Zale's barrel attack rolls towards the woman, breaking open against her legs as she tries to resist being knocked over. Unfortunately, it doesn't quite manage to stay up, crashing to the deck for a moment, causing Miri's ball of fire to go sailing over the woman's head and off into the clear blue skies.
The woman clambers back up to her feet, enraged at being upended. Seeing Zale near the barrels, she takes a short step in that direction and swings once towards the barrel tosser! As her fist lands, splinters of wood spray out in a ring. Anyone within 5 feet of Zale make a DC15 Dex save or take Shrapnel damage.
The pirate that resisted the wind carefully heads down the stairs backwards to help his fallen comrade.
The berzerker near Srisa and Zeph each lash back out again, wildly, at their respective targets.
COMBAT! PCs may act!
Pirate 11 - AC 12 | 7 Damage | Fell down the stairs! Out of sight.
Pirate 13 - AC 12 | 0 Damage | Downstairs! Out of sight.
Pirate 14 - AC 12 | 0 Damage | Between the ships, in the water. Attacks against have disadvantage.
Buff Pirate 1 - AC 14 | 25 Damage | Attacks against have advantage.
Buff Pirate 2 - AC 14 | 0 Damage | Attacks against have advantage.
Figurehead! - AC 14 | 53 Damage | No Status
Rolls
Buff Pirate Strength Save - (1d20+3)
(12) + 3 = 15
Pirate 11 Strength Save - (1d20)
(7) = 7
Pirate 13 Strength Save - (1d20)
(19) = 19
Figurehead Save (DC10, since the barrel is pretty small compared) - (1d20-1)
(8) - 1 = 7
Falling damage in the wind for Pirate 11 - (2d6)
(52) = 7
Barrel Damage (improvised bludgeoning) - (1d4)
(3) = 3
Splinterfist - (1d20+7, 2d10+4)
1d20+7 : (16) + 7 = 23
2d10+4 : (91) + 4 = 14
Shrapnel Damage (DC15 Dex to avoid) - (2d6)
(32) = 5
Buff Axe on Srisa (Advantage) - (1d20+5, 1d20+5, 1d12+3)
1d20+5 : (18) + 5 = 23
1d20+5 : (2) + 5 = 7
1d12+3 : (2) + 3 = 5
Buff Axe on Zeph (Advantage) (Con save to maintain wind if it hits) - (1d20+5, 1d20+5, 1d12+3)
1d20+5 : (2) + 5 = 7
1d20+5 : (4) + 5 = 9
1d12+3 : (10) + 3 = 13