behind and then stops and turns to the tiefling, "Follow. FOLLOW.", he speaks slowly, unsure if she understands common as easily as she speaks it. He turns back and keeps following. his pack clinks lightly as he hurries to catch up. As they walk he idly checks his components pouch, a small bag that hangs around him and is filled with various arcane components.
Sep 4, 2015 4:51 am
Grizel is glad to be astride Alastor again. She isn’t in the habit of keeping a steed for more than a couple of days but she feels a much stronger bond with the deep black warhorse than she has felt with any other before him. She had begun to fret when she initially couldn’t sense him through the bond upon waking. That was fixed with food for both of them, and a good rubdown for Alastor. Grizel is glad she hadn’t had to summon a new steed. Summon. The words comes so naturally to her now. How is it that she can summon? Heal? Imbue her sword with blinding radiance? Where does this power come from? She has asked herself this question many times. Something had happened to her that day those filthy Carnlys had done what they’d done to poor Jonah and Ellie. Something she still doesn’t understand, but is thankful for.

Grizel’s reverie is broken by the arrival of the newcomers. Grizel is curious but she remains silent. She eyes the large half-orc woman appraisingly. Another strong warrior besides herself and Katerina. Good. But her experience gained in the militia tells her that so many strong ones thrown together can sometimes also be trouble. Her thoughts are broken again by the tiefling speaking in a strange tongue. To Grizel’s horror and surprise, an unfamiliar tongue issues from her own mouth in reply!

"OL SONF VORSG GOHO IAD BALT LONSH CALZ VONPHO SOBRA
ZOL ROR I TA NAZPSAD GRAA TA MALPRG."


The words sound unearthly...imperious but not unkind. What in the world did she just say?!
OOC: Grizel has just spoken in Celestial. She doesn't yet understand it. She will in time.
Last edited September 4, 2015 6:44 am
Sep 4, 2015 4:57 am
Victor eyes Grizel intently for a bit. He seems less interested in the people, and more in the interesting tongues in which they speak. He must try and convince these two to teach him these languages.

"Remind me of that later...", he whispers to the crow.
Sep 4, 2015 5:43 am
Justice will follow Katerina. When she hears Grizel's Celestial, she will shiver. No matter how long it has been or how far she is from her parents, their teachings are still deep inside her.
Though she is unsure what Grizel had said, she knows it is an abomination to her lineage. She almost finds herself praying to Demogorgon... but is able to stop herself just in time.
Last edited September 4, 2015 5:44 am
Sep 4, 2015 12:50 pm
I step in behind Katerina. As we walk, I first eye up each companion, assessing their strength and character as if I were inspecting candidates for my crew. Then, I begin to inspect the buildings and features of the town. Is it a nice place, beset by a strange supernatural foe or is it a feeding ground. Run down, uncared for with fear and hatred seeped into every brick and stone.
Sep 4, 2015 2:21 pm
Justice, Zinnarath and Viktor gain inspiration

"My companions speak truth. It is certain that you have been lured here by an imposter, and your lives are in great danger. We live difficult lives in Barovia, under the Count and the evil forces that also dwell here, but it is all we have ever known. What is worse, is that he has taken considerable interest in our new arrivals, and not in a friendly way. We ought to head immediately to madame Eva, unless you have immediate business in the Tavern, church or Mercantile"

The buildings are tattered, heavily boarded, and show signs of assault. Claw marks, blood stains, and burn marks. You hear livestock in some buildings, and the smell of manure is intoxicating at times.
Sep 4, 2015 5:35 pm
Justice doesn't feel cold... she has never felt that. But she certainly is nervous. When Ireena mentions Madame Eva, Justice agrees. The name was far easier to say.
"Eva"
Sep 4, 2015 6:52 pm
"Yes, indeed", Victor agrees with the tiefling, "Eva sounds like the one we want to see." Victor continues to eye the tiefling, her strange dialect is most intriguing to him.

"Say there, girl, what did you say your name was again?", he asks, turning his staff slightly to also face in her direction as they walk.
Sep 4, 2015 10:15 pm
The exchange between the others is rather entertaining. I stay mostly quiet until they all begin to walk and I feel an opening for an introduction. I approach the gnome with a friendly smile and an outstretched hand. "Well met, Sir Victor. I am Falfaelor Stadelman, call me Faelor. Quite an interesting staff you have there. Did you craft it?"
Sep 4, 2015 11:09 pm
"Justice", she says clearly. She doesn't expect any of the people here to understand the significance of a Virtue Name. To her it was a path. Something she wanted to achieve, but never could. She still longed to be a Paladin and that is the only thing holding her together. The pain of rejection is still their. She was never lawful enough to be a Paladin. Never good enough. Perhaps there is still a chance she could fake her way in. Maybe she still has a chance.
The human has done it. I can feel it.
Last edited September 4, 2015 11:11 pm
Sep 4, 2015 11:40 pm
"Ah. Interesting. Really thought you looked like a Cynthia", he chuckles lightly at his own poorly executed joke. He is suddenly aware someone has commented on his staff and turns to the other side. Seeing an outstretched hand he balls up his fist and holds it out in front of the hand. After a few moments of confusion he shakes the hand instead, "Sorry, something a child once told me is common in this region. Falf, well met. Indeed, this is one of my works crafted as a member of the Tinkers guild."

He produces a small item out of his pocket. It looks like a small copper cube. It seems to actually just be a copper cube, but as he presses on one side a small portion on the top clicks into place and a small flame is produced at the top. He tosses it to Faelor. As it leaves his hand the panel clicks closed and it returns to looking like a copper cube.

"Just one of a few things us tinkers like to play with.", he says, "Do you have interest in the trade? The tinkers guild is always looking for members with strong crafting talents and an eye for precious and magical materials."
Last edited September 4, 2015 11:46 pm
Sep 4, 2015 11:46 pm
I had no personal experience with Tieflings, but I had plenty of dealings with other races. Names were always unusual, and the stories about this particular race were especially unusual and intriguing. With the practice of a charming diplomat, I bow to the Tiefling. "A pleasure to meet you, Justice."
Sep 5, 2015 12:01 am
I raise one eyebrow upon hearing "Falf" but before I can respond I catch the copper cube Victor tossed. Inspecting it with admiration I reply, "I have interest in most trades, though not for any talent of my own." I return the copper cube on my outstretched palm. "My family owns some land far from this place. Perhaps when the business at hand is finished, we can discuss matters of trade."
Father may approve greatly, I think to myself.
Last edited September 5, 2015 12:01 am
Sep 5, 2015 12:16 am
"Indeed, we shall." Victor takes back the fire starter and places it back in his pack.

"Torment!", he announces loudly as he turns back to the tiefling. "I used to know a tiefling named Torment. Troubled girl really, owned her own ship at one point. Carried around a spear with the impaled heads of her foes at another point. Did you know her by chance?"

"Racist!", the copper crows head caws out once more. Victor only looks at it with contempt.
Sep 5, 2015 1:25 am
"They're all cattle." I mumble to myself, taking in the state of the buildings and thinking about what I know of the plight I've been thrust into...

'Torment' the word catches my ear, snaps me out of my drifting thoughts. Victor's description and casual tone start my blood boiling. In a flash, there is a dagger in my hand and I'm behind Victor. One hand is gripping his shoulder too firmly, and the other pressing the dagger subtly into his side. "Watch who you speak of with casual disrespect. You never know whose First Mate will be listening."

After a moment too long I release my grip and covertly slip the dagger back into the sheath at my hip. It had been months since Torment's Revenge was captured, and while I may have betrayed her, she was still my captain and my mentor.
Sep 5, 2015 2:09 am
"Ah, so you're the first mate? Small world", Victor says casually. "I should have known. You both have the same sense of...", he rubs his shoulder a bit, "...dramatic flair. You should know, she had told me once that she had forgiven you. I never really understood her meaning, but she did say it just before she crushed a man's head under her boot, so I would take that with a grain of salt."

Victor strolls along again, rubbing his shoulder a bit more and checking to see if the dagger left a mark on his cloak.
Last edited September 5, 2015 2:09 am
Sep 5, 2015 2:26 am
Justice's eyes glint with remembrance. But she doesn't say anything, revealing anything would be too hard, too long. Instead Justice turns toward Falfaelor. The way he greeted her was both unusual and comforting. Justice stumbles on her words as she struggles to speak Common. About right now she would give anything to have someone who understood her.
Justice smiles at Faeofaelor and acknowledges him, trying to say anything. "Th-anks"
Sep 5, 2015 11:31 am
I stare at the self proclaimed First Mate with apprehension. She seems to be a volatile one. Composing myself to show respect but not offering my hand, I greet her at last. "Well met. I'm Faelor. It's a pleasure to meet you."
Sep 5, 2015 12:58 pm
I smile and shake the man's hand, no evidence of the outburst remains in either my body language or expression. As if the ghost of, whatever it was, had passed "Zinnarath."
Sep 5, 2015 3:01 pm
Ireena is bewildered by the intense display of character of these new arrivals. She knows she can trust them, but has never met a person with horns and coloured skin, or such a very small person. They seem to have coincidental connections in the big, wide world. She tries not to stare, hoping for the sensation of dreaming to pass.

The fantastical is not new to her, however. She leads you to meet Madame Eva, and you set off west, veering south, spotting a vague black monstrosity a mile above you to your right. You can make out a sheer cliff and tall towers, but it seems so far away, but no less imposing.

You walk over a stone bridge, hearing the rushing of the river Ivlis underneath. Your journey is nearly a mile. Suddenly, the road splits into the forbidding Svalich woods. The northern fork slants up slightly to the north while the southern fork slants slightly downward. Dense fog obscures your vision. A cold autumn wind whistles down the northern lane, cutting icily through your clothing. Dead brown leaves rush about. There is no sound other than the wind and leaves.

She leads you up the northern path, to the 'Tser Pool Encampment'. The canopy of mist and branches overhead suddenly gives way to black clouds boiling far above. There is a clearing here. Dry, brittle grass rustles in the biting wind. On the far side of the clearing are several colorful wagons parked on the banks of a pool. The mournful strains of an accordion mix meekly with the moaning of the wind. Several brightly clad figures surround a large, roaring fire. The road seems to pass close by this camp. There are 10 gypsies standing and sitting around the fire.
Sep 6, 2015 2:54 pm
Countless times during her travels after fleeing the Carnly estate Grizel has relied on the kindness of simple folk. She's found that people are quick to look beyond the armor, the warhorse and weapons, see the simple country girl underneath, and recognize her as one of their own. She has vowed to protect the powerless but many, many times folks have done her a good turn of their own accord long before she'd had the chance to do anything for them, really. She's found that these supposedly weak folks wield a different sort of power. An undeniable strength in just good simple people looking out for each other. Grizel hopes it's this kind of folk Ireena has led them to now. She dismounts, leaving Alastor to graze on what meager grass the clearing has to offer. She approaches the gypsies with a relaxed smile. "G'day to ye!"
OOC:

Folk Hero Feature : Rustic Hospitality
"Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you."
Sep 6, 2015 3:10 pm
Katerina follows. She has dealt with these travelers in times past. Often really, enough that she has learned the language of the Vistani so that she could question them when the need arose. She keeps this to herself though for the time being. She knows this lot is big on the theatrics. A well placed word may help them find what they are looking for. Instead, for now, she lets Grizel do the talking while she looks around for signs of this Madame.
Sep 6, 2015 7:58 pm
"Giorgiosa prola arlia!", proclaims one of the Vistani travellers. A few low cackles abound. (Katerina understands that they have announced the arrival of non-gistani)

A young girl approaches Grizel and makes an unusual hand gesture.

"It was fated that you would visit this humble camp. Madam Eva foretold your coming. She awaits you. Follow me."

She leads you to a small tent away from the camp, from which a pale light glows, gesturing you in from a distance.
Sep 7, 2015 3:05 am
Victor would choose to stand around the fire and speak in common with these folks. Particular interest is if they sell or trade in any unusual components or materials, always looking for new crafting material.

"Excuse me my fine fellows and fellowesses, a roaming bad such as yourself must known of many unique and prized objects, materials, or components. Might I talk of barter with you?", the gnome joyfully says. He will pull out the fire starter he has crafted and see what they think of the craftsmanship. Whether they think it good or not he will launch into a lengthy explanation of how it was made.

During the explanation he hears the girl say something about the Madame, but simply tells Grizel that he will get the gist from them later.
Last edited September 7, 2015 3:06 am
Sep 7, 2015 8:34 am
"Welcome, little aritche!" (Kat: hedgehog)

You bring treasure from another land, one crafted with your own skill? Alas, even we are unable to pass the mists. It goes against our nature, for we are travellers, meant to be free to roam.

What we have to barter is what we found here, but that makes it all the more precious"

After speaking his riddle, the gypsy opens his hand to take the object. The rest of the group have left
Sep 7, 2015 1:09 pm
I follow Grizel and Kat as they are led by the small child to the lonely tent. As we walk I take in the surroundings. Little tents, wagons, nick knacks and things hanging as decoration, brightly coloured clothing. These people are meant to move. My skin crawls with unease as I catch a glance from one of them. Their intent is not clear. They are people of strange motivation, and their trust is their own to keep.
Sep 7, 2015 2:38 pm
Katerina looks to the gnome. If he stays there by himself, he will only have himself to blame. Or perhaps he'll blame his poor dealings on the bird. It is not Katerina's place to say anything to these strangers. She feels more akin to Grizel and Falfaelor having faced down the vampyr and together looked into his dead eyes. She no longer trusts that her father, if he ever came to these strange lands in the first place, is alive. Even if he is dead though, the order of the Lamplighters would not let these crimes go unpunished. She remains aloof but keeps in step with the paladin and half-elf.

She notices the half-orc following and makes a note in her head that she is uneasy. The Vistani are certainly a strange lot if you are unwise to their ruses. She will take all this Madame Eva has to say with a grain of salt. Her father taught to look out for what they call in their circles lectură de gheață or "readings from ice", a common practice among the "psychics" and "seers" of the nomads.
Sep 7, 2015 3:19 pm
Remembering my parent's teachings of diplomacy and behavior in strange land, I do my best to appear friendly and unthreatening. I follow along quietly, taking in the sights.
Sep 7, 2015 5:51 pm
Victor will do his best to make idle talk, it seems this group may have no materials for his trade of interest to him, but he will hand the fire starter over to the gypsy and also produce another Tinker creation he has crafted. A small music box. As the box opens there is nothing inside, but a song starts to come from the box. A rather sweet, and haunting melody. It sounds both joyous and mournful at once. "This melody was one hummed often by an old friend, I never knew the origin, but I have never forgotten it. I have never forgotten him." He hands this over for the gypsy to inspect as well. He wipes away a small tear that almost escaped his eye.

After a moment, seeing the rest have dispersed the gnome turns to the remaining gypsy, "Thank you for indulging this old aritche, keep these as gifts, and may your bounty here be ever plentiful." He stands and starts to make his way to the tent the others were led to, talk of his craft has suddenly left his interests. He only thinks of the haunting melody as he goes.

[ OOC: Victor doesn't know the meaning of the word aritche, but he tries to use it as best as he can given the context of it's use last time. ]
Last edited September 8, 2015 5:46 am
Sep 8, 2015 10:15 am
The gypsy slams victor on the back playfully and tips his feathered hat. He uses the tool to light a pipe and takes a few light puffs before handing it to you as you leave.

He throws the music box into the air before catching it skillfully, and the music takes a creepy turn in it's path through the air. The gypsies beside him lean in to inspect it.

"Safe travels, kind aritche. The fates have blessed you and good fortune surely awaits."

Members of the group cackle heartily with enjoyment.

The others have entered the tent.

Within, all is dimly illuminated in pools of red light. A small, low table stands across from the doorway, covered in a black velvet cloth. Glints of light seem to flash from a crystal ball on the table as a hunched figure peers into its depths. She speaks. Her voice crackles like dry weeds. Her tone soars and falls like the wind outside. "At last you have arrived!" Her sudden cackling laughter bursts like mad lightning from her withered lips.
http://cdn.obsidianportal.com/assets/89559/100546.jpg
Sep 8, 2015 1:59 pm
Grizel peers int the crystal ball but sees nothing. She has never been near a gypsy before. She had seen one of their caravans from afar when she was a child, before the Carnlys had them chased them off their land. She addresses Eva respectfuly, "Ye've been expectin' us, Madam? Then ye know why we've come? Can ye help us?"
Sep 8, 2015 2:13 pm
Justice says nothing as she stands besides Grizel. She has seen Gypsies many times before. She knew that many fortunetellers were in the service of the demons themselves. She should tread carefully.
Justice looks between Grizel and the Gypsie. She begins to say something, but stops. It wasn't worth the time.
Sep 8, 2015 2:28 pm
Victor takes a puff from the pipe. He looks over the craftsmanship of the pipe, then before leaving the group he gives a customary bow which was a common gesture among his clan. One foot extended with his heel on the ground, his arms out to his sides. He hopes this is a universal enough gesture to convey his appreciation of their hospitality.

Victor turns to continue his walk towards the tent with the pipe in hand. After a few steps, as he walks, he does the familiar gesture and utters the magic words, in the blink of an eye he vanishes. After a few moments, just as instantaneously, he appears inside the tent and without a word he takes another puff on the pipe.

[ OOC: Victor cast Blink and appears inside the tent. I'm assuming since it is not in combat I can simply use it to teleport somewhere once. I'll spend the slot to use the effect if that is okay. ]
Sep 8, 2015 3:27 pm
It's an interesting use for a 3rd level spell, but a valid one!

The gypsy was about to speak a word of parting, but the crowd fades to a blur as Victor is sucked out of the material plane. Walking inside the veiled image of the tent, Victor reappears inside the tent with the party. Madame Eva was already looking in your direction.

"Hello Victor, little Aritche. Is that choking grass? Would you be kind enough to share?

Victor feels a tickle in his throat, but overcomes the urge to cough. She was playing with your mind through the power of suggestion, for it tastes like ordinary pipeweed.

"The fates favour this one. If he perseveres, a great master of his trade he will become. Riches are the key, but the door is veiled by light."

She seems to be addressing herself only.

"Grizel, the one who wields death, even over those she loves when the time calls for it. In her search for justice she is a danger to the haughty, but does she align to fate or do the winds lead her along the unerring path?" She looks up to you, smiling knowingly.

And Justice you have indeed found. Justice with a white heart, one that is jaded by many internal forces. A traveller, but not one of mundane sort. What little it would take to shatter that precious porcelain shell?"

Rolls

Victor WIS save - (1d20+5)

(18) + 5 = 23

Sep 8, 2015 3:43 pm
"Wouldn't be right to covet what has been shared freely, would it madame?", he willingly hands the pipe over, not entirely sure what is happening, but knowing there was to be a Madame ...something... in this tent. The name escapes him. As the name floats into his mind Victor subconsciously thumbs the button to open and close the copper crows beak.

"Eva!", the crow caws in its high mock voice. As this event is seen more and more it is becoming all too clear that the crows voice is simply Victor speaking for the crow, in a high mock voice.

A moment later he lets out a small dry cough, that choking grass certainly earned it's name. His throat feels abnormally dry. He tries to restrain further coughs to seem as though it is nothing new to him.

Rolls

Performance Check to see if I'm playing it cool - (1d20+1)

(17) + 1 = 18

Sep 8, 2015 3:59 pm
She draws on the pipe, holding it with her mouth, and releases folds of smoke onto the tarot cards she is shuffling with practised skill.

"Relax, aritche, there are no ill effects to experience from mere pipeweed."

Looking at Grizel, she explains: "I have only the truth told to me by the stars and fates. They know why you are here, but not the path you will take, but you will dance with them. They wish to tell you something through the cards, for the cards speak of the workings of many true things. If you will allow it, I will ask of them on your behalf. What say you?"

Turning back to victor:

"Tell me the name of the crow spirit who spoke my name. Come, little bird, do not be shy."
Sep 8, 2015 4:21 pm
Victor bows the staff forward a bit, "Tis but a the vessel to contain my friend, Nightshade." Victor utters a command in gnomish as he presses the button on the staff to open the mouth of the staff. A small black mist pours out and whirls around victor as it forms into a Raven on his shoulder. In his physical form he may share my thoughts, but he doesn't speak so well.

"Speak so well," the raven echoes as it mimics Victor's voice.

"Unfortunately, when he is dismissed to the vessel, he still holds a link to my mind. Though, he certainly helps me remember.", Victor says as he breaks a small bit of bread from a ration and hands it to the now physical bird.

"Remember.", the crow caws after finishing it's bread.
Sep 8, 2015 4:34 pm
"Aahh, a lesser spirit. You are welcome here, Nightshade."

She thrusts her hand into a fold in her clothing, and retrieves a morsel of fresh, plump barley, which she throws towards Nightshade to catch.

"For who else do the fates read for the benefit of this day?"
Sep 8, 2015 4:46 pm
I entered behind Victor, having lingered briefly outside to finish my evaluation of the camp before entering the tent with the others. Stepping inside I watch patiently as the Madame and Victor converse. As a matter of habit my eyes search the tent interior. Not looking for valuables. In my former trade, such things were of no concern until the owners were robbed of their life, or at least subdued. No, I habitually search for structural weaknesses, escape routes, ambush points and opportunities. This instinct has helped me escape more than a few bad situations, and earned me some renown as a tavern brawler. It is a significant advantage to be aware of the distance and placement of tables and chandeliers when your combat skills have been honed on the rigging of a rocking ship.
Last edited September 8, 2015 4:46 pm
Sep 8, 2015 5:52 pm
Justice, now more suspicious then ever, looks the Teller up and down. Trying to smell any trace of her... "family" on her. She does it curiously, of course. Now that she stands besides a Paladin, perhaps she can finally undo the wrong and make herself right in front of the church.

Rolls

Insight - (1d20+1)

(2) + 1 = 3

Sep 9, 2015 12:55 am
Standing just behind Victor, the events inside the tent were amusing, as shown by my small smile as I watch Nightshade appear. Not one to speak out of turn, I remain silent until being called upon.
Sep 9, 2015 11:16 am
Madame Eva has a thick, exotic perfume smell.

"The Black Queen, you call yourself? There IS a certain darkness about her. Perhaps all of you are here as punishment for a betrayal of sorts, whether you are aware of it or not. The mists are not certain..."

"Falfaelor, your token represents chaos and destabilisation, I cannot comment further. You share a oneness with the fates, that much is certain."

She makes no comment about Kat, but holds a brief, but prolonged, stare.

"My time is precious, now will you accept a reading? It will make certain the ambiguity of the realities you face."
Sep 9, 2015 2:57 pm
I consider Madame Eva's words about destabilization. It doesn't sound favorable for my family and the land I will likely inherit one day.
Sep 9, 2015 3:05 pm
"Do not look anxious, child. Law and Chaos are brothers. Where you find one, the other will follow, in time"
Sep 9, 2015 3:06 pm
"Yes, Madam, please help us. What do th' stars an' fates tell ye about Strahd?"
Last edited September 9, 2015 3:07 pm
Sep 9, 2015 4:00 pm
Justice turns away from the teller, refusing to make eye contact and, instead, looks toward Grizel who spoke up. Her eyes twitch slowly, but there is only a twinge of confusion.
Sep 9, 2015 4:52 pm
I fold my arms over my chest, my face displaying relaxed disinterest. Is this really our best lead? A card-wielding gypsy who tells fortunes and reads the stars. If I have hitched myself to a wagon of fools, at least they will draw the ire and attention of this Strahd creature that has brought us here.
Sep 10, 2015 12:06 am
Katerina looks plainly into the eyes of the seer. She is always skeptical of these displays and her cold vacancy is only doubly so now. She waits to hear what the soothsayer has to divulge about Strahd before she will speak up.
Last edited September 10, 2015 12:06 am
Sep 10, 2015 9:04 am
"May the fates and stars treat with us kindly..."

She pauses over the deck, before drawing the first card, which she places to one side on the table.
http://www.learntarot.com/bigjpgs/maj04.jpg
"This card is a symbol of great power. It tells of a powerful force for good and protection against the forces of darkness."
http://www.learntarot.com/bigjpgs/cups01.jpg
"This is a very bad sign. This is in the very heart of darkness: his home, his source. It is his center and his life. It is the one place to which he must return. However, There is a very good influence there. If you are there, the powers of good will aid you."

She places the second card so that it overlaps the first, as if the two are related in some way.
Sep 10, 2015 10:51 am
I watch in wonder, intrigued by Madame Eva's card ritual. I'm reminded of the travelers that would visit my home when I was younger.
Sep 10, 2015 11:50 am
http://www.learntarot.com/bigjpgs/maj02.jpg

"This card tells of history. Knowledge of the ancient may help you understand a foe."

http://www.learntarot.com/bigjpgs/wands13.jpg

"This is the mother’s place. The wand is a dark shadow of evil cast over that place. You fight under its influence here."
Sep 10, 2015 11:53 am
http://www.learntarot.com/bigjpgs/maj15.jpg

"This is the object of your search! Ah! I see darkness and evil behind this card! It is a powerful man whose enemy is light and whose powers are beyond mortality!"

http://www.learntarot.com/bigjpgs/pents11.jpg

"He lies with a fallen prince of old. The brother of dark is light and lies resting in this place. The Pentacle blesses your skill there, but bodes poorly for your protection"

She goes to draw another card
Sep 10, 2015 1:17 pm
http://www.learntarot.com/bigjpgs/maj11.jpg

"This card is good for you. It is a card of power and strength, the victor’s card. It tells of a weapon of light, a weapon with a vengeance."

http://www.learntarot.com/bigjpgs/wands01.jpg

"This is in the very heart of darkness: his home, his source. The wand is a dark shadow of evil cast over that place. You fight under its influence here."
Sep 10, 2015 1:21 pm
In the center of the four pairs of cards, she places a final one.

http://www.learntarot.com/bigjpgs/maj16.jpg

"And here is the root card. Out of darkness and chaos, this card find the reason and foundation for darkness and chaos. This card shows the purpose of all things. It is the key to life and death and else beyond."

http://www.learntarot.com/bigjpgs/swords13.jpg

"The darkness loves a light and desires it. Great subtle plans are in motion about you; plans that the dead may find warmth from the living."
Sep 10, 2015 1:37 pm
"This means nothing to me. But you will find a meaning for my words, I assure you. I cannot discuss these things with you any further, but the stars have lit your path, and the fates you shall make your own."

She pauses quietly, before collecting the cards in and closing her eyes, as if to send you away. You feel her calm presence compelling you to leave the tent.

As you leave, Madame calls out for Katerina under her breath, so that she will pause. The rest she speaks in Patterna, as if talking to herself:

"Your father searches for you, Katerina, but not all is as you would expect. You ought to return here in some time, for the fates will reveal a path to you once you haven proven yourself to them. Now leave."
Sep 10, 2015 2:00 pm
In Patterna, "Your words may be worth our decryption after all. Fare thee well that I may return to ask about my father."
Sep 10, 2015 2:21 pm
Eva grins as you exit the tent.

Ireena speaks up to the group:
"She is a strange lady. The villagers think she is crazy, but she has an uncanny knack for saying the right thing. I would caution you to respect her words.

I fear you will decide to visit Castle Ravenloft in your time here. Now would be a good time to see it, as it is but a mile up the road. Most who set off there never come back, however, so I would suggest we do not approach it unless absolutely necessary..."
Sep 10, 2015 3:37 pm
"That's exactly where I'm going. T'day, t'morrow..." Grizel trails off. She replies to Ireena but she is speaking to everyone, or to no one in particular. Her eyes are trained far away, on the castle in the distance. "Before we even came here I'd decided to destroy this monster. Alone, if need be, I told ye in the tavern. Last night, for the first time in a very long time, I got scared. I'm not scared anymore. I'm not stupid either though. I know we need to make preparations. But what?"
Last edited September 11, 2015 12:56 pm
Sep 10, 2015 4:08 pm
I give a respectful bow to Madame Eva before leaving her tent. Her words about chaos and order remind me of my brother, Malthaniel.
Sep 11, 2015 1:43 am
As Victor is leaving the tent Nightshade turns and caws loudly a word it heard during the ceremony. "Victor! Victor!"

Victor turns to Madame Eva, "He seems to like you. Many pleasant and plentiful days to you Madame."

He then turns and walks out with his new friends and turns to them all after they have emerged from the tent. "So...did anyone catch what she was saying? I sort of was thinking about something else.", he says as he idly munches on a bit of bread from his ration and takes puffs from the pipe.
Sep 11, 2015 9:57 am
I step backwards out of the tent as Ireena and Grizel speak. When they are finished I smile, "Castle Ravenloft it is. Sounds like we already had a substantial lead, and didn't need this... information."
Sep 11, 2015 10:40 am
"It seems that your mind is set, and I cannot stop you. One of these paths leads directly to the castle. It's a thousand feet to climb over a mile's walk. I'm not exactly sure which way - we could follow this path to see where it goes.

If you want to try the other path, we would have to head back to the fork in the road. Certain death lies in the woods, so it would be better to avoid taking shortcuts.

I will warn you once more. Many who ascend to the castle never return. Evil monsters spawn from the graves, and there are many unintended grave sites in the woods"

The fog lies thick on the road, and you can barely make out the other tents and carriages 50ft away. The day is still bright, as far as you can tell, for the sun is difficult to track.
Sep 11, 2015 11:33 am
"She spoke of Strahd, Victor." I look at no one in particular, lost in thought. "She was telling us of him. Though when it's in riddle form it's a strain to call that helpful." I look to Grizel and Zinnarath, serious and somber. "That monster played with us. It doesn't matter how deep our conviction or how prepared we think we are. We are not ready." I take a deep breath as I shake my head, knowing my words to be in vain. "Not yet, I suppose."
Sep 11, 2015 11:54 am
I check my rapiers, and verify that my crossbows are loaded and holstered properly, "Do we have any indication of what it will take to be prepared, or has the madame's riddles only provided a torch and no flint with which to light it?"
Last edited September 11, 2015 11:54 am
Sep 11, 2015 12:06 pm
"Must you always have everything handed to you in order to survive?", Victor questions Zinnarath.

He has been idly tinkering with something in his hands during the ritual. He finally snaps something into place and produces a familiar object and one he has learned to craft blindfolded after years of practice. It is another small copper cube. A fire starter.

"She has already given us the torch, surly among all of us we can provide at least one spark", he clicks the side of the fire starter and a small flame is produced on the top.

"Spark!", Nightshade echoes, still perched on Victor's shoulder.

[ I have crafted another fire starter with my Tinker racial trait. As of now it is the only tinker creation I have. I gave away the two others I had before. I think I can have a max of three crafted at a time. ]
Last edited September 11, 2015 12:38 pm
Sep 11, 2015 12:12 pm
"Survival is a mixture of luck and preparation. One of those things you control." I reply curtly and frankly.
Sep 11, 2015 12:28 pm
"Then control it. You have the torch, this world is full of flint.", he replies just as curtly. Then he turns and sets off towards the castle.
Sep 16, 2015 8:52 am
I speaks up, cutting off the conversation with Victor, "Let's go ahead then, follow this path here." I say loud enough for Irena to hear.
Sep 16, 2015 11:40 am
After a moment, realizing he is heading directly into the misty path, Victor continues forward so as to keep up the dramatic appearance of his conversation ender, though he certainly hopes some other larger and stronger travelers move ahead of him. He sets off in the direction of the misty path.
Sep 16, 2015 1:28 pm
Justice smiles solemnly as the two begins down the road. She follows behind perplexed at her predicament. Her parents would know... no, they would just kill them all, every last one of them. For the first time in her life, Justice shivered...
Sep 16, 2015 1:42 pm
After a quarter of a mile, the trail stops. The roaring sound of water grows louder. You move forward to the source, and you find a patch of the woods where the fog has been cleared by the water as it pummels the river Ivlis. This is the bottom of the falls. A stone bridge can be seen nearly a thousand feet overhead.

Rolls

Secret Roll

Sep 16, 2015 2:07 pm
Victor, a little upset by the revelation sits down near the waters edge for a moment. He scans the water here looking for an alternative way across.

[ OOC: How far across does this water look? I will also percept for alternative paths. ]

Rolls

Perception - (1d20+2)

(8) + 2 = 10

Sep 16, 2015 2:57 pm
There is a clear area about 100ft radius from the water. Beyond that is fog. To your right and left are sheer cliff.

The water is clear and deep, disturbed by the powerful water which sprays over the pool at the base of the fall, lightly tickling your face with wet mist.
Sep 16, 2015 3:06 pm
Victor, not seeing much around him, commands Nightshade, "Scout."

As the bird flies off and begins a trip around the water from above Victors eyes go white and he is suddenly blind and deaf to the world. He sees, but he sees through the eyes of the bird as they soar above the water, he hears what the bird hears.

[ OOC: Victor can look and hear through his familiar though it leaves him completely vulnerable. Is there anything else the bird could see from higher up above? I will roll a perception for the bird using the Monster Manual stats for a Raven (+3 to perception). ]
Last edited September 16, 2015 3:06 pm

Rolls

Nightshade's Perception - (1d20+3)

(12) + 3 = 15

Sep 16, 2015 3:11 pm
I look around with feigned disinterest. "Are we needing to travel up there?" I make a small noise of disdain "A shame I forgot my climbing equipment."
Thinking we're walking to greet death has put me in a sour and sarcastic mood.
Sep 16, 2015 9:22 pm
The mist rushes through your feathers, moist and bitter. It breaks, and you are free in the clear sky. The white carpet below is penetrated by tall trees, the entire waterfall, and the high bridge. The castle lies ominously hundreds of feet above, crackling with hazardous lightning. Fog swirls angrily around it, folding down a steep path leading up to the bridge and top of the falls. It seems to curve around, most likely to the fork in the road. Barovia is visible, choking in grey mist.
Sep 17, 2015 1:57 am
As the raven finishes it's scouting it lands back on Victor's shoulder and suddenly his eyes return to normal and he begins moving again. The raven, vanishes in a puff of smoke that swirls around him briefly and then it returns to the top of the staff. Victor thumbs the switch on the back of the staff and in his high mock voice says, "Wrong way. Should have sent me sooner."

Victor scowls at the staff for a moment then turns to anyone else who followed them down this path, "It would appear we've hit a dead end. We should return back and take the other path."
Sep 17, 2015 2:07 am
Justice doesn't say anything and examines the cliff and the waterfall in perticular. Hoping that her searching would get her mind off the situation. "Water?" She says to herself.
Shen then turns to Victor and nods once.
Last edited September 17, 2015 2:08 am

Rolls

Examination - (1d20-2)

(7) - 2 = 5

Sep 17, 2015 2:20 am
With a deep, designated sigh, I turn around and make my way back down the path we came slowly enough for the rest of the group to join me.
Sep 17, 2015 7:29 am
The water sprays into justice's eyes as it pummels into the rock. The group starts on the short journey back. (Assumedly past the camp, to the fork in the road)

Rolls

Secret Roll

Sep 17, 2015 10:11 am
"Shall we carry on to the other path then, we were intending to go to the castle after all." I gesture towards the unexplored fork.
Sep 17, 2015 11:39 am
The road on the other side of the fork is much longer. As you press through the mist, it sometimes grows clearer before becoming thick again, and you realise that it is almost moving against you, like it is rolling down the path. It is a very steep ascent after all, like climbing a mountain path. The path is not difficult to follow, however, and could probably even support a carriage.

Suddenly, the sound of water tickles your ears, and you approach the bridge, now a thousand feet above the bottom of the falls. The roar of the waterfall is now so far away that it is muffled.

A lone villager sits on the edge of the bridge, staring into the beauty of the waterfall.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Sep 17, 2015 11:58 am
Grizel, who has been subdued and not quite herself all day, finally pulls herself together at the fork in the road and addresses the group, gesturing to Zinn, "She's right. Let's keep our wits about us and not delay. Can't be out in th' open when night falls. C'mon! And let's keep our eyes peeled!" The paladin urges her warhorse forward. Alastor seems happy that Grizel has snapped out of whatever melancholy has been ailing her. She pats him on the neck affectionately.

As the group moves forward Grizel's expression turns grim as the mist thickens. She takes out a tiny strip of white cloth and binds it around the chain of her amulet. She murmurs something under her breath and the amulet glows. She looks at Kat & Zinn. "You two wouldn't mind some help, would you?" With their assent she passes her hand over them and they feel vitality flowing into them, bolstering their toughness and resolve.
OOC: Grizel casts Aid (For the next 8hrs each target’s hit point maximum and current hit points increase by 5) on herself, Kat, and Zinn if they are willing. Oherwise Grizel will choose two other targets.

Rolls

Perception - (1d20+3)

(14) + 3 = 17

Sep 17, 2015 12:02 pm
As they approach the bridge Grizel greets the villager. "Good day to ye! Why are you out here on yer lonesome?"
Sep 17, 2015 12:04 pm
"You don't survive long if you go it alone." I reply, accepting the spell. As the warmth flows through my limbs I intake a deep breath and stride forward with increased confidence. I turn to our guide, and whisper, "I got the sense that people were afraid of the castle. Do you know who that is? Isn't it a bit odd to find someone here?" I nod towards the lone villager.
Last edited September 17, 2015 12:04 pm
Sep 17, 2015 12:06 pm
Grizel meets a young adult man. He smiles back, before looking over the edge.

"Good day," he says cheerfully

"It's like a tunnel of water and light, isn't it? This is the only place where the fog clears. Clean, pure water..."
Sep 17, 2015 12:17 pm
Grizel acknowledges Zinn's comment with a nod, but greets the villager anyway. As she converses with the stranger she stays alert to danger.
OOC: Activating Divine Sense.
Sep 17, 2015 12:46 pm
The young fellow is of a good alignment. This comes across to you somehow. Nothing else is detectable within range, and you feel somewhat safe here

"Some of the villagers went up to the castle, you know. I told them it was dangerous. I'll wait here for their return. They are bent on destroying the Count, with their pitchforks and clubs...if you see them, say that Bernie is waiting for them. They will probably perish unless you can help them, so please hurry"

Bertie stares absentmindedly into the cascade.
Sep 17, 2015 1:06 pm
The thought of villagers daring to rise up against this tyrant, this monster, fires Grizel up back to her old self. With supreme effort she restrains herself from leaving the others and charging straight up to the castle. Alastor rears up nervously, affected by Grizel's emotions through their telepathic bond. "Don't ye fret, lad, we'll help yer friends. What d'ye know of th' castle?"
Sep 17, 2015 1:23 pm
Justice feels a mocking laugh bubble up in her throat when she sees Grizel's reaction. Her parents teachings throb in her mind once again, haunting her. They are cattle, they are cattle, if they want to die let them die.
Taking in a breath Justice starts continuing over the bridge. She turns and says to Grizel in a stuttering voice. "F-forgeet"
Sep 17, 2015 1:47 pm
"The castle? It's as far to the top tower as it is to the bottom of this chasm. I've never seen it close up, but they say that HE lives deep in the castle, with his many servants and evil guardians. Truthfully, I don't know what you'll find, because those who go in do not come out."
Sep 17, 2015 2:18 pm
Victor follows after Justice. "You may not have the language down, but I do like your attitude. Yes, do come Grizel, we should hurry if we hope to help any of those villagers that went ahead. Don't want to arrive to a pile of corpses", Victor says, probably a little too loudly and without a seeming concern for the lad that is on the bridge. He continues tinkering with something he is snapping together as they walk.

[ OOC: Victor is tinkering as they are walking to craft a small clockwork toy bear. It takes about an hour to complete and costs me 10 GP worth of material. (Let me know if this hike up the mountain takes more than an hour) ]
Sep 17, 2015 7:30 pm
I look at the apparently absent minded villager as if he had two heads. "We should really help those villagers." Scrunching up my face in disbelief, I say "I can't believe I just suggested we go to the castle of death."
Sep 17, 2015 8:00 pm
I shrug, following the others across the bridge, "It's not like there's anything else to do." I check my rapiers again, something I hadn't done since we were at the bottom of the falls, "And we've got a score to settle with this count."
Sep 18, 2015 11:11 am
PhantomNimbus says:


[ OOC: Victor is tinkering as they are walking to craft a small clockwork toy bear. It takes about an hour to complete and costs me 10 GP worth of material. (Let me know if this hike up the mountain takes more than an hour) ]
Technically you must already have obtained the materials (either before Barovia or in it) as you cannot convert gold into tinkerable supplies without seeking them out. If you want, you can convert any amount of your gold into tinker supplies once (to represent what had been collected before Barovia). I notice you have not spent your gold at character creation - I expect for this reason? (There will probably be a whole ton of gp in the castle anyway if you can find it)
Candi says:
"It's not like there's anything else to do. And we've got a score to settle with this count."
Zinnarath's flaw: There's no room for caution in a life lived to the fullest.

lol! Definitely earns inspiration if you don't have it already!

The party continues along the road, which is no longer a steep incline, but seems to take the form of a well-cared for roadway.

There is something watching you from the woods that press in on the road. It's foggy, but you can see a few large, slow moving creatures prowling behind the dense woodland as you walk, perhaps 40ft away from the side of the group.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Sep 18, 2015 10:49 pm
Justice pauses when she sees the creatures. When she does so, she realizes what she had just said to Grizel. She made herself look like a fool in front of a Paladin. Where did those thoughts come from? Just before today she would have gladly stood beside any poor and downtrodden and help him or her. What in the hells.
Looking back and forth nervously about the woods, Justice slinks to the back of the group, avoiding eye contact with Grizel.

Rolls

Perception - (1d20-2)

(20) - 2 = 18

Sep 19, 2015 11:05 am
It becomes evident that these large creatures are watching, and moving slowly, but not attacking. Their shapes are obscured by the fog, and their presence would strike fear into even the most seasoned warriors. The biggest evidence of their presence is the sound of their feet on the twigs and leaves in the woods.
Sep 19, 2015 1:03 pm
I rest a hand on one of my crossbows as we walk, a nervous eye turning towards the hulking figures every few dozen paces. As the sound of twigs snapping under their weight periodically fills the air around us, I ask no one in particular "What do you all make of them?"
Sep 20, 2015 6:07 pm
Grizel replies grimly, "Keep up yer guard but save yerr strength for what we've come here to do. We're here for Strahd."
OOC:
Personality Trait: I can stare down a hell hound without flinching
Oath of Vengeance Tenet: Fight the Greater Evil
Last edited September 21, 2015 6:27 am
Sep 20, 2015 6:11 pm
Victor is still actively screwing on parts of whatever he is tinkering with. He has produced a few small tinkers tools from his bag and seems oblivious to the world around him.
Sep 21, 2015 6:23 am
I don't act, but I remain wary of whatever is in the mists.
Sep 21, 2015 7:23 am
Once again you continue down the fog-shrouded road, dead leaves crackling along your track. The road splits in two. The dirt road continues to the northwest while a wide road leads east into the heart of the dense forest. Patches of cobblestone show up through the east road, telling that it was once a great road. To the right side of the fork stands a large carriage with two horses. Both horses are black as pitch. The horses snort violent puffs of steamy breath into the chill air. The carriage door swings open silently.

The creatures are still watching your 7-strong group from a distance in the woods. Their eyes occasionally glow and flicker as they do.
Sep 22, 2015 4:04 am
As the coach door swings open Victor finally looks up from the thing he is tinkering. He slips it into his bag and calls out to the carriage. "Hail, well met...traveler. D...do you require assistance?", he is trying to keep his voice from wavering as he calls out.

He tries to scan his eyes across the shapes the others have mentioned to see if he can discern anything about them.

[ OOC: I would like to see if I can roll Nature to try and identify the creature. If it is a natural entity maybe that is something legit. If not I'll roll perception too, use that to try and identify the creature. If I'm really lucky you can use my first roll and just apply whatever modifier you want? Lol. ]
Last edited September 22, 2015 4:05 am

Rolls

Nature - (1d20+4)

(18) + 4 = 22

Perception - (1d20+2)

(8) + 2 = 10

Sep 22, 2015 4:08 am
Justice, looking nervously at the carriage, steps in front of Victor having her magic ready for any moment.

((OOC: Justice is not standing directly in front of Victor, but a little to the side. In a guarding way, not a rude way.))
Sep 22, 2015 4:46 am
I have a bad feeling about the carriage. "My gut tells me it's empty." I stay focused on the carriage, but don't move yet. "And that it was sent for us."
Sep 22, 2015 5:23 am
Grizel draws her sword and urges Alastor forward. She rides up to the carriage and sees...

Rolls

Perception - (1d20+3)

(12) + 3 = 15

Sep 22, 2015 10:57 am
...that the carriage is empty. The horses wait obediently but seem eager to ride off.

Victor is certain that they are being watched by some kind of wolf. Their glowing eyes signal that these could be the legendary worgs, not as intelligent but much larger and more vicious. They have been said to track groups for miles before attacking, waiting for an opportune moment to pick off individuals. There's no way to be certain as they are obscured by the dense mist and foliage.
Sep 22, 2015 11:04 am
"I don't like this." I stride up beside Grizel, "Shall we continue walking, or ride? I'm not keen to get inside. Prefer not be trapped in a confined space. It takes one melee below deck on a ship to learn what it's like to be a fish in a barrel. I might be able to ride atop it though." As I speak I examine the carriage for anything strange, besides its emptiness, and also evaluate the difficulty of riding atop it.

Rolls

Perception - (1d20+4)

(1) + 4 = 5

Sep 22, 2015 11:10 am
Considering our situation, I finally speak up. "As crazy as it sounds," I take a bold step forward toward the carriage. "I say we get in the carriage. It seems the slightest bit safer ... somehow."
Sep 22, 2015 11:37 am
Victor, more concerned about the immediate threat simply walks to the carriage and climbs inside. He cycles through those spells he has committed to memory as he does. His staff is, for once, quite mute on the topic of his decision to climb in.
Sep 22, 2015 2:21 pm
The carriage has a flat top and looks like it would hold weight. The windows are quite small so it's difficult to see inside, but as Victor climbs inside it seems comfortable and luxurious, albeit with a dusty mildly-perfume-like smell.
Sep 22, 2015 2:24 pm
After seeing the inside I poke my head back out and call to the others, "Trust the carriage or not I suggest we embark in it. I do believe we are being followed by Worgs, I would rather not walk through the woods waiting to be picked off."

I then go back inside and find a seat.
Sep 22, 2015 2:32 pm
I glance back at the shadows in the woods and heed Victor's advice. Not trusting of confinement, I scramble up the side of the carriage drop to one knee on the roof. Convinced it will hold me, I lean forward and hold onto the corners to see if I could reliably brace myself against violent jolts or bumps in the road.
Sep 22, 2015 7:57 pm
Summoning my courage, I stride up to and into the carriage to join Victor. Still tense as I take a seat, I look out the small windows, curious where we will be taken. "Well I suppose at least we'll arrive to the castle in style."
Sep 24, 2015 5:39 am
"This is insane! " sputters Grizel. Clearly if the others mean to ride the carriage she intends to ride her steed alongside it.
Sep 24, 2015 2:50 pm
The group are seated confortably, except for Zinnarath who receives a bumpy ride. Ireena is the last to enter the carriage, and the door swings shut behind her.

http://4.bp.blogspot.com/-LrNLRTf-AkQ/VEPUyt7vE5I/AAAAAAAAA9E/a1cq4K5og18/s1600/castle-ravenloft.jpg

After passing through the craggy peaks of the Balinoks, the road takes a sudden turn to the east and the startling awesome presence of Ravenloft itself towers before you. The carriage comes to a stop just in front of twin guardhouses of turreted stone, broken from years of use and exposure. Beyond these, a 50-foot-wide precipice gapes between the Balinok cliffs and the walls of Ravenloft, a chasm of dizzying depth that disappears into the fog-shrouded distance far below. The lowered drawbridge of old shorn-up wood beams hangs precariously between you and the arched entrance to the courtyard. The chains of the drawbridge creek in the wind, their rust-eaten iron straining with the weight. From atop the high strong walls, stone gargoyles seem to stare at you from their hollow sockets and grin hideously. A rotting wooden portcullis, green with growth, hangs in the entry tunnel. Beyond this, the main doors of Ravenloft stand open. A rich warm light spills from them into the courtyard. Torches flutter sadly in sconces on both sides of the open doors.

http://dundjinni.danielcpryor.com/Maps/Ravenloft%20House%20of%20Strahd/J%20-%20The%20Gates%20of%20Ravenloft.jpg

Rolls

Secret Roll

Sep 24, 2015 5:22 pm
As the carriage comes to a halt I jump from the roof, landing neatly in the ground beside the door. I take a few steps towards the gate, then turn back looking over my shoulder at no one in particular, "Looks like the only way to go from here is in." I check that my hand crossbows are loaded, and take a moment to check that my rapiers' are appropriately oiled in their sheathes, "Let's go."
Sep 24, 2015 5:41 pm
Victor climbs down from the carriage. "Agree'd", he nods to Zinnarath. His mind silently wonders what kind of unique and rare materials could be contained within these walls.

He follows quickly behind and the beak of his staff opens as a mist pours out and forms into a Nightshade on his shoulder. He gestures to it to stay quiet as they follow Zinnarath into the castle.
Sep 24, 2015 6:17 pm
Grizel and Alastor gallop up to the mysterious carriage carrying their friends. It's a relief to see them emerge unharmed. The paladin looks up at Castle Ravenloft. The real challenge is yet to be faced. Grizel dismounts and joins Zinn and Victor, greatsword drawn. Alastor follows closely.
Sep 24, 2015 8:15 pm
Justice exits the carriage and stands besides Grizel. She looks the Paladin up and down and whispers, "Forgive?" hoping beyond hope that the church might, Justice will then say "Help". And her fingers crackle with demonic energy.
Sep 25, 2015 5:03 pm
Zinnarath steps onto the bridge, which creaks and groans with each step. The shattered planks lay 40ft across a deep chasm, a deadly fall into swirling mist, which seems to lunge at the air in the wind.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Sep 28, 2015 1:48 pm
Victor hurries his way across the bridge, passing Zinnarath if he must. Once on the other end of the bridge he will look around and see what is around.

[ OOC: Perception roll to see if I see anything unusual or suspicious on the far end of the bridge. ]

Rolls

Perception - (1d20+2)

(17) + 2 = 19

Sep 28, 2015 4:02 pm
http://dundjinni.danielcpryor.com/Maps/Ravenloft%20House%20of%20Strahd/K1%20Front%20Courtyard.png

Victor crosses the creaky bridge and enters through the open portcullis archway, which has a dark slimy patch stuck to the shadowy cobbles above your head. It opens into a huge area.

Thick cold fog swirls around in this darkened courtyard. Sporadic flashes of lightning lance the angry clouds overhead. Thunder pounds the courtyard. A light drizzle begins to fall. Ahead, torch flames flutter in the wind on each side of the keep's open main doors. Warm light spills from those open doors into the courtyard. Doors in the gate towers on each side of the tunnel entrance are shut against the rain. A howling wind rushes through the courtyard. The dark towers of the keep loom above in the mists. Flickering lights shine from a short round tower on the south east side of the keep. Tall stone walls surround the courtyard.
Sep 28, 2015 4:19 pm
Not trusting the fog covered courtyard on my own I signal for Zinnarath and the others to hurry across. I don't know what it is, but something seems foreboding about this area. The inviting torchlight is too welcoming for a place such as this.
Sep 28, 2015 4:24 pm
Nervous about the rickety bridge taking their weight, Grizel and Alastor clatter over.
Sep 29, 2015 7:13 am
I follow closely behind Victor, if he wants to throw himself first into the danger I have no objections. When I reach the other side of the bridge I gesture ahead, "What's the hold up?"
Sep 29, 2015 9:51 am
Ireena follows behind Grizel and Alastor

"Wait! Are you sure this is the right thing to do? We could be defenseless if we enter 'his' home..."

Rolls

Secret Roll

Sep 29, 2015 10:12 am
"What else is there to do? Sit in the town and wait until he comes after us?" I look at Ireena, then to the others who have been here longer than I have.
Last edited September 29, 2015 10:12 am
Sep 29, 2015 12:21 pm
"Zinnarath is right. We are just as defenseless anywhere. The longer we wait the more innocent people could be dying. What of the villagers that have come before us? Shall we doom them to their fate?", Victor says.

"Doom!", Nightshade caws. "Fate!"

Turning to Zinnarath I gesture to the fog covered courtyard and the lights across it, "Something is... Foreboding... About this entrance. We should stick close together as we enter."

"Door.", I command Nightshade. He flys from my shoulder to find a perch near the door. I see if anything happens as he crossed the courtyard to land near the door.
Sep 29, 2015 1:22 pm
While Zinn and Victor are discussing at length, and the others are hesitating, Grizel and Alastor are already crossing the courtyard towards the doors.
Last edited September 29, 2015 1:26 pm
Sep 29, 2015 1:45 pm
Following closely to the others, I'm silent as I take in the strangeness of the castle. Every other castle I had visited had been busy with people and happy to receive my family as visitors. "This is no castle. This is a fortress of fear." I stifle a shudder as we move on.
Sep 29, 2015 1:56 pm
Victor watches Grizel cross the courtyard, waiting to ensure their safety before scurrying quickly across it.
Sep 29, 2015 2:18 pm
As Grizel marches ahead, I follow directly in her wake.
Sep 29, 2015 6:42 pm
The group finishes crossing the bridge and approaches the main doors, now on solid ground. The ornate massive doors hang open. Fluttering torches cast dim yellow flickers of light from the entry way. Twenty feet into the castle, a second set of doors suddenly swings open effortlessly and the sounds of organ music flow out. Overhead, in the entryway, two statues of dragons glare down, their eyes flickering in the torchlight.
Sep 30, 2015 6:32 pm
Victor retrieves Nightshade and joins the rest in the main entrance. He tries to see if he can see anything in the direction the doors opened.

Rolls

Perception - (1d20+2)

(9) + 2 = 11

Oct 1, 2015 7:22 am
Grizel is half-consumed by hate against the vile creature who makes his lair here but she is no idiot - she knows she walks into the very jaws of death. She starts to swear in a low voice, but audibly enough for Zinn and Victor to hear, "If by my dyin' I rid these poor people of this monster...". She trails off and bites her lip when she realizes she's unintentionally spoken the oath out loud, embarrassed at the clumsy words - she's not one for fancy phrases and solemn, spoken oaths.

Suddenly, something occurs to her, "Where are th' townfolk as went chargin' up 'ere the boy spoke of?"
Last edited October 1, 2015 7:22 am
Oct 1, 2015 7:43 am
"No sign of em' yet. My bet is through there," I gesture towards the open door, "Or already beyond help. Probably both." I start forward, "Shall we? If an empty carriage, old bridge, foreboding fog and the advice of a local hasn't stopped us I don't see why a door inviting us in should."
Oct 1, 2015 7:49 am
Grizel nods to Zinn and enters the castle.
OOC: How tall are these doors & corridors? As long as it is possible Grizel will stay mounted.
Oct 1, 2015 8:49 am
Still staying very close to the group, I look around just realizing the lack of villagers we were told of. "Very odd, indeed. I suppose they could be inside, but something tells me we won't be seeing them at all. Either we were lied to, coercing us to come here ... or they have already perished."
Oct 1, 2015 11:18 am
"Or they've been turned into his wolf and bat minions. I was his pawn for a few moments. Why not some villagers?" Grizel shudders at the horrible thought, then turns even more determined.
Oct 5, 2015 1:48 pm
Cobwebs hang from dust-covered columns of this great hall, illuminated by torches fluttering in iron sconces. The dust and webs cast strange, moving shadows across the faces of stone gargoyles squatting motionlessly on the rim of the domed ceiling. Cracked and faded ceiling frescoes are covered by centuries of decay. Two doors of bronze stand closed to the east, directly ahead. To the north, a wide staircase climbs into darkness. All the while, sad and majestic organ tones float about you from a lit hallway to the south (right on map)
Oct 5, 2015 3:20 pm
Taking slow, careful steps closer to the middle of the hall, I stare in wonder how this place might have looked when darkness didn't rule it. I keep my breath and steps silent, straining to hear anything over the melancholy melody.
[OOC: Oops. That bonus is suppose to be +5 to my Perception. That'll be a 15 total.]
Last edited October 5, 2015 3:21 pm

Rolls

Perception - (1d20+1)

(10) + 1 = 11

Oct 6, 2015 10:40 am
The melody is accompanied by a crescendo of distant thunder. The music is loudest from a set of closed double doors facing away from the castle entrance.
Oct 9, 2015 3:24 am
"I feel we are being led around by the nose here. I wonder if it would be wise to not follow the breadcrumbs into this particular wood? What say you?", Victor looks to the others.
Oct 9, 2015 8:21 pm
What am I doin' here? Have I really got what it'll take t' bring this Vlad down? What's it matter if I die here today? I'm not scared t' die, but what's the point in dyin' if if I only fail? Lousy champion o' good that'd make o' me! An' who am I t' say what's wrong an' what's right anyhow?

I've traveled all over defendin' folk, simple folk who just wanna be left in peace, against mad kings an' evil lords. But folk are like sheep - they need someone lookin' after 'em. Are folk better off after they been saved? What they need's a good leader who'll love 'em an' look after 'em. I've seen folk who didn' wanna be left without a ruler an' all after I took down their overlords... wanted me to rule 'em! Bawled like babies. I wonder if it woulda been so bad t' live in the castle an' rule 'em proper, be the kind Lady Grizel?

Would folk wanna be saved, really, if they knew what's good for 'em?
Last edited October 9, 2015 8:21 pm
Oct 10, 2015 12:15 am
"I think even the breadcrumbs won't get us out of here, Victor. We are on a path that only goes forward, and I don't think there will be many forks in our road." I chuckle and add, "Destiny is being rather forceful, isn't she?"
Last edited October 10, 2015 12:15 am
Oct 10, 2015 7:32 am
I shrug, "You think destiny is our guide here? I wager that it matters not which path we follow, the breadcrumbs are fences and we'll be directed to the same end." Having said my piece, I stride forward and lean into the closed double doors ahead in an effort to open them.
Oct 10, 2015 11:38 am
"I know this creature perhaps better than all of you, and it would be a mistake to play in his games where there is no need. I stand with the sea-faring lady - we should take a different path."

Shunning the south hallway with the music, Zinnarath pushes the heavy doors open to reveal a long passage. This long, dusty hall leads eastward into the dark heart of Ravenloft. Statues line the hallway on both sides, their eyes seeming to watch you as you pass.

http://catchmypicture.com/f/YJgkzf/940.jpg
Oct 11, 2015 1:00 am
Justice does not say a word. What can she say? She has made herself look like a fool in front of the church. Justice stands behind Grizel, her smile slowly returning. She still might have a chance...
"Where?" Justice tentatively asks.
Last edited October 11, 2015 1:00 am
Oct 11, 2015 3:13 am
Victor walks into this new opened chamber, and walks to the first statue he sees. He inspects the craftsmanship and tries to discern what details he can.

Rolls

Investigation? - (1d20+4)

(11) + 4 = 15

Oct 11, 2015 6:51 am
Victor walks close to a statue, mesmerised by it's cold gaze. It merely stands and watches, now seeming more lifeless than before, it's eyes bulging in their stone sockets. It seems the architecture is an old style, lost with the death of the artist who created it. It's pose is solemn, a military or religious pose; dressed in ceremonial robe, perhaps this is a martyr. There aren't any notable unusual features.

Another statue catches your eye from down the hall, seeming to watch you, searching deep down into your being.

Looking down the corridor, it seems to go on forever into total darkness. (Those with darkvision can just make out the grey outline of double doors once you begin walking). You hear the rain start to beat the courtyard outside, growing heavier quickly and accompanied by a flash of thunder.

Rolls

Secret Roll

Oct 12, 2015 2:57 am
Victor shudders involuntarily as he looks at the statue, even still he can admire the craftsmanship involved in its creation. "The crafstmanship of these is... remarkable. Artisan work indeed. Though, I feel there is more at work than mere stone", Victor announces as he raps the statue with his knuckle.
Oct 12, 2015 8:56 am
The statue does not feel unnatural, it's surface is smooth and cold as you might expect.
Oct 12, 2015 9:12 am
I walk past Victor, continuing down the hallway towards the door at the end, "Are we going to admire the decoration, or see where this rabbit hole leads?" I pause briefly, looking back at everyone, "I expect now is the last chance for turning back. From here, we're into the belly of the beast." If no one objects, I continue on down the hallway.
Oct 12, 2015 9:25 am
Zinnarath treads into the darkness, now almost totally obscured to those without darkvision, and finds another similar pair of doors in the grey darkness.

Carved into the door's decorations are two suns, a mountain, and a heart.
Oct 12, 2015 3:09 pm
Unlike the others, Grizel never paused to study the statues. The moment the doors opened into the hall of statues she and Alastor just kept going into the darkness towards what appeared to be the other end of the hall. Grizel is alert but still deep in her thoughts.

Is it really wrong for the strong t' rule over th' weak? Isn't that th' natural way o' things? That makes everyone stronger, don't it?

Rolls

Perception (disadvantage bec. of darkness?) - (1d20+3, 1d20+3)

1d20+3 : (14) + 3 = 17

1d20+3 : (15) + 3 = 18

Oct 12, 2015 5:13 pm
(Disadvantage for dim light - as far as you can see into the hall which is dark at the end)

You notice that dim, focused light from somewhere seems to be reflecting off of their polished eyeballs, giving the illusion of their eyes following you. Each statue is holding a unique pose, pointing to heaven or earth, standing straight or hunching; in armour or court robes.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Oct 13, 2015 2:07 am
Victor, despite his small stature does his best to keep pace right behind Grizel and Zinnerath. His gnome heritage gives him ease seeing through the darkness.

[ OOC: Victor has darkvision. ]
Oct 13, 2015 9:32 am
Heading toward the door "[OOC: Thank you darkvision.], I slowly walk through the hall, I look at the statues as I pass them, turning my head only slightly.
Oct 13, 2015 9:41 am
I glance over my shoulder. Seeing that others have followed me, I lean into the door, just as I did the other, and attempt to shove it open.
Oct 13, 2015 10:45 am
Faelor notices each statue has a glint in it's eye as he walks past each one and they go out of sight. Their eyes press onto you, following you up the hallway. Opening the doors, Dim, colored light filters through broken and boarded up stain glass windows, illuminating the ancient chapel of Ravenloft. Pews and benches lie about the floor in jumbled disarray, coated with centuries of dust. Beyond this debris, lit by a single, piercing shaft of light, an altar stands upon the platform. The light falls directly on a small statue. A figure is draped over the altar. This room seems as though nothing has disturbed it in centuries, and that nothing ever could. The ceiling, high above, is black with darkness.

Rolls

Secret Roll

Oct 13, 2015 11:00 am
Excited for the comfort of light, I quicken my step a bit to inspect the altar.

Rolls

Investigate - (1d20)

(7) = 7

Oct 13, 2015 11:27 am
I move towards the middle of the room, searching the shadows and perimeter as I walk, a hand resting cautiously on one of my hand crossbows in preparation for an ambush.

Conveniently, I have the same bonus on investigation and perception as I'm not sure what you would want

Rolls

Investigation/Perception - (1d20+4)

(10) + 4 = 14

Oct 13, 2015 12:30 pm
Astride Alastor, Grizel makes a circuit of the chapel's perimeter before joining Faelor at the altar.

Rolls

Perception (disadvantage from dim light?) - (1d20+3, 1d20+3)

1d20+3 : (19) + 3 = 22

1d20+3 : (13) + 3 = 16

Investigation (disadvantage from dim light?) - (1d20-1, 1d20-1)

1d20-1 : (10) - 1 = 9

1d20-1 : (3) - 1 = 2

Oct 13, 2015 1:25 pm
(Perception applies here as you are trying to spot something rather than searching via deductions.)

There are two other entryways in the chapel, each with two visible statues in alcoves. Both Grizel and Zinnarath spot a movement up in the ceiling, where there is likely an upper level accessible from another floor (to Zinarrath only).

Faelor approaches, and finds that the statue is actually a carved icon of the purest silver, glowing faintly in response to the shaft of light. The figure draped over the altar is a dead cleric, who looks important in his heavy, decorated black robes. There is an expression of anguish on his face.

http://tbx.me/-6Yn.png
Oct 13, 2015 2:07 pm
"Something is above us. I think there's a second level." I say loud enough for those near to hear me. I move towards the stairs near Grizel and start up them. I stop at the first landing, attentive to my surroundings and listening for sounds of movement ahead.

Rolls

Perception - (1d20+4)

(12) + 4 = 16

Oct 14, 2015 4:00 am
Victor finds a pew that is not overturned and sits on it. The mist pours out of the staff again and Nightshade is perched on his shoulders within a moment. "Scout", he whispers to the bird and it takes flight for the second floor. His eyes once again go white and he is seeing the bird flying up to the second floor. He hears and sees all that the bird hears and sees.

He has the bird land and look around the upstairs. It will be sitting on the handrail of the floor above when Zinnerath gets to the top of the stairs.

[ OOC: Victor summons his familiar, commands it to scout the upstairs, and then views it remotely. He is blind and deaf to what is around him, but hopefully from the high vantage point can still see his body below him. ]

Rolls

Nightshade's Perception - (1d20+3)

(1) + 3 = 4

Oct 14, 2015 9:50 pm
In the body of the crow, the room seems much darker. Circling the room, only the warm light below is visible. With a single, blunt blow, the crow is ripped out of the air and Victor is torn from it's body. Black feathers fall into the room and turn to dust before they touch the ground. Something evil lurks above in the dark vaulted ceiling.

Rolls

Secret Roll

Oct 15, 2015 5:41 am
Now that I've seen the silver altar, I shift my attention to the cleric."Curious..."
"[OOC: *sees roll* yup, it's a cleric.]
Last edited October 15, 2015 5:43 am

Rolls

Investigate - (1d20)

(3) = 3

Oct 15, 2015 6:01 am
Victor drops to his knees from the pew he was sitting in with a sudden gasp. He still has a fleeting feeling of being crushed to death, but quickly regains his bearings. He stands. "There is something evil above. Zinnarath, be careful!", he starts running for the stairs to catch up with the half-orc before she gets all the way up the stairs. He is cycling through the spells he memorized for the day in his mind. These may be of use sooner rather than later.

Victor thinks to himself, Nightshade is certainly going to give me an earful for this one when I summon him again.
Oct 15, 2015 7:25 am
The cleric seems fresh-faced until you draw near. The skin on his face is cracked where the light from the window falls on him. His features have a stonelike pallor and glaze.

Victor runs to meet Zinnarath, and something catches his ear. A dark figure is scrambling down the wall behind him, towards Justice and Katerina.

Perfectly silent, the pale, female figure drops from the wall and lunges at Katerina with claws and teeth!

Rolls

Creature IN, stealth - (1d20+3, 1d20+6)

Ireena, Justice, Grizel, Kat - (1d20+3, 1d20+2, 1d20, 1d20+3)

1d20+3 : (6) + 3 = 9

1d20+2 : (8) + 2 = 10

1d20 : (3) = 3

1d20+3 : (7) + 3 = 10

Faelor, Victor, Zinnarath - (1d20+2, 1d20+1, 1d20+4)

1d20+2 : (1) + 2 = 3

1d20+1 : (6) + 1 = 7

1d20+4 : (9) + 4 = 13

Claws, teeth - (1d20+6, 1d20+6)

1d20+6 : (6) + 6 = 12

1d20+6 : (16) + 6 = 22

Damage, necrotic damage (also reduced max HP) - (1d6+3, 2d6)

1d6+3 : (1) + 3 = 4

2d6 : (22) = 4

Oct 15, 2015 8:31 am
(Back to Zinnarath in the room with stairs - This arched room opens into a vast chamber to the east, and a rising staircase to the west. Alcoves in the north and south walls open into this room. Within the dark confines of the alcoves lurk 8-foot tall shadowy figures. Their stone forms show mighty muscled arms and legs. A black shadow falls across the features of their faces.

A staircase of old wood climbs shakily up a stonework shaft. With each step upon it, the wood strains underfoot, creaking and groaning.

In her attentiveness, Zinnarath is the first to react to the sound of a hostile creature in the chapel.
http://tbx.me/e5g6vx.png
Oct 15, 2015 1:10 pm
My instincts kick in when I hear the sounds of battle breaking out in the main chamber. I spin on my heel and fling myself down the stairs, two already-loaded hand crossbows flying into my hands as I land behind Victor. I take aim and fire both at the figure looming over Katerina.

Move Action: Down the stairs - space behind Victor
"Free" Action: Draw both hand crossbows (with my Dual Weapon feat I can draw 2 weapons for free instead of the usual one)
Action: Pew...
Bonus Action: Pew!
Last edited October 15, 2015 1:11 pm

Rolls

Hand crossbow 1 - Attack - (1d20+7)

(16) + 7 = 23

Attack 1 - Damage (if hits) - (1d6+4)

(5) + 4 = 9

Hand crossbow 2 - Attack - (1d20+7)

(10) + 7 = 17

Attack 2 - Damage (if hits) - (1d6+4)

(1) + 4 = 5

Sneak Attack Damage (if either hits) - (3d6)

(432) = 9

Oct 15, 2015 10:28 pm
Schthhtk...schtk! The creature's hard, bluish skin is pierced twice. Snarling, it bears fangs and devilish white eyes, and simply rips out the bolts. The wounds seem to clot rapidly and the skin pulls tight.
Oct 16, 2015 12:41 am
[ OOC: Posting for the GM and Players ]
Creature > Zinnarath > Kat > Justice > Ireena > Victor > Faelor > Grizel
Last edited October 16, 2015 12:41 am
Oct 19, 2015 11:00 am
Startled from my inspection of the mysterious cleric, I see the strange creature and instinctively thrust my arm forward, releasing shimmering marble sized orbs of red light. They zip through the air to strike the creature's blue skin.

Rolls

Magic Missile - (3d4+3)

(133) + 3 = 10

Wild Magic check1 - (1d20)

(19) = 19

Oct 19, 2015 2:56 pm
Kat and Justice are surprised by the silently moving creature, mesmerised by the calming light from the window and shocked into a defensive position by Zinnarath's two shots (Dodge action taken)

Ireena is much faster to act. She lunges at the creature, drawing her dagger and stabbing in one swift movement, facing her opponent with fearless confidence. (Moving between justice and creature)

The dagger almost breaks on the woman-like creature's hard skin. But it pierces nonetheless, causing the creature to gargle a hoarse shriek.

Rolls

Ireena dagger strike - (1d20+5)

(17) + 5 = 22

damage - (1d4+3)

(4) + 3 = 7

Oct 19, 2015 3:19 pm
Grizel draws her greatsword as she leaps from the saddle. She utters words of enchantment and the sword glows with power. She charges the creature, slashing at its torso.

Bonus action to cast Enchant Weapon on greatsword.
Expending one 1st level spell slot for Divine Smite.
Great Weapon Fighting: Reroll 1's or 2's (damage roll). Must use the new roll.

Damn these low rolls! :-P


Jabes.plays.RPG sent a note to Biscuitfiend
Last edited October 19, 2015 3:24 pm

Rolls

Attack: +1 Greatsword - (1d20+7)

(16) + 7 = 23

Damage - (2d6+4)

(12) + 4 = 7

Damage reroll [GWF] - (2d6+4)

(31) + 4 = 8

Smite damage [radiant] - (2d8)

(36) = 9

additional smite damage - BF - (1d8)

(6) = 6

Oct 19, 2015 3:36 pm
Victor spins around Zin's legs to get behind her to shield him. He pulls a small leather loop from his component pouch and whispers an incantation. Slowly the creature begins to lift off the floor and levitate. He hopes to get it about 10 feet off the ground so it can't reach or grab anything around.

[ OOC: Victor moves through Zin's spot so Zin is between him and the creature, then he casts levitate. The creature can avoid being lifted if it makes a DC15 Constitution saving throw. If it doesn't I want to move it to a place teen feet off the ground where it can't reach anything to propel itself. ]
Oct 19, 2015 3:51 pm
Biscuitfiend sent a note to Jabes.plays.RPG
Wow. Smites are very powerful here!

I'm not too sure about the mount, as the rules are hopelessly unclear. I would say attack away - it's ridiculously overpowered at the moment but won't be at other times. It will probably becomes more obsolete as you gain levels (a bit like Dire Wolf Druid!)
[/note]

Rolls

Creature's CON save vs Levitate - (1d20+3)

(3) + 3 = 6

Oct 19, 2015 4:00 pm
The creature rises helplessly into the air. It is seared by Faelor's spell, and caught by Grizel's bright flashing sword. It's flesh is heavily seared by the divine power, smoking and tearing. It's wounds stop sealing.
Oct 19, 2015 4:04 pm
The creature swings wildly to catch the wall as it rises (Victor will be able to move the creature horizontally on his next turn - for now, it is still adjacent to the wall)

The creature grabs the door (which is ajar, inward opening), pulling itself inward. It releases it's arms to jump and swing at the party, but gravity does not help it.

Creature > Zinnarath > Kat > Justice > Ireena > Victor > Faelor > Grizel

Rolls

Creature DEX check - (1d20+3)

(15) + 3 = 18

Oct 25, 2015 11:38 am
As the creature floats upwards I release one hand crossbow, letting it fall to the ground, slam a bolt into the one in my main hand and loose a single bolt at it. As the bolt flies, I grab my third hand crossbow with my empty hand and fire the already loaded bolt at the creature.

Since the action sequence on all of this is fiddly here it is:
Free: Drop Crossbow 1
Action: Attack with Crossbow 2 (reloading as part of the attack because I have a free hand)
Free Object Interaction: Draw Crossbow 3 (already loaded)
Bonus Action: Attack with Crossbow 3 (this is probably a twisting of the rules, as technically I believe you're supposed to have the weapon *in hand* when you make your main attack in order to get the free offhand attack... but I'm a badass swashbuckler so, it's cool? No real abuse here I don't think. Just wheedling my way around the loading property, and I'm dropping weapons so this can't go on forever.
Last edited October 26, 2015 10:30 am

Rolls

XBow 1 - (1d20+7)

(18) + 7 = 25

XBow 1 Damage - (1d6+4)

(6) + 4 = 10

XBow 2 - (1d20+7)

(2) + 7 = 9

XBow 2 Damage - (1d6+4)

(6) + 4 = 10

Sneak Attack Damage (if either hits) - (3d6)

(515) = 11

Oct 26, 2015 4:03 pm
The first bolt hits, and hangs stubbornly in the flesh. The creature barely reacts.

Impressed by Zinnarath's crossbow-slinging, Ireena stares for a short time before retreating to search amonst the broken chapel furniture for something to throw at the creature. Sheathing her dagger, she pulls out a small brick and a sharp length of wood.

Creature > Zinnarath > Kat > Justice > Ireena > Victor > Faelor > Grizel

Rolls

Investigation - (1d20)

(15) = 15

Oct 30, 2015 11:01 pm
Victor whispers a command and tries to move the monster 20 feet further out into the room. He concentrates intently on the creature.

OOC: Trying to get it away from anything it can grapple onto.
Last edited October 30, 2015 11:01 pm
Nov 21, 2015 11:05 am
The creature tries to resist being pulled away from the solid door.

A sharp, purple claw catches behind the door of the entrance, but the creature is pulled out into the middle of the room, where it now remains at your mercy.

She cries out in a gargle-like cry:

"FOOLS! Toy with me and this day will be your last!!"

Rolls

Str saving throw (disadvantage due to reduced mobility) - (1d20+3, 1d20+3)

1d20+3 : (11) + 3 = 14

1d20+3 : (11) + 3 = 14

Nov 21, 2015 8:56 pm
That takes my action to move it so Faelor is up.
Nov 21, 2015 11:57 pm
"What manner of creature are you?!" I demand of the thing since it's capable of speech.
Nov 22, 2015 11:08 am
"Strahd's GIFT to me was great longevity and power. I can TAKE you to HIM if you wish to LEARN more"
Nov 22, 2015 12:18 pm
With the creature hopelessly beyond the reach of her sword, Grizel sheathes the weapon and draws a javelin. But she hesitates. Great longevity and power, the creature had said. Grizel thinks to herself, That Strahd's been lordin' it over this land for more'n a century with that power. A monster like that needs t' be destroyed! If only a good man - or woman - had that power an' could live so long! There's no sayin' how much good someone could do if no one could stop 'em.
Last edited November 22, 2015 12:51 pm
Nov 22, 2015 12:40 pm
I sheathe my second crossbow, slam a bolt into the one still in my hand and let it fly at the creature, "Slay it."

Rolls

Crossbow - (1d20+7)

(10) + 7 = 17

Damage - (1d6+4)

(4) + 4 = 8

Sneak Attack - (3d6)

(231) = 6

Nov 23, 2015 8:30 pm
She rips two bolts from her abdomen, and the wounds start to close over quietly. Immediately Zinnarath fires and the bolt rips into her flesh. The weak, unprotected spot in her side does not bleed.

"Ughh...stop! What good am I to you full of steel and clots?"
Nov 23, 2015 8:39 pm
"Bring it down, Victor, so I can cut its head off." Grizel says through gritted teeth. She puts the javelin away and takes up her sword again.
Nov 23, 2015 8:40 pm
You are as useful to us as when you attacked us! Victor shouts, trying to keep his concentration on keeping the beast suspended.
Nov 23, 2015 9:42 pm
"What good to us are you alive?" I ask as I prepare another bolt.
Nov 23, 2015 9:49 pm
"I know Ravenloft's walls! Just tell me what it is you seek!"
Nov 23, 2015 9:55 pm
With that, and despite Grizels command Victor keeps his focus and keeps the creature suspended, unable to grapple anything. We seek Strahm, or Strag, or... What was his name? I'm sorry it's hard to keep this up and remember things. Gretchen, what are we here for again?, Victor half-cocks his head towards Grizel, while not losing sight of the floating creature.
Last edited November 23, 2015 9:56 pm
Nov 23, 2015 11:29 pm
I respond with a growl "If you serve Strahd, then no good can come of you." I look to my companions, unsure if I should unleash a magical attack at the creature.
Last edited November 23, 2015 11:30 pm
Nov 23, 2015 11:32 pm
"If we don't kill you, then what? We'll come to regret sparing your life, as you seem unlikely to be restrained in turn." I sheathe the crossbow I am holding- now loaded- pick up the one on the floor and put a bolt into it.
Nov 24, 2015 2:27 am
"We've come t' destroy Strahd, an' monsters like him!" Grizel spits out in response to Victor's question. "Can't 'ave 'em messin wit' our heads wit' promises and whatnot." Grizel shakes her head. She's glad she hasn't spoken any of her musings on power and ruling out loud.
Nov 24, 2015 3:33 am
I couldn't agree more Gretchen, m'dear, Victor says as he drops his concentration and conjures up another spell.

Magic missile the creature from my last 3rd level slot. EDIT: Total 18 force damage.
Last edited November 24, 2015 3:34 am

Rolls

Magic Missile (3rd Level) - (1d4+1, 1d4+1, 1d4+1, 1d4+1, 1d4+1)

1d4+1 : (2) + 1 = 3

1d4+1 : (4) + 1 = 5

1d4+1 : (2) + 1 = 3

1d4+1 : (1) + 1 = 2

1d4+1 : (4) + 1 = 5

Nov 25, 2015 1:18 am
"Mercy!" she screams in shrill voice as she topples through the air, struck simultaneously by 5 white bullets. Bones crack as she reaches the floor.

Creature (badly injured) > Zinnarath > Kat (inactive) > Justice (inactive) > Ireena > Victor > Faelor > Grizel

Rolls

Falling damage - (2d6)

(51) = 6

Nov 29, 2015 2:51 pm
As Faelor hesitates Grizel strides over to the foul creature "Mercy? Mercy's not mine t' give. Tell us where Strahd is before my blade sends ye to th' gods an' maybe they'll see fit t' send ye to a lesser hell." Grizel raises her sword, and strikes...

Rolls

Attack: +1 Greatsword (advantage vs prone) - (1d20+7, 1d20+7)

1d20+7 : (3) + 7 = 10

1d20+7 : (15) + 7 = 22

Damage - (2d6+4)

(56) + 4 = 15

Nov 29, 2015 5:24 pm
"Downstairs!!" She screams before the blow. The glimmer in her eye begins to fade, but she wakes suddenly, squeezing her muscles and immediately closing the wound, which seals like a pair of fleshy gums. Standing up, she ducks and dives (Dodge action) 15ft towards the altar and Faelor.

Grizel may take an AoO (attacks this turn are at disadvantage whilst she is dodging)
http://tbx.me/diRf.png
Nov 29, 2015 6:34 pm
Grizel is startled when the creature knits itself together and moves, but reacts just as quickly.
Last edited November 29, 2015 6:45 pm

Rolls

AoO: +1 Greatsword (disadvantage?) - (1d20+7, 1d20+7)

1d20+7 : (16) + 7 = 23

1d20+7 : (6) + 7 = 13

damage - (2d6+4)

(34) + 4 = 11

Smite damage [radiant] - (3d8)

(635) = 14

Nov 30, 2015 8:31 am
I drop my loaded hand crossbow and draw both of my rapiers as I charge across the room towards the creature. Entering melee I unleash a flurry of thrust and strikes.

Rolls

Attack 1 - (1d20+7)

(6) + 7 = 13

Attack 1 (Disadvantage) - (1d20+7)

(12) + 7 = 19

Damage 1 - (1d8+4)

(7) + 4 = 11

Attack 2 - (1d20+7)

(15) + 7 = 22

Attack 2 (Disadvantage) - (1d20+7)

(4) + 7 = 11

Damage 2 - (1d8+4)

(8) + 4 = 12

Sneak Attack (if either hit) - (3d6)

(212) = 5

Nov 30, 2015 4:00 pm
Zinnarath rushes to the creature, who is now focused on blocking and dodging every strike, but she catches the rapiers in her leathery hands with dangerous precision, throwing them back and nearly unbalancing Zinnarath.

Ireena sees her opportunity and launches her precious dagger at the creature from range. It clatters against one of the rapiers as the creature deflects the melee attacks.

(Victor and Faelor may act, and then Grizel's turn will take effect)

Rolls

Ireena throws dagger (disadv.) - (1d20+5, 1d20+5)

1d20+5 : (7) + 5 = 12

1d20+5 : (6) + 5 = 11

Nov 30, 2015 4:10 pm
Victor lobs another volley of missiles, but is only able to conjur four this time. He huffs and puffs as he struggles to keep pace. It's been too long since his last battle.

OOC. Another 18 force damage. For the tally I'm out of third level slots.
Last edited November 30, 2015 4:12 pm

Rolls

Magic Missile (2nd Level) - (1d4+1, 1d4+1, 1d4+1, 1d4+1)

1d4+1 : (3) + 1 = 4

1d4+1 : (3) + 1 = 4

1d4+1 : (4) + 1 = 5

1d4+1 : (4) + 1 = 5

Nov 30, 2015 4:47 pm
The creature is winded and only lets out a whisp of breath to utter "Masterrrr....!"

On this, she hits the floor. Seconds later, she dissolves into dust, her clothing only partially disintegrating.

Grizel, Victor, Zinnarath, and Grizel gain 450exp each.

Ireena is the first to step towards the pile, passing Zinnarath and picking up her dagger.

"Poor soul. May you find rest in oblivion."
Nov 30, 2015 4:52 pm
For a recap: a valuable but apparently unmagical silver icon stands on the altar by the body of a blackened, dead cleric. The scene looks peaceful, and a mysterious stream of light passes through the stained-glass windows and touches his body and the idol.

The furniture here is all ruined and it appears that nothing valuable would have been left around. The ceiling is too high to see, but a small balcony can be seen high in the air above the entrance doors. It might be hard to get to from here.

Two other exits can be seen either side of the room. Zinnarath walked a little way up the top staircase which folds in on itself. The other is a spiral which goes up or down.
Dec 1, 2015 8:51 am
"Now we know where to find him." I sheathe my swords and retrieve my crossbow before walking up to the altar beside Faelor, "Any idea what this is about?" I nod towards the body, and note the holy symbol.
Dec 1, 2015 9:25 am
"I know this symbol, at least - it is similar to the symbol of holy light that was stolen from my father before he died. He said it offered great protection against the vampyres. It was only after the theft that the attacks started."

She points to the stylised carving of a silver sun at the base of the statue, from which a generic figure of some nonspecific deity emerges.
Dec 1, 2015 11:10 am
"Ye think we might be able t' find sumthin' around here t' help us fight Strahd? Like yer father's symbol? Although it don't look like it protected this cleric much."
Last edited December 1, 2015 11:11 am
Dec 1, 2015 11:27 am
I nod in agreement, "I was thinking the very same thing. On both counts." I reach out and grab the symbol from the body, "Although, life on the sea'll teach ya that a little superstition can go a long way."
Last edited December 1, 2015 11:28 am
Dec 3, 2015 10:05 am
Jabes.plays.RPG says:
"Ye think we might be able t' find sumthin' around here t' help us fight Strahd? Like yer father's symbol? Although it don't look like it protected this cleric much."
"There could be something to it. The symbol was a mystery - a heirloom or something. Father would not say. Perhaps this icon could help us too."

The slender statue is about a foot high, made of the purest silver, and weighs 5lbs. As you take it, you feel like it rejects you, but no adverse effect comes.
Dec 4, 2015 12:09 pm
It feels odd to hold, as if it doesn't want me to hold it. I look to Grizel and offer the symbol to her, "I don't think it'll do me any good. Call it a sailor's intuition. Maybe it'll be better in the hands of someone with a... purer soul."
Dec 4, 2015 1:55 pm
Victor suddenly walks swiftly between them and snatches the symbol from Zinnarath. Well, I'll give it a shot, he says as he turns the symbol over in his hands and tries to discern its nature, all the while wondering what sort of silver this is and how much raw material it would melt down into.

Rolls

Arcana Check on Symbol - (1d20+7)

(5) + 7 = 12

Dec 4, 2015 2:52 pm
Grizel turns away from them both. With all the self-doubt and faltering in her convictions of late she wonders how much "purer" her soul could possibly be than any of the others. Sighing, she turns to Alastor. The warhorse, no earthly beast but a celestial spirit temporarily bound to her, eyes her as she pats his neck. Here is a truly pure soul, Grizel she thinks. She sends to him through their telepathic bond, Will you stay with me, Alastor? Help me stay true?

Out loud, Grizel says to the others, "Well, what're we dawdling about here for? We waitin' for Strahd t' come t' us?"
Dec 5, 2015 11:14 am
Victor feels some affinity with the symbol and it is clearly magical to his well-trained eye. It's hard to tell what school of magic was used to bless the statue as the power is inactive. Perhaps a cleric would have better luck.

"I do not feel safe here. Do you want to hunt this monster or should we leave? If we take the first course, we should choose our path carefully. There must be more of these creatures lurking about."

Ireena points to the pile of dust at Zinnarath's feet.

Alastor, sensing Grizel's unease, neighs appreciatively and cocks his head towards his rider.
Dec 6, 2015 6:41 pm
http://tbx.me/.ydD.png

Who wishes to pocket the silver icon, and which path will you take? You feel a dark foreboding about this place and it seems like your mages require some rest. You think it possible to rest here but the dark plarform and distant, unseeable ceiling high above makes you feel uncertain.
Dec 7, 2015 10:09 am
"Well, if no one has any opinions on the matter, I'll continue up the stairs and see what's above us." With a crossbow in one hand and a rapier in the other, I head back up the stairs to the next landing.
Dec 7, 2015 10:21 am
"That thing said Strahd's downstairs. But yeah let's make sure nothin' else gets th' drop on us."

"Stay here, my friend." Grizel tells Alastor out loud. She shoulders her gear and, sword drawn, follows closely behind Zinn.
Last edited December 7, 2015 10:35 am
Dec 7, 2015 1:12 pm
You step into the aperture. (To recap:) This arched room opens into the rising staircase to the west. Alcoves in the north and south walls open into this room. Within the dark confines of the alcoves lurk 8-foot tall shadowy figures. Their stone forms show mighty muscled arms and legs. A black shadow falls across the features of their faces.

A staircase of old wood climbs shakily up a stonework shaft. With each step upon it, the wood strains underfoot, creaking and groaning. You begin to work your way up. Assumedly, Zinn is also reloading her hand crossbows.
Dec 7, 2015 2:53 pm
I step out onto the balcony, crossbow in one hand and blade in the other. I carefully approach the corner and peer around. Seeing two humanoid figures I level my crossbow and step out, "Who are you and what are you doing here? Speak quickly, and don't move."

Of course reloading.
Dec 7, 2015 4:24 pm
This long balcony overlooks a vast rubble-strewn room, which you know to be the chapel. Two large, ornate thrones stand in the middle of the balcony that is covered with dust. The thrones face away from the brass banded double doors that lead to the balcony. The thrones could easily shield someone sitting in them from anyone behind them.

The room here is dark, so much so that the shaft of light in the chapel far below looks bright when you see it. As the pair of warriors enter the room, their light source extinguishes as a chilling breeze snuffs it out in an instant. The female half-orc approaches.

Compared to downstairs, the air here is unsettlingly cold and brings with it a sense of unease as you stand 50ft above a massive room.
Dec 7, 2015 4:34 pm
As the room goes dark, Grizel takes a defensive stance and reaches out with her senses.

Activating Divine Sense: Detect evil w/in 60ft. Does not ignore full cover.
Dec 7, 2015 4:48 pm
Victor is trailing behind Zinn and Grizel, but even as Zinn announces the presence of other people, he continues to look over the symbol. The puzzle is intriguing to him.
Dec 7, 2015 4:52 pm
Divine Sense reveals that one undead creature sits upon each chair, almost completely concealed from you. The light from the altar below feels holy, but it's radiance is restricted by the corrosive aura of darkness that pervades the castle.
Dec 7, 2015 4:54 pm
Grizel hisses a warning to her companions, "I sense at least two undead in this room, sitting in those chairs!" The paladin charges forward, sword raised to strike.
Last edited December 7, 2015 4:58 pm

Rolls

Initiative - (1d20)

(13) = 13

Dec 7, 2015 4:56 pm
The holy icon looks plain and lifeless in this dark setting. It's features are more prominent in the pale grays of darkvision, and there is not a scratch on it. It looks like a woman's form, but the expert crafter's emphasis was on the holy might that the figure wielded.
Dec 7, 2015 7:20 pm
This is presuming Mardak can also see the party

Mardak crouches low, hand resting on the pommel of one of his daggers. He glances up at the party, attempting to tell if they are friend or foe, rolls Insight to read their body language.

Mardak absentmindedly mutters, "From the darkness glimmers the light of my salvation." Louder he states, "I am Mardak Goodbarrel, an adventurer, fleeing from an unknown evil, who are you? Perhaps we may work together to overcome the evil of this place?"


I edited this because I accidentally posted it too soon, still figuring out the layout of the forum.
Last edited December 7, 2015 7:25 pm

Rolls

Insight on party - (1d20+5)

(8) + 5 = 13

Dec 7, 2015 7:27 pm
Mardak cannot see them without darkvision, but their dull shapes betray very little, other than that this party is here to fight the evil that very obviously pervades this place. You detect that there are several other people approaching up some creaky stairs from the same direction.

Rolls

Insight disadvantage due to darkness - (1d20+5)

(10) + 5 = 15

Dec 7, 2015 8:15 pm
https://s-media-cache-ak0.pinimg.com/736x/95/90/25/959025efa7fbd2692e2b217b6d6871a8.jpg

As Grizel charges at the chair, the air grows colder, and a voice emerges.

"You have come to slay us as you destroyed that woman as she begged for mercy?"

Rolls

Creatures initiative roll - (1d20+2)

(6) + 2 = 8

Dec 7, 2015 8:20 pm
I spin, keeping the wall to my back so the other adventurers don't have the drop on my, and point my crossbow towards the voice at my back.

Rolls

Initative - (1d20+5)

(7) + 5 = 12

Dec 7, 2015 9:09 pm
Once it is my turn

Turning to face towards the unnerving voice Mardak expends 2 Ki points to cast Darkvision on myself and examine the room more intently.

Mardak then mumbles, "A clever person turns great troubles into little ones and little ones into none at all. Time to see if I am as clever as I think"

Mardak then moves alongside Grizel, muscles tensed readied to explode into action. Basically ready to attack on my next turn.
Last edited December 7, 2015 9:09 pm

Rolls

Roll for Initiative - (1d20+4)

(12) + 4 = 16

Dec 8, 2015 8:58 am
Round 1
Lighting: Darkness

"Now how will I respond when you beg for mercy? GHEHRHEHEHE!"

Victor (18)
Mardak (16: cast darkvision)
Grizel (13: attacking)
Zinnarath (12: shooting)
Faelor (12: Mage Armour)
Ireena (10)
Undead (8)
Balder (4: light and bardic inspiration)

http://tbx.me/0Ii8z.png

Rolls

IN: Ireena, Faelor, Victor, Balder - (1d20+3, 1d20+2, 1d20+1, 1d20+1)

1d20+3 : (7) + 3 = 10

1d20+2 : (10) + 2 = 12

1d20+1 : (17) + 1 = 18

1d20+1 : (3) + 1 = 4

Foe HP - (13d8, 13d8)

Dec 8, 2015 5:57 pm
Presuming I don't see anything particularly shocking with my Darkvision this is my action. Also, I believe I had said in my last action I ran alongside Grizel, if this wasn't possible no worries :) just wanted to see if that got missed.

Seeing the ghostly nature of his enemies, Mardak believes his fists may not be the most effective tool to vanquish this foe. Reaching into my tool belt I pull out a flask of Holy Water, which I toss at Or spray? I'm not certain how using the Holy Water would work against a ghost one of the apparitions.

Don't forget the 1 point of splash damage in a 20' radius :).

I have two attacks if possible I would like to throw 2 flasks of holy water at the same target
Last edited December 8, 2015 5:59 pm

Rolls

Throwing (or spraying) Holy Water - (1d20+7)

(4) + 7 = 11

Holy Water Damage - (2d6)

(31) = 4

Throwing Holy Water - (1d20+7)

(11) + 7 = 18

Holy Water damage - (2d6)

(22) = 4

Dec 8, 2015 6:17 pm
Grizel is so focused on the undead that she hardly registers it when a small voice in the dark (Mardak's) calls out something about mistaken identities or somesuch.

Though acutely aware that she is at a great disadvantage in the dark, Grizel does not falter. She trusts in her divine senses and charges the evil emanations, the great blade of her enchanted sword whipping through the dark.

"Why would I grant ye mercy? Ye who serve Strahd?!"
Last edited December 9, 2015 5:50 pm

Rolls

+1 greatsword attack #1 (disadvantage) - (1d20+7, 1d20+7)

1d20+7 : (19) + 7 = 26

1d20+7 : (9) + 7 = 16

damage - (2d6+5)

(53) + 5 = 13

smite damage - (3d8)

(422) = 8

+1 greatsword attack #2 (disadvantage) - (1d20+7, 1d20+7)

1d20+7 : (10) + 7 = 17

1d20+7 : (18) + 7 = 25

damage - (2d6+5)

(23) + 5 = 10

rerolling that deuce (Great Weapon Fighting) - (1d6)

(3) = 3

Dec 9, 2015 4:53 am
Balder begins a battle chant, his axe starts to glow and illuminate the area.

(On my turn I'm casting light on my axe. Ill also use a bonus action to grant Bardic Inspiration to Mardak)
Dec 9, 2015 7:02 am
I fire my crossbow bolt at the nearest creature, dropping the weapon and drawing my other blade as a lunge forward and stab at it. Before it can react I leap backwards, leaving Grizel to dance with it.

Action: Crossbow Attack, drop crossbow
Free Interaction with Item: Draw Rapier
Move: Split - move forward to engage, use Bonus Action to attack with rapier, use move to move away

Rolls

Crossbow Attack - (1d20+7)

(14) + 7 = 21

Crossbow Damage - (1d6+4)

(2) + 4 = 6

Rapier Attack - (1d20+7)

(8) + 7 = 15

Rapier Damage - (1d8)

(6) = 6

Sneak Attack Damage (if either hits) - (3d6)

(315) = 9

Dec 9, 2015 10:03 am
(Response to Beorn with some extra useful info:

Mardak can see that the room beyond the balcony has a huge, decorative dome-shaped ceiling. This room looks well-decorated but you can't see colour with darkvision. Mardak can't see any undead yet, he only knows that Grizel has announced that there are two on the chairs. They are obviously sentient and have not expressed any solid hostility yet.

Holy water isn't the 'Attack action', it's a separate action so 'extra attack'/dual weapon fighting can't apply to it. Also, holy water counts as an 'improvised weapon' which means that you don't add your proficiency bonus to the attack roll. Be careful not to waste that stuff. It could be gold dust in this place!

Also be aware that these huge chairs provide cover: total cover from behind, 3/4 at the back from an angle, 1/2 from the side, which means the AC to hit these things could be quite high if you don't go around the front of the chairs.)
Dec 9, 2015 2:25 pm
Revised action, if that is acceptable, if not no worries :). Also thank you for the clarification on how to use holy water.

Mardak shouts in the direction of the voice, "I believe you have me mistaken for someone else. I have slain no one in this vicinity, especially not one who begged for mercy."

Mardak will then attempt to look (Perception) for what creatures are making such wild accusations, perhaps they are confused and can be persuaded we pose no threats.

I will have a dagger ready though, to throw at any creatures that make threatening moves. Caution is never a bad thing :).

Rolls

Perception to examine room for creatures - (1d20+2)

(2) + 2 = 4

Dec 10, 2015 12:49 am
Preparing for battle, I sheath myself in protective magical energy. [OOC: Cast Mage Armor. AC now 15.]
Last edited December 10, 2015 12:49 am
Dec 10, 2015 10:30 am
Grizel throws herself at the enemy in complete darkness, guided only by her supernatural senses. The blade flashes with light as she brings it down upon the ghostly figure sat in the chair. Both strikes hit despite the circumstances, guided by the holy magic on her weapon.

"EAAAAGGGHHHHHHHHHHHHHH!!"

The creature is so shocked by the sheer force of the attack that it cannot take a reaction this turn.

Zinnarath's crossbow bolts shoots right through the chest of the creature as it shakes violently, to no effect. She whips her rapier out, stepping in front of the chair, and swings it at the enemy. It passes right through her incorporeal body with no effect, but the sight of the evil creature looks horrifying in her low-light vision.

Ireena steps out and sees the ghostly body, and some new warriors stood by the open door. She runs past the melee combat zone and approaches Mardak. "We should leave this wretched place! Do not anger these spirits!"

She spins around to see a terrifying sight, as the ghosts rise up from the chairs. "I serve not Strahd, I am older than Strahd!" One lunges for Grizel's neck, and the other faces the party with a neutral stare, boiling with anger!

Grizel avoids the grasp, her senses bright and clear despite the lack of light. The creature in the adjacent chair continues rising, until it releases a head-crushing scream, it's face contorting along with the darkness around it. (Grizel cannot see it and is immune to the effects! Nor can Victor, who paused in the corridor)

Zin, Balder and Faelor are subject to the Frightened condition for 1 minute:
• A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
• The creature can’t willingly move closer to the source of its fear.

Balder's shield now lights the area.

Rolls

Massive damage CON save - (1d20)

(6) = 6

System shock effect - (1d10)

(3) = 3

Reroll (doesn't make sense) - (1d10)

(2) = 2

reroll - (1d10)

(2) = 2

Come on, random generator... - (1d10)

(3) = 3

First roll that isn't a 2 or 3! - (1d10, 1d10, 1d10, 1d10)

1d10 : (9) = 9

1d10 : (1) = 1

1d10 : (7) = 7

1d10 : (5) = 5

Corrupting touch - Grizel (advantage due to blindness/darkness) - (1d20+4, 1d20+4)

1d20+4 : (1) + 4 = 5

1d20+4 : (4) + 4 = 8

WIS save - Uvek (advantage - Brave) - (1d20+2, 1d20+2)

1d20+2 : (12) + 2 = 14

1d20+2 : (17) + 2 = 19

WIS saves - Zinn, Balder, Ireena, Faelor - (1d20+1, 1d20+0, 1d20+1, 1d20+2)

1d20+1 : (11) + 1 = 12

1d20+0 : (9) = 9

1d20+1 : (19) + 1 = 20

1d20+2 : (7) + 2 = 9

Dec 10, 2015 11:03 am
Round 2
Lighting: bright (20ft from balder. Dim 20ft outside of that)

Victor (18): Temporary DMPC: firebolt
Mardak (16): battle bardic inspiration 1d6, perception check
Grizel (13): Intimidation check, vow of emnity
Zinnarath (12): Frightened, "Moved into stair well, scared"!
Faelor (12): Frightened, fleeing
Ireena (10): running
Undead (8) (a, chair near the stairs): injured, no reaction. (b): uninjured and very frightening
Balder (4): Frightened, retreating
Dec 10, 2015 11:31 am
I step backwards, into the stairwell with Victor. My hands are shaking so much that I struggle to keep hold of my rapiers.

Turn: Move into stair well, be scared.

Rolls

Save vs fear - (1d20+1)

(7) + 1 = 8

Dec 10, 2015 4:32 pm
I turn to Ireena, "Where do you suggest we leave for? I do not know the layout of this place; however, I do not wish to needlessly seek combat." Almost subconsciously I mutter, "A rat who gnaws at a cat's tail invites destruction." I glance to see if the woman heard me and shake my head, even after all this time, my master's proverbs linger in my mind.

I shout to Balder, the human and I know each other at least a little, "Balder, lets follow this woman out of this chamber, she counsels to not anger these spirits, and I for one see the wisdom in such logic. We have fled a powerful ghostly threat, I do not seek to anger another such power needlessly."

With that I will follow Ireena out of the room, attempting to examine the next chamber I am exiting into (Perception).

Rolls

Perception - (1d20+2)

(17) + 2 = 19

Dec 10, 2015 4:54 pm
As the light from Balder's axe illuminates the area Grizel finally gets a good look at the two foes she faces. She makes a warding gesture at the injured one and speaks a command, "HOLD! If ye don't serve Strahd then we have no quarrel! Let us pass and I won't destroy ye!"
Quote:
Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet. You gain advantage on attack rolls vs. the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Last edited December 10, 2015 5:03 pm

Rolls

Intimidation - (1d20+6)

(2) + 6 = 8

Dec 10, 2015 5:13 pm
Victor, alert to danger, launches a firebolt towards the nearest enemy, and it extinguishes as it hits the cold oak chair..

"How did you get in? Find the stairs!" Mardak knows that they came in through a staircase which can be found in the throne room at the end of the hallway. Ireena dashes 40ft down the hallway, checking to see if the others will follow. This 20-foot-wide hall has a dark vaulted ceiling. Shadows seem to dance across the distant ceiling. A low moan rises and falls the length of the corridor, intoning sadness and despair. With your darkvision you spot a an imperfection in the wall about halfway up the hall, indicating a secret door (this is where you stop with 35ft movement). He also hears footsteps coming up the steps, far at the other end of the corridor. It sounds like four humanoids approaching, and they could be in sight within 2-3 rounds.

The creature replies to Grizel: "I think I would prefer if you DIE. Look how you scarred me, my beautiful form! Oh!" She pulls at her hair, revealing elven ears on her ugly, ravaged ghostly face.

http://i.imgur.com/e5ZqhnE.jpg
Yay for imgur!

Rolls

Victor - fire bolt attack roll - (1d20+7)

(8) + 7 = 15

Secret Roll

Secret Roll

Secret Roll

Dec 10, 2015 6:07 pm
"We have incoming from down this hall, I shout!

"Young woman, do not flee further down this hall, more individuals seem to be running this way, though we do not know if they are friend or foe," I say to Ireena. I don't know her name yet lol

I then mutter, "Between a rock and a hard place... I do not wish to perish in this chamber... when faced with an attack from both directions, a wise man withdraws."

I then Investigate(Int) the secret door, looking for traps.

After which, if I have time (I am unsure if I can do two skill checks in a turn) I will attempt to open the secret door.

Rolls

Investigate Door - (1d20+1)

(4) + 1 = 5

Dec 11, 2015 2:13 am
Terrified, Balder retreats towards Mardak.

Rolls

Save vs fear - (1d20)

(7) = 7

Dec 12, 2015 2:50 pm
More frightened than I can ever remember being, I retreat away from the creatures, staying close to the others if possible. Strength in numbers and all.

Rolls

Save vs fear - (1d20+2)

(2) + 2 = 4

Dec 12, 2015 6:17 pm
The ghosts both rise from their chairs, travelling towards you at speed. Ghost B flies towards Balder, her feet passing directly through the back of the chair as she ascends upwards, and declines back down to launch an icy hand into your chest.

The other ghost continues to assault Grizel from the cover of the chair.

Rolls

ghost a > corrupting touch > Grizel - (1d20+4)

(14) + 4 = 18

ghost b > corrupting touch > Baldur - (1d20+4)

(1) + 4 = 5

Grizel necrotic damage - (3d6+2)

(643) + 2 = 15

Dec 12, 2015 6:20 pm
Round 3
Lighting: bright 20ft from balder. Dim 20ft outside of that. Darkness beyond that.

Frightened individuals repeat their WIS save at the end of every round, but at disadvantage if there is line of sight with the ghost. If you succeed, the effect ends and you become immune for 24h.

Victor (18): Temporary DMPC: firebolt
Mardak (16): battle bardic inspiration 1d6, opening secret door and investigating the mechanism.
Grizel (13): attacking, and reasoning with, the ghosts
Zinnarath (12): Frightened, retreating down stairs.
Faelor (12): Frightened
Ireena (10): entering secret door
Undead (8) (a): un-undead. (b): uninjured and very frightening
Balder (4): Frightened, hiding in secret room

Rolls

Victor firebolt ghost A - (1d20+7)

(15) + 7 = 22

Damage - (1d10)

(7) = 7

Dec 13, 2015 4:33 am
Mardak enters with Ireena.The aroma of grease and well-oiled wood fills your nostrils as you enter the room. The entire room is filled with intricate machinery. There are small passages between the gears and pulleys. Behind all the machinery, a cold shaft rises up from the darkness and continues past the room.

This deep shaft smells of well-oiled wood. There is a large wooden screw along the east wall, and another along the west wall.
Dec 13, 2015 6:16 pm
During my turn I will search around the room for any switches, levers, or other clues as to how to use all the gear within this room. (Roll Investigate)

I state to my fellow adventurers, "This could be a dead end. I am now gnome, but I will do my best to figure out the mysteries of this room. If I cannot find anything quickly, it looks like we will be forced into a desperate fight. Can anyone within this room assist me (this turn)? This could be an escape to salvation, so that we may better examine our goals.

Rolls

Investigate Room for Switches and levers - (1d20+1)

(15) + 1 = 16

Dec 13, 2015 7:40 pm
Looking around the room, you notice that all of the controls are in one similar location. The rest of the machinery looks like it connects together to make some kind of complex system. Levers and simple switches that look like they control the mechanism. Perform a straight up intelligence check (next turn) to attempt to operate it - Mardak may do so at advantage.
Dec 14, 2015 7:06 am
Grizel gasps when the ghostly hand grabs her and a wave of necrosis washes over her. Angrily, she retaliates, her greatsword slashing twice at the apparition in front of her.

As she fights alone, the paladin realizes grimly that they might all die here, and Strahd will live. We can't die t' these ghosts...they're nothing! Strahd is the goal! What was it that Madame Eva said? There are forces for good here...a great weapon...and help t' be found! She'd said, "Knowledge of the ancient may help you understand a foe." The ghost had said twas older'n Strahd! Could th' ghost be of help?

"Hold, restless spirits! HOLD! Our quarrel's with Strahd. If yer not in league with that devil then 'praps lettin' us pass will help ye! What d'ye know 'bout him? Aid us an' I'll spare ye!"

OOC:
Tenets of Vengeance: Fight the Greater Evil. Faced with a choice of fighting my sworn foes or combating a lesser evil. I choose the greater evil.
Last edited December 14, 2015 7:32 am

Rolls

+1 greatsword attack #1 (advantage) - (1d20+7, 1d20+7)

1d20+7 : (3) + 7 = 10

1d20+7 : (13) + 7 = 20

damage - (2d6+5)

(22) + 5 = 9

rolling those two deuces [Great Weapon Fighting] - (2d8+5)

(36) + 5 = 14

misrolled previous! please ignore! rerolling the deuces - (2d6+5)

(65) + 5 = 16

+1 greatsword attack #2 (advantage) - (1d20+7, 1d20+7)

1d20+7 : (4) + 7 = 11

1d20+7 : (11) + 7 = 18

damage - (2d6+5)

(55) + 5 = 15

CON save for magic weapon DC10 - (1d20+1)

(18) + 1 = 19

Dec 14, 2015 9:32 am
As Grizel speaks, the ghost she struck sinks into the chair like a sickly person, then violently expiring like a powerful breath escaping an overinflated chest. The other ghost recoils in shock, utterly confused. "I...I...sIsTeR...ME..."Her confusion seems to be morphing into rage and despair, her horrifying visage growing more twisted and menacing. You feel as if something very bad is about to happen.

(Magic weapon is still active for Grizel after being hit)

Note: Grizel has inspiration, as do Faelor and Zinn. Expend it to gain advantage on a roll, even (immediately) after rolling

Rolls

Faelor save vs fear - (1d20+2)

(13) + 2 = 15

Dec 14, 2015 11:11 am
Still gripped with I instinctively sheathe a rapier, kneel and retrieve my crossbow, and wait around the corner. My hands shaking, my body covered in cold sweat. I take small comfort in the fact that I am not the only one terrified by the spectre.

Rolls

Saving - (1d20+1)

(3) + 1 = 4

Dec 14, 2015 7:08 pm
Balder ducks behind the secret door following the halfling Mardak. Once inside he extinguishes the light spell hoping to hide better.

Rolls

Stealth Check - (1d20+1)

(3) + 1 = 4

Save vs fear - (1d20)

(16) = 16

Dec 14, 2015 11:28 pm
"This maze of metal...cutlery might help us if we knew what it did!"

Ireena steps forward and takes her hand to the levers, using the little light she has from Balder's shield before he ends the spell.
Mardak watches closely as she squeezes a lever downwards, triggering a series of rod and cog movements up the wsll , resulting in a noise of rattling of chains and crashing metal echoing from a distant point down the pitch black shaft, which ends quickly. The mechanism is not really moving as you expected.

This is interrupted by a violent scream, which is more like a wail. The remaining ghost ripples with discordant spiritual energy from deep in her core, releasing a deafening roar of sadness. Everyone feels a piercing pain in their head, but Grizel and Victor are too close for just discomfort. Both drop to 0hp instantly

The creature falls through the stone, weeping and wailing to herself, unlikely to return...for now. 229 experience to all party members

Rolls

Ireena INT check - (1d20)

(12) = 12

Wail - psychic damage - (3d6)

(651) = 12

Con saves - Grizel, Victor - (1d20+1, 1d20+1)

1d20+1 : (8) + 1 = 9

1d20+1 : (11) + 1 = 12

Dec 15, 2015 11:16 am
Grizel is now in darkness and cannot tell what happened, but the creature is unconscious in the chair, her ghostly figure faded and her features smoothed over, like a pool of mist clinging to the mortal realm by a thread.
Dec 15, 2015 5:15 pm
I glance behind myself shakily and whisper, "Well that was quite a painful sound." Wetting my lips tentatively I glance at Balder, Balder, perhaps you can check on those other adventurers, I do not think we will get far without them. Seeing as I can see in the dark, I will continue to attempt to operate this confounded contraption with the lady here?

I also attempt to figure out which levers to pull alongside Ireena.

Intelligence check to operate the contraption, with advantage.

Rolls

Intelligence to operate contraption - (1d20+1)

(6) + 1 = 7

Second roll for INt Check due to advantage - (1d20+1)

(16) + 1 = 17

Dec 15, 2015 6:20 pm
Mardak tries the levers one at a time, being careful to test each one. You quickly find a way to get the mechanism spinning, and the two heavy wooden screws running up the shaft begin to turn and it appears that they are travelling downwards. The deep tunnel to the ground sends up a vibration from deep below.
Dec 16, 2015 8:20 am
Grizel and Victor lie in the darkness, frothing and losing consciousness...

Rolls

Grizel death save - (1d20)

(14) = 14

Victor death save - (1d20)

(3) = 3

Dec 16, 2015 2:46 pm
Sighing in relief, I look at Ireena and ask, "Please watch over this contraption it may be our way to safety, I am going to check on the others. As my master always said, If you want to go fast, go alone. If you want to go far, go together.

I then cautiously poke my head out into the hallway, and glance down into the room where the ghosts were. Seeing the two adventurers collapsed on the ground I rush over to the Paladin first, and give here a healing potion. I will attempt to pour it in her mouth or on her wound, which ever is required

Rolls

Healing Potion - (2d4+2)

(14) + 2 = 7

Dec 16, 2015 6:06 pm
After seeing Mardak run to help the adventurers, Balder snaps out of whatever had taken hold of him. He casts a spell to relight his battle axe and runs out to help the downed strangers. Seeing that Mardak is attempting to bring the paladin back, Balder moves to the fallen gnome and quickly casts one of his healing spells.

" I'm not sure what came over me Mardak, but I'm back now. I can take it from here."

(Casting light on my axe and using a bonus action to cast Healing word on Victor).

Rolls

Healing word - (1d4+4)

(2) + 4 = 6

Dec 16, 2015 7:08 pm
The sense of dread fades and I stop my retreat. I take a slow, deep, breath then head back up the stairs. I stop when I see the others converging on my fallen allies, but don't interfere when it becomes clear that they are helping. I wait until they are finished before speaking, "I take it you're here to deal with the monster of castle as well?"
Dec 16, 2015 8:33 pm
Grizel opens her eyes to find strangers bending over her. The one in the dark clothes has just given her a healing draught. Grizel sits up. "Thanks." It's a relief to find her friends nearby. Grizel nods to the other stranger bent over Victor, then lays healing hands on the gnome. Then, her jaw set, the paladin walks over to the ghost in the throne.

Grizel uses Lay On Hands to restore 15hp to herself and 10hp to Victor.
Dec 16, 2015 9:16 pm
I nods, I am Mardak Goodbarrel, but perhaps exchanging pleasantries can wait, I say, glancing at the unmoving ghost.

Remembering the beings coming from down the hall I attempt to listen for any sounds of marching feet, or any unusual shapes.

Rolls

Perception down the hallway - (1d20+2)

(11) + 2 = 13

Dec 17, 2015 4:39 pm
Mardak looks but the sound has gone, and there is no sign of anyone being there. The CLIK-CLIK-CLIK coming from the secret door is slowly getting a little louder, as the gnomish-like mechanism is still running.

http://i.imgur.com/5PWE9ht.jpg

Given the panic of the brief encounter with the ghosts, along with your dwindling resources, your minds quickly wander to finding a means of escape or perhaps somewhere to rest. Baldur and Mardak are aware that they can return downstairs via the main staircase*, but in the rush they were in did not spot any path leading upwards.

The others know no route other than through the chapel, and they have no idea where other doors and staircases lead. There is a feeling here that you are being watched or pursued, but you can't quite figure out the source of your anxiety.

*not drawn on the map. Whoever made this map forgot to add them in, so they are marked as visible 10' squares on the room to the left of the screen. Come to think of it, I will just add counters to show what they are!
Dec 17, 2015 9:16 pm
Grizel studies the resting ghost and the thrones, determined to learn something from them. She attempts to enlist Victor's help. "They said they was older'n Strahd. 'Praps they know somethin' 'bout him or this place. Help me look fer clues." Grizel says, adding grimly, "Gimme that symbol we found downstairs. If I have to I'll wake this ghost up 'an question it."

"There's things t'be learned here. Things t' help us fight Him, Madame Eva said. But damn, I'm tired! What the hell is that clickin' an' clankin'?"

OOC: Is Grizel's weapon still enchanted?
Last edited December 27, 2015 7:45 pm

Rolls

Investigation - (1d20-1)

(15) - 1 = 14

Dec 17, 2015 10:45 pm
Grizel notes that the wooden thrones are very large and ornate, and they seem well positioned to look upon the altar in the rubble-strewn chapel far below. The pale misty figure in the chair is barely recognisable, her form swirling with colours of purple and pale fog.

[Concentration on Magic Weapon was broken when you hit 0hp]
Dec 29, 2015 6:02 pm
Still getting up groggily from his recent bout with being nearly dead Victor stands shakily. He can still feel a little residual burn in his muscles and bones as the magical energy knits him back together. He manages to cough out a response to Grizel, ...I...I can't figure it out anyway. He pulls the idol out and hands it over to Grizel.

After handing it over he looks around to find where Zinnerath has gotten off to. Seeing her visibly shaken he does his best to not appear hurt, despite the dull pain he still feels, Looks like the gnome stood up to the fighting a bit better than that half-orc. He smiles, but it quickly turns into a grimace as he winces with a sharp pain in his side.
Jan 6, 2016 2:20 am
Seeing that some of the injured and scared party members seem to be reorienting I walk up next to the Paladin, and look down at the unconscious (?) ghost.

"Strange that one denied eternal rest may rest so; however, I do not think now is the time to ponder this riddle. Perhaps we may have been able to converse with this creature, but that time most likely has passed, as my master told me many time, "Do not anxiously expect what is not yet come; do not vainly regret what is already past." Many of you are hurt, rest would do us all some good, perhaps we can see if this room I have found can be secured, if so, it may make a sound place to rest.

I then gesture back to the secret contraption room I found, giving what I hope is a friendly grin. Years of living as an orphan on the streets has left my face marked by pox scars and old cuts, several of my teeth are also missing. My current state of cleanliness cannot altogether make the marks of my past disappear.
Jan 8, 2016 6:13 pm
So the group gathers in the secret room with the lift mechanism, shutting the panel behind. Whatever is rising up through the shaft (the shaft is adjacent to the room and you could jump down it) is approaching. It looks like a mosaic stone platform and is rising about 20ft per round. If you left it, it would just continue up the shaft to an unknown location.

Would you like to:
- short rest?
- long rest?
- both?
- jump on the platform?
Jan 15, 2016 8:39 am
Grizel slumps against a wall and plops herself down on the floor. "Damn, I'm knackered!" She looks up at the newcomers. "Mardak, is it? Call me Grizel. Did I thank ye fer savin' me life yet? Thanks." She looks around at her companions. "Ye alright there, Zinn? Ireena? Faelor? What the hell is this room, Victor? I don't feel safe here."

She takes a long moment to stare at the holy icon in her hands. "So many things t' puzzle out here. An' I've never been good with puzzles."

Grizel closes her eyes and takes a deep breath. She reaches out to her steed. "Alastor. I don't think ye can follow where I'm goin' my friend. You go back home. Thank ye fer yer help."
Last edited January 15, 2016 12:14 pm
Jan 15, 2016 4:07 pm
"If it's a rest you all need, I'm not going to sour our chances at survival by insisting we carry on." I check my crossbows, reload them, and hunker down against the wall, "I'm still quite refreshed, it's been a long day, but I've survived longer in harsher conditions. I'll take first watch."
Jan 15, 2016 5:46 pm
Zinnarath waits by the inside door while the group starts to catch sleep. The oily spray from the lift mechanism rings in your nose, and you hear a crescendo of a downpour outside echoing in the halls of the castle. A storm has brewed, and it sporadically lights the edges of the door with lightning flashes. Noon is just fading but your tiredness calls for respite, and the thunderclouds make the halls outside seem dark as night.

The lift never came back down, leaving a dark, stony chamber that drops into the void. You all avoid sleeping near it.

Two hours pass and Zinnarath chooses the second watcher for the night, or a waking person may volunteer.

Rolls

Secret Roll

Jan 15, 2016 6:44 pm
I will volunteer for second watch, I am hardly exhausted and could afford some time to think.
Jan 16, 2016 3:33 pm
Mardak sits in the darkness for 2 hours and Zinnarath goes to sleep. He hears distant wails and screeching, only just masked by the heavy rain. You think you can hear villagers shouting from far down the shaft, but it could have just been a ghostly whisper. Nothing passes the corridor in your watch.
Jan 16, 2016 4:08 pm
I remain alert, but I allow the party to continue to rest undisturbed. Is the contraption in the center of the room still moving?
Jan 16, 2016 5:57 pm
The contraption stopped about a minute after it started. The lift mechanism moved a platform far below to an unknown location far above, and the lever reset, indicating that it had stopped.

Mardak takes another 2 hour watch. He muses that dusk may be approaching, and that could be a dark time for you all in more ways than one. (Mardak may take the benefits of a short rest now to regain ki). Child-like footsteps pass in the hallway outside, like someone is creeping slowly and deliberately.

2 hours remain to rest.

Rolls

Secret Roll

Jan 16, 2016 6:58 pm
Grizel dreams.

She sits on a throne, arrayed in power and splendor. She dispenses justice, and is loved and revered by all for generations. She is Grizel the Radiant.

She turns and smiles to her consort, Strahd the Undying, just as Jonah and Ellie are escorted into the throne room. They kiss her and bow to her, lovingly and proudly. Of course they are alive and well. All is as it should be.

Her cup-bearer, Ireena, enters and stands beside her throne. Grizel drinks deeply.

Umbert and Garrett Carnly are brought before her. They are beaten and flogged, and savaged by wolves before Grizel descends and beheads them as the court cheers applauds. She dispenses justice. All is as it should be.

Grizel crooks her finger and Ireena approaches adoringly. Ireena, her cup, is warm and compliant. Grizel drinks from her veins, the blood rich and honeyed. She is Grizel the Everlasting. All is as it should be.

Jan 18, 2016 9:40 pm
OOC: I will take advantage of the short rest to regain Ki Points thanks for the reminder :)

Though I am curious to see who is sneaking in the hallway, since the rest of my party is indisposed I will resist the temptation. Since my watch is over I will wake up our next watchman, if we have no one else I can remain watching as I didn't need a long rest.

I have no reason to suspect something is going on with Grizel correct?
Jan 24, 2016 8:46 pm
Grizel sleeps deeply with a solemn look on her face.

The footsteps stop and start but disappear after about a minute.
Jan 25, 2016 3:56 pm
Victor will remain awake for the last two hours of the rest. He is a little quieter than his normal self. Having nearly died seems to have slightly brought down his mood. He summons his bird into this world again and it rests on his shoulder as he feeds it some portion of a ration.

The bird doesn't actually need to eat, but it makes it feel more like a real creature to Victor.

Rolls

Perception Check - (1d20+2)

(19) + 2 = 21

Feb 1, 2016 1:05 am
I thank victor for taking over the responsibilities of the watch, and curl up in a corner.

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