Nice, you pass both saves - barely, though!
Delve #1
Nice, you pass both saves - barely, though!
Servant #1 is the one attacked by Jingles.
Range:120 feet
Duration:Instantaneous
Components:V, S
A beam of crackling energy streak toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
Rolls
Eldritch Blast (modifiers) - (1d2)
(1) = 1
Eldritch Blast (modifiers) - (1d20+5, 1d10+5)
1d20+5 : (11) + 5 = 16
1d10+5 : (9) + 5 = 14
Rolls
Flail (magical pact weapon) - (1d20+7, 1d8+7)
1d20+7 : (10) + 7 = 17
1d8+7 : (2) + 7 = 9
Edit: Forgot to roll with advantage due to being hidden, though a total of 20 from the first roll should be enough.
Rolls
Attack (Rapier) - (1d20+4)
(16) + 4 = 20
Damage (Rapier) - (1d8+2)
(7) + 2 = 9
Damage (Sneak Attack) - (2d6)
(43) = 7
Attack (Rapier) - (1d20+4)
(12) + 4 = 16
"By my blood this place will be cleansed!!!"
The Butler roars, foul black blood sprouts from its multiple wounds; yet it still stands, despite the combined onslaught. But the lesser Servants are defeated.
Initiative order:
13 Jingles
11 Butler, Servant #1, Servant #2
10 Albrecht, Elias
1 Sarrgul
MAP: https://docs.google.com/spreadsheets/d/19Qdvq-n1Jg7EVh1U8MdfxyOG6L6p4w14YcJ975HEfUM/edit?usp=sharing
Rolls
Butler DC 14 Dex save against Hellish Rebuke - (1d20+3)
(17) + 3 = 20
Servant #2 Constitution save (DC 19) - (1d20+3)
(13) + 3 = 16
Rolls
Booming Blade - (1d20+6)
(20) + 6 = 26
Weapon damage, Hex damage, Thunder on move - (1d4+4, 1d6, 1d8)
1d4+4 : (1) + 4 = 5
1d6 : (3) = 3
1d8 : (7) = 7
The creature's body twitches involuntarily, in its death throes, then finally stops.
The black tendrils, however, still coil around the fallen Butler... They seem to "grow" straight out from its' body, protruding from the cuts and tears of its' tattered uniform. Sarrgul watches their movements with fascination.
In the silence that sets in after the arcane thunders and battlecries, Albrecht hears a shuffling from above: somebody (or something) on the floor above you was alerted by the noises, and moves away.
The room they are in is about 50 feet wide and at least a 100 long. There are no windows, but, since the ceiling of the room collapsed in places, some light seeps through from the levels above. On the opposite wall, there is another doorway, leading further. A closed wooden door is on the left wall. A row of cupboards line the right wall.
The group gains 550 XP for the encounter (137 XP each)!
Rolls
Jingles, Critical damage bonus - (1d4)
(3) = 3
Rolls
Investigation (if needed instead) - (1d20+2)
(14) + 2 = 16
Perception - (1d20+3)
(3) + 3 = 6
Most of the cupboards hold tablecloths, curtains, flags. The textiles are all tattered, dirty and burnt, but folded ideally, and stored in perfect order.
The last cupboard is a dining cabinet. There are stacks of broken and chipped china plates. Albrecht also finds three boxes of silverware: these might be of value, at least because of the material, but also because, as far the Highwayman can appraise, they are exquisitely worked.
Rolls
Cure Wounds - (1d8+4)
(7) + 4 = 11
HP: 25/30
Temp HP: 7
HP: 30/30
Sarrgul smiles and what looks like a small worm like tendril moves under his skin, or maybe it's just a trick of the light.
We should press on Brothers with caution of course.
Rolls
Perception - (1d20)
(11) = 11
Rolls
Stealth - (1d20+4)
(5) + 4 = 9
To the right side, the corridor goes on for about 40', then turns right.
To the left side, the corridor goes straight for as far as Elias can see, then drowns in darkness.
The walls and floors of the corridor are made of roughly hewn stones. There are no windows or light sources.