Rolls
Save vs fear - (1d20+2)
(2) + 2 = 4
Save vs fear - (1d20+2)
(2) + 2 = 4
ghost a > corrupting touch > Grizel - (1d20+4)
(14) + 4 = 18
ghost b > corrupting touch > Baldur - (1d20+4)
(1) + 4 = 5
Grizel necrotic damage - (3d6+2)
(643) + 2 = 15
Victor firebolt ghost A - (1d20+7)
(15) + 7 = 22
Damage - (1d10)
(7) = 7
Investigate Room for Switches and levers - (1d20+1)
(15) + 1 = 16
+1 greatsword attack #1 (advantage) - (1d20+7, 1d20+7)
1d20+7 : (3) + 7 = 10
1d20+7 : (13) + 7 = 20
damage - (2d6+5)
(22) + 5 = 9
rolling those two deuces [Great Weapon Fighting] - (2d8+5)
(36) + 5 = 14
misrolled previous! please ignore! rerolling the deuces - (2d6+5)
(65) + 5 = 16
+1 greatsword attack #2 (advantage) - (1d20+7, 1d20+7)
1d20+7 : (4) + 7 = 11
1d20+7 : (11) + 7 = 18
damage - (2d6+5)
(55) + 5 = 15
CON save for magic weapon DC10 - (1d20+1)
(18) + 1 = 19
Faelor save vs fear - (1d20+2)
(13) + 2 = 15
Saving - (1d20+1)
(3) + 1 = 4
Stealth Check - (1d20+1)
(3) + 1 = 4
Save vs fear - (1d20)
(16) = 16
Ireena INT check - (1d20)
(12) = 12
Wail - psychic damage - (3d6)
(651) = 12
Con saves - Grizel, Victor - (1d20+1, 1d20+1)
1d20+1 : (8) + 1 = 9
1d20+1 : (11) + 1 = 12
Intelligence to operate contraption - (1d20+1)
(6) + 1 = 7
Second roll for INt Check due to advantage - (1d20+1)
(16) + 1 = 17
Grizel death save - (1d20)
(14) = 14
Victor death save - (1d20)
(3) = 3
Healing Potion - (2d4+2)
(14) + 2 = 7
Healing word - (1d4+4)
(2) + 4 = 6
Perception down the hallway - (1d20+2)
(11) + 2 = 13