Rolls
Insight disadvantage due to darkness - (1d20+5)
(10) + 5 = 15
Insight disadvantage due to darkness - (1d20+5)
(10) + 5 = 15
Creatures initiative roll - (1d20+2)
(6) + 2 = 8
Initative - (1d20+5)
(7) + 5 = 12
Roll for Initiative - (1d20+4)
(12) + 4 = 16
IN: Ireena, Faelor, Victor, Balder - (1d20+3, 1d20+2, 1d20+1, 1d20+1)
1d20+3 : (7) + 3 = 10
1d20+2 : (10) + 2 = 12
1d20+1 : (17) + 1 = 18
1d20+1 : (3) + 1 = 4
Foe HP - (13d8, 13d8)
Throwing (or spraying) Holy Water - (1d20+7)
(4) + 7 = 11
Holy Water Damage - (2d6)
(31) = 4
Throwing Holy Water - (1d20+7)
(11) + 7 = 18
Holy Water damage - (2d6)
(22) = 4
+1 greatsword attack #1 (disadvantage) - (1d20+7, 1d20+7)
1d20+7 : (19) + 7 = 26
1d20+7 : (9) + 7 = 16
damage - (2d6+5)
(53) + 5 = 13
smite damage - (3d8)
(422) = 8
+1 greatsword attack #2 (disadvantage) - (1d20+7, 1d20+7)
1d20+7 : (10) + 7 = 17
1d20+7 : (18) + 7 = 25
damage - (2d6+5)
(23) + 5 = 10
rerolling that deuce (Great Weapon Fighting) - (1d6)
(3) = 3
Crossbow Attack - (1d20+7)
(14) + 7 = 21
Crossbow Damage - (1d6+4)
(2) + 4 = 6
Rapier Attack - (1d20+7)
(8) + 7 = 15
Rapier Damage - (1d8)
(6) = 6
Sneak Attack Damage (if either hits) - (3d6)
(315) = 9
Perception to examine room for creatures - (1d20+2)
(2) + 2 = 4
Massive damage CON save - (1d20)
(6) = 6
System shock effect - (1d10)
(3) = 3
Reroll (doesn't make sense) - (1d10)
(2) = 2
reroll - (1d10)
(2) = 2
Come on, random generator... - (1d10)
(3) = 3
First roll that isn't a 2 or 3! - (1d10, 1d10, 1d10, 1d10)
1d10 : (9) = 9
1d10 : (1) = 1
1d10 : (7) = 7
1d10 : (5) = 5
Corrupting touch - Grizel (advantage due to blindness/darkness) - (1d20+4, 1d20+4)
1d20+4 : (1) + 4 = 5
1d20+4 : (4) + 4 = 8
WIS save - Uvek (advantage - Brave) - (1d20+2, 1d20+2)
1d20+2 : (12) + 2 = 14
1d20+2 : (17) + 2 = 19
WIS saves - Zinn, Balder, Ireena, Faelor - (1d20+1, 1d20+0, 1d20+1, 1d20+2)
1d20+1 : (11) + 1 = 12
1d20+0 : (9) = 9
1d20+1 : (19) + 1 = 20
1d20+2 : (7) + 2 = 9
Save vs fear - (1d20+1)
(7) + 1 = 8
Perception - (1d20+2)
(17) + 2 = 19
Intimidation - (1d20+6)
(2) + 6 = 8
Victor - fire bolt attack roll - (1d20+7)
(8) + 7 = 15
Secret Roll
Secret Roll
Secret Roll
Investigate Door - (1d20+1)
(4) + 1 = 5