Village in Chult (3rd level, RETIRED)

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Nov 23, 2018 3:06 pm
Before he’s trampled Tok’ra manifests a firebolt and hurls it at one of the horses.

Rolls

Firebolt at Horse 2 - (1D20+5)

(6) + 5 = 11

Firebolt damage - (1d10)

(6) = 6

Nov 23, 2018 3:25 pm
OOC:
@Araklusta - OH! I totally forgot that...Sorry
Nov 24, 2018 3:58 am
OOC:
Did I miss something? My character is 1st level. Since when do you have foes who can do 20 plus points of damage to first level characters. If this is a playtest, I'd say it has already failed.
Duren is now dead. He took 21 points of damage while only have 11 hit points.
Nov 24, 2018 4:05 am
So I must have missed the details on the OOC post from November 1. My vision is so poor that I'm not surprised. I will roll a couple more d8's for additional hit points. Guess I'm still alive but with so few HP that there's little I'll be able to do.
Last edited November 24, 2018 4:07 am

Rolls

HP for 2nd & 3rd level - (2d8+3, 2d8+3)

2d8+3 : (62) + 3 = 11

2d8+3 : (11) + 3 = 5

Nov 24, 2018 5:18 am
Can't believe I did that. I'll reroll with d10+1

Rolls

HP for 2bs and 3rd level - (1d10+1, 1d10+1)

1d10+1 : (4) + 1 = 5

1d10+1 : (7) + 1 = 8

Nov 24, 2018 5:51 am
Duren will try to regain his footing then move to the nearest horse and attack with his mace. (That should take two rounds worth of actions) Not sure he can actually do damage he will activate his poison ability if he actually hits the creature.

Rolls

attack with mace, damage - (1d20+2, 1d8+2)

1d20+2 : (1) + 2 = 3

1d8+2 : (2) + 2 = 4

Nov 24, 2018 6:45 am
OOC:
@Aldrusian - Yep, this playtest is meant for 3rd level characters, like it says in the title of the thread. But sorry, I never really made that terribly clear!

Here are a couple of things that might help...

- Just go ahead and stick with the static hp gain that the PHB suggests for each level, which should put Duren at 4/25 hp currently.

- For weaponry, i recommend having a shortsword instead of the mace - although if the mace suits Duren's personality and story better, then by all means go with that. The mace would attack for 1d20+4 and do 1d6+2 damage. The shortsword is slightly better because it can use Dexterity, and would attack for 1d20+5 and do 1d6+3 damage.

- It looks like your first attack misses, but that's okay. As far as movement goes, reaching the horses should be no problem for you. Go ahead and take your 2nd turn with its own attack roll or whatever you choose to do with your action.

- Lastly, you get to make one opportunity attack at disadvantage. The nature of play by post makes the timing weird, but at the moment in combat that this happens, Duren has been knocked prone (disadvantage on attacks) but as the horse leaves him he does get in that swing with his 1st round reaction.

Fortunately, even with disadvantage there's a pretty good chance to hit, and all that extra poison damage should do some good against these awful horses.
Nov 25, 2018 3:50 am
Duren is able to get off a second swing at the horse but with disadvantage.

Rolls

Attack with mace and Wyvern's Poison with disadvantage - (1d20+4, 1d6+2, 2d6, 1d20+4, 1d6+2, 2d6)

1d20+4 : (14) + 4 = 18

1d6+2 : (4) + 2 = 6

2d6 : (33) = 6

1d20+4 : (10) + 4 = 14

1d6+2 : (5) + 2 = 7

2d6 : (46) = 10

Nov 25, 2018 3:53 am
OOC:
I'm so happy that somebody is still up so Tok'ra might yet draw breath...

These horses are demon princes in disguise.
Nov 25, 2018 4:09 am
OOC:
Agreed, haha
Nov 27, 2018 3:18 am
Round 2 Summary

Moving with uncanny speed for one of dwarfkind, Rettle dashes for the warehouse and scales the side. He aims carefully, then hurls his handaxe with supernatural force into one of the horses below. The weapon buries itself deeply into the horse's flank. The horse screams in pain, but a flash of fire from Tor'ak's broken body ends the monstrous beast's cries.

Galtak stands solid, flail whirling out to crack against one of the horses. Two of them charge the laughing dwarf, ready to crash into him with thunderous hooves. Just as the animals collide with him, his form swells as he grows in size. One horse buffets him, but he keeps his feet. He catches the other horse with a meaty hand on its face and shoves it to the ground, toppling the creature. Where a moment ago stood a dwarf who should be crushed, now stands a warrior the size of an ogre. Though bruised and battered, he still looks ready to fight (Galtak takes 21 damage, which should knock him unconscious. But he rolled a crit on that strength save, so let's leave him at 1 hp. Also, with a roll like that he knocks Horse 4 prone).

Duren crushes the leg of one of the horrid beasts as it passes him. The horse stumbles as its leg shatters, and then the wound begins to blacken and swell as Duren's poison does its work. A moment later, the horse is dead (Sure, it should have had 2 hp left, but Aldrusian never made his attack for turn 2. I'm sure he would have hit it!).

Then one of the crazed animals smashes into the warehouse, shaking the wooden timbers and dropping Rettle to the ground. Rearing up on its hind legs, the horse brings its hooves down onto the dwarf's chest with a sickening crunch (Rettle takes 22 damage and is knocked unconscious).

Rolls

H1 vs Rettle (disadvantage) - (1d20+6, 1d20+6)

1d20+6 : (11) + 6 = 17

1d20+6 : (20) + 6 = 26

H2 vs Galtak - (1d20+6)

(4) + 6 = 10

H3 vs galtak - (1d20+6)

(18) + 6 = 24

H5 vs galtak - (1d20+6)

(18) + 6 = 24

Rettle str save DC 14 - (1d20+5)

(6) + 5 = 11

Galtak str save DC 14 (adv, 2 saves) - (2d20+5, 2d20+5)

2d20+5 : (816) + 5 = 29

2d20+5 : (2015) + 5 = 40

H1 bonus attack vs Rettle - (1d20+6)

(16) + 6 = 22

Dmg to Rettle - (4d6+8)

(2246) + 8 = 22

Dmg to Galtak - (4d6+8)

(1426) + 8 = 21

Nov 27, 2018 4:27 am
OOC:
Looking at those rolls, I think I'm gonna start making a new character, haha
Nov 27, 2018 4:37 am
Round 3 Player Phase!!!
OOC:
Freaking horses. These things are just awful!

Looks like Galtak and Duren are still standing. Wouldn't it be nice if Sedna made an appearance?

Horse 3 is prone, and so is grantin advantage for melee attacks this turn.
https://i.pinimg.com/originals/9a/39/79/9a3979c21f3c9feaaad38cb6a16aff7c.jpg
Nov 27, 2018 4:56 am
Sedna hears something in the distance. As she runs, it seems the party that the noise was people screaming and making war cries. She sees the wounded members and starts feeding them goodberries from her pouch.
Sedna gives 5 good berries to Rettle and 5 to Tok'ra.
Last edited November 27, 2018 4:57 am
Nov 27, 2018 5:20 am
OOC:
Given how beat up the party is, and to make up for Sedna missing earlier turns, that will put Rettle and Tok'ra at 5 hp each!

They can now take turns as normal this round!
Nov 27, 2018 5:56 am
"HEEAAHH!!" Rettle leaps back to his feet having been fed a handful of berries and lunges at the fallen horse. He slashes a deep gash into it's side. His eyes flash purple and the horse's body starts to harden into stone. (Rettle cast Ensnaring Strike. Horse 3 takes 13 damage and must succeed on a DC 12 STR save or be restrained by the spell. Because it's Large, it has advantage on the save.)

5/28 HP
AC 18

Rolls

Axe vs Horse 3 (adv) - (1d20+5, 1d20+5)

1d20+5 : (4) + 5 = 9

1d20+5 : (20) + 5 = 25

Damage - (1d8+5)

(5) + 5 = 10

CRIT - (1d8)

(3) = 3

Nov 27, 2018 11:04 pm
The anxiously circle-swimming tadpole tattoo on Tok'ra's chest stops and look's up toward the half-elf's head as the goodberries are ingested.
As they get to their feet, they grasp at the tadpole pendant about their neck and toss their hand toward the upright horse.
Blue lightning tattoos shoot out of the tadpole on the chest and down the half-elven arm as blue lightning erupts from Tok'ra's finger tips as they yell, "We will not go down so easy, beast!"

(Tok'ra is casting Witch Bolt at Level 2 at Horse 1)

5/19 HP
AC 12
[ +- ] Witch Bolt
OOC:
FRIED HIM!
Last edited November 27, 2018 11:04 pm

Rolls

Witch bolt(Lvl2) attack on Horse 1 - (1D20+5)

(20) + 5 = 25

Witch Bolt(Lvl2) Lightning Damage - (2D12)

(72) = 9

Dec 4, 2018 11:50 am
OOC:
Not entirely sure there are still targets, but whatever.
Bloodied and beaten Galtak stomps about the beach with twin flails whirling.

AC: 16
HP: 1/31
Conditions: Enlarged

Rolls

Flail 1, advantage if applicable, damage, Enlarged damage - (1d20+5, 1d20+5, 1d8+3, 1d4)

1d20+5 : (2) + 5 = 7

1d20+5 : (19) + 5 = 24

1d8+3 : (2) + 3 = 5

1d4 : (1) = 1

Flail 2, advantage if applicable, damage, Enlarged damage - (1d20+5, 1d20+5, 1d8+3, 1d4)

1d20+5 : (15) + 5 = 20

1d20+5 : (10) + 5 = 15

1d8+3 : (5) + 3 = 8

1d4 : (2) = 2

Dec 9, 2018 8:15 pm
Duren steps to the next nearest horse with a look of flames burning from his eyes and delivers a punishing blow to the fiendish beast.

Rolls

Attack roll with axe/mace, damage roll - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (4) + 2 = 6

Aug 14, 2019 7:24 pm
OOC:
BEHOLD!! After a long banishment to the planes of chaos, we have returned!

All of the subclasses have received updates and we've added several more! Instead of continuing on Gamersplane, however, we have a Discord server, though it will still be play-by-post. With the D&D Beyond integration, it should be just as easy as Gamersplane for our purposes, if not moreso.

If you're interested at all in re-joining the ranks, head on over and take a look!
Invite Link: https://discord.gg/BA9DYKw
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